Nyteshade517
Member
Here are some screenshots (1440p/Ultra)
Here are some screenshots (1440p/Ultra)
Looks nice except the film grain.
Well, great start with the game... One crash after the intro and one for low memory...
Sorry for crappy Steam screenshot quality but yeah, game looks REAL nice (1440p Ultra - 1080, i5-4690k, W10, SSD, 16GB RAM at 60-120FPS).
You can set Steam to save lossless (.PNG) copies in addition to the default screenshots intended for Steam Cloud. Steam -> Settings -> In-game -> Select your desired screenshot folder and tick "Save an uncompressed copy".
https://support.activision.com/arti...f-Duty-Infinite-Warfare-PC-Region-Definitions
God I hate these stupid motherfucking assholes with their regional restriction bullshit. I'm passing on CODIW completely. That's what you get from me Activision for this kind of shit.
Just had a crash after the first 30 minutes. Some heavy DirectX error...
The performance is fine, I'm getting 70-100fps all the time but I'm seeing a lot of low res textures. Before I started the game I set everything to the highest possible setting. When I started the game I immediatly noticed the blurry textures everywhere. I had to change textures to medium, restart the game, change to high and restart again to get good textures. But I still see some blurry textures.
Now I don't know if other effects are affected by this problem as well. The game definitely does not look as good as I expected. Maybe I'm getting low settings for other graphics options as well? Also the crash after not even playing for an hour really annoyed me.
Here is a (Steam) screen I took:
Look how blurry the guy is even though I have high textures enabled.
i7 6700K (stock)
Fury X (16.11.1 drivers)
16GB DDR4
installed on a HDD
Whats the big deal with this? Genuinely curious.
damn never seen this beforeTexture filter anisotropic: Low; Normal; High
What makes no sense however is that a game / key bought for $60 somewhere in the US for example will not work in territories where the same game cost twice less officially. This is just so fucking stupid that I have words to describe the people who thought that this was a good idea.
Didn't Advance Warfare do this too?Yeah, Infinite Warfare has the dubious honour of being the first game to be runtime-restricted in the US. The restriction expires after three months, though, so there's that.
Shadow caching does have a heavy effect on render target memory (as noted in the text description) but it should not be enabled by default on a 4GB card. If you have further diagnostic data on your crash feel free to PM it to me.
I believe AW had the same issue, which was resolved by disabling shadow caching. Maybe that'll solve it?
E: here's a comparison from AW's PCGW page:
Didn't Advance Warfare do this too?
So if you wait for 3 months it will launch in any region? Or only in the region you're in currently and will freak out again if you'll travel to some other region and try to launch it?Yeah, Infinite Warfare has the dubious honour of being the first game* to be runtime-restricted in the US. The restriction expires three months following activation, though, so there's that.
* Well, Vindictus was, technically, but it's an F2P Nexon game.
So if you wait for 3 months it will launch in any region? Or only in the region you're in currently and will freak out again if you'll travel to some other region and try to launch it?
Where does it say anything on 3 months btw?
I'm watching a guy playing on Twitch in multiplayer and it's completely unplayable due to stutters.
The game runs at a stable 90 fps (on a 970), but every couple of seconds it drops down to 60 or lower, and that basically causes constant freezes.
And that includes freezes that last several seconds.
Cool, thanks, so at least it's not a total loss for someone who got himself into such situation.Any region. The restriction drops off entirely.
It's not something Valve advertises, but it has been observed, even by at least one GAFer. I believe the change, which was retroactive, was something Valve quietly implemented when it modified the store's region detection system last April (not that one's store region has any bearing on the restriction; it's IP-based).
Whats the big deal with this? Genuinely curious.
Cool, thanks, so at least it's not a total loss for someone who got himself into such situation.
Reviews on Steam so far are pretty negative, mentioning several performance issues as well as mouse acceleration etc.
Are they exaggerating?
Is there a log file somewhere? Just had another crash after 5 minutes
So if you wait for 3 months it will launch in any region? Or only in the region you're in currently and will freak out again if you'll travel to some other region and try to launch it?
Where does it say anything on 3 months btw?
Exemplary support for 21:9 resolutions from what I can see. There is a fov slider that goes pretty far compared with other games. I settled for fov 90 (default was 80), which worked nicely with my Z35 display.
The game runs great on my setup. Running 3840x1620, everything on their highest settings, best filmic AA, tesselation on everything, highest details on everything and vsync disabled. Gets me a frame rate of about 60-70 fps in practice (occasionally a bit lower, though), which seems smooth on my gsync.
The two introductory levels felt pretty great. Really awe-inspiring visuals with all the massive capital ships and carriers levitating everywhere in the second level. Gameplay is classic COD fare though, and not really competitive with Titanfall 2.
specs: 5820k@4.3, 16Gb RAM, Titan X Pascal, installed on ssd, win10, steam version
Well, let's say that you're in London and you've bought a retail copy of CODIW. You've activated it and then you've traveled back home to NYC. Guess what? It won't launch and won't even download, because you're presumably a pirate or something:
Same with any of the regions in the link above.
What makes no sense however is that a game / key bought for $60 somewhere in the US for example will not work in territories where the same game cost twice less officially. This is just so fucking stupid that I have no words to describe the people who thought that this was a good idea.
Not in retail--if you have a .dmp file in %LOCALAPPDATA%\CrashDumps that is useful, and then a DxDiag.txt to go along with it.
Well, great start with the game... One crash after the intro and one for low memory...
I have quite a good PC : i5 6600k / 16 Gb DDR4 / EVGA GTX 1080 FTW...
Am I the only one to have this issue ?
That sounds like typical HDD scratch for texture swap in. I bet you his VRAM is not enough for his settings.
No idea where that is.
No idea where that is.The game knows that it crashed the last time I played it though
Edit: Annnd I got the low memory blue screen of death crash just now. Yeah, fuck this
I'm also noticing some textures are pretty low res, not the main ones like armors or guns, but odd little things in the environment. Is that just the general textures or am I seeing a bug here?
Yea all the PC CoD games have forced mouse acceleration. Avoid.Didn't play last year's; does COD on PC still have that weird, jittery mouse movement problem? It seemed like a few games in a row had the same issue.
Not all, it's Infinity Ward games that have this, Treyarch is fine in that aspect.Yea all the PC CoD games have forced mouse acceleration. Avoid.
Might be the Shadow Cache bug? Try disabling it.