drugstore_cowboy
Member
Pedals are compatible, the old TH8 RS shifter isn't and is being discontinued for the new TH8A which will work on any current platform iirc.
Pedals are compatible, the old TH8 RS shifter isn't and is being discontinued for the new TH8A which will work on any current platform iirc.
I've read they work and have some here I could test to be 100% but there's a lot of people using them. I don't know if a firmware update could kill compatibility in the future though.
Check out Inside Sim Racing's Thrustmaster forum, there's some users on there.
Fuck Sony!
What about the T500, does that have a chip then?
I thought it was to be supported.
Can I get a simple answer, what wheel should I buy for my PS4 if I do not currently have one and want to play DriveClub?
T300 RS works. I'm unsure about the T500 now which is a bitch because I only just bought one.
So why the t500 work on the ps4? Seems bullshit. Anyway I tweet it to yosp...
I'm pretty sure the security chip is crap.So why the t500 work on the ps4? Seems bullshit. Anyway I tweet it to yosp...
Agree with you : PR excuse.
IMHO : G27 owners should blame Immersion Technology for their re-licensing fees. Logitech would have to acquire them again for PS4 to adapt/create drivers but as they stopped their gaming wheels business, they have no interest in doing so.
I've heard the T500's force feedback feels different/better than the Logitechs and Fanatec's in GT5 and GT6 (and not just strength) but never tested it to confirm. Unless it's BS maybe there is some PlayStation specific shit in there.
https://twitter.com/LogitechG/statuses/496042493155094528
This been posted yet?
What sort of chip are they talking about ? First i have heard of it
No. The PS4 checks for a chip to confirm the peripheral is licensed. If it doesn't get an authorization check pass, it disables the device after 8 minutes.
You wouldn't be able to bypass this since the chip would have Sony copyrighted code on it.
360 controllers also had to have a licensing chip to work.
This 100% has fuck all to do with security. It's licensing.
Something doesn't smell right.
I've heard the T500's force feedback feels different/better than the Logitechs and Fanatec's in GT5 and GT6 (and not just strength) but never tested it to confirm. Unless it's BS maybe there is some PlayStation specific shit in there.
Special security chip to work?
What is this, a NES-cart?
Not buying this "security chip" talk until I see the receipts.
So why the t500 work on the ps4? Seems bullshit. Anyway I tweet it to yosp...
I'm pretty sure the security chip is crap.
How could the T500RS work with the PS4 if it was true?
And why would Sony require a security chip when all they probably have to do to unlock USB HID devices is to add some vendor:id pairs to a whitelist?
Doesn't make sense...
Do they mean that all ps4 accessories need some kind of magicgate auth hardware?
Im unfamiliar with how many ps3 things work on the ps4. Any?
If not it could be a response to all the hacks that went through usb. Sony locked that shit right down with a whitelist that massively restricted accessible usb hardware, but you could still spoof the interface.
USB/HID is still in there, but it's been pushed out a layer. From what I can tell, the HID stuff on the PS3 was recognized by Sony's controller API, so games automatically recognized anything Sony's library did.
On PS4, developers have to explicitly support HID devices, but it's possible to do so. War Thunder is a great example, as I was able to plug in an old Logitech 3D Pro into my PS4 and use it just fine (minus some calibration issues). I'm curious if anyone with a some fancy racing wheels have tried them in War Thunder.
PS3 got FUTA'd by their USB stack (a buffer overflow allowed arbitrary execution of code, which led to all manner of unpleasant [for Sony] developments), so I imagine they're exceedingly cautious in that regard.
mrbasher said:The Infineon module in the Fanatec wheels that are compatible with the current xbox are soldered to the board on the wheels I have seen. As well, Fanatec does not have control of the firmware on those modules. They are encrypted and proprietary Infineon components. Unless the new xbox is backwards compatible, they will not work.
This however has basically been known for quite some time. The unknown was whether or not the new xbox would be backwards compatible, which I personally always found very unlikely. The reasons are not only to make money either... Having hardware standards for something like this can make game and hardware development much simpler in the long run. What if the new controller has an extra button or one less button, or some gyro thing, etc.
Anyhow, that's about all I know on the subject, well... Almost.
1.7 “Console” means a proprietary consumer computer entertainment platform manufactured and marketed for the purpose of running Game software licensed and written for that computer entertainment platform. The PS2 is an example of a Console.
1.37 “PS1” means all versions of the computer game Console marketed and distributed by the Sony Entities under any of the marks “PlayStation,” “playstation 1,” “PS,” “PS one,” or “PS1,” or any other marks substantially similar to the foregoing, that natively runs Games specifically designed for the original “PlayStation” computer entertainment platform as first released in each respective country. PS1 does not include PSP, PS2 or PS3 or any other gaming platform.
1.38 “PS2” means all versions of the computer game Console marketed and distributed by the Sony Entities under any of the marks “PlayStation 2,” “playstation 2,” “PSX,” or “PS2,” or any other marks substantially similar to the foregoing, that natively runs Games specifically designed for the original “PlayStation 2” computer entertainment platform as first released in each respective country. PS2 does not include PSP, PS1 or PS3 or any other gaming platform.
1.39 “PS3” means all versions of the computer game Console marketed and distributed by the Sony Entities under any of the marks “PLAYSTATION 3,” “playstation 3,” or “PS3,” or any other marks substantially similar to the foregoing, that natively runs Games specifically designed for the original “PLAYSTATION 3” computer entertainment platform as first released in each respective country. PS3 does not include PSP, PS1 or PS2 or any other gaming platform.
Will PS3 peripherals such as fighting sticks and steering wheels work with PS4?
Generally speaking, no. However, at launch, users will be able to use these controllers if a specific game title allows it to be used within the game. This decision is upon the game developer and will vary from game to game.
What PS3 devices can I use with PS4?
Refer to the chart below:
Amar
you are not right on that. As soon as Sony wants to add a wheel then they can do it at anytime. Only Sony decides that and if they don't want to add another wheel then that's it.
And Sony only wants to allow support if a wheel maker is ready to sign a license deal. I cannot speak for anybody else but for us this is no obstacle.
…. (d) License to Sony Entities Regarding Third Party Haptic Game Devices. Subject to the terms of this Agreement, Immersion, on behalf of itself and its Affiliates, hereby grants to the Sony Entities a worldwide, non-transferable, non-exclusive, license under the Immersion Patents to use, develop, manufacture, sell, offer for sale, lease, import, and distribute, either themselves or through third parties, after the Effective Date, (i) the PlayStation Consoles and (ii) First Party Haptic Game Devices and PlayStation Games, to the extent the foregoing products also operate in conjunction with Third Party Haptic Game Devices designed, marketed, and distributed to operate on or in conjunction with a PlayStation Console. The foregoing license does not extend to Non-PlayStation Console Haptic Game Devices (i.e., Haptic Game Devices that are designed, marketed, or distributed to operate on or in conjunction with any Console or device other than the PlayStation Consoles) operating in conjunction with any PlayStation Games or First Party Haptic Game Devices. The foregoing license also does not extend to Haptic Game Devices operating in conjunction with Games, First Party Haptic Game Devices or Third Party Haptic Game Devices that are designed, marketed, or distributed to operate on or in conjunction with any Console or device other than the PlayStation Consoles.
...conjunction with Haptic Game Devices designed, marketed, and distributed to operate on or in conjunction with a PlayStation Console. The foregoing license does not extend to Non-PlayStation Haptic Game Devices (i.e., Haptic Game Devices that are designed, marketed or distributed to operate in conjunction with Games that are designed, marketed, and distributed to operate on or in conjunction with any Console or device other than the PlayStation Consoles) operating in conjunction with PlayStation Games.
I'm calling BS as well. Can't you use HID keyboards and such on the PS4?Agree with you : PR excuse.
IMHO : G27 owners should blame Immersion Technology for their re-licensing fees. Logitech would have to acquire them again for PS4 to adapt/create drivers but as they stopped their gaming wheels business, they have no interest in doing so.
It was last week when we all finally learned what it seems to be the most crucial information regarding PS4 architecture and USB-access. In the thread "Why did Sony go backwards on USB/hid compatibility?!" it was Androwsky who shared the final piece of the puzzle:
So, on the PS4, the USB/HID compatibility is 100% supported, but it has been moved from the first onto the second layer API. So, basically, every device has to be authenticated by the OS and granted the USB/HID access.
Major congratulations to all of those who read all this.
For me it's quite the opposite, but from what I understand (I'm not really a programmer) you're quite right even though I'm still not absolutely sure on how Gaijin made it work and how the Cert process went. It seems like there's a lot of work to do make the support work and each device will need to unique handling. That means that controllers like generic Flight Sticks and Arcade Sticks should be possible to implement (but not easy and nor is it confirmed that it will automatically pass Cert), but due to licensing, legal and FFB issues developers themselves will not be able to make wheels support by themselves.I should note I'm not a PS4 (or PS3) dev, and am extrapolating a bit based on what I've read from the Skullgirls devs, my own meager experience doing driver development on linux (video, not HID), and the fact that stuff seems to work in War Thunder.
well looks like any racing games on PS4 are gonna be controller for me then as im not buying a new wheel... (when 90% of my racing is on PC anyway)
Absolutely not true, it's not a simple matter of not implementing support for wheels, but a matter that involves manufacturers, licenses, security and contracts. Individual developers really are not at fault here.Yep knew there was something fishy going on when they did not say Logitech wheels were going to be supported. Would not have been hard for them something but they deliberately decided not to.
And Sony only wants to allow support if a wheel maker is ready to sign a license deal. I cannot speak for anybody else but for us this is no obstacle.
Absolutely not true, it's not a simple matter of not implementing support for wheels, but a matter that involves manufacturers, licenses, security and contracts. Individual developers really are not at fault here.
I hope Sony is ready to sell a fraction of the copies of GT7 that they sold of GT6
I thought GT6 sold good but not close to GT5..I am sad too, but this is not going to happen.