Charlatanized
Member
Nice, I was thinking of making a thread like this as I was playing the other day (only at the
, so my opinion might be limited). I second (or third, or fourth) a few ideas & would also add a couple:
--A move toward a more open world. Not quite sandbox style, as I think you'd lose some of the detail & atmosphere that makes the game what it is. Just a little less limited to accommodate my next point...
--Much more environmental interaction. One thing I love about ZombiU is the immense attention to detail in the environments (some of the most thorough locations I've ever seen), but they lack interactivity. More interactivity could lead to some interesting emergent gameplay, as well.
--More melee weapons. Again, considering the first two points, it would be interesting to allow the player to use environmental objects as weapons, in the vein of Dead Rising. Perhaps even a weapon creation system?
--An evolving safehouse. You know how RPGs like the Elder Scrolls, Skies of Arcadia & Xenoblade have those home or base environments that grow & expand as you play? Something like that for your safehouse. Maybe it starts in a bare-bones capacity & is prone to the occasional breech, but you are later able to reinforce it with gates, traps, additional storage & such (of course, using items that you scavenge from the environment).
--Player customization. The survivor mechanic is, in a word, neat. I wouldn't change it. But I would love to be able to create a massive inventory of customized characters with different stats & appearances that appear at random as new survivors & are shared among my online friends. Custom gear & tweakable stats would be grand, too.
I think the current game, which I'm enjoying the hell out of, presents a very, very solid gameplay base that could be expanded into something monumental. I would certainly not change the excellent use of the gamepad (though new ideas are of course welcome), the graphical style, or the focus on survival horror. ZombiU is probably the closest thing I've seen to a sort of "zombie apocalypse simulator," & I don't want it to move away from that with ridiculous weapons, copious amounts of action, monsters or the like.
nursery
--A move toward a more open world. Not quite sandbox style, as I think you'd lose some of the detail & atmosphere that makes the game what it is. Just a little less limited to accommodate my next point...
--Much more environmental interaction. One thing I love about ZombiU is the immense attention to detail in the environments (some of the most thorough locations I've ever seen), but they lack interactivity. More interactivity could lead to some interesting emergent gameplay, as well.
--More melee weapons. Again, considering the first two points, it would be interesting to allow the player to use environmental objects as weapons, in the vein of Dead Rising. Perhaps even a weapon creation system?
--An evolving safehouse. You know how RPGs like the Elder Scrolls, Skies of Arcadia & Xenoblade have those home or base environments that grow & expand as you play? Something like that for your safehouse. Maybe it starts in a bare-bones capacity & is prone to the occasional breech, but you are later able to reinforce it with gates, traps, additional storage & such (of course, using items that you scavenge from the environment).
--Player customization. The survivor mechanic is, in a word, neat. I wouldn't change it. But I would love to be able to create a massive inventory of customized characters with different stats & appearances that appear at random as new survivors & are shared among my online friends. Custom gear & tweakable stats would be grand, too.
I think the current game, which I'm enjoying the hell out of, presents a very, very solid gameplay base that could be expanded into something monumental. I would certainly not change the excellent use of the gamepad (though new ideas are of course welcome), the graphical style, or the focus on survival horror. ZombiU is probably the closest thing I've seen to a sort of "zombie apocalypse simulator," & I don't want it to move away from that with ridiculous weapons, copious amounts of action, monsters or the like.