1st Course
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The Wii was an anomaly.
61.91 > 49.10 > 32.93 > 21.74 < 101.06 > 6.17
Nintendo consoles PAL sales
NES: 8.56m
SNES: 8.58m
N64: 6.75m
GCN: 4.77m
Wii: 39.85m
Wii U (so far): 1.56m
The Wii was an anomaly.
61.91 > 49.10 > 32.93 > 21.74 < 101.06 > 6.17
Attach rates are interesting here.
NES: 8.08
SNES: 7.72
N64: 6.83
GC: 9.59 (!)
Wii: 8.86
Wii U: 5.23
GB/GBC: 4.22 (Rather low. Reduced by people buying multiple systems for the family but sharing the same games?)
GBA: 4.63
DS: 6.13
3DS: 3.76
That Gamecube attach rate was ridiculous. Do we have any figures for Playstations, Xboxes and Sega systems through the years?
Edit: Poop, beaten to the same maths.
Famicom
Japan - 19.35 million
America - 34.00 million
PAL - 8.56 million
Super Famicom
Japan - 17.17 million
America - 23.35 million
PAL - 8.58 million
N64
Japan - 5.54 million
America - 20.63 million
PAL - 6.75
GameCube
Japan - 4.04 million
America - 12.94 million
PAL - 4.77 million
The industry has been growing, but SNES got hurt by Sega Genesis stealing marketshare, primarily in America.
N64 got smashed by NCL's decision to give the middle finger to third parties and go with carts. NOA managed to salvage an SNES-level victory by appealing to Western developers.
Iwata was tasked by Yamauchi to win back Japanese third parties with the GameCube (Iwata was the head of planning before he became President), and he failed at that, but in the process he cut NOA's balls off and handed the American market over to Xbox. Right around the time that the American market was set to explode.
Wow, no wonder we got the short end of the stick for so long.Nintendo consoles PAL sales
NES: 8.56m
SNES: 8.58m
N64: 6.75m
GCN: 4.77m
Wii: 39.85m
Wii U (so far): 1.56m
Looks like they'll have their worst selling console and handheld this gen.
3DS still rocking that poor attach rate. Less than four games per unit? Madness.
Looks like they'll have their worst selling console and handheld this gen.
3DS still rocking that poor attach rate. Less than four games per unit? Madness.
Clearly I was referencing 3rd parties.
I'm not sure how long 3DS will stick around, but the number of its North American game releases (272) will soon pass N64's (297) and maybe squeak by Gamecube's (552)?Also released today was this PDF, showing all Nintendo hardware sales since 1997: http://www.nintendo.co.jp/ir/library/historical_data/pdf/number_of_titles_e1403.pdf
Nintendo consoles PAL sales
NES: 8.56m
SNES: 8.58m
N64: 6.75m
GCN: 4.77m
Wii: 39.85m
Wii U (so far): 1.56m
Famicom
Japan - 19.35 million
America - 34.00 million
PAL - 8.56 million
Super Famicom
Japan - 17.17 million
America - 23.35 million
PAL - 8.58 million
N64
Japan - 5.54 million
America - 20.63 million
PAL - 6.75
GameCube
Japan - 4.04 million
America - 12.94 million
PAL - 4.77 million
The industry has been growing, but SNES got hurt by Sega Genesis stealing marketshare, primarily in America.
N64 got smashed by NCL's decision to give the middle finger to third parties and go with carts. NOA managed to salvage an SNES-level victory by appealing to Western developers.
Iwata was tasked by Yamauchi to win back Japanese third parties with the GameCube (Iwata was the head of planning before he became President), and he failed at that, but in the process he cut NOA's balls off and handed the American market over to Xbox. Right around the time that the American market was set to explode.
To give him a bit of credit, Nintendo reputation with third parties at the time was in the pits. The fact that SE, Namco, Capcom etc actually work with Nintendo now is a miracle. Though of course the problem is the whole Japanese industry is in a slum so the parties Nintendo really wants to be dealing with are in the West and we all know how their partnership with those turned out.Iwata was tasked by Yamauchi to win back Japanese third parties with the GameCube (Iwata was the head of planning before he became President), and he failed at that
WiiU to break records at the end of its lifetime.
I really thought the N64 sold way more then 33 million, don't know why but 33 million just seems so little compared to other consoles from that era.
No offense Smokey, but it isn't out of ordinary for an handheld to have low tie ratio (around 4).3DS still rocking that poor attach rate. Less than four games per unit? Madness.
I've gone ahead and calculated the attach rates for comparison (sorry if someone else already posted while I was doing the math)
NES: 8.08
SNES: 7.72
N64: 6.83
GCN: 9.59
Wii: 8.86
Wii U: 5.23
GB/C: 4.22
GBA: 4.63
DS: 6.13
3DS: 3.76
I know, but I'd have thought the difference was smaller and not like 3-to-1Well yeah, 102.49 million Playstations
That says it all though, doesn't it? The PSP was infested with piracy and faced unprecedented competition from the DS, and yet still has a higher attach rate. It also sold more software overall if I'm not mistaken.No offense Smokey, but it isn't out of ordinary for an handheld to have low tie ratio (around 4).
For example:
PSP: 4.3
That is true though, the tie ratio will increase as time goes on.Tie ratio usually increase more the platform age.
That said 3DS software sales are disappointing.
Is it going to break the GameCube's record for being Nintendo's worst selling hardware?
Edit:
That record is still held by the Virtual Boy...
I'm quite amazed over 700,000 Virtual Boys were sold.
That says it all though, doesn't it? The PSP was infested with piracy and faced unprecedented competition from the DS, and yet still has a higher attach rate. It also sold more software overall if I'm not mistaken.
That is true though, the tie ratio will increase as time goes on.
Regardless, I'm not suggesting that the story of the 3DS begins and ends with the attach rate, I just find it odd that a system with such a widely lauded library sells so little software to its owners.
That says it all though, doesn't it? The PSP was infested with piracy and faced unprecedented competition from the DS, and yet still has a higher attach rate. It also sold more software overall if I'm not mistaken.
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It did, and yet it still sold a metric shit-ton of software.The DS dealt with a shitton of piracy too, though.
Sorry, my post was poorly worded. I meant that the PSP sold more software than the 3DS. I'm aware the DS was a software monster, second only to the PS2 iirc.you are mistaken, psp sold like half as much software as ds
http://www.gamasutra.com/php-bin/news_index.php?story=21247
That says it all though, doesn't it? The PSP was infested with piracy and faced unprecedented competition from the DS, and yet still has a higher attach rate. It also sold more software overall if I'm not mistaken.
It did, and yet it still sold a metric shit-ton of software.
Sorry, my post was poorly worded. I meant that the PSP sold more software than the 3DS. I'm aware the DS was a software monster, second only to the PS2 iirc.
Wow they killed the VB in FIVE MONTHS after release! C-R-A-Z-Y!!!
PSP life cycle is over, same cannot be said for 3DS.That says it all though, doesn't it? The PSP was infested with piracy and faced unprecedented competition from the DS, and yet still has a higher attach rate. It also sold more software overall if I'm not mistaken.
That is true though, the tie ratio will increase as time goes on.
Same is true for any manufacturer.Well Nintendo counts packed in games as "software sales" so the attach rate is artificially higher
In those five months though, it did manage to sell better than these two systems:
Nintendo consoles PAL sales
NES: 8.56m
SNES: 8.58m
N64: 6.75m
GCN: 4.77m
Wii: 39.85m
Wii U (so far): 1.56m
System creator put next to the system he designed (supervisioned) at a trade show.the virtual boy was more or less yamauchi shaming gunpei yokoi for not being able to deliver on a wonder-product that yamauchi himself wanted. i am probably remembering incorrectly, but yokoi was told to get the virtual boy under $200, so he removed all colors except for red. now maybe he did this just as a cost-cutting measure, or maybe he did it in a sort of passive-aggressive maneuver since the request was essentially impossible. yamauchi put yokoi next to the machine at either ces or e3 or tgs (some trade show) as though it was all his fault, and i think it was before the system was out.
I guess that helps explain why NoE suddenly became a lot better in terms of quantity of localisations in the 7th gen; comparatively speaking, they probably seemed like they were flush with cash.
I hope it doesn't suffer too much this gen, I want DQVII (S-E can't be trusted), Project Zero 5, FE x SMT, etc.
System creator put next to the system he designed (supervisioned) at a trade show.
Unprecedent!
So what were looking at here is the most successful producer of video game products in the history of the business. Good to know.
There is no evidence Yokoi was badly treated by Nintendo because of VB failure and I'm saying this because I'm well aware of the amount bullshit that did spread subsequently Yokoi death.well i don't know, but was genyo takeda or any other high level hardware engineer placed next to their creations in years prior? it seemed like yokoi was so high level that he wouldn't be given that sort of responsibility. even when miyamoto and other guys from ead come for e3, they aren't standing next to their games and explaining it like they're michel ancel (which was awesome oh my god).
The advantage was Sony's distribution network.Oh wow.
I think it highlights a major advantage Playstation has over its competition its how its popular WW. NA, EU, and Asia.
People say this, and it was true in the US and for one Japanese dev (Square). But not really. CDs were the superior format for no other reason than Japanese developers fell in love with FMV. Sega also got far more japanese 3rd party support on the Saturn (Capcom, Konami etc), and that was after the Mega CD/32X mismanagement and the Saturn launch disasters.Forget carts, Nintendo had been treating third parties like shit for years prior to the N64 and third parties had had enough of it. They were ready and willing to jump ship, so Sony swooped in and gave it to them.
Nintendo consoles PAL sales
NES: 8.56m
SNES: 8.58m
N64: 6.75m
GCN: 4.77m
Wii: 39.85m
Wii U (so far): 1.56m