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Blimblim
The Inside Track
(02-18-2007, 06:23 PM)
 
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#565

Originally Posted by mckmas8808:
Hey f@luS what else does it say that Blim hasn't reported?
It says a lot of technical stuff, without going into too much details though.
Like there are 3 2GB partitions on the PS3 HD for temporary file swapping (*not* installation), just like on the old Xbox in fact.
It also say ND are using their own physics engine, but they are not sure yet if it was a good idea to do so or not, because physics are hard.
Lots of streaming, and data redundancy on the bluray disc.
Originally Posted by Ynos Yrros:
We have the name, the question, and the answer of a developer here. On the other hand we have a WRITE UP, of something that could have happen (posters discussion with developer), but isn't certain. I seriously doubt that someone from ND would say that they had to downgrade their shaders to someone who doesn't need to know this, and doesn't ask for some major publication, even if it was the case.
That article is 100% legit. Believe it or not it's your problem, but the author is well known here in France, and the event itself happened for sure.
OMFG, they slightly downgraded the shaders. PS3 is doomed right? WHO THE HELL CARES? They aimed slightly too high, it happens all the time in game development, especially for titles that have been started even before the final specs have been released.

Last edited by Blimblim : 02-18-2007 at 06:27 PM.