• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

SteamSpy - Approximate LTD sales for every game on Steam (Updated Daily)

Kumubou

Member
Not every PC port needs to be Dark souls (sales-wise) to be considered successful. It's not a competition between versions. Almost a million for Mortal Kombat is great, proof of that the day and date PC release of the sequel alongside the current gen versions.
Right -- and I think for the smaller games (like Skullgirls and KoF XIII) I'm going to hazard a guess and say they compare very favorably to their console sales. I wonder how much that changes going forward, especially since there has been more movement with DoA5:LR just released, MKX coming out, SF5 announced and Tekken 7 being rumored.

I also forgot that the MK9 port was that late! I was thinking it was delayed by a couple of months, not nearly two years. -_-
 

Vlodril

Member
I just checked some P&C adventures:

The Wolf Among Us 566,608 ±43,018

Kentucky Route Zero 112,639 ±19,199

Machinarium 713,380 ±48,254

Botanicula 359,250 ±34,269

Gemini Rue 232,958 ±27,604

Deponia 399,356 ±36,129

Chaos on Deponia 125,439 ±20,260

Goodbye Deponia 87,893 ±16,960

The Longest Journey 157,865 ±22,727

Dreamfall: The Longest Journey 111,786 ±19,126

Primordia 65,706 ±14,665

The Night of the Rabbit 81,919 ±16,374

Journey of a Roach 86,186 ±16,795

Syberia 236,371 ±27,805

Syberia 2 244,904 ±28,302

The Blackwell Legacy 116,906 ±19,559

Blackwell Deception 73,386 ±15,498

Blackwell Convergence 96,426 ±17,764

Time Gentlemen, Please! 223,571 ±27,042

The Dark Eye: Chains of Satinav 138,239 ±21,268

Memoria 74,239 ±15,588

Broken Age 247,464 ±28,449

Gray Matter 32,426 ±10,303

I Have No Mouth, and I Must Scream 117,759 ±19,631


Maybe the genre isn't rocking the boat, but at least it looks healthy.

I just checked the new tex murphy (was a backer and i loved i t) and it says 300k+. that seems extremely better than what i hoped. bigger than broken age which doesn't seem right (at least judging by how many people talk about the game or the silence about its sales).
 

MUnited83

For you.
I just checked the new tex murphy (was a backer and i loved i t) and it says 300k+. that seems extremely better than what i hoped. bigger than broken age which doesn't seem right (at least judging by how many people talk about the game or the silence about its sales).

Tex Murphy was on Humble Bundle, on the 1$ tier.
 
And I'd say 26k for an over 15 year old niche game is pretty decent. Though it has been bundled a couple of times which may account for most of that.
Most would have bought via Humble if they hadn't already played it, the game's just that weird and, for some, off-putting. Plenty of Russian gamers might already have the game in some form or another, too.

Oath sold 50k+ copies on PSP in the US while Origins is PC-exclusive here.
That would partly explain how Oath, which gets recommend to Ys newbies more often than other games, hasn't sold as much or more than Origins. The Humble's a factor I knew about, but the recommendation thing I thought would count more.
 
Wow. How are there not sequels to these? Even spiritual sequels, in the case of Bloodlines (since CCP are basically squatting on that license). In TLR's case that's a port of a game that was very console-oriented, so it must've done much better there...

Bloodlines is a cult classic but also a notorious bomb. And it has never been one of those $1.50 fire sale type of games as far as I know. A lot of people clearly want that type of game.

TLR has been discounted too many times and it's been out for a long time. Hard to gauge the real demand.
 

Grief.exe

Member
It's still a few months off but it should come out this year. We released some gameplay footage a few months ago: https://www.youtube.com/watch?v=2xwRduJKJwc

Here's a post with a bunch of screenshots: http://zeboyd.com/2015/03/12/cosmic-star-heroine-media-kit-and-screenshot-gallery/

Also, we did a Cosmic Star Heroine April Fools Day joke the other day: http://zeboyd.com/2015/04/01/zeboyd-games-is-proud-to-announce-cosmic-star-heroine-legend/

Thanks.
 
I guess it will be shut down soon. Anyone can write a bot that crawls the page and queries for every Steam game from Steams db? I think there are around 3000 games on Steam so it should finish in a reasonable time. The results could be pasted to an Excel file.
 

Lomax

Member
I just checked some P&C adventures:

The Wolf Among Us 566,608 ±43,018

Kentucky Route Zero 112,639 ±19,199

Machinarium 713,380 ±48,254

Botanicula 359,250 ±34,269

Gemini Rue 232,958 ±27,604

Deponia 399,356 ±36,129

Chaos on Deponia 125,439 ±20,260

Goodbye Deponia 87,893 ±16,960

The Longest Journey 157,865 ±22,727

Dreamfall: The Longest Journey 111,786 ±19,126

Primordia 65,706 ±14,665

The Night of the Rabbit 81,919 ±16,374

Journey of a Roach 86,186 ±16,795

Syberia 236,371 ±27,805

Syberia 2 244,904 ±28,302

The Blackwell Legacy 116,906 ±19,559

Blackwell Deception 73,386 ±15,498

Blackwell Convergence 96,426 ±17,764

Time Gentlemen, Please! 223,571 ±27,042

The Dark Eye: Chains of Satinav 138,239 ±21,268

Memoria 74,239 ±15,588

Broken Age 247,464 ±28,449

Gray Matter 32,426 ±10,303

I Have No Mouth, and I Must Scream 117,759 ±19,631


Maybe the genre isn't rocking the boat, but at least it looks healthy.

The vast majority of these numbers are heavily influenced by bundles. The Wolf Among Us, Broken Age, and Kentucky Route Zero are probably the only ones that have realistically sold even close to those actual numbers. I'm not saying there's a problem with genre's sales, but you have to take these numbers with a grain of salt. I own almost all of these games and the only one I bought intentionally was Botanicula. Several of these games I have 2-3 extra keys for laying around.
 

Almighty

Member
It's still a few months off but it should come out this year. We released some gameplay footage a few months ago: https://www.youtube.com/watch?v=2xwRduJKJwc

Here's a post with a bunch of screenshots: http://zeboyd.com/2015/03/12/cosmic-star-heroine-media-kit-and-screenshot-gallery/

Also, we did a Cosmic Star Heroine April Fools Day joke the other day: http://zeboyd.com/2015/04/01/zeboyd-games-is-proud-to-announce-cosmic-star-heroine-legend/

That looks very nice. If I preorder from your site will I be receiving a Steam key on release?

Anyway back on subject this site is pretty great. I have spent most of the day looking up random games. Latest one was Trails in the Sky at 97,279 ± 17,843. I don't know if that's good or bad for that game.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Great initiative and great job! At this point, I'll look into doing something like daily updates for a week, so we have a better estimate of how much games sell daily on Steam (just the top 10). Probably starting from next week.
 
I took a look at the Assassin's Creed games- most of them have sold well over 600K each, which is quite a bit more than I expected, although Unity and Rogue look like they've tanked in comparison-

Brotherhood- 738,127 ± 49,081
I- 696,314 ± 47,675
II- 977,058 ± 56,439
III- 857,592 ± 52,890
Revelations- 647,674 ± 45,985
Black Flag- 651,941 ± 46,135
Unity- 191,145 ± 25,006
Rogue- 22,186 ± 8,522 (!)
 
That looks very nice. If I preorder from your site will I be receiving a Steam key on release?

Yeah, it's through the Humble Store which gives Steam keys.

Anyway back on subject this site is pretty great. I have spent most of the day looking up random games. Latest one was Trails in the Sky at 97,279 ± 17,843. I don't know if that's good or bad for that game.

It's a port of an old Japanese RPG so I'd say 100k at $10-20/each is pretty good. Almost definitely outsold the English PSP version. Sales will also probably get a nice bump when the sequel comes out later this year.
 

Nyoro SF

Member
That looks very nice. If I preorder from your site will I be receiving a Steam key on release?

Anyway back on subject this site is pretty great. I have spent most of the day looking up random games. Latest one was Trails in the Sky at 97,279 ± 17,843. I don't know if that's good or bad for that game.

In my opinion, that's really good. As far as I remember, the game has only had one sale; lowering itself to 50% off during the 2014 Christmas sale. It's been out since July, I would estimate that at least 60+% of the copies purchased were at full price.

(I also highly recommend the title to anyone reading this message. If you love JRPGs, especially older JRPGs like Grandia and Chrono Trigger, you'll like this game for sure).

I don't see how those are bad sales for quick ports of 1-2 decade old games, but whatever.

Yeah, I don't see how that's bad either. It seems to match up with a lot of other SEGA digital offerings.
So all the statements about JSR were just a bunch of bull from SEGA. Probably an internal shift caused a freeze on HD projects, not sales.
 

madjoki

Member
I took a look at the Assassin's Creed games- most of them have sold well over 600K each, which is quite a bit more than I expected, although Unity and Rogue look like they've tanked in comparison-

Brotherhood- 738,127 ± 49,081
I- 696,314 ± 47,675
II- 977,058 ± 56,439
III- 857,592 ± 52,890
Revelations- 647,674 ± 45,985
Black Flag- 651,941 ± 46,135
Unity- 191,145 ± 25,006
Rogue- 22,186 ± 8,522 (!)

Retail copies don't activate on Steam, so these are copies sold by single retailer. Same goes for most of Ubisoft games.

Unity & Rogue are very expensive on Steam compared to retail and haven't been on deep discounts.
 

Kyougar

Member
Great initiative and great job! At this point, I'll look into doing something like daily updates for a week, so we have a better estimate of how much games sell daily on Steam (just the top 10). Probably starting from next week.

I saw that they also have a yearly breakdown of owned games.
What if we could do a thread about the respective Years in steam? A Top 50 or 100 could be very usefull. (I know that this only matters for the date at which the game came out (on steam) and not how the game sold in that year, but could be informative regardless.

Man this site is a goldmine. If this site survives, we could do our own weekly/monthly/yearly sales threads.
 

Almighty

Member
Yeah, it's through the Humble Store which gives Steam keys.

and preordered. Thanks for the quick reply.


It's a port of an old Japanese RPG so I'd say 100k at $10-20/each is pretty good. Almost definitely outsold the English PSP version. Sales will also probably get a nice bump when the sequel comes out later this year.

Well I guess that does sound like it did well. I also forgot that the sequel is do this year. I best get to beating the first one before it hits.
 

Teeth

Member
Wow. How are there not sequels to these? Even spiritual sequels, in the case of Bloodlines (since CCP are basically squatting on that license). In TLR's case that's a port of a game that was very console-oriented, so it must've done much better there...

Bloodlines is a cult classic but also a notorious bomb. And it has never been one of those $1.50 fire sale type of games as far as I know. A lot of people clearly want that type of game.


There's not a lot of them because they are one of the most difficult styles of games to make.

I remember when Bloodlines got its initial latter-day hype blow up on GAF and one of the devs chimed in on the thread. He said that to make a game like Bloodlines, it's like building a shooter, an RPG, and a metroidvania game at the same time. The iteration time and amount of iterations you have to do is crazy and there's a ton of one-off design elements. Additionally, the art and VO load is huge and the audience expectation is really high as well.

The closest thing we got to another Bloodlines was DX:HR and that game took over 4 years to make.
 

galyonkin

Actual Russian Spy.
Hi guys, Sergey Galyonkin here. Thanks for using SteamSpy and thanks for letting me it, I've been reading NeoGAF for years :)

I just want to clarify some things.

Effects of free weekends on owners data are worse than you'd think.

Steam works this way.

1. Game goes on free weekend.
2. Everyone online during the weekend get the game added to his account - it's around 25M users.
3. The promotion ends.
4. Only people that are currently online will get the game removed from their accounts.

Because of this free weekend might affect data for several months.

Check out Europa Universalis IV. It sold around 700K, but it shows 1.4M because of free weekend a full month ago!

There is no SteamGate

Guys that contacted me thought that Steam Spy shows Steam sales. It's not. It shows owners of the game on Steam and that particular game had a lot of retail sales and has been in at least one bundle.

Geo data is self-reported

If you have set a location in your profile - great, Steam Spy will use it. If you did not - also great, Steam Spy won't use it. But if you lied - we have a problem.

Fortunately people don't lie that often, but it still affects geo data on Steam Spy.

And, most importantly

Owners!=Sales

You could get a game in a bundle, as a gift or try it on free weekend and never log in.

Some technical data

I'm collecting roughly 150 profiles per minute, but because half of those are empty it gives me around 100K of valid open profiles per day. It turns to roughly 1M data points (games per user).

Today I've made some changes to algorithm and should be able to collect 150K user profiles. Or server will meltdown at midnight :)

I'm using a rolling sample for last three days, that's why data is a bit lagging.

Anything below 30K frankly isn't reliable - be it owners data or players data.

But on the other hand AppAnnie might be off by 200% to 700% and people still pay tens of thousands of dollars to access it.
 

Kifimbo

Member
Legend of Grimrock situation is not a unique one. A lot of sequels tp indie games are nowhere near as successful. A few more examples:

Toki Tori: 221,865 ± 26,939 (55.32%)
Toki Tori 2: 82,773 ± 16,459 (29.22%)

Costume Quest: 200,532 ± 25,612
Costume Quest 2: 17,067 ± 7,475

Defense Grid: 436,903 ± 37,786
Defense Grid 2: 52,053 ± 13,053

Audiosurf: 1,131,510 ± 60,716
Audiosurf 2: 91,306 ± 17,287

Puzzle Agent: 112,639 ± 19,199
Puzzle Agent 2: 42,666 ± 11,818

Anomaly: 415,570 ± 36,853
Anomaly 2: 80,213 ± 16,203

Zeno Clash: 239,785 ± 28,005
Zeno Clash 2: 103,252 ± 18,382

Cubemen: 116,052 ± 19,488
Cubemen 2: 52,053 ± 13,053

I know the comparisons are far from perfect, because it doesn't take into account the number of times each game was bundled or was on sale, and the first game is obviously on the market for a longer period. Still, for all of the franchises above, I don't think we will see another sequel.
 

Corpekata

Banned
Again, Grimrock 2 is mostly in line with Grimrock. Grimrock 1 has like 750k bundle sales. Grimrock 2 has had a 40 percent off sale and that's about it. Come summer sale it will likely have sold more units pre-bundling than Grimrock.
 

galyonkin

Actual Russian Spy.
Legend of Grimrock situation is not a unique one. A lot of sequels tp indie games are nowhere near as successful.
In my old days in retail distribution we've usually estimated sales of a sequel to be around 70% of the first game when making an order.

People get tired of the same stuff unless you have a hype machine :)
 
Hi guys, Sergey Galyonkin here. Thanks for using SteamSpy and thanks for letting me it, I've been reading NeoGAF for years :)
....

Great site, congratulations and thanks for your obvious hard work on it. One question- is there a reason why stats for DOTA 2 aren't available?

Edit- scratch that, Valve hides the data from the API for some reason.
 

galyonkin

Actual Russian Spy.
One question- is there a reason why stats for DOTA 2 aren't available?
I'm using Steam WebAPI as recommended by Valve and they're hiding Dota 2, Team Fortress 2 and Alien Swarm from the stats.

I could go on and scan Steam Community pages but that's rude and equals to DOS-attack. I wouldn't like it on my site :)

I can estimate Dota 2 to have around 53M registered users, and we all know its PCCU (1.2M) so it's huge. Not LOL-huge yet, but Dota 2 is rising really fast.

I also have a little sample of geodata for Dota 2 Test version users and as you might've guessed it's mostly Russians, Chinese and Brazilians. But that's Dota 2 Test, not the real one.
 

Sendou

Member
Hi guys, Sergey Galyonkin here. Thanks for using SteamSpy and thanks for letting me it, I've been reading NeoGAF for years :)

I just want to clarify some things.

Thanks for making the site. It's a very powerful tool as long as you're mindful about the fundamental limitations.
 

Kifimbo

Member
This is pretty funny and somewhat sad at the same time.

Tom Clancy's Splinter Cell :164,692 ±23,213
Penguins Arena: Sedna's World: 164,692 ±23,213


And this is weird:

Strong Bad Episode 4: Dangeresque 3: 60,586 ±14,082
Strong Bad Episode 1: Homestar Ruiner: 59,733 ±13,983
Strong Bad Episode 3: Baddest of the Bands: 59,733 ±13,983
Strong Bad Episode 5: 8-Bit Is Enough: 59,733 ±13,983
Strong Bad Episode 2: Strong Badia the Free: 59,733 ±13,983
 
This is pretty funny and somewhat sad at the same time.

Tom Clancy's Splinter Cell :164,692 ±23,213
Penguins Arena: Sedna's World: 164,692 ±23,213


And this is weird:

Strong Bad Episode 4: Dangeresque 3: 60,586 ±14,082
Strong Bad Episode 1: Homestar Ruiner: 59,733 ±13,983
Strong Bad Episode 3: Baddest of the Bands: 59,733 ±13,983
Strong Bad Episode 5: 8-Bit Is Enough: 59,733 ±13,983
Strong Bad Episode 2: Strong Badia the Free: 59,733 ±13,983

If I remember correctly, the steam version of Dangeresque was given away as a preorder bonus for the last Sam n Max game so thats why their is a bump. I could be misremembering it.
 

Saty

Member
Hi guys, Sergey Galyonkin here. Thanks for using SteamSpy and thanks for letting me it, I've been reading NeoGAF for years :)

Great work, thank you!

One question: i assume people playing through Family Sharing aren't counted? Do they simply not appear under the scan or they do and you need to filter them out?
 
Also, I think it's sad that here we have a wealth of up-to-date lifetime information on pretty much every single game on Steam and yet this thread is much less popular than the weekly Japanese sales threads or the monthly NPD thread.

I mean, the NPD threads are a shitshow specifically because we don't get much real information, and with the Japanese sales threads -- give it time! I don't think knowledge of how in-depth and accurate these numbers are has really filtered out to the community yet.

On the one hand, this probably surpasses their expectations and represents healthy profit. On the other, what the hell are y'all doing that you don't own KRZ?!

On top of the "not done yet" thing, it's never been cheaper than $12.50.

I fear this site will not be available for long :( either steam changes something in the api or some lawyers are knocking on his door

What's a lawyer going to do? He's using publicly available information to draw carefully bounded conclusions of statistical likelihood -- where's the case against him?

Similarly I doubt the Steam APIs are going to change that extensively in a way that would prevent this sampling. The alternative, which Valve wouldn't easily be able to prevent without a lot of pain on their side, would be actually scraping the site, so it's honestly in their interest to keep providing this data via an API.

That would partly explain how Oath, which gets recommend to Ys newbies more often than other games, hasn't sold as much or more than Origins. The Humble's a factor I knew about, but the recommendation thing I thought would count more.

Yeah, I double-dipped on Origins, but not everybody will have done the same. :p

Anyway back on subject this site is pretty great. I have spent most of the day looking up random games. Latest one was Trails in the Sky at 97,279 ± 17,843. I don't know if that's good or bad for that game.

It's a hell of a lot more than it sold on PSP, and it's never been bundled or discounted into the basement so there's a pretty decent ARPU there.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Hi guys, Sergey Galyonkin here. Thanks for using SteamSpy and thanks for letting me it, I've been reading NeoGAF for years :)

I just want to clarify some things.

Effects of free weekends on owners data are worse than you'd think.

Steam works this way.

1. Game goes on free weekend.
2. Everyone online during the weekend get the game added to his account - it's around 25M users.
3. The promotion ends.
4. Only people that are currently online will get the game removed from their accounts.

Because of this free weekend might affect data for several months.

Check out Europa Universalis IV. It sold around 700K, but it shows 1.4M because of free weekend a full month ago!

There is no SteamGate

Guys that contacted me thought that Steam Spy shows Steam sales. It's not. It shows owners of the game on Steam and that particular game had a lot of retail sales and has been in at least one bundle.

Geo data is self-reported

If you have set a location in your profile - great, Steam Spy will use it. If you did not - also great, Steam Spy won't use it. But if you lied - we have a problem.

Fortunately people don't lie that often, but it still affects geo data on Steam Spy.

And, most importantly

Owners!=Sales

You could get a game in a bundle, as a gift or try it on free weekend and never log in.

Some technical data

I'm collecting roughly 150 profiles per minute, but because half of those are empty it gives me around 100K of valid open profiles per day. It turns to roughly 1M data points (games per user).

Today I've made some changes to algorithm and should be able to collect 150K user profiles. Or server will meltdown at midnight :)

I'm using a rolling sample for last three days, that's why data is a bit lagging.

Anything below 30K frankly isn't reliable - be it owners data or players data.

But on the other hand AppAnnie might be off by 200% to 700% and people still pay tens of thousands of dollars to access it.

Welcome, good to have you here, and thanks for the suppelementary infos.
 

Csr

Member
It's interesting that those numbers both manage to look relatively healthy and disappointing, since the big series (like SF and MK) did much better on consoles (several million units each, iirc).

SF had gfwl which had a very bad reputation and the steamworks transition made everyone miss the gfwl version. I am suprised it has sold as much as it did. Capcom could have done a better job with the pc versions.
 

Mpl90

Two copies sold? That's not a bomb guys, stop trolling!!!
Ah right, galyonkin, I wanted to get a clarification on this.

I'd like (soon enough) to post Top 10 daily sales for a week, thus we have a better idea what actually means to be in Steam Top 10...and, when the week is over, I'll also do a weekly Top 10 thanks to the daily Top 10 data. So, if I've read correctly from your site, numbers are updated daily, at night (GMT + 2). Now, does this mean that, for example, if I want to post Top 10 sales for April 10th (example), I'll have to post them on April 11th, since the numbers take count of April 10th sales only starting from April 10th's night?
 

slash000

Zeboyd Games
Metal Gear Rising was discounted by 30% (from $30, so ~$20) at launch and was featured front and center in a huge Holiday Steam Sale at release. IIRC it's been in some suuuubstantial steam discounts (I think it went as low as like $7 or $5 or something in another Sale).

Even so, doing >400k for that game is amazing. Probably higher total units than any 1 console release? Dunno. I do know it flopped its first month on NPD.
 

Shantom

Member
Metal Gear Rising was discounted by 30% (from $30, so ~$20) at launch and was featured front and center in a huge Holiday Steam Sale at release. IIRC it's been in some suuuubstantial steam discounts (I think it went as low as like $7 or $5 or something in another Sale).

Even so, doing >400k for that game is amazing. Probably higher total units than any 1 console release? Dunno. I do know it flopped its first month on NPD.

Japan will take PS3 sales comfortably above the Steam release.
 
Top Bottom