Riposte
Member
I love that Jake and Chris hate each other on a purely instinctual level. At one point Jake puts a gun to Chris's forehead and Chris is like "do it bitch".
I love that Jake and Chris hate each other on a purely instinctual level. At one point Jake puts a gun to Chris's forehead and Chris is like "do it bitch".
What would be great was the developers would actually show a trailer of what the fucking game play actually looks like rather than having people speculate about it.
Yeah Wesker having a kid was the biggest (and only) shook in all RE6
Yea, wont hype this game, need to see the actual thing first.
Yep. We have a thread about how a game thats supposedly releasing in 6 months has a feature confirmed via text description and people are excited. Its baffling to me. We should see some actual gameplay by now. I'm sure come release we'll have a whole new thread of people bitching and moaning because they let their hype get the best of them. Again.
The ESRB thing didn't get me excited. I knew it'd have weapons/combat. The developers confirmed this back around E3. There's really nothing new here. It's called Resident Evil 7 and is a mainline installment so I'm not sure why I shouldn't expect it to be a Resident Evil title. They've said that as they reveal more and more that it will start to "click" as to why it's the next installment, but I hope they don't show and tell everything. I still want to go in with an aura of mystery surrounding the story and how it fits into the grander scheme.
As far as people getting hyped, maybe they're just confident that the game will be cool and a new Resident Evil is going to get people hyped. I actually hate the term "hyped" because to some people it insinuates that people who are "hyped" are blindly so. I'm very excited, but could it turn out bad or not what I want out of the series? I... guess? Anything's possible.
There is a bit new here, the weapons doesn't surprise me as much but there being a flamethrower/chainsaw I didn't quite expect. It also plays into a smaller theory I've had which may or may not come to light.I am fully suspecting that chainsaw is not just something we find laying around, I think we may have a chainsaw stalker who we eventually defeat to get his chainsaw.
Of course, they didn't confirm a chainsaw or flamethrower. Technically that's new. I'm just talking about the game having firearms and melee combat. It doesn't surprise me in the least to hear that these weapons are going to be in the game.
Also, for those curious, here's the weapons we have confirmed at this point:
The ESRB thing didn't get me excited. I knew it'd have weapons/combat. The developers confirmed this back around E3; it wasn't confirmed here. There's really nothing new here. It's called Resident Evil 7 and is a mainline installment so I'm not sure why I shouldn't expect it to be a Resident Evil title. They've said that as they reveal more and more that it will start to "click" as to why it's the next installment, but I hope they don't show and tell everything. I still want to go in with an aura of mystery surrounding the story and how it fits into the grander scheme.
As far as people getting hyped, maybe they're just confident that the game will be cool and a new Resident Evil is going to get people hyped. I actually hate the term "hyped" because to some people it insinuates that people who are "hyped" are blindly so. I'm very excited, but could it turn out bad or not what I want out of the series? I... guess? Anything's possible.
But I'm not even talking about story locations plot etc. I'm talking about the core gameplay. "combat" could mean a number of things. For all we know it could be qte segments with a variety of weapons. Combat with weapons is too broad of a term to nail down how gameplay will actually play out.
But I'm not even talking about story locations plot etc. I'm talking about the core gameplay. "combat" could mean a number of things. For all we know it could be qte segments with a variety of weapons. Combat with weapons is too broad of a term to nail down how gameplay will actually play out.
It's been confirmed there's no form of QTEs in RE7, and confirmed applies to all cutscenes, gameplay, and combat.
In the demo with the axe, there were four things you could do with it. Block, light attack, charged attack, and horizontal or vertical swings.
It's been confirmed there's no form of QTEs in RE7, and confirmed applies to all cutscenes, gameplay, and combat.
In the demo with the axe, there were four things you could do with it. Block, light attack, charged attack, and horizontal or vertical swings.
Well thats good to hear. Secrets surrounding story plot etc are one thing. Basic gameplay elements shouldn't be kept in the dark.
Sorry, what about using a flamethrower and a chainsaw will make this game not scary?
You know, Silent Hill 2 wasn't scary at all! Same with Alien: Isolation!
Ah, green boxes for shells.
At the very least, the game has guns and the game has combat.
Chris, a man searching for his missing compatriots, Bravo team.
Claire, a woman searching for her missing brother.
Chris, a man searching for his missing sister.
Leon, a man searching for his president's missing daughter.
Chris, a man searching for his missing, presumed dead pardnuh.
https://www.youtube.com/watch?v=SppXtBx5xEEI personally liked it better when 85% of the game was about the exploration, puzzle solving, atmosphere, and so on, but capped with really cool action setpieces. The emergency alarms, countdowns, that final monster attack on a fleeing tram... shit like that is awesome when it feels mostly standalone. I really like moments like that, but I like them better when they're not sandwiched between other big moments. The climax of RE2 felt exciting because it's really the only big action setpiece in the game. It feels less exciting to me when you go through about forty of them.
That being said, you're not wrong (though I didn't much like the story direction) and they still sorta had elements like that. I really like in the first quarter of RE5 how yeah, you fight off some hordes and such, but then you go to that underground bunker and have the first encounter with the Oroborous (sp?) creature and the symphony kicks into high gear.
Why do you think it's called Resident Evil?Please don't tell me you will be stuck in a goddamn house for the entire game.
Why do you think it's called Resident Evil?
The cool thing is they could totally bait and switch, you start in this low key plantation and then god knows what. That's what I like about the team keeping shit mysterious.
I'm just remembering the "Fear you can't forget" campaign from RE 5 where they make it out to be the scariest game ever and then it turns out you are put in shooting galleries by the end of the game, fight wacky science powered Wesker, and can have 60+ bullets in your handgun/15+ bullets in your rifle/can carry around 20+ grenade rounds. That's all.
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Modern aaa game design requires the player to feel powerful and in control; horror and fear comes from not being in control and feeling vulnerable.
I'm 100 percent sure the entire game won't take place in that deteriorating mansion. I also believe we will some familiar faces...
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Modern aaa game design requires the player to feel powerful and in control; horror and fear comes from not being in control and feeling vulnerable.
Depends. I can run around most enemies in Silent Hill but still feel the atmosphere and tension. Enemies are overrated as a source of horror. I'm rarely ever scared of enemies in horror games. If the story, art, tone, music, and all the elements key to a sense of fear work together, that's what I'm after. The zombies and shit don't scare me but the creepy atmosphere and music can make me feel uneasy.
Sort of like how you start in the mansion, you get used to it but then you enter the dormitory with a new setting and music. That's what creeps me out.
Why do you think it's called Resident Evil?
In late 1994, Capcom Entertainment in the US was starting to ramp up marketing plans for the game that would eventually become known as Resident Evil in the US. Capcom Japan had let us know that the name of the game was going to be ‘Biohazard' in Japan, but I pointed out to the person who ran marketing at the time that it would be next to impossible for Capcom to register the name in the US.
As an example, I pointed out that a crappy DOS-based game had just come out in the US called ‘Biohazard' (not to mention the New York hardcore band of the same name) and that we'd never be able to secure the mark. As a result, the head of marketing held a company-wide contest to come up with a new name for the game.
The winner of that competition was, of course, Resident Evil, being a pun on the fact the first game was set in a mansion. For the record, Kramer voted against it, saying the name was "super-cheesy".
.Now, if we are talking the comedy horror in cheeseball movies, re7 might give you that.
Enemies are not the source of horror. An enemy you powerless against most certainly is though(along with being extremely annoying).
Not gonna read that and not sure why any one who plans on playing the game would. Thanks for using spoiler tags though.
That's not how you Spell Claire Really hope they're not rebooting the story, that's the one thing that will bother me, love everything else we're hearing about the game. Resident Evil is a survival horror series, and it's time it finally returns to that.
I do hope we get a trailer with combat soon, but it's not weird for them to be showing the horror aspect over the combat, when the biggest gripe fans have had is the series being too focused on action lately, and when most impressions of the horror side have been fairly positive.
Not gonna read that and not sure why any one who plans on playing the game would. Thanks for using spoiler tags though.