you guys are seriously overplaying the second screen features
Not even the best part of playing the game
Yeah they were pedestrian features at best. Well implemented and contextual? Yes. Necessary to make the game good? Far from it.
you guys are seriously overplaying the second screen features
Not even the best part of playing the game
Gotta get past that first area man.
The intro is rough for sure.
No PC? Ready the petitions, guys!
...sigh.
Zombi U has more tension than any game I've played in recent times. Thing is, a lot of that is due to the gamepad integration for inventory management and the radar. I don't see how they can replace that, so I think Wii U will still be the best place to play this game.
The radar is mostly just used for the novelty of "omg a swarm of dots wait no it's birds lol", so I can't say I really thought that was all that tense or interesting.
Here's how I would do the inventory side:
- Do the inventory management on an overlay that covers the central 75%, say, of the screen
- Heavily blur out the periphery that's still visible, so that people can tell if movement is going on but not quite what's happening
- Maybe do something with the audio; raise up the music and lower the sound effects, or raise up ambient sound effects and lower zombie noises.
The turret aiming was entirely terrible, so just scrap that outright.
Not sure what I'd do for the tactile QTEs. I guess you could switch to button mashing or some sort of puzzle minigame.
Ah yes finally! Now I don't have to borrow or buy a Wii U to play this and BTW eat crow all of you who said this will never happen due to how the game was designed for the gamepad.
The inventory thing is getting blown out of proportion; dead space did it before.
It was different in execution but similar in concept.
Ah yes finally! Now I don't have to borrow or buy a Wii U to play this and BTW eat crow all of you who said this will never happen due to how the game was designed for the gamepad.
People didn't say it would never happen because it was designed for the GamePad, they said it shouldn't happen because it was designed for the GamePad, and no one is going to "eat crow" because Ubisoft isn't going to suddenly going to put the extra effort into a game it didn't bother to put any polish or promotion into the first time.
But you see this as a victory of sorts over someone, I guess, so bully for you.
It's a decent little horror game with a good atmosphere but the game really seems like a demo reel of sorts or a solid foundation to ultimitaly make an awesome sequel if they could expand and improve upon what worked in the game and drop what didn't.
I dont know why you guys are so stuck on the gamepad angle
I cant see the port of this game being anything but a good thing.
Mediocre game without the 2nd screen feature.
I wouldn't say mediocre, but way less interesting, way less tense, just overall a lessened experience with out the 2nd screen features. I've got no interest in playing it again with out those features.
In your heaaaad.
I mean, did you play the game? Ubisoft rushed it out with some serious bugs and sorely lacking graphical polish and this port will likely be a rush job, given how they treated the initial release and given that it's, you know, Ubisoft, so I for one can see it as a bad thing and don't quite share your optimism.
Dead Space had you look away from the TV and back? Didn't know that.
but i thought this game needed the gamepad to work
they can't just PATCH in pro controller support, they told me
How much time did you spend in your backpack? You don't have peripheral vision?
The amount of "tension" having to glance at a second screen creates is so exaggerated. How often do you even rummage through inventory in a hostile area anyway?
I broke that aspect of the game after quickly learning I could just hold the gamepad up so i saw both at the same time, then i wondered why this couldn't just be on the TV screen, then i figured out that it's very easy to find a safe place to open the backpack and i never looked up at the TV again. It's just not that important.
I mean, did you play the game? Ubisoft rushed it out with some serious bugs and sorely lacking graphical polish and this port will likely be a rush job, given how they treated the initial release and given that it's, you know, Ubisoft, so I for one can see it as a bad thing and don't quite share your optimism.
Hope they put it on PC as well while they are at it.
Are people really wanting to play this game?
Most of all, if people says that without this the game is not worth, then we are talking about a VERY bad game.
How much time did you spend in your backpack? ... How often do you even rummage through inventory in a hostile area anyway?
Played it, beat it, loved it
Im not saying it was perfect man but the base game was quite an achievment in my mind
Not often, but that's because the game does so much to discourage that. You put it on as some overlay and the game's gonna play differently.
I agree, I really dug it for what it was and wish Ubisoft put the extra effort into making it all it could've been on Wii U.
If they're porting it to see that vision through that's one thing, but I think given the publisher's track record and the huge amount of time since release this port is happening because they saw easy money and they'll treat it as easy money.
The gamepad with its inventory manament and scanning really set it apart. It deserved a U at the end. I wonder how Ubi is going to convince people to buy this on Xbone/PS4.Why was there a U at the end of the WiiU version anyway? I never understood what that title was trying to say.
The gamepad with its inventory manament and scanning really set it apart. It deserved a U at the end. I wonder how Ubi is going to convince people to buy this on Xbone/PS4.
The gamepad with its inventory manament and scanning really set it apart. It deserved a U at the end. I wonder how Ubi is going to convince people to buy this on Xbone/PS4.
I doubt people need much convincing, considering how well the horror games have sold on the platforms so far. At least I hope so. It's a different matter, if they sell it at full price though.
On Wii U a lot of people complained about the boring melee combat with the single weapon and the simplistic timing. I wonder if that aspect of the game will be improved a bit with a bit more variety or weapon choices on X1/PS4. Everything else about it was pretty intense and was one of the few games to make me say "holy shit" out loud out of fear.