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Please help me understand the excitement around No Man's Sky

God damnit.

What is the problem? There are so many other games. Why do you need to 'get' No Man's Sky? It can hardly be called a 'simple' pitch or gameplay conceit, there are far more simpler games with much less variables.. but people act like No Man's Sky is the second coming of the After Dark screensaver just because it doesn't push a narrative down your throat or pits you against some arbitrary challenge.
 

MavFan619

Banned
I find it very strange that someone would base their feelings off of someone else, particularly people they don't know. I don't think most people actually do that, but I don't know most people.
Not to mention that's just not the case for everyone I was excited as soon as it was shown at VGX. Seeing that I could land on a planet explore it and then move along is very exciting to me long before journalists asked questions and wrote articles.
 

Mandelbo

Member
I'm interested because I want to see the vast number of interesting worlds the game has to offer. The curiosity of finding out what the next planet will bring is the main draw, for me.
 
I find it very strange that someone would base their feelings off of someone else, particularly people they don't know. I don't think most people actually do that, but I don't know most people.

I'm guessing you never subscribed to GAMEFAN or walked away from a good book/movie review. My little brother cannot be this cynical!
 

hawk2025

Member
I can't help but wonder if Sony is setting people up for disappointment with this game by making it so prominent in their advertising and conferences.

Seems to me that it's an indie game made by a small team of 10 people and yet consumers have AAA expectations of some complex story and gameplay mechanics.

It's a game about flying around space and shit.



They've always pointed out that it's an indie game made by a small team, though.

That people will form silly expectations based on a game's prominence on conferences is on them, no?
 
Why are people always saying this game is so overhyped when, well the vast majority of posters here are cations about it, asking what you DO, or claiming it's overhyped.

It makes no sense.

Same thing in the general gaming community, not just here.

They're plenty of games here that are WAY more hyped up.... WAY. so why the focus on NMS? Let the game appeal to the niche it appeals to.
 

Amir0x

Banned
At this point I think people are just desperate to see exactly what the game is, even though some people seem to know what the game is and Hello Games seems unable to talk about it despite giving a lot of interviews on the subject.

I don't like Minecraft, so I doubt I'd like the game even if it was great. Oh well.

They have explained it in depth and shown it extensively. Yes, we get it - people want a full A to Z two hour gameplay demo showcasing every feature back to back so there is no confusion. That is simply not a natural reality for most games this far out from release, or that have been in development for this period of time. They're working on things and tweaking things, showing a gameplay demo too early will get people confused as to the state of the product (i.e. 'why isn't this visual effect in place yet?' or 'why isn't that gameplay feature ready yet when you said it would be?'). Yet still they have shown many videos and articulated at length boundless amounts of data as to what the game is.

Read over the details. YOU may like what the game is, you may not. But we know what it is, and nobody should be desperate to figure out what it is since it has been so clearly stated a zillion times and all that's left is either to not believe them about what they're saying or to wait patiently for the game to approach release so that we can get even more gameplay demos.

At this point we're excited because journalist and industry folks are excited about it...that's about it.

Nonsense to the tenth degree.

I don't know who is serious anymore so forgive me if you're just pulling legs and whatnot, but this has got to stop already. It's straight up fantasy from people who simply refuse to acknowledge what we know about the game. You don't have to follow the product, you don't have to like what it is. People do need to stop pretending as if Hello Games has been secretive and "all promises." So far they've listed endless explicit details about the game, have demonstrated much of it in video form and frankly have far more information out in the ether that you can research and grasp for yourself than most games that have been in development as long as NO MAN'S SKY has been.

Again, it's totally OK to not enjoy No Man's Sky open ended approach to game design; it's perfectly satisfactory to believe that the features it has announced and demonstrated will not perform well or be fun to play. It is not OK to go around telling everyone they're excited because nobody knows anything about the game and journalists say it's cool, because that's not reality.

ichtyander said:
Here's a bit of info I sorted up in hopes of making some things a bit clearer. It's all gathered from actual info from interviews, trailers etc.

What is No Man's Sky?
- In a nutshell, the goal is to earn money, get the best gear and survive the trip to the center of the galaxy. Yes, you can explore planets or stay in one forever, but if you're asking for a goal, a purpose, that's it.

Why would I want to get to the center of the galaxy?
- It's the main goal of the game, the only objective. Apparently, there will be "a compelling reason to head towards the center of the galaxy, as well as an ending that will provide you with a sense of closure. But there will be a reason to continue playing after that ending". Remember that Minecraft, Don't Starve, DayZ or even Dark Souls don't have a clear goal, they throw you into the world without telling you what to do next. 90% of Dark Souls is melee combat and walking, sounds pretty boring if you think about it that way, doesn't it.

What are the main incentives? Why would I want to play this game?
- As was mentioned, leveling yourself by ways of earning money and gear while trying to survive in a harsh environment is the main incentive, like in a vast number of games, or at least it's the main gameplay mechanic pushing you forward. The other incentive is of course pure exploration, which is enough for a lot of people but technically it might not be. You engage in a number of activities, both on the surface and in space, earn money, improve and buy gear and reach the center of the galaxy. Of course, getting money will be challenging, it will often put you in dangerous situations and you will probably die a lot.

So what do I do, what activities are there?
All of these activities earn you money, some more than others:

Non-violent:
- Exploration (discovering and naming of creatures, plants, locations, crashed ships, structures, artifacts, portals to dangerous planets)
- Resource Gathering (gather and sell minerals from a fictitious periodic table of elements using a multi-tool for scanning, a mining laser for gathering)
- Trading (buy resources cheap from one space station, sell them to another for profit)

Violent:
- Destroy Guardian Robots (gathering and killing too much alerts robots that hunt you down, you have weapons and grenades at your disposal)
- Escort and Defend (escort ships on their journey, defend them from enemy attacks)
- Destroy Ships (destroy trader ships, lone or groups of traveler NPCs, choose sides in huge fleet battles or evade them altogether, kill the local police)

There is also one "core thing" you can do for every solar system, and this "thing" is of great significance, fundamentally changes that solar system and players can choose whether or not they want to do that.

*Note: They've mentioned that killing creatures doesn't actually earn you money (discovering and scanning them does), but you can do it nevertheless.

How does exploration actually work?
- You have a galactic map with all of the stars revealed. Clicking on a star shows its basic solar system data, with more info if someone's already been there and shared it. You hyperjump to the selected solar system and then target one of the planets. As you enter the orbit, your ship's computer scans the surface and shows you essentially question marks, points of interest detected on the surface. These points of interest can be any of the aforementioned activities that earn you money while on the surface as well as trading posts, portals etc. Basically, you get rewarded for revealing what the question marks are and then do the stuff related to said activity, whether it is scanning of new species, mining resources, a dangerous trap, jump to new worlds, kill some robots etc. You can freely explore the entire planet if you want, and you'll probably find some nice things out there as well, but a few of the key locations will be marked with these "question marks".

Just imagine Far Cry 4, but instead of the towers revealing icons and those icons depicting exactly what the missions are, you reveal icons just by arriving at the planet and discover what the icons are by actually going there.

What do I do with all this cash I earned?
- Well, the main goal is to survive the trip to the center of the galaxy, so you want to make sure you can actually pull this off. There are three main things you can upgrade:
- Suit - (shields, carrying capacity, jetpack, degree of survival in toxic, corrosive, radioactive, acid and other environments)
- Weapons - (improve scanning range and type, resource gathering, laser beam, plasma grenade, energy shot, for space there are different weapons with different specialties like lasers for shields, plasma for hull damage, torpedoes for heavy damage but with slow projectiles)
- Ship - (buy new ones actually, but they can have different stats defined into three classes: Fighter, Trader and Explorer, different engines, stealth tech, different types of weapons for different occasions)

Doesn't sound all that difficult. What are the obstacles, where's the difficulty?
- If your ship is destroyed, you respawn after death without your ship and cargo but you still have your hard earned money and suit upgrades. If you get killed while on foot, naturally you loose what resources you had on you and respawn near your ship, still having your money and suit upgrades.
- Planets have different atmospheres, radiation, toxic and corrosive environments, liquid hazards like acids and alcohols so you need to upgrade both your suit and ship to survive in these harsh environments.
- Some planets have robot guardians that attack you if you exploit (as you should) the planet's natural resources, kill off wildlife etc. In other words, the robots punish you for doing everything you can to survive and improve your gear.
- Participating in conflict between factions will win favors with one over the other, meaning one faction will give you wingmen for support or trader discounts while the other will actively attack you if you're in bad relations with them.
- Attacking outposts and space stations enrages the local police. You don't get rewarded for attacking space stations but you do for killing cops (or any ships for that matter).
- Fuel is used for interstellar (hyperspace) travel and is very expensive. An easier way of getting fuel is by mining for resources, or you could do any of the other activities to earn cash and spend it on fuel. Fuel also takes up cargo space so you need to balance that if you want to do trade runs.
- Hazardous planets (or maybe all of them?) deplete your suit's oxygen levels so you need to be mindful of this when embarking on longer journeys through the inhospitable terrain.
- Portals to other planets can be extremely dangerous (you can only use them on foot) but can also give larger rewards, since you're basically warping to a high level area while you're still at a very lower level. Also, each portal requires a different weapon or combination of weapons to activate.

So will all of this actually be fun or worth it?
- Well that depends, it might get boring quickly or the variety of combinations might keep things fresh at least for a few dozen hours. People play Destiny, Far Cry 4, Dark Souls or Don't Starve, games which have extremely repetitive and annoying elements for a lot of people but are still loved by a great many people. My point is, No Man's Sky clearly has gameplay, and while exploration is directly encouraged and essential, it's not the only thing you can do in the game. It's not a walking simulator by any stretch. You earn money, have a goal you can pursue, upgrade your gear, engage in combat, have a lot of dangerous situations etc. That being said, it might turn out to be a boring game, it depends on balance, how interesting the activities are and a number of factors, one of which is the player himself. It's not a game for everyone, but those are rare anyway.

I hope this clears some things to some people, especially with posts saying there is no gameplay and such. Also, I recommend reading the NMS wiki archive on reddit that has all of this info and more.

Amir0x said:
● You start on a random planet. Planet may be tough, may be easy. It's procedural.
● 90% of the planets are barren of life, emulating our actual universe. 10% will have life/civilization/story elements/etc.
● But every planet, no matter how barren of life, has resources for you to gather. You need these resources to continue your journey deeper into toward the center of the galaxy. Fuel, ship parts, cargo to sell, etc.
● The more resources you gather, the more you screw with the ecosystem, the more you gain the attention of a mysterious 'robot' protector that is meant to keep the balance in the universe and prevent destruction of ecosystems.
● The longer you harvest a planet, the tougher the robot guards they send at you - there are bipedal ones and ones that walk on four legs, but there's a multitude of different types.
● The goal of the game is to get to the center of the galaxy. Something mysterious is going on there, and you're trying to find out what it is. The closer you get to the center, the tougher the game gets - more enemy fleets, more enemies in space, more enemies on planets. Tougher evolved life.
● Each solar system has space stations you can go to. The bigger the solar system, the bigger the space station. Bigger the space station, the better equipment you can get there. You can follow any ship you see in space back to their space station of origin and buy the ship, for example.
● But you also can buy a host of other items that speed up resource gathering, ability to deal with enemies, ship upgrades, etc.
● There are portals - like you saw in the trailer - that once entered, will put you into a completely different part of the universe. What will be on the other hand is a complete mystery, but some will lead to great secrets.
● The narrative is there, but the game is made so that you never have to actually follow it if you don't like. It CAN be a 'walking simulator', it CAN be a game where you gather resources or make a planet your home base. But the goal is, and it takes 40-100 hours approximately to do it, is to find out what's going on in the center of the universe.
● There is a messaging service that you can use to talk to other players, but it's very possible you can pass another player and never even realize it's a real person. How social you want to get is up to you.

Find resources:

screenshot2014-12-07ajdz0i.png



Trading:

screenshot2014-12-07ausaqc.png



Dogfights:

screenshot2014-12-07a64zly.png


screenshot2014-12-07abnzfs.png



Land combat:

screenshot2014-12-07aefy4f.png



Discovering and sharing:

screenshot2014-12-07afpy4h.png



Planet portals:

screenshot2014-12-07aafz92.png
 
I can't help but wonder if Sony is setting people up for disappointment with this game by making it so prominent in their advertising and conferences.

Seems to me that it's an indie game made by a small team of 10 people and yet consumers have AAA expectations of some complex story and gameplay mechanics.

It's a game about flying around space and shit.
They've been 100% open and transparent with regards to it being a small team, no story and an exploration game. There has been a myriad of write ups explaining EXACTLY what this game is. If people don't understand that's on them, not Sony.
 
It is only decribed vaguely so you can imagine it will be like your dream game that isn't even humanly possible. It gives you the ability to go full Internet rage when it finally comes out and predictably doesn't meet your imagined expectations.
 

MikeyB

Member
Science fiction novels tend to fall into several sub-genres. The appeal of the game is, as the developer stated, based on the appeal of a particular genre. My apologies in advance to true sci-fi fans who can explain this better than I can.

There is a particular genre, which seems associated with the 60s, that treats space as a frontier. It is not an opera, it is not a place of bustling metropolises and expansive civilizations. It is cold, largely empty, and alien. It is unexplored and huge. Think ST: TNG episodes that are about stellar phenomena rather than an alien species (there are only a few). Think of the Nostromo without the Alien - a ship floating through vast unpopulated space. Gateway by Frederik Pohl probably captures it best.

Some people really like this idea of a vast unexplored alien place. They find it appealing to their sense of adventure. Some find it horrifying.

The game, if I'm reading it right, is an opportunity to explore that frontier in a way that we'll never experience. If they do it right, it is essentially a simulator of that kind of world.

That won't appeal to everybody in the same way that that particular sub-genre of sci fi won't appeal to everyone.
 

Nameless

Member
A reddit user put together a pretty cool photo essay of sorts highlighting things he finds exciting about the game:

http://m.imgur.com/a/gT3mG

Not much new info for those who've been following the game, but well worth a look regardless.
 
You guys seem really protective about this game. I don't see this much defensiveness in movie game threads.
"movie game" embarrassing.

This thread is pretty much a monthly occurance on this board and the same faces seem to show up every time refusing to do a little research on the game.
 

daveo42

Banned
You guys seem really protective about this game. I don't see this much defensiveness in movie game threads.

It's more that those interested in the game are tired of similar threads like this one popping up once a week to again explain what the game is. The info is out there online and in numerous threads on GAF. We don't need to rehash the same content over and over again every week.

Plus, it ends up being the exact same question every time.


There's the concise info on the game OP. Read and then determine for yourself if you are excited for what NMS offers.
 

Amir0x

Banned
"movie game" embarrassing.

This thread is pretty much a monthly occurance on this board and the same faces seem to show up every time refusing to do a little research on the game.

At this point, this should be the first post of every NMS thread, i swear.

Seriously. I have no problem whatsoever with people thinking the concept is poor. No problem with people being skeptical that the developer will actually deliver a compelling game with the features they've discussed. I have no problem at all with people believing Hello Games prior work suggests they aren't capable of making a good game here. No issue with posters feeling that they are simply lying about the features they've discussed, for whatever reason.

But trying to claim

1. That we do not know what the game is about extensively
2. That Hello Games are somehow overpromising and have nothing to show for it

Is just fantasy land. It's nonsense. It's people literally refusing to read up about the game or when the data is presented to them always moving the goal posts about how much more information we need. Enough is enough, it's exhausting.

Nameless said:
A reddit user put together a pretty cool photo essay of sorts highlighting things he finds exciting about the game:

http://m.imgur.com/a/gT3mG

Not much new info for those who've been following the game, but well worth a look regardless.

Another good one for the No Man's Sky Helpful Link notepad save, thanks Nameless :D
 
At this point, this should be the first post of every NMS thread, i swear.

It won't do any fluppin good

People will either ignore it, forget it, not accept that's what you DO, or whatever the hell they've been doing this whole time, and then claim all you do is walk or that it's overhyped and continue to ask what you do.
 
Bullshit. These posts are so aggravating.

I mean the game has been closing out shows and getting big segments of conferences dedicated to it and yet the only thing they do during these demos is look around, fly somewhere, get out, and look around again. If that's the game then cool but I'm not excited as I'm so be based on how much this is being positioned. Its like Destiny pre-release all over again.
 

spared

Member
The exploration concept of the game is what got to me. This is one of my most wanted game of 2015. I love random generated worlds ( I still cannot get enough of Torchlight, I thought them old Diablos to be the masters at that). I love exploration. I love sci-fi. Way too interested into alien lifeforms. To me, simply sounds like the dream game I have been wanting all my life. But that's exactly the problem. My expectations are way too high. I think I might end up being disappointed!
 
Seriously. I have no problem whatsoever with people thinking the concept is poor. No problem with people being skeptical that the developer will actually deliver a compelling game with the features they've discussed. I have no problem at all with people believing Hello Games prior work suggests they aren't capable of making a good game here. No issue with posters feeling that they are simply lying about the features they've discussed, for whatever reason.

But trying to claim

1. That we do not know what the game is about extensively
2. That Hello Games are somehow overpromising and have nothing to show for it

Is just fantasy land. It's nonsense. It's people literally refusing to read up about the game or when the data is presented to them always moving the goal posts about how much more information we need. Enough is enough, it's exhausting.

I agree with all of this.
 
Just open up your mind. Play some Hohokum, discover your inner child in Minecraft.. explore the unknown in your little ship in No Man's Sky.

Let go. Open up your mind. Not everything needs a clear definition, not everything needs guard rails. It's OK.
 

Servbot24

Banned
Pretty unfair to the developers, no?

Right after it was revealed, they were extremely quick to point out that you could not, in fact, "do anything". They've pointed out the limitations on upgrades, on characters, on ships, on planet design, on interaction with the environment and trade stations.

I believe you can do everything they say you can do, my problem is that none of it sounds like something I actually want to do. But that's just my taste, I don't enjoy open world games, especially when they lack strong narrative.
 

thebloo

Member
I mean the game has been closing out shows and getting big segments of conferences dedicated to it and yet the only thing they do during these demos is look around, fly somewhere, get out, and look around again. If that's the game then cool but I'm not excited as I'm so be based on how much this is being positioned. Its like Destiny pre-release all over again.

Or you can actually read Amir0x's posts.
 

hawk2025

Member
I mean the game has been closing out shows and getting big segments of conferences dedicated to it and yet the only thing they do during these demos is look around, fly somewhere, get out, and look around again. If that's the game then cool but I'm not excited as I'm so be based on how much this is being positioned. Its like Destiny pre-release all over again.


The problem isn't whether or not you are excited.

The problem is with the ridiculous posts claiming everyone else is or isn't because of this or another reason. Which is exactly what you did.
 

Amir0x

Banned
Or you can actually read Amir0x's posts.

I guess these days any bit of information that is not in video form henceforth does not actually exist technically.

If you look at it that way, we really don't know much about No Man's Sky!
 

theRizzle

Member
Sorry if this is known info but have they said if it will be a full price retail product? I am assuming it is. From what I've seen of the game and read (Thanks Amir0x) it seems like it would be.
 
It won't do any fluppin good

People will either ignore it, forget it, not accept that's what you DO, or whatever the hell they've been doing this whole time, and then claim all you do is walk or that it's overhyped and continue to ask what you do.
The reoccurrence of threads like this boggles my mind. It really does.
 

MikeyB

Member
Its like Destiny pre-release all over again.

Has the developer promised an epic story?
Has the developer promised years worth of gameplay?
Was the developer responsible for an iconic series?

The developer has described features of the game's engine without making promises about it being the best ever. Apples to apples.
 

Cess007

Member
It's a game where you explore a gigantic universe. I mean, who could someone not be excited is more like it..

The funny thing, of all the things i've read; this is what actually excite me the most. There's a galaxy out there, ready to be explored!

I guess these days any bit of information that is not in video form henceforth does not actually exist technically.

If you look at it that way, we really don't know much about No Man's Sky!

It seems that way; if there isn't any video, then the info doesn't exist.
 

Jeremy

Member
Occasionally people create these things called "threads" because they have a thing called a "question".

Great logic. I've been thinking about posting a thread trying to figure out the hype around grocery stores for ages but my own way of thinking has held me back. You've freed me.
 

RiverKwai

Member
Great logic. I've been thinking about posting a thread trying to figure out the hype around grocery stores for ages but my own way of thinking has held me back. You've freed me.

I know, right? What do you even DO in grocery stores? I mean, I've read that people buy food there, but WHY? My interest level is based solely on the depths of the shopping, crafting, and cart steering mechanics.

AKA probably a walking simulator.
 

Ridill

Member
I'll start off by saying, I know very little of the game.

That being said, the little that I know is all I NEED to know.

Space Exploration!
Procedurally Generated Worlds!

That in itself, is awesome to me. It let's the imagination go wild, and puts the Universe at your fingertips. Granted, I'm not sitting here thinking that it is a simulator, it is all in fun.
 

Linconan

Member
To boldly go where no man has gone before!!
*sits back in lounge chair and points*
engage

And that would be enough for me.
 
Science fiction novels tend to fall into several sub-genres. The appeal of the game is, as the developer stated, based on the appeal of a particular genre. My apologies in advance to true sci-fi fans who can explain this better than I can.

There is a particular genre, which seems associated with the 60s, that treats space as a frontier. It is not an opera, it is not a place of bustling metropolises and expansive civilizations. It is cold, largely empty, and alien. It is unexplored and huge. Think ST: TNG episodes that are about stellar phenomena rather than an alien species (there are only a few). Think of the Nostromo without the Alien - a ship floating through vast unpopulated space. Gateway by Frederik Pohl probably captures it best.

Some people really like this idea of a vast unexplored alien place. They find it appealing to their sense of adventure. Some find it horrifying.

The game, if I'm reading it right, is an opportunity to explore that frontier in a way that we'll never experience. If they do it right, it is essentially a simulator of that kind of world.

That won't appeal to everybody in the same way that that particular sub-genre of sci fi won't appeal to everyone.

I really like this post because it highlights the themes the game is trying to achieve. From the trailers I've seen it's about a sense of loneliness, of solidarity, while traveling in space. It's about the rare encounters with life forms and the discovery of an entirely new world that's been unexplored. It's not packed to the brim with content and missions nor is it trying to be anything more or deeper than what the developers have said. The story is about you, and you're experience getting to the center of the galaxy.
 
Has the developer promised an epic story?
Has the developer promised years worth of gameplay?
Was the developer responsible for an iconic series?

The developer has described features of the game's engine without making promises about it being the best ever. Apples to apples.

Like Destiny as in having large segments of shows and conferences dedicated to it but what they're showing(on stage) isn't that exciting.

I saw Amirox's post and the game sounds cool but its not really my thing.
 

system11

Member
The question has become a meme.

usb_nuke_button_1.jpg


That's my hype limiter kill switch. Next awesome video from them and I'm mashing that button to send my personal hype train into orbit. Tickets are free. We have cookies.
 

Amir0x

Banned
Has the developer promised an epic story?
Has the developer promised years' worth of gameplay?
Was the developer responsible for an iconic series?

The developer has described features of the games engine without making promises about it being the best ever. Apples to apples.

Sorry if this is known info but have they said if it will be a full price retail product? I am assuming it is. From what I've seen of the game and read (Thanks Amir0x) it seems like it would be.

They have said before they're not even sure if it will have a disc release yet. I'm not sure it will be a full priced game, but given their ambitions it wouldn't surprise me.

But part of the issue I think people have is that they have heard No Man's Sky's central claim about the game - that there are so many planets that it would take a single person visiting a planet every second over 500 million years to see it all - and automatically begin to view the whole game in the context of something that is clearly too big to handle for a small indie developer.

I think the second that claim was made, the surrounding claims and such have been warped in the mind's perspective of some posters, and they suspect it's a lot of PR Molyneux-style fluff because of the scale of the claim.

Because honestly the developer - and Sean Murray especially, who has been the face of this game in the media - have been incredibly humble about the game. They are always discussing the limitations their concept has, always reminding people not to over inflate expectations.

If Sean Murray was able to find an easy way to articulate to gamers that the whole idea of procedurally generated a universe is actually the easy part of the concept, I think things would be going a little bit smoother. There have been games/software that have procedurally generated universes that people can visit with similarly huge number scales for nearly 20 years now. It was just far more archaic visually, data wise. No Man's Sky simply ups the number of variables and creates a more impressive visual spectrum that comes out of the engine. That's where their innovation comes from apparently, the way the game's randomizing algorithm supposedly makes for such a vast variety of potential planet layouts. If they do that right, it'll be an impressive feat since cloning is a big problem of some procedurally generated titles with not enough variance in their algorithms.

But the central claim? 500 million years for one person and whatnot? Not a big deal. Not a big promise. And they've shown at one stage or another many of their other features, and there's no indication anything they've described at length is currently being left out.

So I'm just not sure why people want to go on pretending we're in the dark about this game :(
 

Felspawn

Member
as somone who only recently got caught up into hype for this game i have a question. Back in the day there was this game called Daggerfall, game two of the elder scrolls. in it you had this massive world, with something like 90k square miles of area, with 15 thousand villages/cities/ dungeons and what not. Nearly a million NPCs. Sounds amazing right? except it was for the most part all randomly generated and had the personality of stale white bred. the way i see it, it was such a failure that the folks at Bethesda went in the completely opposite direction when making Morrowind ( a much better game). So my question in this. Is this colossal randomly generated universe going to have any soul in it?
 

MikeyB

Member
Like Destiny as in having large segments of shows and conferences dedicated to it but what they're showing(on stage) isn't that exciting.

I saw Amirox's post and the game sounds cool but its not really my thing.

If all you're saying is that it is getting a fair bit of airtime, I stand corrected and apologize. If you're saying that it is going to be like Destiny, then I think there's a big difference between promising something and not delivering and describing something that some people don't find interesting.

In any case, Gateway is worth a read.
 
Science fiction novels tend to fall into several sub-genres. The appeal of the game is, as the developer stated, based on the appeal of a particular genre. My apologies in advance to true sci-fi fans who can explain this better than I can.

There is a particular genre, which seems associated with the 60s, that treats space as a frontier. It is not an opera, it is not a place of bustling metropolises and expansive civilizations. It is cold, largely empty, and alien. It is unexplored and huge. Think ST: TNG episodes that are about stellar phenomena rather than an alien species (there are only a few). Think of the Nostromo without the Alien - a ship floating through vast unpopulated space. Gateway by Frederik Pohl probably captures it best.

Some people really like this idea of a vast unexplored alien place. They find it appealing to their sense of adventure. Some find it horrifying.

The game, if I'm reading it right, is an opportunity to explore that frontier in a way that we'll never experience. If they do it right, it is essentially a simulator of that kind of world.

That won't appeal to everybody in the same way that that particular sub-genre of sci fi won't appeal to everyone.

This is an excellent explanation.
 

barit

Member
I mean for real now: If you could explore our galaxy just now by jumping into a spaceship and fly straight away, wouldn't you be excited about the possibilites that are lying out there? It's the biggest dream of mankind for gods sake. If Hello Games can only capture a small part of this experience than this game will be like no other!
 
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