Exploring The Vast World of The Witcher 3: Wild Hunt; http://www.gamespot.com/videos/exploring-the-vast-world-of-the-witcher-3-wild-hun/2300-6424516/
One thing that was weird to me in Witcher games is that some people had british accents (Roche, Iorveth, most NPC's) while others had no discernable accent, most notably Geralt.
Was this ever explained?
"from Rivia" is just a title, not his place of origin (can't detail more without book spoilers)
Does this game have fishing in it? OR Bow and Arrows? Always prefer archery to sword play if given the option.
Bow and arrows haven't been present in the prior games (at least, not that I remember), so I doubt they'll be here. Geralt is a guy whose focus is on swordplay, not attacking from range.
Hahaha ok buddy, you know best I am sure.
The books are translated (if its a good translation) in a way to give geralt and his troupe a more near feeling to the reader, while the rest of world speaks with accents or differents way of talking.
For example, in the spanish translation (of the books), Geralt and his near friends speak in modern spanish, while the poor townsfolk speak badly spoken olde castillian spanish (illiterated.) and the nobles in high culture castillian spanish (more theatrical).
Its pretty awesome.
Is that how it is in the original Polish version?
Since you're being so condescending, what's the super serious reason Saskia shows cleavage? Just finished the game and must have missed it.
Is that how it is in the original Polish version?
Marcin Momot
‏@Marcin360
A new #bts video coming today.
You wont find items you cant use because youre too low level. They will automatically scale down to your level if theyre too high for you. For instance the damage of a weapon will be lower, even if they will keep their cool elements like setting elements on fire for instance. Once you pick up an item, its stats are set, so it wont scale back up to its original stats. That said, youll always get better loot as you move forward anyway. Theres no need to wait to be the right level before you get an item.
Scene lighting is tweaked, they added some adornments and the skin shaders look better. Also, if you watch both videos you'll see the new version has better facial animations, lip syncing and wrinkles that form.
Siiiiiiiiiiiigh.
They had tons of console hands ons in January.in the gamespot second video series about the game they talk of the console versions and show a few seconds of gameplay, isnt it strange that a game that is this close to release haven't had a hands on with the consoles? i will be lying if i say im not worried
link?They had tons of console hands ons in January.
Yeah I have my doubts about this right here. Item scaling in my experience is always bad.
I also have my doubts about this one in an open world rpg as well. Then again not all fetch quests are created equal.
Not offhand, but look for any articles posted on or around January 26th when the embargo was up and they were all from hands-on events where the PS4, XBOne, and PC versions were all playable. So if it's a PS blog they probably played the PS version, and if it's an XBox blog they probably picked the XBox. I think some of the bigger sites had multiple people playing different versions.link?
Siiiiiiiiiiiigh.
Oh, I thought it was like Dark Souls where it would just do a bit less damage if it required higher levels. However, this thing about setting the level whenever you get it? Sounds disappointing... would it scale up? What if I really like the feel of a weapon will it just become useless and weak compared to later weapons just because I got them later?
We'll see I guess.
Yeah, I'm not too sure about that. At least it can be corrected by mods if it turns out poorly.
Siiiiiiiiiiiigh.
Siiiiiiiiiiiigh.
They made a few changes to the scene of Emhyr on his throne in this new footage compared to the one in the Sword of Destiny trailer.
Scene lighting is tweaked, they added some adornments and the skin shaders look better. Also, if you watch both videos you'll see the new version has better facial animations, lip syncing and wrinkles that form.
What??? I didn't know he will play a role in Witcher 3 : http://www.vg247.com/2015/04/21/gam...nister-talks-about-his-role-in-the-witcher-3/
Now the Withcer 3 is getting more interesting.
Siiiiiiiiiiiigh.
i still hope i can play with english subtitles and polish dialog
i gotta grant a rare pass for cd projekt, they got this, we all know it.
I mean, I'm sure the game will have lots of merits, but this is planting one foot firmly in modern Bethesda game design. That's majorly disappointing. The enemies won't scale to your level, but the rewards will? That makes even less sense.
So let's say you spend an hour having an epic life or death battle with something you're not "supposed" to be able to handle yet, in a hidden cave you spent hours exploring the wilderness to find. Your reward is something moderately better than what you have, but will probably become obsolete compared to standard stuff found in lots of places once you have more time logged. When you reach that point in games like Oblivion and Skyrim and Fallout 3, the games are siphoned of all meaning and accomplishment and all sense of immersion and progression breaks as you look down on the treadmill you're walking on.
Why the half-measure? If you get past the full powered Uber Dragon when you're 30 hours in instead of 100, you should still get what was in that Uber Dragon's stash, not some gimped version. You had to put in *more* effort, no doubt, than if you had done it later in your campaign. This is troublesome design to say the least.
I mean, I'm sure the game will have lots of merits, but this is planting one foot firmly in modern Bethesda game design. That's majorly disappointing. The enemies won't scale to your level, but the rewards will? That makes even less sense.
So let's say you spend an hour having an epic life or death battle with something you're not "supposed" to be able to handle yet, in a hidden cave you spent hours exploring the wilderness to find. Your reward is something moderately better than what you have, but will probably become obsolete compared to standard stuff found in lots of places once you have more time logged. When you reach that point in games like Oblivion and Skyrim and Fallout 3, the games are siphoned of all meaning and accomplishment and all sense of immersion and progression breaks as you look down on the treadmill you're walking on.
Why the half-measure? If you get past the full powered Uber Dragon when you're 30 hours in instead of 100, you should still get what was in that Uber Dragon's stash, not some gimped version. You had to put in *more* effort, no doubt, than if you had done it later in your campaign. This is troublesome design to say the least.
Damien Monnier;
Yes maybe you are right actually - you won't even feel the system is in place and you can still get mega epic stuff that will stay static.
I felt like maybe this is something that people wanted to know to understand our thinking but maybe you are right I talk too much sometimes about our technical stuff (I like to explain to people the thinking behind a design without it breaking the illusion).
Maybe just go with the flow don't try to "game" it I would say, that's how I play it and I have a tone of fun.
Source
Damien Monnier;
We also have unique powerful swords and gear that will always be at a set level and set stats. I forgot to mention that - and that's why I came here to reply to your point which is totally valid - in fact as soon as I remembered that I failed to mention it (when the recording was over) I thought to myself "I must go on Reddit and clarify this no doubt somebody picked up on it!". Only some gear is there to 'fit' you but you don't notice it. Fear not it works really well
Source
Thanks for sharing this. I don't think most of GAF is even aware of this follow up
We also have unique powerful swords and gear that will always be at a set level and set stats. I forgot to mention that
Why on Earth would you forget to mention that?
Being put into spotlight by Q&A that is streamed globally and having your train of thought stopped few times by questions that get randomly thrown in as you are explaining that stuff. I guess that can cause you to forget to mention some things
I think it came from GameInformer
Scaling down weapons and or gear sounds dumb. Who wants to fight a higher level enemy for a sword that will be scaled down.
Why on Earth would you forget to mention that?
Oh well, at least there might be some point to exploring. Time will tell where these swords actually are.