AkimbO_Arcana
Banned
While watching a show on Hulu I saw the launch teaser for Dead Space 3 today and in the end it highlights voice control features coming with the 360 version of the game:
Here's the full launch trailer.
This is something I was curious about before (Mass Effect 3, Skyrim). Why are voice controls something exclusive to Kinect nowadays? We had them on both consoles in Tom Clancy's Endwar years ago.
As far as I know the Kinect hardware doesn't do any processing, so it should be all software based and possible to integrate for use with a standard headset. If this is the case, there should also be no reason why those features are lacking in the PS3 versions of those titles.
Maybe I'm underestimating the effort MS made in recent years on the software side when it comes to voice controls, but the question still stands: Is there a technical reason, why those features are exclusive to Kinect owners?
If I'm horrible wrong here, enlighten me GAF.
Sub-topic: Phil Collins - In the air tonight must be the worst pick for a videogame trailer EVER...
"Add voice to your arsenal and amplify the action with Kinect."
Here's the full launch trailer.
This is something I was curious about before (Mass Effect 3, Skyrim). Why are voice controls something exclusive to Kinect nowadays? We had them on both consoles in Tom Clancy's Endwar years ago.
As far as I know the Kinect hardware doesn't do any processing, so it should be all software based and possible to integrate for use with a standard headset. If this is the case, there should also be no reason why those features are lacking in the PS3 versions of those titles.
Maybe I'm underestimating the effort MS made in recent years on the software side when it comes to voice controls, but the question still stands: Is there a technical reason, why those features are exclusive to Kinect owners?
If I'm horrible wrong here, enlighten me GAF.
Sub-topic: Phil Collins - In the air tonight must be the worst pick for a videogame trailer EVER...