Post 19 (Smashboards):
I played DK and got more in-depth with Zelda.
DK has surprisingly little landing lag all around, most notably his bair and his dair recover really quick. His recovery strikes me as a bit nerfed given the lack of a ledge snap if he needs to go vertical. The down B slap move has kind of a ridiculous range but I think it always did? It's visible now by a "pound" visual effect.
okay Zelda. Listen to me.
Her fair and bair are both kicks with sweet spots that hit for 18-20% with huge knock back if you nail it. Low landing lag. 4-6% otherwise.
Her teleport doesn't just do damage on reappearance. The enacting animation launches opponents close enough. If you use the teleport it will launch people, and if you use it upward you appear almost precisely at their launch point to hit them with the reappearing attack, which tends to be quite gnarly since they are already quite high from the launch.
Her neutral air is a twirl almost exactly like peach except it is several hits. It hits the opponent maybe 4-5 times if you catch the opponent on the first hit of it.
Link - very low landing lag on his nair and bair. His boomerang only shows the whirlwind on its way back. He's much faster than brawl link. His fsmash (both parts of it) are faster. He felt good.
Shulk - figured out his mechanic. You swap through the stances pressing b, and when you see the one you want, you simply just wait like half a second and he will stance dance automatically.
Post 20 (Smashboards):
Explored the customize options again.
there is actually a few pieces of equipment to mess with strangely, but I can confirm that the extra special moves are arimasendesu.
Don't see why equipment wouldn't be considered all the same as custom specials would be. It doesn't just buff the characters it also adds a minus in some area. This meta could be almost impossible to define on a per character basis with equipment and custom moves.
You can have like 10 completely different sonics with different attributes/moves. The variety makes my head explode.
This won't sound good initially to luigi fans but I did not have fun playing as him. He's really floaty and felt slow, wasn't a fan. Didn't go indepth on his moves much during my match with him as I was too busy being annoyed by my lack of ability to like him.
Mario seems much faster than him.bi probably just can't tap in to luigis meta, maybe he's stronger than Mario as a trade? His hand like fsmash seemed to have a range nerf.
Post 21 (Smashboards):
links meteor smash on his dair is there.
shields definitely break quicker. It APPEARED to me that I broke Mario's shield hitting it twice in a row with a sonic dtilt.
played some serious, no item stock matches at the end here (they are wrapping up). I'm going to address my favorites since I've spent so much time looking for all of your stuff
![Stick out tongue :p :p](data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7)
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First match, sonic vs lvl9 sonic.
sonics down tilt no longer launches the opponent slightly for combo ability. It pushes them away. This made me a little sad.
his homing attack seems "smarter". Brawl one was dumb you all know what I mean.
his rolling attack (running a) catches opponents for a few hits
his fair tends to auto cancel a lot
Marth - still feel his range is short
counter is definitely godlike
when you tipper you will know as it makes a flashy colored animation (totally big deal right)
final destination, despite it's awesome new look having a questionable underbelly, is changed back to the old style collision where you will slide up the bottom to the ledge. IE NOT like brawls final destination which made me rage all the time when I first got brawl.
Post 22 (Smashboards):
Responding to: "Wait, you turned the items off? Ben said you couldn't interesting... I have a question but I'll save it for the AMA"
Then he wasn't really at an event because as far as I could tell (if you were sneaky) you could basically do anything you wanted. They just watched you like a hawk and forced you to not change the modes.