That's the second most important.XxBigP123xX said:But how will you use the most important feature of LBP?Moving sackboys head around with the sixaxis
It's obviously showing off one single levelKolgar said:what can brown do for you?
Looks great in motion.Namomura said:first gameplay video from show floor : http://www.gamekyo.com/videofr15310_littlebigplanet-psp-premiere-video-de-gameplay.html
Belgand said:Frankly, with the whole RemotePlay concept why is it even necessary at all?
Belgand said:I say boo to this. Just give me LBP 2 for the PS3. Enough with having to make a PSP version of every single game that does well on the console. Maybe we can have good portable games that aren't just clones of already successful games. Frankly, with the whole RemotePlay concept why is it even necessary at all?
Whoa this site is an awesome resource of E3 demo playthroughs. Thanks man.Namomura said:first gameplay video from show floor : http://www.gamekyo.com/videofr15310_littlebigplanet-psp-premiere-video-de-gameplay.html
donkey show said:Here's a youtube of me playing LBP PSP on the PSP Go.
http://www.youtube.com/watch?v=fuxKOl5xnWk
There are only two planes from what I experienced. As for hand movement, it didn't seem like I could considering there is not L2/R2 or right analog. You use the left analog nub to move around. Nothing happened when I messed with the d-pad though, so facial expressions might not have been implemented in the demo.
There's no create mode in the demo, but expect all the tools to be there.
Loading times suuuuuuuuuuuuck though (off of the PSPgo). Other games did not have this issue. Again, demo version so I can't truly judge it yet.
One thing that stuck to me were the controls of the PSP version felt less floaty than the PS3 version, which feels a lot better TBH. As for PSP/PS3 implementation, it's getting figured out at the moment but there are no concrete details as to whether or not it will happen (it should though).
Plus it's fun working the LBP station at the Sony booth. I learned so many things I can't talk about. :3
Good, very good. Impressive actually. The nub is smaller, but it just feels right in comparison to the 3000/2000. All the games I tried with it felt more precise when I switched from a 3000 demo unit.Teknoman said:How did the analog stick feel?
At the moment, it really feels like an LBP Lite (with better controls)... but development is still brewing so we'll see.Grayman said:kind of hoping that this one is it's own animal(like the less floaty comment). I'd like a simpler create for morons like me
donkey show said:Good, very good. Impressive actually. The nub is smaller, but it just feels right in comparison to the 3000/2000. All the games I tried with it felt more precise when I switched from a 3000 demo unit.
LBP2 is probably in development right now for PS3 by Media Molecule (probably a 2010 release, would not surprise me). So Media Molecule doesn't have to mess with a PSP version, that is why SCEE Cambridge is working on it. BigBig makes MotorStorm: Arctic Edge so Evolution Studios can concentrate on PS3. Same situation for other developers who brought Insomniac games to PSP.Belgand said:I say boo to this. Just give me LBP 2 for the PS3. Enough with having to make a PSP version of every single game that does well on the console. Maybe we can have good portable games that aren't just clones of already successful games. Frankly, with the whole RemotePlay concept why is it even necessary at all?
Looks like a modified version of the E3 level I played. I'll hit this up on the show floor tomorrow and see if there's anything new.Spiegel said:
Drkirby said:Do we know if the game will offer anything not in the first other then being a portable version?
But couldn't you argue you could just make those said new levels in the first, ether with players or DLC?Spiegel said:It's a new game. New levels, new campaign.
Drkirby said:But couldn't you argue you could just make those said new levels in the first, ether with players or DLC?
stuburns said:Looks kind of bad, I think I'd have preferred total 2D with this one. Still day one.