Hellsing321
Member
Sad but expected. Hope Insomniac can absorb this loss without have to fire people, but it seems that one bomb is all it takes nowadays to cripple a studio.
I have seen 0 marketing here in the netherlands..absoluty nothing anywhere. EA Partners shows how not to do marketing. And this was expected,shame that it had to be this way since i loved even if it was a trailer [bmade by Blur[/b]. Overstrike was more charming and had more character then what fuse didn't have to me at least.
Second rate developer with a third rate entry. More wrong moves ahead and it'll be a third rate developer.
I don't know why you are taking totobeni seriously, the most obvious troll on gaf.
Thinking it deserves better. Certainly a very fun co-op shooter and my two buds and I have been playing through it pretty slowly thus far.
Pretty good graphics, fuse weapons are fun, good boom with weapon sounds... so far it's been pretty solid.
Yeah marketing in NL was and will probably be pretty non-existent. I don't think a hugely expensive Blur-trailer will change that though.
I bet Alice Madness Returns sold more. Hell maybe even Shadows of the Damned.
No, developers know what they are getting into with EAP, there is no marketing assistance from EA within the programme, it's just royalty payments for use of their publishing label and distribution network for physical releases. If IG were stupid enough to think EA would bail them out with marketing dollars then that's their fault.
Do we even get much advertisement over here for any games other than the big blockbusters (WoW/CoD/BF/AC)? I rarely notice game ads on TV.
Do we even get much advertisement over here for any games other than the big blockbusters (WoW/CoD/BF/AC)? I rarely notice game ads on TV.
Lots of inaccuracies here. EA Partners is largely what you make of it and how you negotiate your deal with them. That probably varies a lot from deal to deal and game to game (see Valve's distribution with them vs. something like us which is more full on publishing of our game etc).
It really is an incredibly well made FPS.
Lots of inaccuracies here. EA Partners is largely what you make of it and how you negotiate your deal with them. That probably varies a lot from deal to deal and game to game (see Valve's distribution with them vs. something like us which is more full on publishing of our game etc).
I don't think that's how it works.Then why did you allow EA to market and promote the game so poorly? The only successful games from EAP have been Valve ones and they took charge of everything bar distribution and production.
I don't think that's how it works.
You're suggesting Insomniac should have taken the marketing into their own hands? That seems so risky and silly. I don't think dumping their own money into marketing was the solution to the problem.
I even loved the campaign in R2, but that might be because I played R2 before Fall of Man. It seems like most of the hate for R2's campaign comes from fans of the original who were upset with some of the changes.R1 had an amazing SP, and R2 had bad SP but amazing MP and Co-op, and R3 had really good SP and MP. R3 is definitely the most well balanced of the Resistance games, really sad that the franchise has to end like that. I would love to see what they could have done with nextgen hardware.
I disagree, I think it would have been a complete waste of money. I don't believe the increased sales would have made up the money to further advertise the game.I would think any marketing would have been better then no marketing at all.
I don't think that's how it works.
You're suggesting Insomniac should have taken the marketing into their own hands? That seems so risky and silly. I don't think dumping their own money into marketing was the solution to the problem.
With a better game than Fuse, maybe.Given that EA has a proven track record of doing little to no advertising for EAP games, instead just releasing them to little fanfare and letting them die on the shelf, I think Insomniac would have been foolish to leave advertising to EA.
I don't think that's how it works.
You're suggesting Insomniac should have taken the marketing into their own hands? That seems so risky and silly. I don't think dumping their own money into marketing was the solution to the problem.
Ya, I completely agree with your second paragraph. That was the point I was trying to make.Well James Stevenson is suggesting that EAP doesn't work in the way I'm suggesting, which is deals done with different independent developers with the minimum base support being distribution and publishing and then depending on how bad EA want you then they can give you stuff like marketing and promotional help. If he is saying that's wrong (which I'm sceptical about, sorry James), and EAP are responsible for everything except where the developer opts out then IG needed to ensure that EA marketed the game properly which they haven't.
As for IG doing the marketing themselves, yes I agree, the product was not marketable, and it would have been good money after bad. That's why I think it didn't get any marketing, IG management probably didn't feel it was worth wasting funds on. Better to just let it die and regroup rather than wasting more money.
I disagree, I think it would have been a complete waste of money. I don't believe the increased sales would have made up the money to further advertise the game.
In hindsight, I think EA gave the game as much attention as it deserved and they did the right thing to ignore it.
If Insomniac had taken the marketing budget out of their own pockets I can't imagine that going well for them.
Damn. They must miss Resistance sales.
Yeah, Alice 2 is a fantastic game, in a genre that is seriously underrepresented on the HD twins, especially 360.With a better game than Fuse, maybe.
Alice and other EAP games deserved better, Fuse got what it deserved.
That's a hard factor to quantify. I would say that most people would agree that it did, although to what degree will probably vary greatly.Did the late title change hurt this game? I remember buzz about Overstrike from E3, but when I saw a game called "Fuse" come out with little fanfare, I thought it was a racing game.
hahahahahaha. fuckin called it.
There is NO WAY a shift in art direction midway through development and a name change would've had any real impact on the quality of the game.
If the mechanics of the game or the characters/story were solid, we'd feel way differently, but odds are those things were set in stone earlier on in the dev process.
I think people are spending too much time wringing their hands about what could've been, trying to blame EA rather than holding Insomniac more accountable for how lackluster this turned out to be.
They no longer develop exclusively for Sony so now they're second rate, huh
well Insomniac this is EA for you, especially the lack of ads
and focus testing to hell and back is doing it too much it ruins the game.
There is NO WAY a shift in art direction midway through development and a name change would've had any real impact on the quality of the game.
If the mechanics of the game or the characters/story were solid, we'd feel way differently, but odds are those things were set in stone earlier on in the dev process.
I think people are spending too much time wringing their hands about what could've been, trying to blame EA rather than holding Insomniac more accountable for how lackluster this turned out to be.
Did you miss the hate R2 got?
Hopefully, due to this, Insomniac Games will go back to making interesting games like they used to. Making story driven single player games is what they are good at. This love for online focused games from them since All 4 One is making me cringe. I liked playing the Resistance games online, but what I also loved about those games was that they had a complete immersive single player experience. When it comes to Ratchet, I don't understand why they are so focused on making them online. Ratchet shines when it's a single player experience, but underwhelms as an online experience. They were doing so well with Ratchet too. A Crack in Time turned out to be the best Ratchet game I've played, and I long for another Ratchet game that is similar to it. I really hope the PS4 Ratchet drops the online, and sticks to being a hilarious and fun single player game. That's probably not going to happen, but a guy can dream.... I hope that the next game Insomniac Games puts out returns them to their former glory. It will be nice to get excited about an epic game from them again.