Dictator93
Member
When you have a character with that many polys it usually means the environment size will suffer. So you will see (like we have so far) the characters in small rooms, tight hallways, and overall smaller locations on screen at any given time. The large open areas we saw in the trailer were all cg I think (please correct me if I'm wrong).
You are wrong.
Next gen machines are pretty good with poly counts on main characters (environments will not suffer too much). If anything, the PS4 is not horribly shading limited...
I was actually surprised that the game just normal mapped the bricks on the wall. To think PDZ of FEAR used POM like... so long ago...