TheOctagon
Member
I am all for having a reasoned debate about the artistic value of Korean games, but...
Not the best way to dismiss a game to which that obviously doesn't apply.
I have a pen here that's capable of minute detail, but I doubt I'll have the time or ability to draw a masterpiece with it, just as the average UE3 dev complains bitterly about the tremendous cost of generating art assets and arranging them in a cohesive, stylised manner. Even if TERA wasn't the only UE3 game to have even slightly pulled off a seamless open world, much less done it almost flawlessly, it still covers more terrain and weather types than any other UE3 game, makes fuller use of the engine and consistently draws scenes that would pass for concept art. Enslaved and Bulletstorm are the only other Unreal games that come close (though that's partly thanks to Lightmass), and they're microscopic in comparison.
This is as close as I'll come to agreeing with you, though it's enormously subjective and as much about UE3 limitations and genre conventions as Bluehole's art department. Not being an MMO veteran at all, I'm genuinely interested to see an example with 'soulful' characters in it. That said, if the best I've got to look at for the duration of that game is a 'soulful' backside then maybe I'll pass.
Kuran said:I'm really not impressed by Tera? Still looks like an empty MMORPG with automatically generated terrain.
Not the best way to dismiss a game to which that obviously doesn't apply.
...if your game engine is capable of such minute detail.. you probably shouldn't be forgetting to include realistic land mass where water doesn't just lap up against a grassy hill.
I have a pen here that's capable of minute detail, but I doubt I'll have the time or ability to draw a masterpiece with it, just as the average UE3 dev complains bitterly about the tremendous cost of generating art assets and arranging them in a cohesive, stylised manner. Even if TERA wasn't the only UE3 game to have even slightly pulled off a seamless open world, much less done it almost flawlessly, it still covers more terrain and weather types than any other UE3 game, makes fuller use of the engine and consistently draws scenes that would pass for concept art. Enslaved and Bulletstorm are the only other Unreal games that come close (though that's partly thanks to Lightmass), and they're microscopic in comparison.
Also, soulless characters and gaudy art-style. Seems common for these Korean developed games. Tera looks like it could have been spraypainted on the side of a van, alongside a wolf and a cherokee.
This is as close as I'll come to agreeing with you, though it's enormously subjective and as much about UE3 limitations and genre conventions as Bluehole's art department. Not being an MMO veteran at all, I'm genuinely interested to see an example with 'soulful' characters in it. That said, if the best I've got to look at for the duration of that game is a 'soulful' backside then maybe I'll pass.