http://www.youtube.com/watch?v=-Kt00M8Ycgo&feature=sub
It looks awesome =/
sadface because I don't own a 360
The abuses of jump canceling may not be intentional, but the ability to jump cancel itself is most certainly intentional. And DMC uses a lot more canceling than just that.MechaX said:I forgot about God Hand's dodge canceling, but my main point is that most action games do not incorporate them through intentional means like Bayonetta and God Hand does. I can't say I remember much about how God of War does things, but let's look at NG and DMC. In Ninja Gaiden, you can't even cancel combos to the extent that you can in Bayonetta in any of its games. The best you can do is in Ninja Gaiden Black where you can roll-cancel some moves (Mostly Vigoorian Flail moves), but you can never really follow them up into a whole new combo or any attack at all.
The only DMC games that are really cancel heavy are DMC3 and to a lesser extent DMC4, which is definitely not intentional as it is a physics glitch (ie, jumping off of a tiny bit of an enemy's hitbox). In DMC4's case, you can Snatch and Jump Cancel with Nero, but his combos are rather limited to begin with. In Dante's case, enemies die too quickly no matter what difficulty you're on for any canceling stream to be effective. Additionally, the Jump Cancel bread-and-butter move (Killer Bee) is horribly nerfed in DMC4.
canova said:wait?!? what's all the fuss about? not too impressed by this video.
Looks like she was just floating in the air, weightless, while doing the aerial combo. Also her attacks lack power. There's no way this games matches DMC3 as far as combo... I could change my opinion after playing the game,
...but I really don't get all the 'GOTY' screams here
I'm gaming the ps3 version on a crt as well, and it is certainly visible. Its not out of control though(framerate is worse than the tearing), but its there.Mithos said:Everyone that experience screen tearing is on plasma/lcd right?
I am on a CRT and I can't see any screen tearing, or its so fast I don't notice.
Edit:
PS3 version ofc. running 720p over HDMI on Philips 32PW9551.
canova said:wait?!? what's all the fuss about? not too impressed by this video.
Looks like she was just floating in the air, weightless, while doing the aerial combo. Also her attacks lack power. There's no way this games matches DMC3 as far as combo....I could change my opinion after playing the game, but I really don't get all the 'GOTY' screams here
canova said:wait?!? what's all the fuss about? not too impressed by this video.
Looks like she was just floating in the air, weightless, while doing the aerial combo. Also her attacks lack power. There's no way this games matches DMC3 as far as combo....I could change my opinion after playing the game, but I really don't get all the 'GOTY' screams here
PSGames said:Having played both, the PS3 demo is much better than the 360s.
PSGames said:Having played both, the PS3 demo is much better than the 360s.
You mean from a content/gaming standpoint?PSGames said:Having played both, the PS3 demo is much better than the 360s.
abstract alien said:You mean from a content/gaming standpoint?
Wait, I just realized the implications of this. That's AWESOME. Pulling off combos while dodging attacks AND maintaining your offensive with your guns as you're holding the buttons. Wow.USD said:Your combo string doesn't have to break when you dodge. If you hold an attack button when you evading, you "hold" the combo string.
Take the Chun-Li kick combo:
PPPPK
PPPP(evade, up to four times)K
You'll do the exact same combo, as long as you are holding the punch button when you press the evade button and proper string your evades together. To do delayed inputs after an evade, wait until she's the recovery of her evade (she does a little hop after the evade animation, if you don't input anything), and then press the attack button you want to use.
Pretty sweet.
PSGames said:Seriously download both if you must. The additional stage in the 360 version is all of 15 seconds long. Looks cool but nothing mind blowing about it. The PS3 gives you two additional boss fights. The one with the red witch lady is seriously kick ass. There was some screen tearing but nothing that takes anything away from the game. Overall PS3 demo >>> 360 demo.
Pretty much this.
PSGames said:Seriously download both if you must. The additional stage in the 360 version is all of 15 seconds long. Looks cool but nothing mind blowing about it. The PS3 gives you two additional boss fights. The one with the red witch lady is seriously kick ass. There was some screen tearing but nothing that takes anything away from the game. Overall PS3 demo >>> 360 demo.
imtehman said:what does that even mean, need to elaborate.
Can someone explain what this means? I can jump-cancel combos, and evade-cancel combos and retain those by holding attacks, but how do you jump-cancel 'without cancelling the attack'?Monocle said:- Nearly every move can be jump canceled as in DMC, but Bayonetta does one better: in many cases, the jump comes out without canceling the attack. Serious advanced applications here, but to state it simply, the ability to evade and attack simultaneously means that your offensive momentum doesn't have to stop for anything. Bayonetta's combat system is unparalleled in its fluidity.
I'm sorry, just that I read this and was like "whaaa.."Totobeni said:got the demo from that megaupload link.
I...I...I didn't like it , it's more of DMC concept , but then again I didn't like DMC too , nothing new in it imo over DMC , game did nothing for me , uh..GAF hype failed me again , uh never again GAF.
just please don't kill me , it's Bayonetta demo Impressions thread , and I am one cute SEGA fan ( sane one too ..I guess ) , thing is , the only Japaneses fast action games I liked were Ninja Gaiden ( all of them ) and SEGA's Shinobi ( and Kunoichi/nightshade ) , so maybe I just don't like this Kamiya style of gameplay.
it's sad for me because i was really hungry for some Bayonetta butt , it's nice butt indeed , but the demo killed my hype completely.
but will buy game to support SEGA , I even bought Golden Axe: Beast Rider and
Viking to support them , so why not Bayonetta.
sad sad day for me
Totobeni said:but will buy game to support SEGA , I even bought Golden Axe: Beast Rider and Viking to support them , so why not Bayonetta.
sad sad day for me
You drink a little tonight?PSGames said:Having played both, the PS3 demo is much better than the 360s.
You ferry.God's Beard said:
Not sure why people aren't understanding you. Each demo has different content in them, and you enjoyed one set of content over another. Im not understanding whats so crazy about that.PSGames said:Seriously download both if you must. The additional stage in the 360 version is all of 15 seconds long. Looks cool but nothing mind blowing about it. The PS3 gives you two additional boss fights. The one with the red witch lady is seriously kick ass. There was some screen tearing but nothing that takes anything away from the game. Overall PS3 demo >>> 360 demo.
Pretty much this.
I think he is trying to imply that your attack is finished while canceling into a jump(or evade). Not really a true cancel, but maybe that's what he is trying to get at.Llyranor said:Can someone explain what this means? I can jump-cancel combos, and evade-cancel combos and retain those by holding attacks, but how do you jump-cancel 'without cancelling the attack'?
tags to make a scrollable block of text? This post is going to take up a lot of space.[/b])
Hey, thanks for reposting my impressions in the OP, K' Dash. Here's some more stuff for everyone.
[U][b]Move List[/b][/U] (From the loading screen lists and my own experimentation.)
[B]Key[/B]
P = punch
K = kick
. =delay
< = press direction away from opponent
> = press direction toward opponent
(lock) = while locked on
(air) = while in the air
(ground) = while standing on the ground
360 = rotate the left analog stick in a full circle
[ ] = hold the buttons or directions that appear in these brackets
+ = press the buttons or directions on both sides of this sign at the same time
... = tap the preceding button rapidly
[B]Scarborough Fair[/B]
PKP
P.P
P.K
PPKP
PPKKK
PPKK.P
PPKK.K
PPK.K
PP.P
PP.K
PPPKKK
PPPKP
PPPKK.P
PPP.P
PPP.K
PPPPK
PPPPP
PPPPPK
PPPP.P
KKK
KK.P
K.P
360P
360K
(lock) <P
(lock) <K
(air) PPKP
(air) PPPKP
(air) PPPKKK
(air) PPP.K
(air) PPPPK
(air) PPPPP
(air) PPPPPK
(air) K
(air) 360P
(air) 360K
(air) (lock) <+P
(air) (lock) <+K
>>+P
(air) >>+P -or- (air) (lock)>+P
>>+K -or- (lock) >+K
[B]Scarborough Fair Unlisted Moves[/B]
(lock)+any direction (Alternate dodge input.)
(after PPPKK, on grounded enemy) PPP... (Repeatedly slap grounded enemy.)
(on grounded enemy] KKK... (Repeatedly stomp grounded enemy.)
(after (lock) <+P) PPP... (Hold enemy by foots and repeatedly slam it on the ground.)
[B]Katana + Shotguns[/B]
PKP
P.P
P.K
PPKP
PPKKK
PPKK.P
PPKK.K
PPK.K
PP.PPP
PP.PP.P
PP.P.P
PP.K
PPPKKK
PPPKP
PPPKK.P
PPP.P
PPP.K
PPPPK
PPPPP
PPPPPK
PPPP.P
KKK
KK.P
K.P
360P
360K
(lock) <+P
(lock) <+K
(air) PPKP
(air) PP.PPP
(air) PPPKP
(air) PPPKKK
(air) PPP.P
(air) PPP.K
(air) PPPPK
(air) PPPPP
(air) PPPPPK
(air) K
(air) 360P
(air) 360K
(air) (lock) <+P
(air) (lock) <+K
>>+P
(air) >>+P -or- (air) (lock) >+P
>>+K -or- (lock)>+K
[B]Katana + Shotguns Unlisted Moves[/B]
(lock)+any direction (Alternate dodge input.)
stand still, hold (lock) until first or second spark, P (This is impossibly cool, everyone try it now!)
(air) PPK(ground)KK
(air) PPK(ground)K.K
(air) [P] (This is the infinitely chargeable aerial sword slash.)
[B]Torture Attacks[/B]
(in front of enemy) Y+B (Iron maiden.)
(behind enemy) Y+B (Guillotine.)
(above enemy) Y+B (Chain.)
(on downed enemy) Y+B (Gravestone.)
[U][b]Text[/b][/U] (360 version)
[B]Selecting Difficulty[/B]
Very Easy Automatic: This option is not available in this demo.
Easy Automatic: A mode aimed at beginners, where simply pressing Y will allow you to jump into the heat of battle and execute a variety of techniques.
Normal: Execute complete control over Bayonetta's techniques in a mode for those ready to enter truly climactic battles!
[B]Tutorial Screen[/B]
Regular Controls
Left Stick = Move
Right Stick = Move CameraPress RS to reset camera.
D-Pad = Use ItemsHold a directional pad (sic) to use.
X = Action
Y = Punch
B = Kick
A = Jump
Left Bumper = Taunt
Left Trigger = Change Weapon
Right Bumper = Lock-On
Right Trigger = Evade
Start = Pause Menu
Back = Help
Torture Attacks
Attack enemies to fill your Magic Gauge! If you take damage your Magic Gauge will decrease! Close in on enemies and finish them off with deadly Torture Attacks!
[B][u]Tutorial[/u][/B]
Punch: For a quick punch press Y.
Kick: For a powerful kick press B.
Combo: Combine Y and B to unleash countless combos!
Evade: Evade any situation by using the RT to dodge!
Witch Time: Dodge at the last possible instant to activate Witch Time! (Enemies will appear to move in slow-motion for a set period of time.)
Shoot: Shoot your way out of a combo by holding Y or B!
Bullet Climax: Rotate the LS and press Y or B to fire all around! (Step 1: Activate Bullet Climax! Step 2: Once activated, aim and fire at will!)
[U][B]More Observations and Things[/B][/U] (Some of this info has already been mentioned. I'm including it because the purpose of this post is to collate a bunch of good stuff for easy reference.)
- Tap a direction on the d-pad to see which items you have. Hold a direction to use the corresponding item. (I listed this in the controls section, but lots of people seem to miss this feature so I want to point it out here)
- On the mission complete screen, you may notice a missing medal. To find the hidden verse that awards it, [spoiler]return to the area where you start the city level after you've cleared the courtyard battle. A pack of enemies will spawn in the first room.[/spoiler]
- One thing that's guaranteed to annoy me in a game is a laggy menu. Ninja Gaiden is a notable offender here. In contrast, Bayonetta's menus, much like its in-game controls, respond crisply to any input. Kamiya's games have all had great menus, and Bayonetta is no exception.
- All breakable objects and items respawn if you leave an area. This includes the treasure chest on the right side of the courtyard in the city. You can exploit this to collect extra halos and magic-restoring items.
- Magic-restoring items drop much more frequently when Bayonetta is damaged. I destroyed a group of pots with about 1/10 of a health bar and got 5 purple butterflies.
- Bayonetta can target multiple enemies with her guns during combo extensions (just hold an attack button mid-combo). This is ridiculously effective with the second weapon set when she's standing in the middle of an enemy group. Her shotguns will slaughter everything.
- Enemy-dropped weapons won't weaken if used on breakable objects. (Exceptions: the trumpet, the halberd's spinning pole move.)
- Enemy jump is in, and it works just like in Devil May Cry, except the timing is far easier. (For those who don't know how to perform it: while airborne and next to or above an enemy, press jump.)
More later.
[QUOTE=Llyranor]Can someone explain what this means? I can jump-cancel combos, and evade-cancel combos and retain those by holding attacks, but how do you jump-cancel 'without cancelling the attack'?[/QUOTE]
Try jump canceling a stinger ((lock) >+Y). If you time the jump right, its momentum will carry Bayonetta upward as she attacks.
Monocle said:- Enemy jump is in, and it works just like in Devil May Cry, except the timing is far easier. (For those who don't know how to perform it: while airborne and next to or above an enemy, press jump.)
Does it work for other attacks?Monocle said:Try jump canceling a stinger ((lock) >+Y). If you time the jump right, its momentum will carry Bayonetta upward as she attacks.
Most lunging attacks, and things that execute after a brief delay like the overhead crescent kick in Scarborough Fair's PPK. In some cases the attack comes out in the same place it would if Bayonetta had stayed on the ground.Llyranor said:Does it work for other attacks?
It's very difficult to judge Bayonetta without having tried it yourself because its defining quality is the almost unnatural responsiveness of the controls. Bayonetta is as fast as thought, and far more fluid than any other action game I've tried. DMC3 feels downright sluggish in comparison, and until now I considered it the ultimate in stylish action gameplay.canova said:wait?!? what's all the fuss about? not too impressed by this video.
Looks like she was just floating in the air, weightless, while doing the aerial combo. Also her attacks lack power. There's no way this games matches DMC3 as far as combo....I could change my opinion after playing the game, but I really don't get all the 'GOTY' screams here
You're describing fundamental aspects of the stylish action genre and criticizing Bayonetta for holding to them. You might as well complain about a racing game having accelerate and brake buttons.cryptic said:Everything other than the summoning I did in devil may cry 3 and 4:same old stinger, juggle, and leg drop core gameplay. The areas are definitely nothing new for a Kamiya game, either. It play's like it's to dmc 3 what GOW 3 is to 2, that is a game with simple refinements and nothing new or groundbreaking in the action genre. Definitely disappointed but will rent to see if there's any more to it, but to live up to the hype there has to be a lot more.
cryptic said:Everything other than the summoning I did in devil may cry 3 and 4:same old stinger, juggle, and leg drop core gameplay. The areas are definitely nothing new for a Kamiya game, either. It play's like it's to dmc 3 what GOW 3 is to 2, that is a game with simple refinements and nothing new or groundbreaking in the action genre. Definitely disappointed but will rent to see if there's any more to it, but to live up to the hype there has to be a lot more.
sega's technical team is 6 guys and a monkey with a cigarjett said:http://gamevideos.1up.com/video/id/26718
Weird how washed out the PS3 version looks in comparison. Much better contrast in the 360 version. I can only hope Sega's technical team keeps on working on this thing for the american release.
FlashbladeGAF said:in order to get, one must play
i guess you havent seen the gametrailers combo vids
Monocle said:Hey, thanks for reposting my impressions in the OP, K' Dash. Here's some more stuff for everyone.
Y2Kev said:sega's technical team is 6 guys and a monkey with a cigar
sotodefonk said:A monkey with a cigar would never let this go to the public
Monocle said:You're describing fundamental aspects of the stylish action genre and criticizing Bayonetta for holding to them. You might as well complain about a racing game having accelerate and brake buttons.