brochiller said:Yeah I have a laptop with the i7 720QM and it doesn't too very well with Dolphin. It has a pretty good graphics card too, but games only run smoothly at lower resolutions.
Widescreen hack, yes. It normally breaks some games but for the Wind Waker at least it doesn't cause any significant glitches. I just use 4:3 for Gamecube games typically because it's usually less hassle and i prefer it for these games. Put it on 16:9 just for the purpose of this shot.georaldc said:AFAIK, wind waker was not 16:9. Are these shots just with the forced widescreen option enabled? Doesn't that cause glitches at the sides?
I believe someone made a patch to support 16:9.georaldc said:AFAIK, wind waker was not 16:9. Are these shots just with the forced widescreen option enabled? Doesn't that cause glitches at the sides?
Definitively yes, i5 2500K is a great CPU for dolphin. Especially if it's overclocked.Diprosalic said:i have a GTX460, i5 2500k, 4Gigs of RAM.
can i expect to run any of those games at a good FPS?
I have a 2500K too, overclocked at 4,0Ghz. It's works wonderfully with most games!Diprosalic said:i have a GTX460, i5 2500k, 4Gigs of RAM.
can i expect to run any of those games at a good FPS?
No, it's not. The jump from 640x480 to 1920x1080 is extremely significant as is the addition of anti-aliasing. The Wii isn't even remotely capable of delivering that. It doesn't have the memory or fillrate for 1080p. The PS3 and 360 are both around 4 billion pixels per second and feature a lot of additional memory yet they both struggle to deliver games at 1080p.nincompoop said:WTF are you talking about? Every single detail you see in those screens is being processed by the Wii, you just can't see the details as well on actual hardware due to the low rendering resolution. And that number of pixels wouldn't melt the Wii's GPU, the Wii's pixel fillrate is 948 million pixels per second, which is more than enough to display HD content. (The original Xbox had a similar fillrate and had games which ran at 720p and 1080i.) Its problem is it only has 2MB of VRAM, which is too small to hold a 1280x720 frame buffer.
1920x1080x60 ~= 120 million pixels per second, which is well below Hollywood's fillrate limit. I'm not claiming that the Wii is capable of rendering a game as complex as Super Mario Galaxy at such a high resolution, only that that number of pixels would not cause the Wii GPU to melt, as the other poster claimed. If the Wii wasn't limited by its tiny frame buffer then there's no reason it wouldn't be able to output an average looking last gen game in 720p or 1080i, as was the case with the original Xbox.dark10x said:No, it's not. The jump from 640x480 to 1920x1080 is extremely significant as is the addition of anti-aliasing. The Wii isn't even remotely capable of delivering that. It doesn't have the memory or fillrate for 1080p. The PS3 and 360 are both around 4 billion pixels per second and feature a lot of additional memory yet they both struggle to deliver games at 1080p.
Mario Galaxy does look very nice, but again, it's really just smart art direction. There aren't a lot of complex shaders or texture passes going on, it's all very simple stuff that is just really well designed. Mario Galaxy looks great in the same way that something like Silent Hill 3 still looks great on PS2 (the character models still best many modern games).
dani_dc said:Definitively yes, i5 2500K is a great CPU for dolphin. Especially if it's overclocked.
Diprosalic said:what is this "overclocked" you speak off? and how would one "overclock" his CPU?
Shepard said:Man, I was using the latest revision from emucr, getting good but not great speeds than I changed to revision 6515, damn, that's working wonders, stable frame rate in almost all games I have.
jediyoshi said:
It's increasing the clock rate of a compoment (in this case the CPU) to get higher perfomance.Diprosalic said:what is this "overclocked" you speak off? and how would one "overclock" his CPU?
I agree that it could easily handle what the XBOX produced in 720p or 1080i, but that wasn't the point. The Wii hardware, as it stands, could not deliver any of this.nincompoop said:1920x1080x60 ~= 120 million pixels per second, which is well below Hollywood's fillrate limit. I'm not claiming that the Wii is capable of rendering a game as complex as Super Mario Galaxy at such a high resolution, only that that number of pixels would not cause the Wii GPU to melt, as the other poster claimed. If the Wii wasn't limited by its tiny frame buffer then there's no reason it wouldn't be able to output an average looking last gen game in 720p or 1080i, as was the case with the original Xbox.
I never said it could, I was only clarifying for people who seem to be under the impression that being in HD magically adds detail that wasn't already being processed by the Wii in the first place. There's a reason that games on PCSX2, NullDC etc don't look nearly as good running in HD resolutions as Mario Galaxy.dark10x said:I agree that it could easily handle what the XBOX produced in 720p or 1080i, but that wasn't the point. The Wii hardware, as it stands, could not deliver any of this.
legend166 said:Hey guys, I was going to come in here to ask how the new PC I'm going to build would run Dolphin, but I see everyone is already saying the 2500k is great, so that's good news. This is what I'll be using:
Sapphire HD6970 2GB GDDR5 256Bit GDDR5 PCIE 2*DVI HDMI 2*MiniDSP DX11
Intel CORE i5 2500K/3.30GHz/6MB CACHE/LGA1155
G.SKILL Ripjaws-X 8GB (4GB x 2) PC3 12800 (DDR3-1600)
Should be good to go, right?
Yup, should be able to. My overclocked i3 540 does 50-60 on SMG2 with LLE.Nabs said:Yeah. I'm pretty sure an OC'd 2500k can run SMG 1/2 at full speed with the LLE plugin for maximum audio sex.
Amazing.zephervack said:
nincompoop said:STOP RAPING MY EYES WITH UR STRETCHED GRAPHICS
Go to graphics configuration, find the option for widescreen hack, enable it!
Clearly he doesn't give a fuck.Gvaz said:Did you see my earlier post?
Stallion Free said:Clearly he doesn't give a fuck.
LLE is a drop down option in the aduio settings and wants a pretty hefty processor.Roarer said:<Avatar quote> Or something's wrong with his eye sight. Posting the name of the game wouldn't hurt either.
Anyway, been messing around with Dolphin a bit. I know it's been asked before, but I haven't gotten a straight answer yet. Is there a way to get proper sound and no slow downs in Super Mario Galaxy 2? I've seen mentions of LLE, is that an extra plugin?
Roarer said:<Avatar quote> Or something's wrong with his eye sight. Posting the name of the game wouldn't hurt either.
Anyway, been messing around with Dolphin a bit. I know it's been asked before, but I haven't gotten a straight answer yet. Is there a way to get proper sound and no slow downs in Super Mario Galaxy 2? I've seen mentions of LLE, is that an extra plugin?
Q: LLE plugin says it fails to load "dsp_rom.bin" and "dsp_coef.bin"
A: You need these 2 files in order to use LLE. They are copyrighted, so they are not included in the dolphin source or builds, sorry.
zephervack said:I have been wanting to post these for a while, since i got my Dolphin working correctly thanks to you guys, these are taking using Eyefinity resolution with the widescreen hack @ 5760 * 1200.
Which Dolphin version are you using? I can't emulate my copy properly on the latest version (a month or so ago). It hangs up if I set English, and works fine otherwise but the bloom is all messed up. Some older version fixed the bloom but it runs extremely slow.Monster Hunter Tri
Use LLE to fix the music problem in Mario Galaxy. It hurts performance but you should still be good to go with your rig. As for Sin & Punishment 2, if you're using the latest dolphin build, uncheck ram under Hacks - EFB in Graphics Properties (if anyone knows how to do this per game, it would be really grateful). Should give you full speed emulation, but a small portion at the upper left of your screen may be bugged. Don't know if this has been fixed already or notSeik said:I just managed to get my wiimote to work with my pc, gotta say its really awesome. Mario Galaxy is stunning and full speed. But I have a problem, I searched a bit about it but found nothing that worked.
-After 3-5 minutes there is no background music, well I can live with it but the soundtrack is so great, I'd like to make it work.
I tried many things to make Sin & Punishment 2 work properly but I never succeeded. Most cutscene runs at 30FPS (and the voices sounds normal, so big lipsync fail) when they're suposed to run at 60 and the game overall is lagging. Sad for this one, since I was so hyped to play it in HD with a wiimote for a full WiiHD experience.
My specs:
ASUS P8P67
Intel I5 2500k OC 4Ghz
Geforce GTX 460SE
4Go DDR3 RAM
Sure I could play those one on my Wii, but I already did, a lot of times actually. Dolphin give those games a brand new life imo. The results are so beautiful, its astonishing. I'm only having problems with these two and Tales of Symphonia (with the music too) but I know this one has no real solution. Anyway, I'm really satisfied with Dolphin so far, it can only get better with time.