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The Portal 2 Spoiler Thread of Lunacy

GDJustin

stuck my tongue deep inside Atlus' cookies
Fimbulvetr said:
Uh, yeah it was.

Did you think that Glados' little updates about the emancipation grid removing fillings, tooth, enamel, and teeth or "falling will result in a negative mark on your record, followed by death" weren't supposed to be funny? Because they obviously were.

Right. But that writing is accomplishing lots of different things at once, in Portal 1. Besides making the player laugh, it is also very very unsettling from an in-game point of view. It's sinister as hell. It makes the player laugh, and makes them question WTF is going on, and freaks them out. And makes them wonder why they never see people behind the frosted glass, etc.

Portal 2 isn't that smart. It just makes fat jokes.
 
Dax01 said:
Oh yeah. Forgot about that. So GLaDOS went crazy because Caroline didn't want to be GLaDOS? Just making sure I understand that's what you're trying to get at.
Maybe. That seems like it might be part of it, along with the testing compulsion and the attachment of other cores.
 

Draft

Member
I think Valve made the right decision going more towards outright farce.

Portal created some great uneasiness with the writing on the wall, the ambiguous figures behind frosted glass, and the entire sequence at the end with the rusted, nasty guts of Aperture. There's no way they could re-create that experience in Portal 2. All the mysteries have been revealed.

Instead of dreaming up some new mystery, like a cave of light that Glados is guarding, they drop the foreboding stuff and go right for the comedy jugular. That might have been a misfire, except they KILL the comedy.

The game is so successful at being funny, and IMO going full bore comedy was the only logical thematic choice.
 
How can anyone 'resent' Portal 2 being made a comedy when comedy games don't even fucking exist for the most part? OK, yes, Telltale do some funny stuff but that's more corny humour than outright hilarity. We just don't get this kind of thing, we should be thankful for it.

Portal was great but it's tricks can't be repeated (as has been said). The best direction to go in when forcibly faced with a blank slate and huge expectations from your fans is to be unbelievably ridiculous. Portal 2 took that route and became possibly the funniest game ever because of it. I wouldn't want anything more.

At least you can get more of the original experience when replaying Portal 2 than you do when replaying Portal.
 
Why was there a need for Portal 2 to be more subtle? It is a matter of tone. I would've preferred Cave Johnson to be a believable misanthropic tycoon rather than a cartoon character.
 
GDJustin said:
Right. But that writing is accomplishing lots of different things at once, in Portal 1. Besides making the player laugh, it is also very very unsettling from an in-game point of view. It's sinister as hell. It makes the player laugh, and makes them question WTF is going on, and freaks them out. And makes them wonder why they never see people behind the frosted glass, etc.

But the sense of wonder is already dead because it's a sequel. A SEQUEL.

They literally couldn't go anywhere with it anymore because everyone and their grandma already knew what was going on.

Did you really just want them to un-develop Glados' character and then pretend the entire narrative didn't happen? Because that's treating the player like more of a moron that what you're suggesting.
 

GDJustin

stuck my tongue deep inside Atlus' cookies
EmCeeGramr said:

Yeah man, really. I've already said I think Portal 2 is a better overall product when compared to Portal 1. But that doesn't mean the game is above any kind of criticism!

Portal 1 was, in my opinion, very much a "smarter" game than Portal 2. It was much more subtle, as I've stated. I just lament that the comedy has been made so much more broad, overall.
 

Draft

Member
EmCeeGramr said:
:lol The video says JK Simmons didn't want to read his lines because they sounded too much like rape.

Really?

be9a8726eff9e6a04f96189f9c29a7c2.jpg
 
StuBurns said:
The point isn't that the jokes are funny, it's that a robot is making fat jokes.

The fact she was so bitter about you killing her in self-defence, despite the fact her actions in Portal 1 were obviously fucked up, was the funny part. When the stabs themselves were also actually funny, notably the fake phone call to Chell's parents, it made for brilliant writing.
 

Fuu

Formerly Alaluef (not Aladuf)
Just listened to what Wheatley says in the case you do go back at the start of chapter 9 (boy band, pony farm, lolol). GLaDOS saying "you do have brain damage don't you, I can't believe you came back" after he's done was gold.
 

StuBurns

Banned
GDJustin said:
Portal 1 was, in my opinion, very much a "smarter" game than Portal 2. It was much more subtle, as I've stated. I just lament that the comedy has been made so much more broad, overall.
Why is more subtle smarter though? I agree the original is more sinister and subtle, but I don't know why that makes it smarter.

Green Scar said:
The fact she was so bitter, despite the fact her actions were obviously fucked up, was the funny part. When the stabs themselves were also actually funny, notably the fake phone call to Chell's parents, it made for brilliant writing.
Exactly, it's the character of Glados, and how she's been altered from Chell. "Like an Eagle, piloting a blimp" is a funny line, but the joke is part of the premise of her just wanting to fuck with you, wind you up as much as possible.
 
Also it's not like Portal 2 just went with "chell you shirt look like a dishrag you fat."

The initial set up ("Congratulations on beating the odds, by the way. Not on the test. Test subjects in relaxation usually emerge," etc.) was a clever way of tying it into what GLaDOS is saying, then follows it up with the "broken" aerial faith plate gag (where she tries to pretend to be polite by saying "generous...ness"). The "pale spherical thing full of bullets" line was inspired, and then she cuts it off mostly for a while until Wheatley comes back and just tries to imitate her with the "Fatty fatty no parents" thing while she ends up defending you.

Then it suddenly re-emerges in Want You Gone for one final zing. It's actually well done and not just "boy that glados sure is a jerk who calls you fat."
 

woolley

Member
theinfinityissue said:
In those huge ass pics up above, love how Aperture won "runner up" best defense department contractor twice. I suppose we all know who won first.
Skynet...those bastards!

j/k
 
Green Scar said:
The fact she was so bitter about you killing her in self-defence, despite the fact her actions in Portal 1 were obviously fucked up, was the funny part. When the stabs themselves were also actually funny, notably the fake phone call to Chell's parents, it made for brilliant writing.
Oh, that's sad. But impressive. They must have worked at the phone company.
 
Speaking of GLaDOS's insults, the one that actually made me mad at her was, "Well, you don't have to solve them that slowly." I was fast, damn it! :mad:
 

StuBurns

Banned
EmCeeGramr said:
Speaking of GLaDOS's insults, the one that actually made me mad at her was, "Well, you don't have to solve them that slowly." I was fast, damn it! :mad:
There's a Cave one like that too, something about taking too long between test areas.
 
Just wanted to through a couple cogs into the Chell is Cave and Caroline's daughter theory.

1. Both Cave and Caroline are dead by bring your daughter to work day. This means they weren't her adoptive parents. If they were it means someone at work then adopted her after their death, which is beginning to sound like a stretch.

2. If its claimed that she is their biological daughter Chell is obviously of a different ethnicity than Cave and Caroline.

3. The translated turret opera holds little weight as they can be seen practicing and rehersing at a couple points during the game before GlaDos knows she is Caroline.

4. If you reeeeaaaally wanted to put a face or identity to her parents it's most likely Ratman although that doesn't make a ton of sense either due to the comics. At the very least each of the Turret rehearsals are nearby one of his dens.

Personally I prefer the idea that she was the daughter of two faceless aperture employees and was simply captured by GlaDos when she went rogue.
 
GDJustin said:
That slow-creep reveal is what made Portal 1 one of the best and most memorable games ever.

P1 was one of the funniest games released this generation

It was bad enough hearing this hyperbole back in 2007 when Portal just came out and people were too excited to see it's numerous, numerous faults and shortcomings, but people are still saying it in 2011? People actually believe this stuff about Portal 1? The game that tries incredibly hard to be funny but fails?

Portal 1 is like an unfunny person trying his hardest to be funny. It just comes across as awkward and embarrassing.
 
StuBurns said:
There's a Cave one like that too, something about taking too long between test areas.

Yeah, dawdling on the catwalks, although I figured that was more to do with the hobos they were using being less than co-operative.
 
Jack Scofield said:
It was bad enough hearing this bullshit back in 2007 when Portal just came out and people were too excited to see it's numerous, numerous faults and shortcomings, but people are still saying it in 2011? People actually believe this stuff about Portal 1? The game that tries incredibly hard to be funny but fails?

Portal 1 is like an unfunny person trying his hardest to be funny. It just comes across as awkward and embarrassing.
so jack did you enjoy the important key piece of the half life 2 plot that valve forced you to buy this game to experience
 

StuBurns

Banned
Jack Scofield said:
It was bad enough hearing this hyperbole back in 2007 when Portal just came out and people were too excited to see it's numerous, numerous faults and shortcomings, but people are still saying it in 2011? People actually believe this stuff about Portal 1? The game that tries incredibly hard to be funny but fails?

Portal 1 is like an unfunny person trying his hardest to be funny. It just comes across as awkward and embarrassing.
What are the funny games you're playing?
 
guys, replying to jack scofield is lunacy on a level that makes shooting a portal onto the moon look like a friendly conversation with your mother
 
I only played through the game once, so I don't know if I'm not remembering this conversation happening, but I find it strange that Wheatley, after finding out that Chell was the one who took down GLaDOS, didn't comment on it after they teamed back up.
 

StuBurns

Banned
Dax01 said:
I only played through the game once, so I don't know if I'm not remembering this conversation happening, but I find it strange that Wheatley, after finding out that Chell was the one who took down GLaDOS, didn't comment on it after they teamed back up.
He talks about it at the end.
 
GLaDOS's character arc in Portal 2 is absolutely amazing and there is more pathos (PaTHOS?) in the Portal 2 story than we could ever expect from a video game. It's not as creepy as the original--it's not creepy at all, really--and it seems like that's what you're missing most, the malevolence that underlies the humor in the original.

But that ship has sailed, and I'm amazed at what the writers have managed to do with a story that was apparently their back-up plan. By the end of Portal 2, you've resurrected your arch-nemesis, defeated her, saved her, helped her reach an emotional epiphany, teamed up with her to defeat a new enemy, are saved by her, and then freed because the love/hate relationship she's formed with you is too overwhelming for her to handle and she just wants you to go away so she can [REDACTED].

And it's all consistent and natural and believable and even kind of moving, despite the fact that she spends a good chunk of the game as a fucking potato.

Portal 2 is definitely sillier than Portal. It's also deeper, more dynamic, more emotionally complex and just better-written overall.
 

tsef

Member
Did anyone else listen to what the turret you save had to say ?
She spoils the whole game. Talking about how Prometheus was cast down in a pit and eaten by birds and then she says "Her name is Caroline".
 

Jenga

Banned
EmCeeGramr said:
Speaking of GLaDOS's insults, the one that actually made me mad at her was, "Well, you don't have to solve them that slowly." I was fast, damn it! :mad:
You know, I wish they had time-based responses for that sort of thing.

But it'd probably be too punishing for those people who take all day
 
tsef said:
Did anyone else listen to what the turret you save had to say ?
She spoils the whole game. Talking about how Prometheus was cast down in a pit and eaten by birds and then she says "Her name is Caroline".

Yeah, but it makes no sense unless you've been through the game (or at least the first 7 chapters) already. Thank God, otherwise that would be a troll on a scale larger than Ship Overboard.
 
tsef said:
Did anyone else listen to what the turret you save had to say ?
She spoils the whole game. Talking about how Prometheus was cast down in a pit and eaten by birds and then she says "Her name is Caroline".


I loved the Prometheus bit for the reason you mentioned (Hindsight!) and because the turret says it shortly after Wheatley is apologetically praising humans and mentions that robots love human folklore.
 

Emitan

Member
EmCeeGramr said:
Speaking of GLaDOS's insults, the one that actually made me mad at her was, "Well, you don't have to solve them that slowly." I was fast, damn it! :mad:
In my commentary run I noclipped through that level and she still said it. Dammit, GLaDOS! What more do you want?
 
I don't think that Glados is at all inconsistent in her tone and style of conversation with you between Portal 1 and Portal 2.

In Portal 1, you're just another test subject. One of thousands that she's run through the course and watched die (until you go off the rails and she starts desperately trying to get you back).

In Portal 2, you're special. You're the one who killed her, and now she's back in control. She's "off the script" with you, and so you get a totally different experience and are exposed to a different side of her "personality."
 

Jenga

Banned
divisionbyzorro said:
I don't think that Glados is at all inconsistent in her tone and style of conversation with you between Portal 1 and Portal 2.

In Portal 1, you're just another test subject. One of thousands that she's run through the course and watched die (until you go off the rails and she starts desperately trying to get you back).

In Portal 2, you're special. You're the one who killed her, and now she's back in control. She's "off the script" with you, and so you get a totally different experience and are exposed to a different side of her "personality."
also, it's pure gladdos

this is after she's stripped of all those modifying personality cores, and even disposes of that body which is more-or-less supposed to corrupt her by design
 
Fimbulvetr said:
That and the programming forcing her to do certain things, as well as the 5 other cores speaking in her head.
I thought that particular aspect was done very well.

When Glados is in her purist form as a potato, she's like a totally different character. Potato Glados is basically Caroline.
 

Campster

Do you like my tight white sweater? STOP STARING
I would absolutely love a source attribution to the JK Simmons refusal thing. If it's true, it would have actually helped explain a lot of GLaDOS' personality - her innate hate of humans isn't some cold unfeeling response, but rage at what those at Aperture did to her. It gives legitimate reasons for the Neurotoxin event. It paints her character in a totally different light.

As it stands in-game we have an AI who just goes nuts and kills everyone in the complex because, you know, EVIL! Then we put her in a potato and she's supposed to be taken seriously as a normal, sane, everyday character.
 
Campster said:
Then we put her in a potato and she's supposed to be taken seriously as a normal, sane, everyday character.
That's explained.

She doesn't have any of the personality cores clouding her head, nor does she have any of the AI programming quirks like the testing itch. Her in potato form is the purist of her personality.
 

Jenga

Banned
balladofwindfishes said:
That's explained.

She doesn't have any of the personality cores clouding her head, nor does she have any of the AI programming quirks like the testing itch. Her in potato form is the purist of her personality.
and even then, she still has that slight "evil" edge to her.

probably because she's been gladdos for at least over a decade+

then watching her own death on repeat for the last two centuries

but it fades away slightly when she realizes who she really is.

then comes back anyways when she's back in the body but whatever
 
I'm doing my commentary run, and it's really weird how Wheatley knows that someone took out GLaDOS, but not know whether or not if she's alive. Or did I hear him incorrectly?
 
Campster said:
Then we put her in a potato and she's supposed to be taken seriously as a normal, sane, everyday character.
I'm not sure that when the writers planned out "you know it'd be funny if the evil AI got stuck into a potato battery and then you learn her backstory and she learns some heartfelt lesson but then just deletes it" they were going for "normal," "sane," or "everyday."
 

BocoDragon

or, How I Learned to Stop Worrying and Realize This Assgrab is Delicious
Some random thoughts:

1. Did anything in the plot require this to be centuries after the original game? It seems the only purpose was to show vines and decay throughout the facility... for the purposes of the story it could have been 1 year or 300 years and it wouldn't have changed one bit.

2. GlaDOS criticizing Chell's weight really "feminizes" her character. Passive-aggressive comments about appearance is a very common female way to insult another female.

3. The combination of humor and advanced sci-fi really pushed Portal 2 into Red Dwarf or Douglas Adams territory.

Dax01 said:
I'm doing my commentary run, and it's really weird how Wheatley knows that someone took out GLaDOS, but not know whether or not if she's alive. Or did I hear him incorrectly?
Wheatley assumes its a man, actually.

It's all just rumors and legends amongst the AIs of Aperture as to what happened to GlaDOS. I can see them knowing that a test subject beat GlaDOS, and not much else.
 
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