'I don't know' is the very thing that's got me interested lol. So frustrating.
[[ CHALLENGE ACCEPTED ]]
Exactly. Saying that it's bad or shady that Sean is purposely withholding information about the game makes very little sense to me, when the whole point is to explore and figure things out yourself. I would compare this to J.J. Abrams, who likes to keep things somewhat shrouded in mystery and then unveil it when the piece of media releases.
Man I hope this team isn't on gaf. Must be heartbreaking to read crap like this when they've been nothing but upfront and excited about everything. The mass amounts of hyperbole that flows from some of your fingertips is embarrassing it's not hard to say a game isn't for you or say it doesn't appeal to you but to try and call out a bunch of hard work and dedication is an embarrassment.
Man I hope this team isn't on gaf. Must be heartbreaking to read crap like this when they've been nothing but upfront and excited about everything. The mass amounts of hyperbole that flows from some of your fingertips is embarrassing it's not hard to say a game isn't for you or say it doesn't appeal to you but to try and call out a bunch of hard work and dedication is an embarrassment.
The only thing that concerns me about the whole procedural generated mechanics is repetition; meaning, how many animal/species types or enemies there are? Will I be seeing the same species over and over once I've been in 5 planets?
I'm not sure how that works.
The only thing that concerns me about the whole procedural generated mechanics is repetition; meaning, how many animal/species types or enemies there are? Will I be seeing the same species over and over once I've been in 5 planets?
I'm not sure how that works.
I want to see someone hollow out a planet. I'm sure someone will attempt to do it.
not for me, it seems like minecraft, like there's no real point.
for those hyped, I hope it works out for you
If I recall, there are hundreds of base animals, which then can also be mutated with the attributes of other animals to create new creaturesThe only thing that concerns me about the whole procedural generated mechanics is repetition; meaning, how many animal/species types or enemies there are? Will I be seeing the same species over and over once I've been in 5 planets?
I'm not sure how that works.
I'm not sure this is possible due to how the streaming works. Doesn't the landmass reset after you're a certain distance away? If planets are really big then I can't imagine someone drilling that far down without losing sight of the surface
Really depends on if the ps4 keeps the whole planet in memory while you're on it or just what's your immediate surrounding but it was made to sound like the latter
I enjoy minecraft for the exploration. Nothing better than limitless exploration.
Don't really want to defend that poster because wow... incredible. It's really rubbish indeed.
But I still feel that this is worth addressing.
Maybe something like this video (3m25s and onward a bit) is what they are thinking of, where crystals that explode into small pieces you absorb look just like nothing happened to them. I think I looked at that like he wasn't actually fully exhausting the resource. It looks like it gets another "lifebar" just as he stops shooting. So it might break down if you keep mining it? Because I also wanna think I remember seeing them disappear.
Edit: Yeah this one shows how they disappear. Oh, and rewatching the first one makes it pretty clear that they do disappear, it's just that there are many small pieces and it isn't all that clear, so nevermind. But I can see the first video giving someone the wrong idea about it (obviously).
Everything it has promised and that I look for it to deliver has already been shown in the videos.I feel it will be like Starbound at release, promise so much but deliver so little.
not for me, it seems like minecraft, like there's no real point.
for those hyped, I hope it works out for you
The only thing that concerns me about the whole procedural generated mechanics is repetition; meaning, how many animal/species types or enemies there are? Will I be seeing the same species over and over once I've been in 5 planets?
I'm not sure how that works.
Reposting this wonderful info on the procedural generation technology so people can understand this isn't your daddy's procedural game (thanks to SomTervo and More_Badass):
The game doesn't work like that. Nor does it just recolor a finite group of animals
1) The game adds new things and alters its algorithms as you get closer to the center, so you literally can't see everything in your first few hours or planets.
2) There's lore, factions, and other aspects to uncover, but that's beside the point. If you've played Elite Dangerous, then you may understand that there's also a drive in being a trader or pirate or explorer or whatnot. That's the purpose, besides the "reach the center" goal
3) The game mutates and alters its base skeletal structures and animals attributes, and can then blend multiple skeletons and attributes together to form new animals, and then mutate those. It doesn't randomize a set pool. It creates new pieces in that pool to create more new pieces
You're simplifying their process here (and not giving them any credit). It's not a binary 1/0 parameter switch. The system is smarter than that. It's more fluid. It's more like the NaturalMotion Euphoria system: tick-by-tick it makes unique changes to each parameter to give crazy/unpredictable results. It doesn't just plug pre-set parameters into each other. It changes the actual parameters too.
I think it's Edge Magazine's preview where they discuss how it works. The way they described it is like this (I'm paraphrasing but it's exactly what they described):
'Say there's a planet with some animals who are shaped like dogs. The system has generated limb length, muscle build, limb number, head number, colour, fur type, 'accessories', etc, etc. But closer to the galactic centre the animation skeletons start morphing and warping away from what the model-type is, to increasingly extreme ends.
In this example, the computer looks at the model of the 6-legged-dog, then looks at our huge database of animation skeletons, and grabs a non-matching one (because we're near the centre), for instance the animation skeleton for a bird. It takes this animation skeleton and the model of the dog-thing, and then starts tweaking the bird animation to fit the shape of the dog, bit by bit, while simultaneously tweaking the model of the dog-thing to match the bird-skeleton, bit by bit.
It does a gradual, procedural, moment-by-moment change to create a completely new animation skeleton - which in turn creates a really weird set of movements/motions/postures for an already-unique creature.
There are multiple layers of by-degree uniqueness being introduced, basically.
You say 'we already know how it's procedural', but frankly, you know jack shit.
It's a sci fi game that will deliver spaceflight and planetary exploration. It is not promising radiant AI, an epic story, a deep RPG system, or fast-paced teambased multiplayer action.
I would say, actually, we're quite stupid. And that's the reason why we've done this, because I think if we had sat down and thought it through, it would have seemed impossible and not a very good way to make a game.
But we just started doing it. I just started writing tech, and it sort of worked. I describe it as being on a train, and you start shoveling coal into that train, and it moves faster and faster and faster. So now we're like at breakneck speed. There's no escaping that train. If we jump off, we'll be killed. It's like this runaway train now.
That's actually true. You hit problems, and you think "Oh my god, we'll never be able to solve this", and then you sort of think, "Well...we have to." So, we do
...This is the hardest thing I've ever done.
Can someone sum up real quick why folks are turning on this game now?
I have been media blackout on it, tbh.
As long as the concept is still the same.. you get dropped in a universe with procedurally generated planets, animals, fauna.. and you can fly around and just explore new places seamlessly... then I am still in Day 1.
Why are so many people off of the hype train now?
Can someone sum up real quick why folks are turning on this game now?
I have been media blackout on it, tbh.
As long as the concept is still the same.. you get dropped in a universe with procedurally generated planets, animals, fauna.. and you can fly around and just explore new places seamlessly... then I am still in Day 1.
Why are so many people off of the hype train now?
I want to see someone hollow out a planet. I'm sure someone will attempt to do it.
They realised that what you described doesn't suit them personally so the game must be shit. Or something. It's pretty tragic.Can someone sum up real quick why folks are turning on this game now?
I have been media blackout on it, tbh.
As long as the concept is still the same.. you get dropped in a universe with procedurally generated planets, animals, fauna.. and you can fly around and just explore new places seamlessly... then I am still in Day 1.
Why are so many people off of the hype train now?
Most of the above were revealed in the last few months, but a few months of mostly text-based content isn't enough to change the minds of people who made up their minds over a year ago based on the few trailers that were shown.
right here:
Honestly no. A lot was actually said last year about the systems. The only really new thing we found out was that there were NPCs you can dialogue with and languages you could learn. Everything else really isn't new info. Granted a lot of it was text but I remember some one even on one of hte NMS posts last year compiled everything said about it and it gave a pretty good idea of what you did (pretty much most other than dialogue of what we know now) and people still complained "What do you do?" even when people would quote the post at them. IT's why it feels like a lot of this "what do you do?" is concern trolling. Or at the very least people who just aren't interested in the game and don't realize that just cause the game isn't for them doesn't mean others don't want a game like that.
Same, got this pre ordered the moment they relaesed it! Also will fit nice to bloodborne's collector's edition.
What I find fascinating is the lengths some people are going to to express why those of us who are excited for this game are wrong. It's reaching 'fanatic' levels of hyperbole and misinformation. Why are people so intent on pushing their opinion on a game they won't even play? It's damned near psychotic. I feel as if this is a symptom of something far more obvious.
If someone , in a thread asking 'how do you stand on no man's sky' expresses that they are sceptical about the game and unimpressed by the gameplay shown they are psychotic?
Maybe if you ask nicely the mods can make a safe space thread about the game where you can only talk hype and all dissenting opinions are banned.
It'll be like that donald trump subreddit on reddit.
There are plenty of people saying they are sceptical.
Then there are a handful of people, eg cool_dude, who are spouting complete crap about the game which is false and/or disingenuous, and going to insane lengths to argue with anyone who thinks the game might turn out OK. And he's arguing with complete nonsensical non-arguments, too.
I wouldn't have used 'psychotic', but it's almost there.
Also mocking the idea of 'safe spaces': good idea.
I honestly do not think that is what happened, with all due respect.No big spoilers below.
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