as somone who only recently got caught up into hype for this game i have a question. Back in the day there was this game called Daggerfall, game two of the elder scrolls. in it you had this massive world, with something like 90k square miles of area, with 15 thousand villages/cities/ dungeons and what not. Nearly a million NPCs. Sounds amazing right? except it was for the most part all randomly generated and had the personality of stale white bred. the way i see it, it was such a failure that the folks at Bethesda went in the completely opposite direction when making Morrowind ( a much better game). So my question in this. Is this colossal randomly generated universe going to have any soul in it?
I'm not sure what "soul" means, but given your prior explanation it suggests you want a more hand designed world with more specifically tailored challenges. In a game trying to reflect the randomness of reality and the scale of the universe, that's not an option that's available to them as you know. Designing a game like that with this scale would take billions of years.
That said, the amount of "soul" that applies to this concept will be directly related to how impressive their randomizing algorithm is. They claim that so far they have yet to see two planets that are alike, and that their engine has made an insane variety of different creatures based on an ever increasing number of data variables. The developers have put in specific challenges that you have to overcome to get to the center of the universe. So there is some hand crafted element, in that in order to get to the center you'll have to play by certain rules and follow a certain path. But the game is meant to be as open as possible, so that the experience of getting to the center of the universe is unique for each person.
In other words...
- Less "soul" in the overall world design, lots of empty expanses. In fact, 9 out of every 10 worlds will be devoid of life (this number is probably significantly higher than the actual percentage of world's that have life, so we should be pleased *wink*). But they can still be used for mining resources and many of them still have robot guardians that will defend the ecosystems once you start mining. So if you're the 'break out and just explore aimlessly' type, you might find the lack of "soul" to be distracting.
- More "soul" if you decide to stick to the main objective of the game, which is to get to the center of the universe. Then you will experience tailored challenges, more space battles and big ground combat scenarios, and find bits of story and more frequent alien architecture to discover. The closer to the center of the universe you go, the denser the stuff you find and the more difficult the challenges you face.