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Gran Turismo 5 Prologue The Official Thread of Glorious Cockpit View

avaya

Member
nofi said:
Will it take the Time Trial times we're doing now, or will it be a separate thing? I assume there'll be a time per track per car.

Separate I guess, under an online mode. These are our unofficial times I'd guess, then again they could be efficient about it and take these times.
 

alba

Little is the new Big
anyone here downloaded prologue with a psn card? i'm willing to pay for the share, i'm desperate here!



PM me if you're interested :)
 
avaya said:
EDIT: When leaderboards come online I'm expecting 599 (Standard) top time to be ~1:04.XXX, the Irish player Ascari and the French user Driverx (599 specialist!) should be heading the times like they did on PAL, if they both have the game.

While not PAL users , I wonder if anyone will be able to top YAM23 and trek450?
 

avaya

Member
SolidSnakex said:
While not PAL users , I wonder if anyone will be able to top YAM23 and trek450?

What were their best times?

Also the drift kings, I didn't check those leaderboards closely. Gonna be great. :lol

EDIT: just found out, trek450 HOLY SHIT he thrashed Driver_x's best in a 599 by half a second :lol
 
avaya said:
EDIT: just found out, trek450 HOLY SHIT he thrashed Driver_x's best in a 599 by half a second :lol

Both him and YAM23 are really good. YAM23 became known by GT players when his time was featured in the video GT.com posted of Sebastian Loeb trying to top his time in GT4's online system.
 

avaya

Member
SolidSnakex said:
Both him and YAM23 are really good. YAM23 became known by GT players when his time was featured in the video GT.com posted of Sebastian Loeb trying to top his time in GT4's online system.

So it was his time that Loeb was going after! Always wondered.

It's an oddity in the GT physics model they are taking advantage of though, use of the handbrake isn't faster in the real world but the way these guys do it is amazing. :D

Here's the video for those interested:

http://www.youtube.com/watch?v=c79T1nOcIYE

His T2 floors me. I've matched sector times around the rest of the track but T2 is unbelievable.
 

Goldrusher

Member
Kyoufu said:
Off the top of my head, its Arcade, then 2nd option.

When I go to Arcade, I can only choose a track. Then it loads that track along with the car I'm currently "in" and it starts a random race.

I only unlocked the A races so far, is the Time Trial mode perhaps something you unlock further in the game ?
 

avaya

Member
Man I'm so tempted to get a G25.

Anyone with that wheel, any impressions of Prologue?

I got 2days to pull the trigger on that sucker to get it before the 25th.
 

nofi

Member
Goldrusher said:
When I go to Arcade, I can only choose a track. Then it loads that track along with the car I'm currently "in" and it starts a random race.

I only unlocked the A races so far, is the Time Trial mode perhaps something you unlock further in the game ?

Time Trial is the one that says 'time trial' on it... =)

When you go to Arcade, click the second icon, not the first one.
 

Kyoufu

Member
Goldrusher said:
When I go to Arcade, I can only choose a track. Then it loads that track along with the car I'm currently "in" and it starts a random race.

I only unlocked the A races so far, is the Time Trial mode perhaps something you unlock further in the game ?

Sorry I should've been more clear, after you select your track, there are 4 options: "Single Race", "Time Trial", "Course Guide", and "Quit".
 
avaya said:
Man I'm so tempted to get a G25.

Anyone with that wheel, any impressions of Prologue?

I got 2days to pull the trigger on that sucker to get it before the 25th.

It supports the clutch, but i'd wait for the official wheel.
 

avaya

Member
SolidSnakex said:
Whenever GT5 comes out. :p

My heart was hoping you wouldn't say that :lol

I know I should wait but...

14months vs. £120 now. I have a feeling I'm gonna succumb to it by tomorrow.
 

Ravenn17

Member
avaya said:
My heart was hoping you wouldn't say that :lol

I know I should wait but...

14months vs. £120 now. I have a feeling I'm gonna succumb to it by tomorrow.

You won't regret it. Besides a few nitpicky issues, the wheel is damn near flawless. The 6 speed shifter and clutch really do add another layer of enjoyment and realism to GT5.
 
avaya said:
My heart was hoping you wouldn't say that :lol

I know I should wait but...

14months vs. £120 now. I have a feeling I'm gonna succumb to it by tomorrow.

Its a long wait but according to Kaz there are thing about the G25 that he'd improve so the official wheel will likely be the G25 with the improvements Kaz wants.
 

Goldrusher

Member
Kyoufu said:
Sorry I should've been more clear, after you select your track, there are 4 options: "Single Race", "Time Trial", "Course Guide", and "Quit".

Ah yes.

I thought the second button was for the settings menu (which comes up before loading the Time Trial and has a similar icon).
 
Credit to VG Aficionado from PSINext E-mpire boards:

VG Aficionado said:
I'll translate some things for you from this Spanish interview:

Kazunori Yamauchi said:
In GT and GT2, both for PS1, a designer spent a day to model a car. In GT3 and GT4, for PS2, the same worker spent a month modeling the same care due to the increased amount of polygons. In GT5 for PS3, they require 6 months to do the same job.

We're before something immensely detailed. It's a lot of work. We could consider and I'd like to think Gran Turismo is like the benchmark, the acid test, to measure the limit of each console generation. At this point, I'd like to show the limits of Gran Turismo itself, or else we couldn't call it Gran Turismo. At least I could not. It's a great responsibility.

"Why are you releasing 'Prologue'? Many people don't want to spend their money in what they consider a demo (Note: like there has ever been such a demo with that amount of amazing, amazing content and features.)

Yamauchi: We believe that at our current pace, GT5 will be ready by December 2008. 4 years will have passed since GT4. It's too much time, mostly for the series fan. There are plenty of things left to do. We also have the online features. It's a completely different product compared to GT4. It's way superior in all aspects. We need to test it fully so that it becomes a perfect product. I consider it dangerous, to say the least, to release a game like this one without having subdued it to the toughest quality assurance tests. Also, since it's something so important, I fear of online features failing. That would be a fatal blow. I intend to introduce online features bit by bit. Another reason to release Prologue is the simple fact that it's been too long since GT4. I want to get the user feedback ASAP. And Prologue is a good way to obtain so.


So, when is GT5's launch due? End of 2008?

Yamauchi: Yes, Christmas 2008 is the the planned release date for now. Anyway, it's not final yet. It's been tough to develop Prologue. To get the picture, if my current development team did GT1 again, they would finish it in two weeks. Back then we spent 4 years. It's very hard work.


I see. And the fans also expect that tremendous quality in the new Gran Turismo, right?

Yamauchi: Yes, it's a great responsibility. That's why I want it to be perfect. And that's why I can't tell for sure when it'll be released.


Regarding the vehicles, have they been redesigned completely?

Yamauchi: Completely, from scratch. We have reused absolutely nothing (*emphasis on this*) from previous versions. Everything is new.


[Yamauchi elaborates on how he even wants the back seat interior to be perfect even if the players would rarely see it]



How long did it take to model all the cars?

Yamauchi: A designer spends roughly 6 months in average. 50 cars are 300 months. That's 25 years. The tracks are a lot more work. It's longer than a year each. We have 30 people working on the tracks.


[Yamauchi talks about how PS3 is the system that can provide the absolute best picture and how perfect he wants GT5 to be again, how it'll support Full HD 1080p60, how the players will actually see the very same they'd see if they drove a given car in a given track in real life, etc.]



Regarding realism, when will we see car damage?

Yamauchi: Right now we're testing this. We will see car damage in GT5. There are three problems to solve though. Firstly, some car manufacturers don't care to see damage in their cars but others would never allow that. Some cars will be damaged and others won't, depending on the manufacturer. Secondly, the simulation. In Daytona Speedway, for instance, going slightly sideways when getting out of the banked curve and entering the straight section and hitting slightly the rear part of our car against the sides of the track will make our car become utter junk. Game over. It's a small mistake, but physics calculations tell us we'd undergo a 150 G force. That equals death. The car is literally disintegrated. We do not want that. We do not want to destroy the cars. I don't like that. That's ultrarealistic simulation, but if it happens, the game is over, you lose your car. I'm resisting to accept that kind of effect. Right now we're looking into how to make pure simulation and these kind of situations be compatible with each other. And the third problem, the fact that many driving games out there feature this kind of accidents, but I've never seen one which actually provide something positive or are perfect from a technical standpoint. I've got to think a lot about it yet, but I understand the series supporters do want damage and accidents because, for the better or worse, they're an integral part of reality.


[Yamauchi talks on how they're trying to emulate human behavior for the game AI, and how tough it is to do so.]


Is Sony imposing any restriction or forcing you to do something in particular?

Yamauchi: Just the release date. Till now we had some flexibility in that aspect. I'll let you know we're the movie's villains to Sony. But we don't listen to them that much (*laughs*). Fortunately we have quite a lot of independence. For that reason, GT5 won't be out for sale until it's finished according to my criterion. Sony understands I'm a perfectionist and they allow me that. The hardcore fans would notice if something's wrong in the game. They're like me. That's why I want to perfect it to the max. In terms of conceptual aspects or limits, Sony does not interfere a lot, I have a lot of freedom in those regards.


Would you like to take a breath of fresh air and create a new successful series in the videogame world?

Yamauchi: I've wanted to create an RPG since long ago but I don't have the time to do so. (*laughs and remains thoughtful*)


[Yamauchi says that PS3 has the power but it's still expensive. It features Blu-ray for the future, and says he's very patient.]


Excuse me, but are you telling me Gran Turismo 5 is only possible on PS3 at the moment?

Yamauchi: Yes, exactly. On the other hand, Xbox 360 is not a system designed to support Full HD since the beginning. There are very few 1080p60 games on Xbox 360. It seems like a system designed for the inferior 720p. We're talking about significant differences in this very generation of home consoles. Soon enough people will give credit to the strong attractive of Full HD, of the true high resolution. I want to do videogames that take full advantage of each generation's technical abilities.


[Yamauchi says it would be totally frustrating to develop for Wii because of its lack of processing power and that while people, the industry and media say PS3, Wii and 360 are "Next Gen", the only true Next Gen is provided by PS3].


When will we see Gran Turismo Portable?

Yamauchi: We are developing it right now. It'll be released after Gran Turismo 5. We're going to make it a complementary game.


Will you take a rest after GT5's release?


Yamauchi: Due to the online nature of this game, we still need one more year to get it out. We'll progress day by day. The plan is not to start working on GT6 immediately after that. We'll keep adding features or improving things in GT5 taking advantage of the Internet connection. That's why I won't have time to rest. In these 15 years of Gran Turismo I haven't had any holidays.


[The interviewer asks Yamauchi if he spends any night at the studio and he says it's not the case lately but there was a year when he only spent 4 nights at home].


[Yamauchi says that the Japanese videogame industry peaked in the 80's and 90's and that the current game designers aren't open to true innovation, something he hopes will change].
 

avaya

Member
Ravenn17 said:
You won't regret it. Besides a few nitpicky issues, the wheel is damn near flawless. The 6 speed shifter and clutch really do add another layer of enjoyment and realism to GT5.

Can you shed some light on the issues? Biggest one for me so far is hearing that the clutch works like an on/off switch and has to be enabled for every race (All GT5P specific)

SolidSnakex said:
Its a long wait but according to Kaz there are thing about the G25 that he'd improve so the official wheel will likely be the G25 with the improvements Kaz wants.

I'll probably end up breaking this one, if I buy it, by the time the official wheel comes out. :lol
 

maskrider

Member
Finally got it.

There are quite a bit of jaggies on 720p in dealer car shows
gt5p-dealer-mit.jpg

gt5p-dealer-ferrari.jpg


My Integra
gt5p-integra.jpg

gt5p-integra-daytona-3.jpg
 
I've got to think a lot about it yet, but I understand the series supporters do want damage and accidents because, for the better or worse, they're an integral part of reality.

:lol He sure seems excited about having to do damage.
 

ElNino

Member
SolidSnakex said:
You can tell he hasn't had any breaks because it hasn't been 15 years of GT. This is the series 10th year anniversary.
Didn't he say in the interview is took his team 4 years to make GT1? That would make it about 15 years of work for him.
 

klee123

Member
SolidSnakex said:
You can tell he hasn't had any breaks because it hasn't been 15 years of GT. This is the series 10th year anniversary.

It may be 10 years, but I suspect he's been working on GT before that. GT was released 1997 right? Chances are, development would have started like 2-3 years prior.
 
SolidSnakex said:
You can tell he hasn't had any breaks because it hasn't been 15 years of GT. This is the series 10th year anniversary.
They didn't develop GT1 in a day when they released it in 1997. Although he says his current development team could have finished it in two weeks - and obviously that it took them four years to develop it.
 

spoon!

Member
SolidSnakex said:
You can tell he hasn't had any breaks because it hasn't been 15 years of GT. This is the series 10th year anniversary.
Well he said in that interview GT took 4 years to make, so he's pretty much right :p

edit: goddamn, beaten badly
 
ElNino said:
Didn't he say in the interview is took his team 4 years to make GT1? That would make it about 15 years of work for him.

If that's accurate then it makes more sense. But from what I understood Sony never gave him to green light to make GT until after Motor Toon GP became a success.
 

Goldrusher

Member
Disappointing interview...

If my car desintegrates after a huge impact, so be it. I made a mistake, I'm dead.
That's realism.
A few scratches to the paint and a broken windshield isn't.
 

spwolf

Member
Goldrusher said:
Disappointing interview...

If my car desintegrates after a huge impact, so be it. I made a mistake, I'm dead.
That's realism.
A few scratches to the paint and a broken windshield isn't.

his point was that it would make only 0.01% people being able to play GT5P.
 
I don't think they could completely destroy a car even if they wanted to. Manufacturers have allowed more in recent years but I can't think of any racer that allows you to completely destroy the car in the was Kaz is describing. You'll get some scrapes and a few parts ripped off but its not like he described.
 

spoon!

Member
Goldrusher said:
Disappointing interview...

If my car desintegrates after a huge impact, so be it. I made a mistake, I'm dead.
That's realism.
A few scratches to the paint and a broken windshield isn't.
Somehow I don't think Audi would be too pleased with something like this:
20070909b_Audi_R8_crash.jpg


I would be, though :D
 
Kaz Yamauchi said:
In Daytona Speedway, for instance, going slightly sideways when getting out of the banked curve and entering the straight section and hitting slightly the rear part of our car against the sides of the track will make our car become utter junk. Game over. It's a small mistake, but physics calculations tell us we'd undergo a 150 G force. That equals death. The car is literally disintegrated. We do not want that. We do not want to destroy the cars. I don't like that. That's ultrarealistic simulation, but if it happens, the game is over, you lose your car. I'm resisting to accept that kind of effect.

I would love that. I can even imagine the ambulance and the paramedics there.:D

Please do that Kaz.
 

AlphaSnake

...and that, kids, was the first time I sucked a dick for crack
spoon! said:
Somehow I don't think Audi would be too pleased with something like this:
20070909b_Audi_R8_crash.jpg


I would be, though :D

That ended up being a confirmed Audi RS8 test mule by Audi. The turbos over heated and incinerated the rear of the car. Such a shame.
 

Zaptruder

Banned
SolidSnakex said:
I don't think they could completely destroy a car even if they wanted to. Manufacturers have allowed more in recent years but I can't think of any racer that allows you to completely destroy the car in the was Kaz is describing. You'll get some scrapes and a few parts ripped off but its not like he described.

Ironically, the most realistic crash simulator currently out there, is the very frenetic, very arcadey Burnout Paradise.

If they could do that kind of deformation with GT cars... it would be oh so perfect.
 
"""Yamauchi: Yes, exactly. On the other hand, Xbox 360 is not a system designed to support Full HD since the beginning. There are very few 1080p60 games on Xbox 360. It seems like a system designed for the inferior 720p. We're talking about significant differences in this very generation of home consoles. Soon enough people will give credit to the strong attractive of Full HD, of the true high resolution. I want to do videogames that take full advantage of each generation's technical abilities.""""

I respect this guy more than anyone else and I am a huge fan of the series.


This is a BS answer. I do not care what the game runs but do not bash another system because it does not do "Full HD, 1080P60" when your game does not.

GT5p is not 1080p (those of you who say 1280x1080 is still 1080p, what would you do if you bought a 1080p TV that ended up having that res instead of 1920x1080)
GT5p is not Full HD (it is scaled)
GT5p is not 60fps (slowdowns)

Do I care?....not really but it is annoying when sony and Kaz make some bizarre point of always mentioning it when at this point it is a flat out lie.
The game would probably benefit from 720p to be honest since it is scaled anyway now.
 

TTP

Have a fun! Enjoy!
weedlewalker said:
"""Yamauchi: Yes, exactly. On the other hand, Xbox 360 is not a system designed to support Full HD since the beginning. There are very few 1080p60 games on Xbox 360. It seems like a system designed for the inferior 720p. We're talking about significant differences in this very generation of home consoles. Soon enough people will give credit to the strong attractive of Full HD, of the true high resolution. I want to do videogames that take full advantage of each generation's technical abilities.""""

I respect this guy more than anyone else and I am a huge fan of the series.


This is a BS answer. I do not care what the game runs but do not bash another system because it does not do "Full HD, 1080P60" when your game does not.

GT5 is not 1080p (those of you who say 1280x1080 is still 1080p, what would you do if you bought a 1080p TV that ended up having that res instead of 1920x1080)
GT5 is not Full HD (it is scaled)
GT5 is not 60fps (slowdowns)

Do I care?....not really but it is annoying when sony and Kaz make some bizarre point of always mentioning it when at this point it is a flat out lie.
The game would probably benefit from 720p to be honest since it is scaled anyway now.

You should learn to use the Quote tag. Other than this, I agree.

maskrider said:
Finally got it.

There are quite a bit of jaggies on 720p in dealer car shows

NeoGAF: "No shit. It's your shitty HDTV."
 

spoon!

Member
AlphaSnake said:
That ended up being a confirmed Audi RS8 test mule by Audi. The turbos over heated and incinerated the rear of the car. Such a shame.

The above pic was just a normal r8 I think, when some guy spilled the fuel and it dripped down to the steaming hot exhaust pipe which ignited it :lol

This one was the RS8 you mentioned
audir8nurburgringcrash2.jpg

audir8nurburgringcrash3.jpg
 

Zaptruder

Banned
weedlewalker said:
"""Yamauchi: Yes, exactly. On the other hand, Xbox 360 is not a system designed to support Full HD since the beginning. There are very few 1080p60 games on Xbox 360. It seems like a system designed for the inferior 720p. We're talking about significant differences in this very generation of home consoles. Soon enough people will give credit to the strong attractive of Full HD, of the true high resolution. I want to do videogames that take full advantage of each generation's technical abilities.""""

I respect this guy more than anyone else and I am a huge fan of the series.


This is a BS answer. I do not care what the game runs but do not bash another system because it does not do "Full HD, 1080P60" when your game does not.

GT5 is not 1080p (those of you who say 1280x1080 is still 1080p, what would you do if you bought a 1080p TV that ended up having that res instead of 1920x1080)
GT5 is not Full HD (it is scaled)
GT5 is not 60fps (slowdowns)

Do I care?....not really but it is annoying when sony and Kaz make some bizarre point of always mentioning it when at this point it is a flat out lie.
The game would probably benefit from 720p to be honest since it is scaled anyway now.

Technically, Kaz is correct; his game is a full 1080p game... there are a full 1080 pixels vertically. They're just scaling the game horizontally.

Moreover, it's 60fps for the most part... so I think it's a fair call to call it 1080p60, even if there area caveats to that.

That said, there can be no doubting that they're hard at work on fixing up that frame rate, and maybe even providing us with a more attractive resolution... although that's probably not going to change, so that they can make way for even more system intensive effects like locking to 60, and crash physics.
 
Zaptruder said:
Ironically, the most realistic crash simulator currently out there, is the very frenetic, very arcadey Burnout Paradise.

If they could do that kind of deformation with GT cars... it would be oh so perfect.

Yeah Burnout has best best crash damage, but I don't think even it will get to the point of what a car would really look like if you wrecked it at the types of speed you get in that game. Take look at the crashes from Daytona that have been posted on in this thread recently. If you were doing realistic damage the car as Kaz said would be next to nothing.
 
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