Cloudius12
Member
Looks fantastic!
I liked the bad frame rates of Blight Town, it really added to the difficulty of the game! PC users got off too easy.
I wish they would include an area with a bad frame rate here too.
Just because I think it's cool how well they translated these into the game:There was something more otherworldly that made me feel like it has that distinct Japanese twist. I guess the clearness of the graphics is part of it yeah. This seems like a more straight forward European fantasy look so far.
(Chateau de Chambord, Chambord)
(Duomo, Milan)
dat clippingThe axe was not blocked or dodged. There are very similar "insta-death" occurences exactly like this in Dark Souls and Demon Souls. More specifically, if the player gets careless, like this guy did, and just begins swinging his sword around at absolutely nothing like a complete moron...
So really, do not worry about this at all.
If I am not mistaken, Miyazaki's ideas for the game are based on what he the thought of European myths when he was a child. He didn't have the full picture of the foreign mythology so he made up the parts that weren't clear to him. The souls game are really composed of an odd mixture of European, Japanese and whatever he thinks of.
Fresh baked GIFs!
I mean it's 30 fps lock since framerate goes even lower than that sometimes (but only for a very brief moment and it's not a drastic drop). Perhaps I'm wrong, maybe it's the way that the video has been recorded.
Overall, if that's a PC version, I am very unimpressed with graphics. On the other hand, it looks quite good for a console version. Guess we'll have to wait for an official statement regarding the platform demo ran on.
To be fair, the same sort of instance happened with the first dragon you see in Dark Souls. How was I supposed to know he was going to light the entire bridge on fire the moment I stepped on it? lol
Baka gaijin asked for PC version. I hope you like your baby version for babies that play baby games! Enjoy being coddled like the pathetic child baby that cries for baby things.
Easier to see in guessing
nice.Fresh baked GIFs!
DID I SEE INSTANT-DEATH BULLSHIT BLOCKING PATHS? IS THAT WHAT DUDE IS INTERPRETING AS THE 'DIFFICULTY' THAT PEOPLE LOVE THE SOULS GAMES FOR? DIFFERENT WAYS OF DYING? I ONLY WANT TO DIE WHEN I FUCK UP. YOU BETTER NOT. YOU BETTER FUCKING NOT. FALLING BRIDGES? INSTA-DEATH AXE THROWS? YOU BETTER...YOU BETTER NOT RUIN THIS.
dat clipping
And don't give me the "it's early" spiel. I know it is, but their engine just doesn't handle collision detection with angled surfaces well at all. Not in Demon's, not in Dark, and it doesn't look like it will here. C'mon From, step up your game.
nice.
can't really tell, but the second gif gives me 60 fps vibes.
Big guys usually disappear like the fat guys in blight town. The dog was still there.They removed the rag doll physics!!! Why?? Now when enemies die they just shatter and disappear. I guess thats what they removed to get better performance. Messing around with dead bodies was fun.
Get some SSAO in there, stat! Enabling it in DSFix made a big difference for Dark Souls, imo.Character seems to float abit to much above ground atm, imo. Will probably be fixed, though.
I assume that's because it's sped up. Definitely faster/smoother than it was in the video.nice.
can't really tell, but the second gif gives me 60 fps vibes.
There has to be a way to prevent clipping of that magnitude in a modern, high profile video game in 2013, surely. The whole axe and his upper body are flat out vanishing into the world geometry.Does any engine, really? It's not like you can really prevent it apart from using pure physics (and thus ragdolls) or putting in an entire animation system that makes characters carefully hold things away from surfaces like walls or floors. The latter gives us wonderful things like Nathan Drake leaning over and brushing his hand across every random object he gets close enough to.
DID I SEE INSTANT-DEATH BULLSHIT BLOCKING PATHS? IS THAT WHAT DUDE IS INTERPRETING AS THE 'DIFFICULTY' THAT PEOPLE LOVE THE SOULS GAMES FOR? DIFFERENT WAYS OF DYING? I ONLY WANT TO DIE WHEN I FUCK UP. YOU BETTER NOT. YOU BETTER FUCKING NOT. FALLING BRIDGES? INSTA-DEATH AXE THROWS? YOU BETTER...YOU BETTER NOT RUIN THIS.
did I say 60? I meant 33 of courseIt's 30FPS video, being played back about 10% faster due to the way GIFs work.
Dual wielding final viable.. thank you basegod.
The Bad:
/QUOTE]
- DID I SEE INSTANT-DEATH BULLSHIT BLOCKING PATHS? IS THAT WHAT DUDE IS INTERPRETING AS THE 'DIFFICULTY' THAT PEOPLE LOVE THE SOULS GAMES FOR? DIFFERENT WAYS OF DYING? I ONLY WANT TO DIE WHEN I FUCK UP. YOU BETTER NOT. YOU BETTER FUCKING NOT. FALLING BRIDGES? INSTA-DEATH AXE THROWS? YOU BETTER...YOU BETTER NOT RUIN THIS.
Despite my joke impressions, I do agree with this. I really do hope there are not a bunch of auto-death scripted events where it's unavoidable. Dark Souls had the dragon fire bridge after Taurus demon, which was kind of close I guess, but you I'm pretty sure you could live through the first with a little health. Only other one I can think of right now is the first encounter with Seath, which was dumb.
Cause you played Demon's and your Soul Sense was tingling. I saw that shit comin immediately. I still ran out there and felt the burn.
You can survive that though from what I remember, you just need enough health (but not knowing you need full health at that moment is what probably kills people the most).
Anyway, I don't mind those moments too much if they're easy to access again and I don't have to risk losing all my souls trying to get back there. I don't even have the game and I'm wondering already what they will have us do to get past the bridge.
It would be really cool if that bridge/dragon castle is the Painted World of Ariamis before it was destroyed. The game probably takes place in the past......And you look like Gwyn.....
Does any engine, really? It's not like you can really prevent it apart from using pure physics (and thus ragdolls) or putting in an entire animation system that makes characters carefully hold things away from surfaces like walls or floors. The latter gives us wonderful things like Nathan Drake leaning over and brushing his hand across every random object he gets close enough to.
There has to be a way to prevent clipping of that magnitude in a modern, high profile video game in 2013, surely. The whole axe and his upper body are flat out vanishing into the world geometry.
Another one can be the first mimic. I was really fucking surprised lolThe Bad:
/QUOTE]
- DID I SEE INSTANT-DEATH BULLSHIT BLOCKING PATHS? IS THAT WHAT DUDE IS INTERPRETING AS THE 'DIFFICULTY' THAT PEOPLE LOVE THE SOULS GAMES FOR? DIFFERENT WAYS OF DYING? I ONLY WANT TO DIE WHEN I FUCK UP. YOU BETTER NOT. YOU BETTER FUCKING NOT. FALLING BRIDGES? INSTA-DEATH AXE THROWS? YOU BETTER...YOU BETTER NOT RUIN THIS.
Despite my joke impressions, I do agree with this. I really do hope there are not a bunch of auto-death scripted events where it's unavoidable. Dark Souls had the dragon fire bridge after Taurus demon, which was kind of close I guess, but you I'm pretty sure you could live through the first with a little health. Only other one I can think of right now is the first encounter with Seath, which was dumb.
One thing I want to nitpick.....WHERE ARE THE DAMAGE NUMBERS?!?
One thing I want to nitpick.....WHERE ARE THE DAMAGE NUMBERS?!?
Despite my joke impressions, I do agree with this. I really do hope there are not a bunch of auto-death scripted events where it's unavoidable. Dark Souls had the dragon fire bridge after Taurus demon, which was kind of close I guess, but you I'm pretty sure you could live through the first with a little health. Only other one I can think of right now is the first encounter with Seath, which was dumb.
Only other one I can think of right now is the first encounter with Seath, which was dumb.
HUD is still terrible
Very pretty dynamic lighting.
There's no silver bullet. Either you make the dead player a ragdoll, or you implement a pretty serious animation blending that has to be able to accommodate the dimensions of every possible thing that could be attached to or sticking out of a character's model.
"still"
What was terrible about it in Dark Souls?
I thought it looked similar too.
Jesus, is IGN's server slow or what... have a damn youtube alternative instead of making me slowly buffer this shit..... sick of IGN's outdated media player.
We want the player to experience all kinds of deaths and variations of deaths.
Once you reduce the size to 50% on the PC you can't go back to gigantic HUD elements.
Dark Souls 2 is definitely not getting dumbed down guys.
That backwards slam was awesome. Looks like they are playing with expactations of veterans which is always awesome.
That backwards slam was awesome. Looks like they are playing with expactations of veterans which is always awesome.
Mimics are not insta-kills, and falling off of those stairs is an assumed instant death in the first place. It's an exception that you can survive with the ring.Same sort of blocking path death happens when you try to go to Four Kings without having the right ring. Or how about getting killed the first time you encounter a Mimic? That's why the game has the Orange Soapstone.
This is pretty much how I feel as well. Dark Souls had some really beautiful and varied environments, and while the team is probably barely halfway through development, the dark halls and muddy colors in this preview didn't really do much for me. That bridge with all of the dragons soaring overhead looked awesome, though.
Mimics are not insta-kills, and falling off of those stairs is an assumed instant death in the first place. It's an exception that you can survive with the ring.
Yeah, Seath was an actual example of this. But it's also required and part of the path, so while it's dumb at least it's part of the progression. If that bridge has to collapse to progress the game, then that's dumb but not any worse than Seath. If it doesn't, then that doesn't seem 'fair', which is what makes the difficulty of the Souls games so enjoyable.Despite my joke impressions, I do agree with this. I really do hope there are not a bunch of auto-death scripted events where it's unavoidable. Dark Souls had the dragon fire bridge after Taurus demon, which was kind of close I guess, but you I'm pretty sure you could live through the first with a little health. Only other one I can think of right now is the first encounter with Seath, which was dumb.
I don't agree with an automatic one-hit kill like that, even if it is avoidable. I guess that's arguable though.Man stop making up crap to fit your argument. The deaths in the video for DS 2 were perfectly avoidable and stuff was changed around for the presentation too. Sometimes he took fuck all damage and other times he was one shotted.