-WindYoshi-
Banned
- FPS set in a single-player RPG setting, with third person action as well
- A world similar to that of a old-school Final Fantasy game
- World Map filled with many towns, cities and important geographical locations, all in a 3D style similar to the PS1 FFs, except the world is about 4 times larger
- Enemy Encounters are real-time, though enemies may randomly spawn while on the world map
- When using guns, you enter first person, with top notch FPS controls, when you draw your sword combat seamlessly becomes much more Zelda like in a third-person perspective
- Guns are much more powerful than melee weapons for the most part, there would have to be some cons to guns to balance it out (ammo based, maybe needing repairs, overheat), of course, later on in the game there would be some legendary melee weapons that evened out with the top gun... or perhaps even a legendary gun that just throws everything out of the loop!
- Unlike most FPS, you will be a little more cautious when using ammo, if you just run around shooting trees wasting ammo on the world map and come to find your empty, well you might just have to go back to the weapon shop and buy some more ammo, unless some enemy drops some first, or perhaps you may find a chest with some extra ammo
- You can level up, buy new weapons and armor etc
- New weapons/armor will improve your battle stats, but leveling up will have a much larger impact on your attributes
- Music composed in a collaboration between Hitoshi Sakimoto, Nobuo Uematsu, Yasunori Mitsuda, Noriyuki Iwadare, Shoji Meguro and Yoko Shimomura.
- Environmental based puzzles found in many places throughout the game - using many different 1st and 3rd person items to solve.
- Most of the very special new item types you find, are first found in dungeons, which have designs that give Zelda a run for it's money.
My dream is somewhere in between the best FPS, the best action adventure game, and the best RPG.
- A world similar to that of a old-school Final Fantasy game
- World Map filled with many towns, cities and important geographical locations, all in a 3D style similar to the PS1 FFs, except the world is about 4 times larger
- Enemy Encounters are real-time, though enemies may randomly spawn while on the world map
- When using guns, you enter first person, with top notch FPS controls, when you draw your sword combat seamlessly becomes much more Zelda like in a third-person perspective
- Guns are much more powerful than melee weapons for the most part, there would have to be some cons to guns to balance it out (ammo based, maybe needing repairs, overheat), of course, later on in the game there would be some legendary melee weapons that evened out with the top gun... or perhaps even a legendary gun that just throws everything out of the loop!
- Unlike most FPS, you will be a little more cautious when using ammo, if you just run around shooting trees wasting ammo on the world map and come to find your empty, well you might just have to go back to the weapon shop and buy some more ammo, unless some enemy drops some first, or perhaps you may find a chest with some extra ammo
- You can level up, buy new weapons and armor etc
- New weapons/armor will improve your battle stats, but leveling up will have a much larger impact on your attributes
- Music composed in a collaboration between Hitoshi Sakimoto, Nobuo Uematsu, Yasunori Mitsuda, Noriyuki Iwadare, Shoji Meguro and Yoko Shimomura.
- Environmental based puzzles found in many places throughout the game - using many different 1st and 3rd person items to solve.
- Most of the very special new item types you find, are first found in dungeons, which have designs that give Zelda a run for it's money.
My dream is somewhere in between the best FPS, the best action adventure game, and the best RPG.