Would it be stable at 1440p with a 770?Awesome news. Though unless you're someone with a beast of a card / dual mid-range cards, you're not running PhysX with a stable frame rate unfortunately.
Would it be stable at 1440p with a 770?Awesome news. Though unless you're someone with a beast of a card / dual mid-range cards, you're not running PhysX with a stable frame rate unfortunately.
Why wasn't this at launch? I mean seriously this is a pretty large amount of advancements. Would a weeks delay be that bad?
patch the performance on all the maps first
Would it be stable at 1440p with a 770?
Man, 7970 will be my last AMD card. I am never buying an AMD GPU again.
I have been missing out on PhysX effects for so long
Does it already support >60fps?
Does it already support >60fps?
I didn't realize this game was considered a game that "runs shitty" on PC.
I haven't been in the titanfall thread in awhile but most of the pc users in that thread seemed ok for the most part. I know my rig isn't the greatest but it runs well.
Lagoon runs like shit. but that's the only map I have issues with.
That's what I thought.I don't know what this means. You can go 5120x2880 if you want (lol @4K). UI renders fine.
Why wasn't this at launch? I mean seriously this is a pretty large amount of advancements. Would a weeks delay be that bad?
There's a pretty significant quality difference between some SSAO and HBAO+. The latter correctly captures very small and large structures, has few false positives and is nicely temporally stable. It's the best (real-time) AO I've seen.Doesn't the Xbox One version already have AO? I got that impression watching a comparison video.
There's a pretty significant quality difference between some SSAO and HBAO+.
They're not saying "4k will now work", they're saying 4k supported. Support is a big word when it comes to software and means they'll take due care to make sure it's a good experience. This means buying hardware to qualify, QA, scaling improvements etc.You can count me in the club that doesn't like this "4k support" newspeak at all. Polygons scale infinitely. If they're talking about HUD scaling, they could be clearer about it.
lack of huge microstuttering with V-Sync on in some games (Ironically a game that was part of the never settle bundle).