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Zero Escape: Virtue's Last Reward ("Good People Die") - US 3DS/Vita release, fall

Across the Vita and 3DS it sold about par for the course from what I gather. It's already a niche game to begin with, even here in J-land.

If you meant how did 999 do in America, surprisingly well from what I gather.

So it did fine after all. Reading their twitter, it sounds like the dl version did quite well too.
 
Great, I really liked the first game. But no EU-release? That means I won't be able to play this since the 3DS is region locked.
Oh Nintendo, the DS wasn't region locked and that didn't hurt sales anywhere, why did you put it in the 3DS =(
 
I'd probably be wary of the art book, since I'm sure it will contain spoilers from both games >.<

Buying anyway. I just won't read it until I've played VLR thoroughly. Or I'll just avoid that section of the book or something.
 
I've reached the point where I can unlock routes etc.

The game is now dropping some serious bombs on me.

Vague ass spoilers;
If my theories are correct, the connections between both games run a lot deeper than I thought. I seriously was mind-fucked by a certain casual reveal last night
 
Finally got my art book(s) and finished my scanning :3

The art book had some pretty cool stuff in it :D

The 999 art of
all the characters as they looked 9 years ago was pretty cool!
 
I've reached the point where I can unlock routes etc.

The game is now dropping some serious bombs on me.

Vague ass spoilers;
If my theories are correct, the connections between both games run a lot deeper than I thought. I seriously was mind-fucked by a certain casual reveal last night
You make me want to import this. So bad. So so so bad.

How's the music?

I was pretty surprised when I got my import soundtrack for 999 that it was 2 discs long and that most themes were given enough time to loop and play out. It was a nice Hosoe soundtrack, so I'm hoping that Good People Die's Hosoe soundtrack would be just as good.

I was thinking of importing the soundtrack when it's released in April, actually...
 
38 hours and some change was my total runtime after completing the game this morning. Keep in mind I'm a pretty fast reader normally, in English or Japanese.

What a wild f'ing ride. Had to put my Vita down to collect my thoughts after the... credits rolled. The game does an excellent job of not repeating things we saw in 999. This is reflected in its slightly more leisurely (hahaha...) pace as well. This is not the same situation as the original nonary game, so the whole thing plays with your expectations.

The game plays around with some VERY cool concepts, and I love that every single one of my theories was completely wrong save for one small bit. In retrospect, all the pieces fit together.

I dislike giving things scores outside of formal reviews, but as it stands, VLR wouldn't get less than a 9 from me. Looking forward to playing 999 and VLR back to back before the English language release.

Also, the music is fantastic.
 
38 hours and some change was my total runtime after completing the game this morning. Keep in mind I'm a pretty fast reader normally, in English or Japanese.

What a wild f'ing ride. Had to put my Vita down to collect my thoughts after the... credits rolled. The game does an excellent job of not repeating things we saw in 999. This is reflected in its slightly more leisurely (hahaha...) pace as well. This is not the same situation as the original nonary game, so the whole thing plays with your expectations.

The game plays around with some VERY cool concepts, and I love that every single one of my theories was completely wrong save for one small bit. In retrospect, all the pieces fit together.

I dislike giving things scores outside of formal reviews, but as it stands, VLR wouldn't get less than a 9 from me. Looking forward to playing 999 and VLR back to back before the English language release.

Also, the music is fantastic.
Holy shit. Hype rising.
 
At this point, I'm pretty dead certain that this game will follow the same plot pattern that all of KID's Infinity game series (well, Remember11 and Ever17 anyway) and 999 share.

We're going to have a group of people trapped in an unknown environment completely isolated from the world where there's a time limit (either specified or unspecified) given to escape.

We're going to have those people running around throwing scientific terminology that ordinary people don't even know existed, and these concepts will definitely come into play for the main twist near the end of the game.

The game will definitely require multiple playthroughs, which will eventually manage to converge into each other through the mentioned concepts. A playthrough may even change depending upon what kind of options were chosen in another playthrough.

There is ALWAYS going to be a pseudo-fourth wall observer that will tie into the twist, whereupon we discover that we were playing as that person/entity/concept/whatever all along.


And yet, when that's all said and done I'll still end up shitting bricks somewhere down the line.
 
Wow awesome review, makes me even more excited.
Hopefully they'll announce a release date during E3. Right now the determining factor that will decide which version I am getting is if this game has club Nintendo coins.
 
I'm buying it on day one, but I'm still having trouble deciding which version to get (3DS or Vita). Which is the better version?
 
I'm buying it on day one, but I'm still having trouble deciding which version to get (3DS or Vita). Which is the better version?

They're apparently the same content-wise. It's more just up to what you feel like playing it on.

In 3D, fingers/stylus or on the OLED screen, fingers.
 
At this point, I'm pretty dead certain that this game will follow the same plot pattern that all of KID's Infinity game series (well, Remember11 and Ever17 anyway) and 999 share.

We're going to have a group of people trapped in an unknown environment completely isolated from the world where there's a time limit (either specified or unspecified) given to escape.

We're going to have those people running around throwing scientific terminology that ordinary people don't even know existed, and these concepts will definitely come into play for the main twist near the end of the game.

The game will definitely require multiple playthroughs, which will eventually manage to converge into each other through the mentioned concepts. A playthrough may even change depending upon what kind of options were chosen in another playthrough.

There is ALWAYS going to be a pseudo-fourth wall observer that will tie into the twist, whereupon we discover that we were playing as that person/entity/concept/whatever all along.


And yet, when that's all said and done I'll still end up shitting bricks somewhere down the line.


lol

I still say roll with the Vita version since it has cleaner visuals and easier to read text.

After spending 38 hours with this ridiculously radical game, I'm sad to have it gone (amongst other things).

I probably could have used another 6 hours.

Meow.
 
lol

I still say roll with the Vita version since it has cleaner visuals and easier to read text.

After spending 38 hours with this ridiculously radical game, I'm sad to have it gone (amongst other things).

I probably could have used another 6 hours.

Meow.

Does it still do the multiple endings thing like 999 did? Or is it more linear?
 
Mattakuevan said:
Does it still do the multiple endings thing like 999 did? Or is it more linear?

24 endings .. is something i believe i read once.
Something like that article

Got some spoilers on the other end of that link, buddy.

It does have 24 "endings" but it's...more complicated than that, and it's not like you'll have to play through the entire game 24 times or anything. I'd say it's probably less linear than 999, in a way. It's more like how in, say, a Zelda-type game, you can't get into this cave until you have gloves that let you lift rocks, so you have to go back to the cave once you have the gloves to get the part of the game, only...narratively. If that makes any sense.
 
I can only imagine the time and budget it's gonna take to dub a game this long.

God speed.


Shinji Hosoe is still the composer, yes?
 
Got some spoilers on the other end of that link, buddy.

It does have 24 "endings" but it's...more complicated than that, and it's not like you'll have to play through the entire game 24 times or anything. I'd say it's probably less linear than 999, in a way. It's more like how in, say, a Zelda-type game, you can't get into this cave until you have gloves that let you lift rocks, so you have to go back to the cave once you have the gloves to get the part of the game, only...narratively. If that makes any sense.


This is the best description for the way the game plays, for sure. There are 24 endings, but you'll never be forced to play the actual game 24 times. It's deceptive in that way meow.
 
38 hours and some change was my total runtime after completing the game this morning. Keep in mind I'm a pretty fast reader normally, in English or Japanese.

What a wild f'ing ride. Had to put my Vita down to collect my thoughts after the... credits rolled. The game does an excellent job of not repeating things we saw in 999. This is reflected in its slightly more leisurely (hahaha...) pace as well. This is not the same situation as the original nonary game, so the whole thing plays with your expectations.

The game plays around with some VERY cool concepts, and I love that every single one of my theories was completely wrong save for one small bit. In retrospect, all the pieces fit together.

I dislike giving things scores outside of formal reviews, but as it stands, VLR wouldn't get less than a 9 from me. Looking forward to playing 999 and VLR back to back before the English language release.

Also, the music is fantastic.

Thanks for this!! I'm glad it's good and doesn't just repeat the stuff from 999.

Fall can't come soon enough! :D
 
The progressions sounds like FFXIII-2 a bit, you can't progress in X timeline until you've done a certain thing in another timeline. Also many of the 'endings' are just endings to branching timelines so you don't redo anything
 
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