That is the most beautiful thing I've ever seen. Why would anyone want to mess with that?Lord Error said:http://i54.tinypic.com/23kuc3.jpg
That is the most beautiful thing I've ever seen. Why would anyone want to mess with that?Lord Error said:http://i54.tinypic.com/23kuc3.jpg
Sqorgar said:That is the most beautiful thing I've ever seen. Why would anyone want to mess with that?
So what it wrong with displaying the art "as-is"? Somehow you don't want a bleeding edge LCD screen to show square pixels?Margalis said:You have two real options: either display the art as-is, or display it the way it would look on an actual CRT.
TheExodu5 said:Oh, I found the screenshot of the work in progress filter a guy was attempting a while back:
If you can hook up your CRT and the desired controllers to the PC that's running MAME, you can play games on that monitor. It might take some fiddling with display settings, but that's not too difficult.Mik2121 said:Hey guys, I'm pretty newbie at this so.. if I were to use the MaMe emulator or some nes/snes/whatever emulator, is there some way to connect it to a CRT monitor? I still got an old monitor laying around here that could become my "retro gaming booth" Though I would also need some controllers too.. (or just two arcade sticks and leave it for Mame stuff only).
I *love* it looking like that. It's like that moment when I first pumped my consoles into a Sony HiScan CRT or the first time I played my DC via VGA Box. Or remember how amazing the screenshots looked in those old issues of DHGF? They made your actual game purchase look like crap because it didn't look anywhere near as perfect as they did in their magazine. I'm a sucker for solid, clean, vibrant, square pixels.Lord Error said:What's not to understand? You've seen that Metal Slug RGB filter screen? If you have the option to play it like that, or play it like this:
http://i54.tinypic.com/23kuc3.jpg
Either of these is what your LCD monitor would upscale it to if you just stretch it into full screen, so why wouldn't you want to play it with that RGB filter instead? It makes it look a lot more natural and, less eye searing (or nauseatingly blurry like in second example)
It's not like anyone's saying they hate modern 3D graphics or anything, it's simply wanting to make the old games look less crappy on today's monitors.
So what it wrong with displaying the art "as-is"? Somehow you don't want a bleeding edge LCD screen to show square pixels?
whitehawk said:Is this a picture of an LCD screen, or a direct capture?
Sqorgar said:So what it wrong with displaying the art "as-is"? Somehow you don't want a bleeding edge LCD screen to show square pixels?
Sqorgar said:That is the most beautiful thing I've ever seen. Why would anyone want to mess with that?
RomanticHeroX said:Oh god why would you desecrate beautiful pixel art like that
Most people used ~20" CRT monitors for DC with VGA, which were capable of native 640x480 resolution though. Even on LCD, 640x480 is not so bad.ghibli99 said:I *love* it looking like that. It's like that moment when I first pumped my consoles into a Sony HiScan CRT or the first time I played my DC via VGA Box.
That's still a problem with all these vector filters, they only operate on still images, so you have these smooth looking objects jumping on your screen 6 pixels at a time whenever there's any movement.gingerbeardman said:I quite like this new vector stuff, but I'd really like to see it render animation to see if it would work in an emulator. I have my doubts (i'm a cynic). Great for producing some nice artwork, though.
One of the many good things about plasma, considering that console games are still mostly not running at 1080p and/or have low levels of AA.TheExodu5 said:For computer graphics yes. For gaming however, see how many people prefer plasmas, as they don't display square pixels.
Easy_D said:Even shit like this makes me feel horrible inside. "Upgrading" with filters looks shit, but degrading the IQ on purpose, why? Nostalgia? Preference I guess, but personally I hate any sort of filter.
Fad? I've been a pixel artist for nigh on twenty years now and I've found that my work has only gotten more popular and more appreciated as an art form. Why hell, when I started my webcomic, nobody even knew the term "pixel art". They all called it a sprite comic. I had to knock a few heads around, but the distinction was made and now people appreciate the art form for what it is.orioto said:I don't get this snobish "big pixels are so sexy" fad...
Not even remotely true. Has nothing to do with the size of the pixels. It's about the composition of pixels and color selection. It takes a lot of skill and talent to be able to produce something like Metal Slug. Great pixel art looks great at any size.Pixel art isn't a big pixel porn. Its meant to be tiny, dense and highly detailled. Metal Slug is meant to be viewed at a small size, where its characters seems round and sharp...
ninjaurbano said:
Rpgmonkey said:This is really random and off-topic (not that it's particularly on-topic anymore), but can someone tell me the name of this game?
I remember renting it years and years ago and it occasionally pops into my head even though I can't remember the name.
Narag said:Equinox.
KittenMaster said:CRT and blurry monitors are definitely how pixel art was designed back then and the best way to hide pixels without ruining art design. However; we need to keep in mind that filters like this don't really give us a proper replacement.
SHAZOOM said:I like Scanlines with my Emulation. The Filter in the OP is the complete opposite of what I want in my emulators.
Not a fan of curvature filtering, though. So I guess I'm in the middle.
InfiniteNine said:Those clean pixels are sexy indeed. Always thought it was the best way to upscale old pixel art.
TheExodu5 said:I don't find that to be a particularly pleasing CRT shader. Scanlines are too pronounced, and the colors don't have the NTSC bias. The gain is a little too low as a result of the scanlines.
edit: I guess I'm just sitting too close...doesn't look too bad from a distance. Gain still feels a little low though (or rather, non existant, resulting in a significantly duller image than the original). Easily fixable, though.
Tain said:Hideous. People should instead be talking about the new MAME D3D9 HLSL filter, now part of official MAME.
lobdale said:Holy shit that is beautiful. Now an official part of Mame since when? Is it in MAMEUI? How to enables?
Peter.Simpson909 said:I need to know this! I've got MAMEUI 0.142u4 and have edited my .ini file with settings found on a MAME-centric forum.
nothing. no visible difference. I've relaunched MAME after the edit etc.
*confused*
Even the PC and Amiga monitors of that time had some fuzziness around pixels and non-perfect square pixels, unlike today's LCDs. It was very different looking at a pixel art on them, compared to an LCD.Warm Machine said:As someone who used to do pixel art in Deluxe Paint, I painted for the given palette and for the PC monitor I was painting on. The failures of thousands of different flickering CRT tvs were the least of my concerns.
Lord Error said:Even the PC and Amiga monitors of that time had some fuzziness around pixels and non-perfect square pixels, unlike today's LCDs. It was very different looking at a pixel art on them, compared to an LCD.
Roto13 said:But see, here's the thing. These filters just take existing pixel art and make it look worse. Even if this filter makes it look less bad than other filters, it's still screwing it up. It's like saying "Well I want to make a cake but I can't afford frosting so I'll just shit all over it instead."
You don't need any basis besides the original sprite to really redraw a sprite in this world of beautiful hand drawn HD sprites.
FoxSpirit said:You are probably too young nd don't play enough retro because I can't fathom liking the look stuff like Final Fantasy VI gives off unfiltered.
Lord Error said:What's not to understand? You've seen that Metal Slug RGB filter screen? If you have the option to play it like that, or play it like this:
http://i54.tinypic.com/23kuc3.jpg[IMG]
or this:
[IMG]http://i51.tinypic.com/jhf2oy.jpg[IMG]
Either of these is what your LCD monitor would upscale it to if you just stretch it into full screen, so why wouldn't you want to play it with that RGB filter instead? It makes it look a lot more natural and, less eye searing (or nauseatingly blurry like in second example)
It's not like anyone's saying they hate modern 3D graphics or anything, it's simply wanting to make the old games look less crappy on today's monitors.[/QUOTE]
I would easily choose the first one. I don't understand why people want to blur it, add little black lines between every row of pixels, and deform the picture so it's fatter in the middle outside of "That's what it looked like on the shitty TV I played them on as a kid."
It's pure nostalgia.
That is NOT a problem. At all. Never was. Never will be.Lord Error said:The problem is, graphics of yesterday looks too blocky on new displays which are simply too good for it.
That.. is beautiful art.Lord Error said:http://i54.tinypic.com/23kuc3.jpg
Yup. Anybody that had a quality display and properly hooked up equipment "back in the day" will appreciate just how clean and crisp you can get these beautiful art games looking unfiltered today.ghibli99 said:I *love* it looking like that. It's like that moment when I first pumped my consoles into a Sony HiScan CRT or the first time I played my DC via VGA Box. Or remember how amazing the screenshots looked in those old issues of DHGF? They made your actual game purchase look like crap because it didn't look anywhere near as perfect as they did in their magazine. I'm a sucker for solid, clean, vibrant, square pixels.
Fad. Cute. Nice way to insult all of the talented people that worked meticulously drawing out complete worlds and characters on graph paper or dot by dot zoomed in at 16x to get the perfect image.orioto said:I don't get this snobish "big pixels are so sexy" fad...
I guess you never had a 32" Sony Trinitron TV during the heyday of the SNES and PS1's delicious 2D masterpieces or seen one of those giant tournament sized arcade machines showing off Street Fighter III?orioto said:Pixel art isn't a big pixel porn. Its meant to be tiny, dense and highly detailled. Metal Slug is meant to be viewed at a small size, where its characters seems round and sharp...
ninjaurbano said:More details about this CRT shader, that can be used with bsnes: http://filthypants.blogspot.com/2011/05/more-emulator-pixel-shaders-crt-updated.html
It's not nostalgia, and I explained why in the followup post. Your eyes have a much more natural job of making out that something is supposed to be a human character out of that Rastan sprite on screen posted above, than they would if the sprite was built out of 6x6 perfectly square blocks.KevinCow said:I would easily choose the first one. I don't understand why people want to blur it, add little black lines between every row of pixels, and deform the picture so it's fatter in the middle outside of "That's what it looked like on the shitty TV I played them on as a kid."
It's pure nostalgia.
Princess Skittles said:I guess you never had a 32" Sony Trinitron TV during the heyday of the SNES and PS1's delicious 2D masterpieces or seen one of those giant tournament sized arcade machines showing off Street Fighter III?
I mean.. it's a disgrace, those games are only meant to be enjoyed on 13" TVs from Goodwill through an RF connection.
I can see the want for an adjusted color pallet though, some game's colors were tailored to be viewed on NTSC TVs. I can't see why people want curvature and scan lines though.KevinCow said:Oh fuck off.
I would easily choose the first one. I don't understand why people want to blur it, add little black lines between every row of pixels, and deform the picture so it's fatter in the middle outside of "That's what it looked like on the shitty TV I played them on as a kid."
It's pure nostalgia.