CrunchinJelly
formerly cjelly
This has probably been answered, but has anyone confirmed who is doing the port work for the Capcom arcade-thing?
M2.
https://mobile.twitter.com/lifelower/status/304180304921387009
This has probably been answered, but has anyone confirmed who is doing the port work for the Capcom arcade-thing?
Patches don't apply to demos, do they? Either way, this is one of those patches that feels like it does nothing and the game still sucks. At least they fixed the achievements.Bloodforge: I played this when it first came out and hated it, but there was a major patch to try to fix most of the problems. I don't remember what my problems were. I had a much better impression this time around. But the demo is still pretty problematic. You fight three or four waves of dudes and then watch a video. Is the game nothing but combat, or is there traversal as well? I don't really like God of War-style beat-em-ups anyway so I probably wouldn't buy this.
Fun fact: I did the "play coop with neither player missing a note" achievement by myself with two controllers, because I didn't want to live down the embarassment of asking anyone to play this with me. It's pretty pathetic, but at least it's amusing exactly how uncool a game can be when it's actually trying to be cool. This is like the epitome of out-of-touch old guys trying to "make what the kids like."Dance It's Your Stage: This is a dreadful DDR clone. You "dance" using the two analog sticks... so there's two note tracks. First things first, the music and presentation are so bad. So bad. Second, unlike DDR they play the entire song, so it feels like it never ends. But the controls are the real problem; trying to push "Up Up" is pretty tough just from a control POV because you need to let the stick pop back to the center and push it again. Just crummy.
Nope, it takes like 3 hours to complete everything since the game is so absurdly easy. The mechanics stop being interesting very quickly due to the severe lack of challenge and despite being very short it feels way too long.Zeit2: This is a horizontal shmup with a few original mechanics. You have a shield powered by energy. Every time you shoot you lose energy, so accuracy is prized. You can fast-forward time to get more points. If you miss an enemy, you lose energy. You can rewind time to get enemies you missed, but your ability to rewind is limited. The visual style was very blue and simple but nice. There seemed like a lot of content and challenges and modes, so I'm pretty confident you'd get your money's worth.
I was satisfied with my Unbound Saga purchase (at that price point) too, but only because one of the avatar awards is a stack of comics that your avatar picks up and reads and I like comics. It's my most used avatar prop together with the Magic cards. The game itself sucks, but it's very easy achievements if that's one's sort of thing.Unbound Saga: Actually, it's anything but "shallow". It's overbulked by poorly implimented secondary features, and sloppy development. Each character plays differently, one being more grapple based, and the other actuallly having stealth and enemy-posioning techniques in her arsenal. But the hits feel funny, the lineup of hitting each other is kinda off (like many of these 3D brawler types), and it's overall just more "budget" feeling than it should be.
I don't regret getting it for 200 pts when it was on sale at all, however. The campy voicework and comic cinematics in-between scenes were very much like what I'd want out of a Comix Zone homage, and the game was OK to play in Offline and Online Co-OP. The art can be inconsistent, but when it's good, it's feels just like an Image or Dark Horse comic from the 90s.
I was satisfied with my Unbound Saga purchase (at that price point) too, but only because one of the avatar awards is a stack of comics that your avatar picks up and reads and I like comics. It's my most used avatar prop together with the Magic cards. The game itself sucks, but it's very easy achievements if that's one's sort of thing.
So many questions about this post.
Bloodrayne: Betrayal: What a surprise this was. It's an HD 2D beat-em-up platformer. Castlevania felt like the strongest inspiration, right down to the very fast metal music. But what was the real surprise here was the pretty deep combat system that I didn't even come close to mastering. I finished the first stage and got graded an F :/ It's also very very hard. I loved the fountains of blood. This was really, really cool. I might buy this.
I seem to remember impressions here being that the demo gives no warning of how mercilessly and miserably difficult it is. But then, you liked War of the Worlds, so you're probably up to the challenge
At any rate... Really? "Hard" wasn't the word that came to my mind, as I played through the first stage...
I seem to remember impressions here being that the demo gives no warning of how mercilessly and miserably difficult it is. But then, you liked War of the Worlds, so you're probably up to the challenge
This. Plus, it actually ramps up extremely quickly and the first boss (which I think is the third stage on the map) is hard as hell from what I remember. I didn't put much effort into the game, though.Were you able to get higher than an "F" on the stage? Hard doesn't just mean hard to finish, think of an arcade shmup where coin-feeding can make the game easy, but that's not how you're meant to play
It used to be zero, actually, but I see two madmen have actually managed it over the winter. That's crazy, that game sucks too much for me to even consider it.I still have to go back and play through WOTW without dying. Seems like fewer than 10 people in the world have done so, haahah
Brain Challenge: Very cheaply presented Gameloft Brain Age clone. I really can't see any reason to buy this.
JAM: Booted it up, suggested I use a Guitar Peripheral, shut it down.
I finished Warp today with 200/200. It's better than I gave it credit for previously, it's definitely flawed but now I'm done I find myself wanting something else just like it, and there's not much out there, so I kind of miss it.
Guardian Heroes: So, Guardian Heroes is a pretty excellent side-scrolling beat-em-up RPG type game with big, nice sprites, a pretty decent amount of depth to the combat system, several classes to play as, and a cool 2.5d-style plane system. But this game is a terrible update to it. Really, really, really ugly upscaling of the sprites--basically they use a blobby HQ2X filter, or something like it, and then add a pencil filter over it. There are some updates to the gameplay, mostly for the better, but the new visuals are terrible. Thankfully you can toggle them off, separately from the gameplay updates. I see that m0dus apparently worked on the game, so I don't want to be mean--the art pieces I've seen him do for the game seem nice, but the actual game itself is uuuuuuuggglllyyyy. I'm not sure why I can't get over the art, because it really is a good brawler. Lots of depth. The tutorial/manual/move list is not very well presented though.
Were you able to get higher than an "F" on the stage? Hard doesn't just mean hard to finish, think of an arcade shmup where coin-feeding can make the game easy, but that's not how you're meant to play
This. Plus, it actually ramps up extremely quickly and the first boss (which I think is the third stage on the map) is hard as hell from what I remember. I didn't put much effort into the game, though.
Yeah, I felt mixed about it when I did my first playthrough but then when I did my second playthrough I liked it a lot more. I missed the time requirement by 5 minutes though. I'm assuming there's a way to cheat the timer to get the achievement?
Anyone done any of these?
Anyone done any of these?
Today's demos...
Heavy Weapon: Pretty simple shmup where you're a tank on the ground and enemies come in from above as you fire at them. I like the backgrounds, I like the simplicity, and I like the twist that good guys will drop off supplies every so often and you have to avoid shooting them. The demo was on the easy side but I assume the difficulty ramps up. I could see myself buying this for $5 or in the Popcap compilation.
I booted up Bloodrayne to see if I remembered correctly...died three times on the first level. This makes me want to type down a list of the hardest completions on XBLA for no reason:
Impossible tier:
- Asteroids/Tempest (Literally impossible. The devs have admitted that "oops, we tested the game with godmode on. Sorry.")
- Battlezone
- Robotron
- War of the Worlds
Really hard tier:
- Bloodrayne
- Hard Corps: Uprising
- Joust
- Leedmees
- Mutant Storm Reloaded
- Pinball FX / FX2
- Rush'n Attack
- Space Giraffe
- Spelunky
- Strania
- The Splatters
- Trials Evolution (Specifically, the DLC)
- Tron
Anyone done any of these?
I was so happy when I got 200/200 on this. Took some real effort and far too much time for how simple the game is. I remember failing on Boss Blitz like three or four times towards the end of it and wanting to give up.I played a lot of Heavy Weapon when it first game out. The game does ramp up nicely, and it has a customization aspect where you are upgrading the tank in any number of ways between levels to better handle the ramped up action. But the star of the show is the survivor mode, in cooperative play.
It's endless, and after a few minutes ramps up to this controller gripping, sweat inducing you can't believe how much stuff is going on levels of intensity. Players have unlimited lives, so the way the game ends is if all players are killed at the same time. The catch is that every time you die, it takes one second longer to respawn. So players die and take longer and longer to get into the action, so as it escalates you get these series of last stands, one player trying desperately to survive long enough for backup to arrive. That ramps up the pressure even further and it's just a crazy, intense and incredibly fun mode. It was a lot of fun to find parties in matchmaking back when it came out. If you do end up picking it up, try to play with a friend or two.
Is it more complicated than just saying its all digital content, why can't they design the next system in such a way that it all works? What say you all?
I booted up Bloodrayne to see if I remembered correctly...died three times on the first level. This makes me want to type down a list of the hardest completions on XBLA for no reason:
Impossible tier:
- Asteroids/Tempest (Literally impossible. The devs have admitted that "oops, we tested the game with godmode on. Sorry.")
- Battlezone
- Robotron
- War of the Worlds
So all this talk of PS4 not having any backward compatibility and PSN purchase on PS3 not transferring over got me thinking. What if Microsoft does the same thing with their next console? Surely, with how many games are available on XBLA and how much of a success it has been, they will make the games work on the next XBox right? I would sure hate if Microsoft announces no backward compatibility to have to keep my XBox 360 around (and not sell it/trade it in) when the next XBox comes out just so I can still play my XBLA titles. Is it more complicated than just saying its all digital content, why can't they design the next system in such a way that it all works? What say you all?
Wasn't Smash TV also impossible, owing to an issue with the Level 100 achievement?
Thinking of a different game? Smash TV is separated into four levels, I believe. Gauntlet, perhaps? I think that might have 100 levels but it's not impossible since I have 200/200 on it. Honestly not sure what you're thinking of.
I booted up Bloodrayne to see if I remembered correctly...died three times on the first level. This makes me want to type down a list of the hardest completions on XBLA for no reason:
Impossible tier:
- Asteroids/Tempest (Literally impossible. The devs have admitted that "oops, we tested the game with godmode on. Sorry.")
- Battlezone
- Robotron
- War of the Worlds
Really hard tier:
- Bloodrayne
- Hard Corps: Uprising
- Joust
- Leedmees
- Mutant Storm Reloaded
- Pinball FX / FX2
- Rush'n Attack
- Space Giraffe
- Spelunky
- Strania
- The Splatters
- Trials Evolution (Specifically, the DLC)
- Tron
Anyone done any of these?
I'm thinking of Smash TV, I just had the achievement details wrong:
http://www.trueachievements.com/a17669/game-master-achievement.htm?showguides=1
Has there been any word or info on Darkstalkers Resurrection lately? I saw this thread and somehow was reminded that it was something that exists. Hopefully it comes out soon.
I've completed 122 arcade games out of 127 on my card, including Space Giraffe. The only arcade game I don't think I'll ever complete is Triggerheart Exelica. The "Perfect Play" achievement is crazy hard.Anyone done any of these?
Really? No shit... I didn't know a release date had ever been announced.Release Date is March 13th for XBLA, 12th for PSN. (USA)
So all this talk of PS4 not having any backward compatibility and PSN purchase on PS3 not transferring over got me thinking. What if Microsoft does the same thing with their next console? Surely, with how many games are available on XBLA and how much of a success it has been, they will make the games work on the next XBox right? I would sure hate if Microsoft announces no backward compatibility to have to keep my XBox 360 around (and not sell it/trade it in) when the next XBox comes out just so I can still play my XBLA titles. Is it more complicated than just saying its all digital content, why can't they design the next system in such a way that it all works? What say you all?
Same here. Well XBLA games and all the Rock Band DLC I have bought. I have never bought any other media (movies, music, tv shows, etc) through the XBox 360 so I don't have to worry about that. But the thought of having to still have my XBox 360 to play my 75 or so XBLA games does not sound like something I want to do. I have always been the person who trades in or sells my current console to get another one. I don't have enough time/money to own and get use out of more than one video game console.if the new xbox doesn't allow me to play my xbla games, i will seriously consider a ps4 or some other system. those purchases are the only thing keeping me tied to the ecosystem.
- Asteroids/Tempest (Literally impossible. The devs have admitted that "oops, we tested the game with godmode on. Sorry.")
Pool Nation: It's so weird to me that people keep making more and more visually stunning pool games. So, like, before you get to play pool you see a big camera pan over the lounge environment you're playing pool in. Look where our development money went! And then you see the table and it's like the balls are made of polished glass so they can show you their reflection technology. The controls, like most pool games I've played, are a little odd. You aim, then you pull down on the right stick to pull the cue back, then you can lock your power level or not, and you carry forward with the right stick. I was rubbish while I played the demo.
Really? No shit... I didn't know a release date had ever been announced.
Can't wait for it to come out. Then again I was super-hyped for MvC Origins and I barely played much of it. And I won't have anyone to play Darkstalkers with. But as long as Capcom gets my money (and hopefully the money of others) and sees the interest in the series, then it will mean something.I suppose I could have looked that up myself, thanks.
Big GoD sale next week - http://majornelson.com/2013/02/22/the-xbox-live-ultimate-game-sale/
Hey I like this game a lotPuzzle Arcade: Jigsaw puzzles...
Big GoD sale next week - http://majornelson.com/2013/02/22/the-xbox-live-ultimate-game-sale/
Big GoD sale next week - http://majornelson.com/2013/02/22/the-xbox-live-ultimate-game-sale/