• Hey, guest user. Hope you're enjoying NeoGAF! Have you considered registering for an account? Come join us and add your take to the daily discourse.

Media Create Sales: Week 7, 2012 (Feb 13 - Feb 19)

Hey, I'll have some tact, when the companies show me some tact and start considering the cost of their product when they make it instead of thinking they can chanrge whatever they want. Nintendo learned a hard lesson, now Sony is (again really.) They'll get all the tact, handshakes, and salutations in the world from me when they start learning $250-$300 isn't rock bottom pricing. :p

Well, they think they can charge whatever they want because they can. What becomes feasible is another matter. But you're acting like this is some personal (or consumer) slight that we need to broadcast across GAF thread titles. We really don't. The sales speak for themselves.

Exactly, people could die in here! It's pretty serious.

Never forget those we lost to the Japanese failure of the Xbox 360. May they rest in peace.
 

FoneBone

Member
Good People Die Vita sells 2/3rd the amount of copies as the 3DS version, a platform with 10x the install base? Interesting.

Niche games like this are probably much less likely than most to sell in rations proportionate to hardware userbases.
 

duckroll

Member
And this is what makes me suspicious, a smaller install base should result in lower sales, at least, if we are talking about 5 million 3DS against almost 30 million DS (September 2009).

Why would a smaller install base automatically result in lower sales? It totally depends on the software. There are many types of games where the appeal is limited to certain audiences, and there won't be much meaningful sales beyond that audience. The overall user base of a platform is not spread evenly. If the majority or all of that audience already owns the platform, then a game of that type released on the platform would see almost maximum potential sales. It doesn't matter if the user base at that point is 2 million, or 5 million, or 30 million. If all 100k of the people who would be willing to spend 60 dollars on that game are already on the platform, and there aren't many others interested in that game, the size of the user base isn't very meaningful.
 

Celine

Member
I'm a patient man. Going under 10k means nothing. It wouldn't be shocking or surprising. I'm waiting to see how long it takes for it to go below 1k.
Ahah patient indeed.
Only a well publicized in advance price cut could do that to get it in a relative short time.
 

TheNatural

My Member!
Well, they think they can charge whatever they want because they can. What becomes feasible is another matter. But you're acting like this is some personal (or consumer) slight that we need to broadcast across GAF thread titles. We really don't. The sales speak for themselves.



Never forget those we lost to the Japanese failure of the Xbox 360. May they rest in peace.

I don't think it's a slight, it's just more like the Eddie Murphy Ice Cream bit after what happens when the kid brags about his ice cream. :p

http://www.youtube.com/watch?v=nwQGcsQjTJY
 

Duxxy3

Member
I'll be honest - interest seems a lot higher for the PSV in the states than it is in japan.

But who knows what we'll see in a couple of months.
 
Why would a smaller install base automatically result in lower sales? It totally depends on the software. There are many types of games where the appeal is limited to certain audiences, and there won't be much meaningful sales beyond that audience. The overall user base of a platform is not spread evenly. If the majority or all of that audience already owns the platform, then a game of that type released on the platform would see almost maximum potential sales. It doesn't matter if the user base at that point is 2 million, or 5 million, or 30 million. If all 100k of the people who would be willing to spend 60 dollars on that game are already on the platform, and there aren't many others interested in that game, the size of the user base isn't very meaningful.

True, but this would mean, that the 3DS maxed out the potential for a title like Love Plus in a very short time, or in other words, managed to attract in 12 months almost as much potential Love Plus+ buyers, then the DS managed to attract in almost 5 years. This would be awesome, but I am sceptical, even more, when I see, that Love Plus+ had more then twice the first week sales, of what Love Plus had (119k vs. 48k), but in the end sold not nearly as good, as the original Love Plus (188k vs. 244k).
 

zroid

Banned
I'll be honest - interest seems a lot higher for the PSV in the states than it is in japan.

But who knows what we'll see in a couple of months.

Well, it just launched. Remember how hyped the Vita appeared to be in Japan back in November? We'll have to wait and see how it plays out in terms of sales.
 
I'll be honest - interest seems a lot higher for the PSV in the states than it is in japan.

But who knows what we'll see in a couple of months.

I think it will probably do better here, but when compared to it's situation in Japan that isn't saying much. This month's NPD will be very interesting. And March's will be even more so since we'll get a glimpse of how the Vita's sales will even out after the launch hype.
 

duckroll

Member
True, but this would mean, that the 3DS maxed out the potential for a title like Love Plus in a very short time, or in other words, managed to attract in 12 months almost as much potential Love Plus+ buyers, then the DS managed to attract in almost 5 years. This would be awesome, but I am sceptical, even more, when I see, that Love Plus+ had more then twice the first week sales, of what Love Plus had (119k vs. 48k), but in the end sold not nearly as good, as the original Love Plus (188k vs. 244k).

I think you're missing the more obvious and more likely scenario here:

- Love Plus came out as a brand new game that no one really knew much about, it sells 48k in the first week.

- As word of mouth grows, the game continues to sell, and builds up a loyal fan base of about 200k.

- They release the follow up, and this time everyone already knows what the series is about, so the hardcore fanbase of about ~100k users rush to buy it in the first week.

- Lifetime sales will indicate that a portion of the people who played the original did not opt to buy the the follow up, either because they didn't feel the need for another similar game, or they didn't like the original enough after playing it.

- Eventually they announce a new Love Plus for the 3DS, and fans get excited. Some fans buy a 3DS in advance because there are other 3DS games they are interested in, others decide to wait for the release of New Love Plus before picking up a 3DS.

- New Love Plus is released, and the ~100k loyal hardcore fans rush to buy the game in the first week. Some already have a 3DS, others are picking up a 3DS along with the game.


This is extremely common with core games which don't have a strong broad appeal.
 

gkryhewy

Member
I'll be honest - interest seems a lot higher for the PSV in the states than it is in japan.

Interest is high on GAF, but that's about it. To the general public it's a whaaaa? or they think it's a Taco Bell happy meal toss-in. Zero mindshare.
 

muu

Member
True, but this would mean, that the 3DS maxed out the potential for a title like Love Plus in a very short time, or in other words, managed to attract in 12 months almost as much potential Love Plus+ buyers, then the DS managed to attract in almost 5 years. This would be awesome, but I am sceptical, even more, when I see, that Love Plus+ had more then twice the first week sales, of what Love Plus had (119k vs. 48k), but in the end sold not nearly as good, as the original Love Plus (188k vs. 244k).

Sales of the original Love Plus is the anomaly here. In normal situations dating sims follow the standard "super high 1st week / dead sales thereafter" model, and this is exacerbated by retailers pushing customers to buy day1 with exclusive cards/pictures/whatever. For something like LP, or say, the first idolmaster on the 360, word of mouth ends up being the driving force and therefore unit sales rise accordingly.
 

Road

Member
Congratulations to Cygnus X-1 for winning by both units and percentage!

Code:
BY UNITS                            BY PERCENTAGE

  1   22,598 Cygnus X-1                1   75.4% Cygnus X-1
  2   30,821 Road                      2   95.0% Chris1964
  3   33,018 Chris1964                 3  116.7% Kenka
  4   33,578 discocaine                4  125.8% Road
  5   37,959 Sadist                    5  130.8% Weskerlover
  6   40,240 Bruno MB                  6  138.4% Yeshua
  7   41,034 Anastacio                 7  145.4% LOCK
  8   46,862 Kenka                     8  146.3% Sadist
  9   47,660 Data Elemental            9  151.4% Anastacio
 10   52,156 Weskerlover              10  156.0% discocaine
 11   54,640 electroplankton          11  158.7% Data Elemental
 12   55,248 eBay Huckster            12  161.4% Nekki
 13   60,524 Yeshua                   13  165.3% eBay Huckster
 14   60,614 Nekki                    14  171.9% Mpl90
 15   61,640 MasterSheen              15  181.3% DCharlie
 16   64,138 DCharlie                 16  183.1% Bruno MB
 17   67,075 Mpl90                    17  186.1% MasterSheen
 18   67,276 LOCK                     18  227.6% The_lascar
 19   67,278 Super Smash Bro *        19  245.7% Super Smash Bro *
 20   77,198 Aostia                   20  250.7% electroplankton
 21  106,022 ULTROS!                  21  290.2% TyRaNtM
 22  106,172 Orgen                    22  326.1% ULTROS!
 23  108,660 The_lascar               23  357.6% Gianni Merryman
 24  147,217 lunchwithyuzo            24  390.5% Orgen
 25  147,244 TyRaNtM                  25  411.6% Aostia
 26  162,614 Gianni Merryman          26  448.4% lunchwithyuzo
  0   71,110 Thoraxes        DL        0  264.7% Thoraxes        DL
  0  183,890 donny2112       **        0  509.6% donny2112       **

*Assumed 0 for [PSV] Kyokugen Dasshutsu ADV.
**Only predicted for [3DS] New Love Plus, assumed 0 for everything else.
DL: Missed the deadline.

                                   M-Create  lunchwit electrop Bruno MB Anastaci Aostia   Sadist   Weskerlo TyRaNtM  Orgen    Chris196 eBay Huc Yeshua   MasterSh LOCK     donny211 Gianni M Cygnus X DCharlie Data Ele Kenka    Road discocai Nekki    Super Sm ULTROS!  Mpl90    The_lasc Thoraxes
[3DS] New Love Plus                   104969   123456   115000   106000   114321   107000   111111   120000   139999   118000   123456   125000   135000   117000   135000   115000   230000   100000   102000   125000   120000    99999   104000   115000    75000    60000    73420   180000    85000
[PS3] Binary Domain                    73683   156789    67000    69000    68687    82000    83200    90000   149999   127000    78901    90000    80000    66000    50000        0    70000    80000    46000    90000    90000    77777    65000    50000    65000   100000    80210    90000    96000
[3DS] Theatrhythm Final Fantasy        67206    89012    55000    45000    51069    59000    76500    80001    89999    81000    65432    70000    50000    45000    60000        0    80000    60000    42000    65000    75000    55555    60000    80000    55000    50500    51101    65000    75000
[PSP] Samurai Warriors 3 Z Special     17125    23456    35000    19000    21229    71000    24700    22000    21999    22000    12345    28000    14000    35000    15000        0    22000    18000    15000    18000    21000    22222    30000    28000    21000    20000    23340    25000    23000
[3DS] Kyokugen Dasshutsu ADV            9307    13456     7000     3150     6918     9000    12300     9561    16999    24000     8765    14500     9000     9000    10000        0    23000    10000    10000    13000     6500    11111     9000    12000     3300    15000    15781    15000    23000
[PSV] Kyokugen Dasshutsu ADV            6538    19876     1000     2250     2482    11000     4100     3654     5999    13000     4321     6500     3000     5000     3000        0     4000     4000    12000     2000     5500     3333     3000     6000        0    16000     6333     5000     8000

Difference:
[3DS] New Love Plus                        0    18487    10031     1031     9352     2031     6142    15031    35030    13031    18487    20031    30031    12031    30031    10031   125031    -4969    -2969    20031    15031    -4970     -969    10031   -29969   -44969   -31549    75031   -19969
[PS3] Binary Domain                        0    83106    -6683    -4683    -4996     8317     9517    16317    76316    53317     5218    16317     6317    -7683   -23683   -73683    -3683     6317   -27683    16317    16317     4094    -8683   -23683    -8683    26317     6527    16317    22317
[3DS] Theatrhythm Final Fantasy            0    21806   -12206   -22206   -16137    -8206     9294    12795    22793    13794    -1774     2794   -17206   -22206    -7206   -67206    12794    -7206   -25206    -2206     7794   -11651    12875    10875     3875     2875     6215     7875     5875
[PSP] Samurai Warriors 3 Z Special         0     6331    17875     1875     4104    53875     7575     4875     4874     4875    -4780    10875    -3125    17875    -2125   -17125     4875      875    -2125      875     3875     5097    -7206    12794   -12206   -16706   -16105    -2206     7794
[3DS] Kyokugen Dasshutsu ADV               0     4149    -2307    -6157    -2389     -307     2993      254     7692    14693     -542     5193     -307     -307      693    -9307    13693      693      693     3693    -2807     1804     -307     2693    -6007     5693     6474     5693    13693
[PSV] Kyokugen Dasshutsu ADV               0    13338    -5538    -4288    -4056     4462    -2438    -2884     -539     6462    -2217      -38    -3538    -1538    -3538    -6538    -2538    -2538     5462    -4538    -1038    -3205    -3538     -538    -6538     9462     -205    -1538     1462

Statistics:
                                   M-Create  AVERAGE      MIN      MAX     OVER    UNDER  CLOSEST       BY
[3DS] New Love Plus                  104,969  116,956   60,000  230,000      71%      29%  104,000 discocaine
[PS3] Binary Domain                   73,683   83,650   46,000  156,789      61%      39%   70,000 Gianni Merryman
[3DS] Theatrhythm Final Fantasy       67,206   64,117   42,000   89,999      36%      64%   65,432 Chris1964
[PSP] Samurai Warriors 3 Z Special    17,125   24,122   12,345   71,000      82%      18%   18,000 Cygnus X-1
[3DS] Kyokugen Dasshutsu ADV           9,307   11,864    3,150   24,000      61%      39%    9,561 Weskerlover
[PSV] Kyokugen Dasshutsu ADV           6,538    6,167    1,000   19,876      21%      79%    6,500 eBay Huckster




What if?

Excluding "Kyokugen Dasshutsu ADV"

BY UNITS                            BY PERCENTAGE

  1   19,367 Cygnus X-1                1   29.1% Cygnus X-1
  2   25,812 Road                      2   49.6% Data Elemental
  3   29,733 discocaine                3   51.3% Bruno MB
  4   29,795 Bruno MB                  4   55.2% Chris1964
  5   30,259 Chris1964                 5   57.4% Road


Only "Kyokugen Dasshutsu ADV"

BY UNITS                            BY PERCENTAGE

  1    1,845 MasterSheen               1  26.80% MasterSheen
  2    2,759 Chris1964                 2  37.20% Nekki
  3    3,138 Weskerlover               3  39.70% Chris1964
  4    3,231 Cygnus X-1                4  46.00% Kenka
  4    3,231 Nekki                     5  46.30% Cygnus X-1
 

mclem

Member
That week is a technicality. It was the time between the price drop being announced and the price drop going into effect. All the prior weeks listed give a much clearer view of how the 3DS was selling.

No, that week is exactly what I was asking for.

I was wondering whether the price-drop impacted sales were still higher than Vita's are, and it looks like they were for the first week although the second is much lower right now.

The overall downtrend coming off the holiday season is normal.

Yes, but the real question is when that overall downtrend will level out. It can't go down for ever.
 
No, that week is exactly what I was asking for.

I was wondering whether the price-drop impacted sales were still higher than Vita's are, and it looks like they were for the first week although the second is much lower right now.

The question now is will vita manage to stay above that week
 

test_account

XP-39C²
12% is a pretty big drop off especially when nothing in the future looks to buck that trend.
I dont think that a 12% drop is big, especially when we only talk about one week. But when we talk about quite low numbers to begin with, a 12% drop (or increase for that matter) can almost be statistical noise.
 
WOW @ 3DS HW and SW !! Go Iwata-San ^_^,,


Anyone who thinks Vita needs a price cut is insane,,,,IT NEEDS GAMES !!! THAT'S IT

next TGS is gonna be sponsored by Vita ,,until then Vita is gonna hover around 10K
 
I believe it's been about ten weeks since the Vita launched.
Does anyone have the Media Create numbers for the first ten weeks of the 3DS ,PSP and Vita to compare them? I wonder how big the gap between the hardware is.
 
WOW @ 3DS HW and SW !! Go Iwata-San ^_^,,


Anyone who thinks Vita needs a price cut is insane,,,,IT NEEDS GAMES !!! THAT'S IT

next TGS is gonna be sponsored by Vita ,,until then Vita is gonna hover around 10K

So the explosion in 3ds sales is only because of games and not the price drop?
 

Skiesofwonder

Walruses, camels, bears, rabbits, tigers and badgers.
Interest is high on GAF, but that's about it. To the general public it's a whaaaa? or they think it's a Taco Bell happy meal toss-in. Zero mindshare.

It has a huge interactive banner on ESPN.com (along with sponsoring shows/games), and commercials have picked up now that it is out in stores. I'm not saying that will matter, but it is being advertised now (outside the Taco Bell promotion).
 
So the explosion in 3ds sales is only because of games and not the price drop?
Price drop helped alot,,but imo that was a move made by Nintendo to keep the momentum going until big games released ,,,Sony can do alot of PSN services and keep that price tag till the games start coming (which I believe would be announced/start coming by TGS Sept)
 

muu

Member
It has a huge interactive banner on ESPN.com (along with sponsoring shows/games), and commercials have picked up now that it is out in stores. I'm not saying that will matter, but it is being advertised now (outside the Taco Bell promotion).

Wonder how many people will not notice this ad because of adblock.
 

beril

Member
True, but this would mean, that the 3DS maxed out the potential for a title like Love Plus in a very short time, or in other words, managed to attract in 12 months almost as much potential Love Plus+ buyers, then the DS managed to attract in almost 5 years. This would be awesome, but I am sceptical, even more, when I see, that Love Plus+ had more then twice the first week sales, of what Love Plus had (119k vs. 48k), but in the end sold not nearly as good, as the original Love Plus (188k vs. 244k).

Much bigger games like MGS4 and FFXIII were able to sell almost on par with their predecessors even with a pityful PS3 userbase

MGS3 first week 487,156
MGS4 first week 476,334
PS3 installbase ~2M

FFXII first week 1,840,397
FFXIII first week 1,516,532
PS3 installbase ~4.5M

Most games have a limited audience and if they're enthusiastic enough they'll make sure to own the platform where the game is released.
 

Road

Member
I'm a patient man. Going under 10k means nothing. It wouldn't be shocking or surprising. I'm waiting to see how long it takes for it to go below 1k.
Speaking of which, this week is only the second time the 360 has gone under 1k, the other time being the week of 2006-09-11 with 928 units.
 
I think you're missing the more obvious and more likely scenario here:

- Love Plus came out as a brand new game that no one really knew much about, it sells 48k in the first week.

- As word of mouth grows, the game continues to sell, and builds up a loyal fan base of about 200k.

- They release the follow up, and this time everyone already knows what the series is about, so the hardcore fanbase of about ~100k users rush to buy it in the first week.

- Lifetime sales will indicate that a portion of the people who played the original did not opt to buy the the follow up, either because they didn't feel the need for another similar game, or they didn't like the original enough after playing it.

- Eventually they announce a new Love Plus for the 3DS, and fans get excited. Some fans buy a 3DS in advance because there are other 3DS games they are interested in, others decide to wait for the release of New Love Plus before picking up a 3DS.

- New Love Plus is released, and the ~100k loyal hardcore fans rush to buy the game in the first week. Some already have a 3DS, others are picking up a 3DS along with the game.


This is extremely common with core games which don't have a strong broad appeal.

Maybe you are right, but as long, as the 3DS explosion is this fresh, I am sceptical, if it can continue at such pace, even if I would love to see the 3DS performing as crazy as the DS did.

Sales of the original Love Plus is the anomaly here. In normal situations dating sims follow the standard "super high 1st week / dead sales thereafter" model, and this is exacerbated by retailers pushing customers to buy day1 with exclusive cards/pictures/whatever. For something like LP, or say, the first idolmaster on the 360, word of mouth ends up being the driving force and therefore unit sales rise accordingly.

I am not sure, if I would put Love Plus in the usual dating sims category, as I think it is a bigger title, then your usual dating sim, but I don't know enough about the overall performance of dating sims to say that for sure, I would just guess most of them don't sell 250k and most of them aren't from big companies like Konami. But again, maybe I am totally wrong here.
 

duckroll

Member
Here's a good example of why user base doesn't really mean much in established franchises targeting a core gamer base:

(Famitsu numbers, since we don't have Media Create numbers for that far back)

Metal Gear Solid 1 (Sept 1998) - PS1 userbase in Japan: ~13 million, First week sales: 316,833

Metal Gear Solid 2 (Nov 2001) - PS2 userbase Japan: ~7 million, First week sales: 456,747

Metal Gear Solid 3 (Dec 2004) - PS2 userbase in Japan: ~19 million, First week sales: 487,156

Metal Gear Solid 4 (June 2008) - PS3 userbase in Japan: ~2 million, First week sales: 476,334

Metal Gear Solid PW (Apr 2010) - PSP userbase in Japan: ~14 million, First week sales: 446,133


I think the numbers speak for themselves.
 

Duxxy3

Member
Interest is high on GAF, but that's about it. To the general public it's a whaaaa? or they think it's a Taco Bell happy meal toss-in. Zero mindshare.

I'm going by interest on gaf and my local store. I was surprised to find out that they had more pre-orders than they have systems. It's pretty rare for that place.

With the 3DS launch there were many many extra's at launch for the same store.
 
I'm going by interest on gaf and my local store. I was surprised to find out that they had more pre-orders than they have systems. It's pretty rare for that place.

With the 3DS launch there were many many extra's at launch for the same store.

Nintendo shipped 1.3 million 3DS to the Americas for the launch and the US makes up a big part of that. That kind of comparison doesn't tell us a whole lot without knowing how many Vita's they are shipping but it's a pretty safe bet it's going to be a lot less than what Nintendo put out there.
 

zroid

Banned
So the explosion in 3ds sales is only because of games and not the price drop?

Impossible to say for certain, but at the very least what we do know that having games is a key factor. The 3DS did not gain much ground in sales after the price drop. Things only kicked into gear around November. We'll never know whether it would have sold as well if the price hadn't changed in the summer.
 
Wow at that number for Tekken. Yikes. That series isn't suppose to be popular in Japan right? Even with that, is that extremely low for a debut for that series?
It was pretty much the biggest non-Smash fighter until SFIV.
ULTROS! said:
Maybe it's just me but aren't the 3rd party 3DS and Vita titles on par with each other in terms of sales? Of course that doesn't include big hitters like MH, IE, Layton, FF, and RE. Though it's slightly higher on the 3DS.
Looking at it in total, here's what I've got from Famitsu. Of course, a year versus two months is a pretty big factor in this too.
PSV



2012start

2012start
 
Here's a good example of why user base doesn't really mean much in established franchises targeting a core gamer base:

(Famitsu numbers, since we don't have Media Create numbers for that far back)

Metal Gear Solid 1 (Sept 1998) - PS1 userbase in Japan: ~13 million, First week sales: 316,833

Metal Gear Solid 2 (Nov 2001) - PS2 userbase Japan: ~7 million, First week sales: 456,747

Metal Gear Solid 3 (Dec 2004) - PS2 userbase in Japan: ~19 million, First week sales: 487,156

Metal Gear Solid 4 (June 2008) - PS3 userbase in Japan: ~2 million, First week sales: 476,334

Metal Gear Solid PW (Apr 2010) - PSP userbase in Japan: ~14 million, First week sales: 446,133


I think the numbers speak for themselves.

Interesting numbers, you are right, first week sales say nothing about the overall performance of a title, to much other factors are influencing these sales and it seems, that a title like MGS has reached it's first week potential with it's 2nd incarnation. It would be interesting to compare the overall sales for these titles to see how they did in the end and to see how much first week potential tells about how the title does in the end.
Let's wait and see, how New Love Plus performs in the end.
It would be awesome, if it would reach the numbers of Love Plus+.
 

Daschysta

Member
3DS wins... Nice love+ and theatrhytm sales (given it's shipment numbers) and FANTASTIC hardware sales.

March should be gigantic as well, I see Kingdom Hearts selling monstrous numbers, hopefully RE will stabilize around these weekly numbers and join the holy trinity as a consistent member of the top 15-20 sales weekly.

Sad to see Vita dying before our eyes, it looks like it may be jossling with the Wii for weekly sales soon, with nothing on the horizon to turn it around (for now).
 
How likely do you think a Dreamcast/total loss scenario is here? Is it at all possible for this system to eventually just fade away from existence? (Not that I'm wishing it would, preemptive flamebait armor)

If it fares poorly in its first worldwide holiday season, and there are no system-sellers in sight for 2013 at that point, I don't think it's inconceivable that investors could pressure Sony to pull a Dreamcast-style exit from the handheld business sometime in 2014, or possibly even next year.

Not likely, mind you, just not inconceivable.
 
Bloody hell, 10 out of the top twenty are 3DS titles and 7 of those are from third parties. Think we'll get a Vita Monster Hunter of some description announced at GDC, Sony need at least 1 of the big 3 to turn things around. And I can't see the Vita doing a great deal better over here in the West with the price of the console and storage. :eek:/
 

gkryhewy

Member
It has a huge interactive banner on ESPN.com (along with sponsoring shows/games), and commercials have picked up now that it is out in stores. I'm not saying that will matter, but it is being advertised now (outside the Taco Bell promotion).

It's actually had banner placement on ESPN.com for quite awhile, roughly since the OS interface was first unveiled.

I suppose sales will tell. I'm expecting a niche performance in the US (maybe Game Gear?), but we'll see.
 

Road

Member
Maybe you are right, but as long, as the 3DS explosion is this fresh, I am sceptical, if it can continue at such pace, even if I would love to see the 3DS performing as crazy as the DS did.
March is a good month, the 3DS might not look so bad next to the DS in 2006:

mc


3DS is missing the latest weekly sales.

Week 9: DS Lite was released.
 
Bloody hell, 10 out of the top twenty are 3DS titles and 7 of those are from third parties. Think we'll get a Vita Monster Hunter of some description announced at GDC, Sony need at least 1 of the big 3 to turn things around. And I can't see the Vita doing a great deal better over here in the West with the price of the console and storage. :eek:/

Vita? Monster hunter? Gdc?


no
 

TheNatural

My Member!
The majority of people don't know that the Vita exists.

Hype creates itself, you can't manufacture it. Marketing is a supplement, not the entire driving force behind sales. The market has expanded over the years, but this is the least amount of buzz for a new "major" handheld or system I can remember.
 

zroid

Banned
I just noticed the graphs above but I'd already made these so oooh well.

http://www.chartgo.com/share.do?id=671f0996aa


If someone would be so kind as to post the charts directly to gaf, that would be great.

I'd wager it's a symptom of the 3DS having less competition when it launched, even though the amount of apathy was probably comparable. So those people who wanted something newfangled picked up a 3DS in March, even though there were no games in particular they wanted. The people who feel that way right now don't need to go to the Vita, they can pick up a 3DS instead and get some highly desirable software as well.
 
Top Bottom