Counter Terrorists Win.It seems the game has been defused
They really should have stuck with Sony and they should have kept on working on Ratchet games.
8byte pulling a Dennis dyack :lol
They really should have stuck with Sony and they should have kept on working on Ratchet games.
The UK is a market that made Aliens #1 recently. And Fuse hit 37. Fuse hit 37. Let that sink in. Aliens #1. Fuse 37. There's some concerned folks working at Insomniac today.
Haha, no kidding. I haven't seen this kind of fanatically dedicated defense forcing since the grand old Too Human days.
The real question becomes why anyone expected this game to be successful. No marketing, the reviews indicate mediocrity, and a developer that hasn't made a successful game for how many years again?
And let's be honest, the only reason Resistance 1 even sold what it did was because it was either that or Motorstorm at PS3 launch. It was always a derivative and mediocre shooter. It never had a chance of competing with shooters even before COD4 came in.
It's posts like these that really make me worry for the industry. "Shit".
So basically, the industry is going to collapse because if it isn't a 9 or higher, it's shit. Way to send the wrong message to publishers and developers.
The UK is a market that made Aliens #1 recently. And Fuse hit 37. Fuse hit 37. Let that sink in. Aliens #1. Fuse 37. There's some concerned folks working at Insomniac today.
I think people generally hate R2 because Insomniac took everything people loved about the original, threw it out the window and Call of Duty-fied it. I mean out of any multiplayer game Resistance got the most time logged from me and I couldn't even stand to play R2 online. I thought the pacing of the story was bad as well and I hated the move away from the WW2 styled color palate. If any game felt right with the gray palate it was the Resistance franchise because it made me feel like I was back in that error.
And this game sends the right message? Better pander to whatever is currently ultra popular!
The game had good ideas, and I love co-op games but it does a poor job of making me excited about playing it. Not to mention it looks extremely unappealing.
Game would've bombed even with the old art style that people like to prop up as a Van Gogh-esque masterpiece of creation
The only things that changed with R2 (from R1):
1-Story narration
2-Health Regeneration
3-Color scale from gray pallet to brown saturation.
4-Added MP
5-Added Scale / enemy content / weapon variation.
6-Added Co-op
R2 was/is a FPS gem that received an undeserved media backhand (Awarded to any Sony first party devs releasing anything during that period).
R2 was in every way better than R1 with the exception of the narrative driven story outline. Please tell me where I'm mistake!
Leave semantics out of it.
Oh..by the way, I loved R2.
I have a feeling it will under perform. No way it's a hit as big as Uncharted.
Insomniac should had paid attention to Mark Cerny
http://www.slideshare.net/holtt/cerny-method
What you'll learn from a Focus Test
- What's popular as of ten minutes ago
- How not to stand out
- The feature list of every recent game that was pretty good
Original artstyle + more marketing could have done wonders I think. The core here is good, but nobody knows about it or has seen it unless they've played it long enough to level up and experiment and find the interesting combinations. But you have to look beyond the lower production values and less interesting visuals.Its tricky, would it have done well if they doubled down on big marketing.....or would they have just lost even more money on the game.
Game would've bombed even with the old art style that people like to prop up as a Van Gogh-esque masterpiece of creation
That is something everyone should do.
Aliens is aliensThe UK is a market that made Aliens #1 recently. And Fuse hit 37. Fuse hit 37. Let that sink in. Aliens #1. Fuse 37. There's some concerned folks working at Insomniac today.
Just go partner with sony and be successful again.
This was my exact experience with both R2 and R3, just add the fact there is absolutely no reason to care about then universe or any of the characters that reside in it. Just an absolutely awful franchise.R2 was my first Resistance game and possibly the worst game I have played this gen. I loved the R&C games but found nothing redeemable about R2 - that being said, I never played any of the online stuff, co-op or competitive so maybe that had some good elements (and I hear that it did). But, as a SP campaign, my God. It was AWFUL. A collection of some of the worst boss fights I've ever had the misfortune of facing (that glowing sphere?!) as well as terrible level design, poor AI and laughable 'epic' backgrounds that made everything feel like a toy box.
It still boggles my mind as to how that game reviewed so well. Sure, the backlash was huge after, but I still don't understand any of the scores at the time.
The only things that changed with R2 (from R1):
1-Story narration
2-Health Regeneration
3-Color scale from gray pallet to brown saturation.
4-Added MP
5-Added Scale / enemy content / weapon variation.
6-Added Co-op
R2 was/is a FPS gem that received an undeserved media backhand (Awarded to any Sony first party devs releasing anything during that period).
R2 was in every way better than R1 with the exception of the narrative driven story outline. Please tell me where I'm mistake!
Leave semantics out of it.
Oh..by the way, I loved R2.
Is this game really pandering, though? I mean, maybe it is, but that was never the impression I got. I feel like it's more or less a game that struggled to find its identity during development, not necessarily that it was trying to go through a grab bag of popular ideas and mash them together.
And whose fault is this exactly?
The only things that changed with R2 (from R1):
1-Story narration
2-Health Regeneration
3-Color scale from gray pallet to brown saturation.
4-Added MP
5-Added Scale / enemy content / weapon variation.
6-Added Co-op
R2 was/is a FPS gem that received an undeserved media backhand (Awarded to any Sony first party devs releasing anything during that period).
R2 was in every way better than R1 with the exception of the narrative driven story outline. Please tell me where I'm mistake!
Leave semantics out of it.
Oh..by the way, I loved R2.
I'm confused as to the context and purpose of your question?
Clearly we should all understand who's "fault" it is. Insomniac made a title, and made a few missteps with regards to art style and narrative (this is subjective, but this is how I feel). Mechanically, the game is extremely sound, and has solid grounding as to what it wants to be: a good co-op shooter (again, entirely subjective, but how I feel).
That being said, I'm not sure how your question is in any way a response to my own. I asked how, exactly, the game was "pandering" to what is ultra popular. Not who's fault any specific shortcoming or successes.
The developer, by altering the art style and narrative of the game, pandered to what is ultra popular, shooters with more serious overtones.
It's important to understand where the fault lies, because this isn't a case of people not picking up what you believe to be a sound game, but the game failing to appealing to whatever its intended audience is supposed to be, and it's obvious that Insomniac did not know whom their game was targeting because from both a critical standpoint and from a sales standpoint this seems to be a failed gambit.
They really should have stuck with Sony and they should have kept on working on Ratchet games.
So shooting for a different audience is pandering? That just seems...strange to me. They were making a game initially, and didn't like where it was headed, so they changed directions. I don't think they did that just to "pander", specifically not to a CoD crowd who have shown little interest in cooperative play
Further more, your post seems to suggest that you believe I think it should have sold better? Were this the Resistance 3 thread, you'd be on the money, since that game did in fact deserve better than it got. However, I have said nothing more than "this game is fun", more or less. I've not talked about sales, how successful it should have been, etc. So I'm not exactly sure why you think it's important for me to know where the fault lies...
I wish people would stop with the "just stick to Ratchet" line. Spyro and Resistance are solid franchises. We know Insomniac is capable of creating great new games that aren't Ratchet regardless of how Fuse turned out. Plus, are you forgetting All 4 One? Whatever that tower defense one was? Even Quest for Booty was only aight. Not everything Ratchet related is golden.
I'd love to see Insomniac continue with new franchises.
Insomniac stabbed Sony in the back beginning with Resistance 2... this is what you get, you earned it. I hope they (and EA) go bankrubt and close their doors forever.
They stabbed Sony in the back with an IP owned by Sony?
No, by how bad (intentionally) they made the game. (+e3 presentation)
Insomniac stabbed Sony in the back beginning with Resistance 2... this is what you get, you earned it. I hope they (and EA) go bankrubt and close their doors forever.
As a former Insomniac employee people like you really bum me out. People there are so passionate and in love with their jobs it's inspiring. There are over 100 people and it's no bullshit that it really is one of the greatest places to work. My first day of work Ted Price got me into his office and we chatted for 15 minutes and every day since then he remembered my name and always asked my opinion even though I was a junior artist. That place has more heart than Ma-Ti and the problems with Fuse go beyond anything you comprehend. Be an adult.