NoPiece
Member
Close enough : lawyers.
Worse than just lawyers, Washington DC and Hollywood lawyers.
Close enough : lawyers.
http://kotaku.com/the-oculus-vs-zenimax-battle-is-heating-up-1571812928We are disappointed but not surprised by Zenimax's actions and we will prove that all of its claims are false. In the meantime, we would like to clarify a few key points:
·There is not a line of Zenimax code or any of its technology in any Oculus products.
·John Carmack did not take any intellectual property from Zenimax.
·Zenimax has misstated the purposes and language of the Zenimax non-disclosure agreement that Palmer Luckey signed.
·A key reason that John permanently left Zenimax in August of 2013 was that Zenimax prevented John from working on VR, and stopped investing in VR games across the company.
·Zenimax canceled VR support for Doom 3 BFG when Oculus refused Zenimax's demands for a non-dilutable equity stake in Oculus.
·Zenimax did not pursue claims against Oculus for IP or technology, Zenimax has never contributed any IP or technology to Oculus, and only after the Facebook deal was announced has Zenimax now made these claims through its lawyers.
·Despite the fact that the full source code for the Oculus SDK is available online (developer.oculusvr.com), Zenimax has never identified any 'stolen' code or technology.
I guess Carmack is really regretting the Zenimax buyout now
Zenimax is rapidly becoming the new "company you love to hate" for 2014.
After ESO these guys have a lot to atone for.
·Despite the fact that the full source code for the Oculus SDK is available online (developer.oculusvr.com), Zenimax has never identified any 'stolen' code or technology.
crazy that people are starting to see zenimax in this light and yet when I shit talk bethesda all i get is strange looks and skyrim so gud tho
crazy that people are starting to see zenimax in this light and yet when I shit talk bethesda all i get is strange looks and skyrim so gud tho
It's not as simple as that. A publisher can demand arbitrary changes or move the release date forward and guess who has to pick up the slack?They never got any form of contract when they decided to do all this? People don't do shit without contracts if they are expecting money. That is not how these things work.
Honestly, I didn't expect anything else from them, really. Doom is a pretty big name.
It's not as simple as that. A publisher can demand arbitrary changes or move the release date forward and guess who has to pick up the slack?
I wonder who Brian Fargo is talking about in this Polygon feature?
http://www.polygon.com/features/2014/5/2/5613114/wasteland-2-fallout-brian-fargo
ZeniMax is starting to sound like a really shitty company. Especially after all the Prey 2 stuff.
There is still a contract involved between the two companies in your example. I'm saying there is not a damn thing binding the two companies.
A publisher (in your example) would have a contract with the developers to produce a product. It likely would set a estimated cost of production, and a date for completion. However these are always estimates that are adjusted during development, and many contracts have options built in like finishing earlier and shit costing more money because of the crunch hours required.
I see from the link that some companies don't run this way and think ranting and raving at employees gets results... (It doesn't); However that is far from the norm.
I can't think of a single company that has no contracts at all before assisting them with development of their product.
That's the clincher for me.
how is this shady? This is how business works.
Carmack made Oculus into what it is, and he did it while promoting Doom 3. He made the SDK. He created first playable demo. He personally contacted sensor manufacturers to create for him new firmware that will boost sensor rate to 1000mhz. He did it as Zenimax employee, and he openly talked about his involvement. Nobody can deny that. All the initial press was there because Carmack was behind the device.
If Zenimax thinks that hey were not compensated enough, they will pursue legal actions. There is nothing wrong with that.
Isnt that Bethesda's or MachineGames' fault? Zenimax is just the owner of Bethesda, i doubt they (Zenimax) had much to do with the direct development of the game.2 weeks ago they've got so afraid of the Svastikas in Wolfenstein that they categorized Hungary as part of Germany. Even the Bethesda blog and Google search results are forwarding me to to German sites, without the option of changing the language or the locale. For a few hours even the press site was in German! (and having German assets only)
The particulars of Carmack's contract with Zenimax go a long way to clarifying what rights Zenimax has here. I mean, Zenimax doesn't have any right's towards Carmack's rocket business right? So they obviously don't automatically own any code he creates. The sensors he sourced for the Oculus were related to his rocket business contacts.
It is true that when most people first saw the Rift they thought of it was Carmack's baby, but if you go back and watch those interviews he is very clear that it was a personal hobby of his.
Carmark and the Doom brand are equals to Miyamoto and Super Mario. Imagine if Miyamoto started showing a Mario game demo based on some new third party piece of hardware and that suddenly he left Nintendo to work with them full time and then the company got megarich. Nintendo would be like wtf wheres our cut yo
So, Oculus dont use a single code, technology or patent from zenimax.
Yet Zenimax says they have Oculus founder in writing acknowledging their ownership of software Oculus ended up using.
Maybe they are stretching definitions but until the court case brings forth this written document it is extremely foolish to say what you just did.
Everyone pissed off with Zenimax should digest this analogy as best as possible.