Jonneh3003
Banned
Simplify it. There was nothing wrong with the Halo 1-3 style, there's too much going on now.
If they made halo like destiny I would be all over that....Despite championing a superior network, MS has yet to create a high budget MMO lite, like Division or Destiny.
I think Halo represents the best opportunity to do exactly that, the lore is ripe and the story is rich. I think MS should try this as perhaps a prequel (Forerunner time period?) or whatever.
As for the standalone games, I think Halo 5 multiplayer is the best it has ever been, the story campaign does need a lot of work in terms of narrative and encounter design. The Prometheans are no where near as fun to fight as the Covenant were.
If they made halo like destiny I would be all over that....
Simplify it. There was nothing wrong with the Halo 1-3 style, there's too much going on now.
Go back to 30 fps so it feels like Halo again.
Simplify it. There was nothing wrong with the Halo 1-3 style, there's too much going on now.
Truth, Colliseum, Regret, Fathom, Eden are great.Hire people who know how to create fun maps. Not one in 4/5 were any good. You play 1-3 and there is a long list of great maps.
Truth, Colliseum, Regret, Fathom, Eden are great.
But then again you probably like High Ground, Guardian and Construct in Halo 3 lol
Too big? Now that was a complaint I shared with Reach and 4 but this game? No. Hell, some maps are too small like Molten and Tyrant.0/10 post
lol some maps are good in H5, but they're too big
Too big? Now that was a complaint I shared with Reach and 4 but this game? No. Hell, some maps are too small like Molten and Tyrant.
I'll give you colliseum. Nice try at an insult I guess?Truth, Colliseum, Regret, Fathom, Eden are great.
But then again you probably like High Ground, Guardian and Construct in Halo 3 lol
Going back to 30 fps would be fine as long as they make visual leaps.
That would be terrible. Halo 5 already looks good and Halo 6 on PC and Scorpio is going to look damn fine. I'd rather they continue to prioritize 60fps for how it genuinely improves the feel of these games. If 30fps is ever considered again for this franchise, I hope to god it's limited to a reintroduced splitscreen element.
Well he played around 20 matches in the game and they were mostly btb and mythic shotty snipers so...Lol exactly. Maybe he means Warzone?
If you want to interpret that as an insult that's on you.I'll give you colliseum. Nice try at an insult I guess?
I haven't played enough of CE or 2 to judge but I know Warlock and Sanctuary are good. Maybe Damnation too?
If only Mcc wasn't a shitshow. I would've loved to play more CE.Naw, man. Chiron is where it was at.
If its a choice between 30 fps and a really polished feeling experience and 60 fps and fukkery then I'll take the former
There were aspects of H5 that just looked really fucked visually due to the 60 fps--the variable framerate for shit in the background, the strange resolution...Halo felt just fine at 30 fps. If they can get it to 60 and have it feel polished then great, but I hope they avoid what happens with 5.
MP is great. I loved Warzone and I did play it a lot when I was on a break from Destiny.
I do prefer the old MP without Sprint and smaller maps, but "MCC LMAO" .
The SP though. I groan whenever I think about going back and having to face Warden Eternal because I was tired of the BS mechanics. And the story. And Locke.
Chiron 4v4 KOTH was some good ol' chaotic fun.Naw, man. Chiron is where it was at.
Too harsh?
Hire people who know how to create fun maps. Not one in 4/5 were any good. You play 1-3 and there is a long list of great maps.
It's beatiful. I get a teary eye every time......
OMG Rofl. Thanks for the laugh man. Why aren't you using the Neogaf dark scheme though? I know I'm weird, but Halo is a case where the slower more tactical pace was actually one of its defining features and its been lost at 60FPS.
For me its incredibly easy to make Halo great again, or at least, easy to put all the chips in your favor. Its a lot of small details that 343 just arent doing right. What is that saying again? If you dont learn from your passed mistakes youre doomed to repeat them? Well thats it. Mind you, a lot of those mistakes were Bungies mistakes but still, they should pay attention and learn from them nonetheless.
For one, make the visuals blow me away. Im fed up of playing Halo games that just look above average while every other game that comes out at the same time, look incredible. Get your shit together and give me an amazing looking game. Youre Microsofts premiere developer working on their premiere franchise, fucking show us.
Speaking of visuals .that forge look just isnt cutting it. Granted, forge has come a long way and has improved a lot but forge maps still have a look to them that most of the people I know just dont like. They say the game is ugly when in fact its the forge maps that are actually ugly. It makes the game look worse than it really is. Either improve forge and put a real map editor or stop filling playlists with those average looking maps. Yeah, Im looking at you BTB. What shit.
Features and game modes: If you wanna add new stuff to Halo, Im all for it (within reason) but please dont remove game types (or features like splitscreen) that are staples of Halo just to add them on later on in a CU and make them appear as new. This is BS. Grifball isnt fucking new. Zombies isnt new. Its old as fuck and should be in there day one.
Wheres my file share? Its August 2016. Be more punctual with your features. I doubt anyone even cares anymore about the in-game file share at this point.
Prometheans: Either make then fun once and for all or phase them out. The worst part about every FF game is any wave with them in it. Boring enemy, boring design, terrible AI, impossible to kill (particularly in FF), just spawn anywhere they want. Fix it or remove them. Personally, Ill give you extra points if they all die and go back to being extinct in your next game.
Campaign: Change it up. Stop following the Bungie model that they dont even follow anymore, grow some balls and do something epic. Give us an open world type map where you can choose your missions. It doesnt have to be an RPG, just give us an ODST type model, but with the Chief. Remember that guy? Its the guy we buy this game for.
Speaking of Chief, I dont wanna play as Arbiter, I dont wanna play as Locke, I dont wanna play as Buck, I wanna play as the mother fucking Master Chief. If this is a main Halo game, dont give me this side show character to play as, I dont want it and im not going to enjoy it. Didnt like it in 2 and definitely dont like it now. I want Chief, preferably with Cortana oh his side. Not as a lunatic AI thats a shadow of her former self. Jesus.
Get MP map designers that know how to make maps that dont all look and feel the same. Where are all the halo maps? Or the covy ones? All I see is human aesthetics with the same pieces that keep repeating themselves in every map. The 343 maps in general in 4 and 5 have been above average at best. I remember Heaven in halo 4 being really good and I cant think of one in 5 that I like as much as that. Thats one map in 2 full games.
And NO, do not remove clamber or sprint. If I see one more of those posts on Neogaf im gonna freak out. Evolve people, nobody in their right mind wants to go back to slow-ass molasses halo. Its 2016. Hell, I just replayed everything in MCC single players and I kept trying to sprint .there no going back now. Deal with it.
Keep the game 60FPS is possible. I cant go back now. Especially MP.
Could you please change the tank controls so they dont make it look like a retard is driving it? Please? Some things CAN be improved you know.
The banshee in MP just doing flips and side rolls non-stop is stupid. Give that shit a god damn limit.
Give the Ghost ammo a limit or overheat limit. Otherwise its OP.
Dont make me read a book to understand the games story. Keep it simple and direct. Save the earth, destroy the halo, who cares. Its the gameplay we play for. Mind you, I do enjoy a good story.
Make the custom game options deep again. I remember previous halo games had a shit ton of custom game options. You could edit practically everything. Since 343 took over, most of them disappeared. Why? Some people even created game types like griefball because of that previous dept. Any new community created modes lately? Nope. Wonder why .
That 4 player squad. Although nice in theory, its terrible in practice. If im going to spend all my time reviving them cause of their incompetence, I rather not even have them there. I preferred the old way of doing things. Let me play the SP campaign alone and if my coop buddies join then add them and adapt the AI. But to have 4 teammates at all times, it feels forced and I dont like it. I enjoyed the days where Chief would get to an area and some regular AI soldiers were there and would just start following him for a while. That to me is a lot better and feels more like Halo than this. I have no problems with changing it up, but for main Halo games you have to be careful. On a spin off, its a different story. Im more open to this type of stuff on a spin-off than a main halo game with Chief.
MP Gameplay: The core of the MP Gameplay is fantastic. The game plays great, the guns are great, and the MP core is fantastic. Change nothing ..but the maps.
Warzone: Please fix this game type so Im not either wrecking the other team or getting wrecked. There doesnt seem to be an in-between to this mode. You either destroy or get destroyed. Fix it. Oh and Spartans go to war and dont even bring a full clip of ammo with them? Nice.
Keep the free content updates (CUs) coming. This was a great initiative and it gets people tuning in monthly to see whats new and keeps the game fresh. Keep it up. Although try to give us actual dev made maps. Forge maps dont count as new and are for the most-part, disappointing.
Weekly, daily bounties/challenges: This was in halo before. I remember it in Reach and for some reason has since disappeared. How cool would it be to get SP and MP challenges that get you special cards or REQ packs when completed? Kill this SP boss, kill this many grunts in the campaign, etc I would totally log in every day to do them. Especially SP ones.
And finally, dont ship broken ass games: Yeah im looking at you MCC. And if you do, fix them. Dont just leave them out to die. You should care about every single game your company logo is on. Dont give up on them because its too hard to fix or MS tells you it isnt worth the cost/effort. All this tells us, is that you dont care.
To me, this is what is crucial for MAIN Halo games. If you do this every time, youll put all the odds in your favor.
Make it look like Halo.
Start out by ditching the current art style and go back to cleaner, bulkier shapes and a more "welcoming" appearance. Every other pebble and wall facade doesn't need to look angry. And generally, have less "stuff" everywhere. If that saves geometry budget, use it to re-implement split screen.
Go with a more natural white balance. Be more conservative with rendering techniques: cut back on things like overaggressive Fresnel when the use of area sources isn't accurate; if environmental shadows can't be stabilized, switch back to fully using lightmap data for direct light shadows, even if they're soft; if a post-process effect doesn't look smooth (like the screen-space blur near explosions), rip it out. Place graphical focus on stability and pleasantness.
Use color distinctively in enemy appearance.
Campaign wise, drop the ubiquitous squad gameplay. Trying to make everything work in all player-count cases didn't work. The squad behavior is janky in solo play, and designing for a full squad didn't result in real coop play not trivializing things. It also meant that you can't have "lonely" sections.
Better to design primarily around solo and just let coop be intrinsically easier, maybe tweaking some knobs to compensate and allowing players to use skulls if they want to challenge themselves.
Focus on making enemies expressive, evoking clear emotions that convey important gameplay information. Halo 1's Covenant should be the model here. This is one of the biggest issues with the Prometheans (and shouldn't be, given what they are!).
Equal starts with utility weapons is a very good thing, and should definitely continue to be a thing.
Anyone that thought this design:
Needed to be changed into this:
Needs to be removed from making any decisions about anything in the Halo franchise ever again.
For me its incredibly easy to make Halo great again, or at least, easy to put all the chips in your favor. Its a lot of small details that 343 just arent doing right. What is that saying again? If you dont learn from your passed mistakes youre doomed to repeat them? Well thats it. Mind you, a lot of those mistakes were Bungies mistakes but still, they should pay attention and learn from them nonetheless.
For one, make the visuals blow me away. Im fed up of playing Halo games that just look above average while every other game that comes out at the same time, look incredible. Get your shit together and give me an amazing looking game. Youre Microsofts premiere developer working on their premiere franchise, fucking show us.
Speaking of visuals .that forge look just isnt cutting it. Granted, forge has come a long way and has improved a lot but forge maps still have a look to them that most of the people I know just dont like. They say the game is ugly when in fact its the forge maps that are actually ugly. It makes the game look worse than it really is. Either improve forge and put a real map editor or stop filling playlists with those average looking maps. Yeah, Im looking at you BTB. What shit.
Features and game modes: If you wanna add new stuff to Halo, Im all for it (within reason) but please dont remove game types (or features like splitscreen) that are staples of Halo just to add them on later on in a CU and make them appear as new. This is BS. Grifball isnt fucking new. Zombies isnt new. Its old as fuck and should be in there day one.
Wheres my file share? Its August 2016. Be more punctual with your features. I doubt anyone even cares anymore about the in-game file share at this point.
Prometheans: Either make then fun once and for all or phase them out. The worst part about every FF game is any wave with them in it. Boring enemy, boring design, terrible AI, impossible to kill (particularly in FF), just spawn anywhere they want. Fix it or remove them. Personally, Ill give you extra points if they all die and go back to being extinct in your next game.
Campaign: Change it up. Stop following the Bungie model that they dont even follow anymore, grow some balls and do something epic. Give us an open world type map where you can choose your missions. It doesnt have to be an RPG, just give us an ODST type model, but with the Chief. Remember that guy? Its the guy we buy this game for.
Speaking of Chief, I dont wanna play as Arbiter, I dont wanna play as Locke, I dont wanna play as Buck, I wanna play as the mother fucking Master Chief. If this is a main Halo game, dont give me this side show character to play as, I dont want it and im not going to enjoy it. Didnt like it in 2 and definitely dont like it now. I want Chief, preferably with Cortana oh his side. Not as a lunatic AI thats a shadow of her former self. Jesus.
Get MP map designers that know how to make maps that dont all look and feel the same. Where are all the halo maps? Or the covy ones? All I see is human aesthetics with the same pieces that keep repeating themselves in every map. The 343 maps in general in 4 and 5 have been above average at best. I remember Heaven in halo 4 being really good and I cant think of one in 5 that I like as much as that. Thats one map in 2 full games.
And NO, do not remove clamber or sprint. If I see one more of those posts on Neogaf im gonna freak out. Evolve people, nobody in their right mind wants to go back to slow-ass molasses halo. Its 2016. Hell, I just replayed everything in MCC single players and I kept trying to sprint .there no going back now. Deal with it.
Keep the game 60FPS is possible. I cant go back now. Especially MP.
Could you please change the tank controls so they dont make it look like a retard is driving it? Please? Some things CAN be improved you know.
The banshee in MP just doing flips and side rolls non-stop is stupid. Give that shit a god damn limit.
Give the Ghost ammo a limit or overheat limit. Otherwise its OP.
Dont make me read a book to understand the games story. Keep it simple and direct. Save the earth, destroy the halo, who cares. Its the gameplay we play for. Mind you, I do enjoy a good story.
Make the custom game options deep again. I remember previous halo games had a shit ton of custom game options. You could edit practically everything. Since 343 took over, most of them disappeared. Why? Some people even created game types like griefball because of that previous dept. Any new community created modes lately? Nope. Wonder why .
That 4 player squad. Although nice in theory, its terrible in practice. If im going to spend all my time reviving them cause of their incompetence, I rather not even have them there. I preferred the old way of doing things. Let me play the SP campaign alone and if my coop buddies join then add them and adapt the AI. But to have 4 teammates at all times, it feels forced and I dont like it. I enjoyed the days where Chief would get to an area and some regular AI soldiers were there and would just start following him for a while. That to me is a lot better and feels more like Halo than this. I have no problems with changing it up, but for main Halo games you have to be careful. On a spin off, its a different story. Im more open to this type of stuff on a spin-off than a main halo game with Chief.
MP Gameplay: The core of the MP Gameplay is fantastic. The game plays great, the guns are great, and the MP core is fantastic. Change nothing ..but the maps.
Warzone: Please fix this game type so Im not either wrecking the other team or getting wrecked. There doesnt seem to be an in-between to this mode. You either destroy or get destroyed. Fix it. Oh and Spartans go to war and dont even bring a full clip of ammo with them? Nice.
Keep the free content updates (CUs) coming. This was a great initiative and it gets people tuning in monthly to see whats new and keeps the game fresh. Keep it up. Although try to give us actual dev made maps. Forge maps dont count as new and are for the most-part, disappointing.
Weekly, daily bounties/challenges: This was in halo before. I remember it in Reach and for some reason has since disappeared. How cool would it be to get SP and MP challenges that get you special cards or REQ packs when completed? Kill this SP boss, kill this many grunts in the campaign, etc I would totally log in every day to do them. Especially SP ones.
And finally, dont ship broken ass games: Yeah im looking at you MCC. And if you do, fix them. Dont just leave them out to die. You should care about every single game your company logo is on. Dont give up on them because its too hard to fix or MS tells you it isnt worth the cost/effort. All this tells us, is that you dont care.
To me, this is what is crucial for MAIN Halo games. If you do this every time, youll put all the odds in your favor.
Make it look like Halo.
Start out by ditching the current art style and go back to cleaner, bulkier shapes and a more "welcoming" appearance. Every other pebble and wall facade doesn't need to look angry. And generally, have less "stuff" everywhere. If that saves geometry budget, use it to re-implement split screen.
Go with a more natural white balance. Be more conservative with rendering techniques: cut back on things like overaggressive Fresnel when the use of area sources isn't accurate; if environmental shadows can't be stabilized, switch back to fully using lightmap data for direct light shadows, even if they're soft; if a post-process effect doesn't look smooth (like the screen-space blur near explosions), rip it out. Place graphical focus on stability and pleasantness.
Use color distinctively in enemy appearance.
Campaign wise, drop the ubiquitous squad gameplay. Trying to make everything work in all player-count cases didn't work. The squad behavior is janky in solo play, and designing for a full squad didn't result in real coop play not trivializing things. It also meant that you can't have "lonely" sections.
Better to design primarily around solo and just let coop be intrinsically easier, maybe tweaking some knobs to compensate and allowing players to use skulls if they want to challenge themselves.
Focus on making enemies expressive, evoking clear emotions that convey important gameplay information. Halo 1's Covenant should be the model here. This is one of the biggest issues with the Prometheans (and shouldn't be, given what they are!).
Equal starts with utility weapons is a very good thing, and should definitely continue to be a thing.