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Zelda: Temple of Time recreated in Unreal Engine 4 video

The Legend of Zelda Spirit Tracks is set centuries after Wind Waker and when they found a new place to live. Being used to use giant ships and flying across the world to go from island to island, it make sense that they would invent trains to do the same thing on land.

That is not the issue, the issue is that the rest seems to be largely the same except for "suddenly trains".
And it wasn't even invention, it was some gods give them bloody trains and that's it.

This is what I don't understand. It's supposed to be a game. For me exploration is very much alive in Skyward Sword, maybe it's not the kind of exploration you demand. I'm talking about exploration of the game's mechanics, it's like a sandbox in that sense you can do so much. For example when you ask questions that naturally arise such as

"what happens if I slash this pumpkin" -> "ok, it breaks as expected" naturally followed by
"but how about if I stab it" -> "holy shit, I can grab a pumpkin with my sword and I should be able to... yep I can also throw it like a projectile lol"

That to me is exploration and what Zelda Nintendo gaming is about. Skyward Sword is one of the most satisfying games because of this high level of interactivity, there are so many creative ways you can dispatch enemies in. Experimenting with your tools and skills is so much fun in SS' dense areas, there's a point of interest anywhere you look.

Yeah, no.
While experimentation is pretty big in SS, it's really not the same as exploration.
You're playing on words more than anything here.
I'm not saying that SS is bad, I really liked it and it's one of the most challenging Zelda to dates (even on normal!).
The world building however is a huge missed opportunity and makes the universe of Zelda look really small with how you barely explore more than 3 locations.
What's worse about SS is that, it's not technically incompetent or anything it's just that they arbitrarily decided that the sky was totally disconnected from the rest of the game and you could only interact in ways designers wanted you to interact.
I mean flying in Zelda is a pretty awesome concept and what we got was basically the lamest possible way to implement the idea.
And they used cop out like in nearly all Zelda games between WW and SS!
Again at least ALBW and TP did the overworld right, so I don't think they're incapable of delivering.
 
The style doesn't look coherent. It's like they took different elements from different games and just slapped it together. The spirit stones for example just looks completely out of place in the video.
 
I will. I'd love to see a realistic looking Zelda game, almost in the vain of Skyrim, as opposed to the cutesy crap that tries to appeal to 5 year olds.

(I'm not even really going to get into how high Nintendo must have been to add in boats and trains to Zelda games.)

Why don't you just play Skyrim, it's inevitable sequel, Dark Souls 2, Demons Souls 2, Dragon Age Inquisition or The Witcher 3 for a realistic experience and let Zelda have it's own unique artstyle ?.
 
Everything I've seen about UE4 looked like shit. This is no different. Nothing was learned last gen.
Ummmm. Not sure what you are talking about. Like any tool, it comes down to the person or people using it.

UE4 is an amazing tool and we will see amazing things from it.
 
Ummmm. Not sure what you are talking about. Like any tool, it comes down to the person or people using it.

UE4 is an amazing tool and we will see amazing things from it.

It's like for UE3 years ago,
you could tell a game used it by how the game looked and how it behaved.
Some games were really shitty like that you could think they were using models from UTIII or something.
Anyway from what I've seen of this project it doesn't look good at all.
 
This is the work of one person? I can only show respect to this skilled person. Artstyle and the liking of it obviously differs but I appreciate the work that has been put into this. Surely this wasn't easy and took a lot of time and effort.
I would be happy if I was to get only half of that skill.
 
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ZeldaWiiU.jpg

Please let us get this in 5 weeks
 
For a month long, one person project for fun, I think it's pretty good.

Of course I wouldn't want to see an actual game like this exactly, but it's alright.
 
I don't think it looks bad, but I do think it could look better. I don't really care for the lighting, I think it's a little too dark and a little too warm.

For reference purposes, here a couple of shots of the Temple of Time in Ocarina of Time 3D:
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Main problem is that it's too warm color wise. It makes it look too much like a dungeon when it should look more like a well maintained and lit cathedral/mausoleum. Lots of light streaming in from a skylight and stained glass windows. Pristine polished white marble. It needs to feel like a quiet place of reverence, not an abandoned crypt.
 
That is not the issue, the issue is that the rest seems to be largely the same except for "suddenly trains".
And it wasn't even invention, it was some gods give them bloody trains and that's it.

You're remembering wrong. In ST, they arrived on a new land where there were already tracks (they're not really considered tracks, as they serve a different purpose, but they're similar.) Thus the Hylians built trains based around these track-like roads that spread across the surface of the new area, so the trains were inspired by technology already there when they arrived. Also, it works for Zelda imo, cause Zelda isn't suppose to be any particular era-based genre, it's its own thing set in its own time not based on real world technology or time periods.

Finally, again TP isn't realistic (it's like a gritty western anime style), no Zelda game is, or has striven towards realism, which I'm very thankful for. Even the backdrops of OOT, which look horrendous nowadays, are not really realistic, they're more like a weird pseudo realism/CGI mix, which now that I'm looking at them from a artistic point of view, they really clash with OOT's character and level design. I glad OOT 3D touched them up to fit better with OOT's artstyle.
 
Why do people assume when they see a realistic looking map with good lighting, the characters must be ultra realistic too?

You can have Stylistic characters, just as long as the emotion and expressions of them are somewhat believable. Pixar and Disney has been doing this for ages, no need to tread the uncanny valley.
 
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