I'm not sure someone would be able to play a game like that without suffering an complete emotional breakdown.kinda off but, wouldnt this be a dreamy collaboration:
https://twitter.com/genDESIGN_Inc/status/910720280581914624
I'm not sure someone would be able to play a game like that without suffering an complete emotional breakdown.kinda off but, wouldnt this be a dreamy collaboration:
https://twitter.com/genDESIGN_Inc/status/910720280581914624
I'm not sure someone would be able to play a game like that without suffering an complete emotional breakdown.
Is Playdead on a Japanese tour?
I've been getting pressured to play Resogun by some other people I know. I want to but I got too many games and too little time.I've been playing Resogun multiplayer again, and DAMN, it's still as fun as ever. Love arcade, love survival, love protector. In between, I played some co-op in Lost Legacy/UC4 (really fun!) and I started the Nathan Drake Collection yesterday for my UC2/UC3 goodness (could only get an hour into UC1).
But seriously, if you've never played Resogun, get off your butt.
I've been getting pressured to play Resogun by some other people I know. I want to but I got too many games and too little time.
I will try to bump it up my backlog though.
It'll be exclusive at launch but will release on Xbox One and Switch in fall 2018.
CTR is a Sony IP, as the original game was published by Sony (hence why the "sequel" wasn't CTR2, but Crash Nitro Kart instead). If it gets remade, it will be a full exclusive.
Weekly reminder that dreams will be the best new ip of the gen..that is all
Somebody has to have hype for the titleDamn.....that's some very high hopes/expectations.
Weekly reminder that dreams will be the best new ip of the gen..that is all
Most creative new ip of the gen? Work with me hereI doubt anything will top Bloodborne for me.
I'm excited for it! Just need it to resurface because there really isn't a lot to discuss about it right now.Somebody has to have hype for the title
Weekly reminder that dreams will be the best new ip of the gen..that is all
You stop that!!!Yes it will!!
But only because by this rate it will be released very early on the PS5 days
Same for me.I doubt anything will top Bloodborne for me.
Somebody has to have hype for the title
Sucker Punch still radio silent. I think it's safe to assume that whatever they were working on got cancelled or got a major overhaul. It's been too long for a studio that was very competent in almost every department, not a trailer, teaser, a leak, nothing.
I doubt anything will top Bloodborne for me.
Sucker Punch still radio silent. I think it's safe to assume that whatever they were working on got cancelled or got a major overhaul. It's been too long for a studio that was very competent in almost every department, not a trailer, teaser, a leak, nothing.
Sucker Punch still radio silent. I think it's safe to assume that whatever they were working on got cancelled or got a major overhaul. It's been too long for a studio that was very competent in almost every department, not a trailer, teaser, a leak, nothing.
Sucker Punch still radio silent. I think it's safe to assume that whatever they were working on got cancelled or got a major overhaul. It's been too long for a studio that was very competent in almost every department, not a trailer, teaser, a leak, nothing.
For anyone who likes Playdead's games, I absolutely have to recommend Little Nightmares which scratched a very similar itch to Limbo and Inside. It's a fantastic game and if you haven't played it, might help towards filling the long wait for Playdead's next project.Playdead is a very talented studio. Looking forward to their next project. Hopefully this one doesn't take over half a decade to release.
Sucker Punch still radio silent. I think it's safe to assume that whatever they were working on got cancelled or got a major overhaul. It's been too long for a studio that was very competent in almost every department, not a trailer, teaser, a leak, nothing.
But that's the thing, we don't even know if it's a new IP. We know nothing.
Editerhaps a troubled development? If it's a new IP.
But that's the thing, we don't even know if it's a new IP. We know nothing.
Editerhaps a troubled development? If it's a new IP.
It is a new IP and Sucker Punch isn't a very big studio.But that's the thing, we don't even know if it's a new IP. We know nothing.
Editerhaps a troubled development? If it's a new IP.
I worked at Sucker Punch Productions full-time (More than 3 years)
Pros
Small company vibe
Very talented people
Project could be fantastic
Open floor plan so communication is easy
Great benefits and perks with Sony
Cons
Leadership is extremely poor
Low pay
Meeting after meeting after meeting
Management is embarrassing and everyone knows it
Advice to Management
Treat your employees better and be upfront with issues
Empower your employees and trust them
Producers have too much power
Update your tools
I have been working at Sucker Punch Productions full-time (More than 5 years)
Pros
Our current project has potential to be great and the team is excited to make something amazing. Many talented and friendly people at the studio and generally a very relaxed place to work. Good compensation and benefits and the new office is neat.
Cons
The current project has no vision which makes it hard to know what we're working towards. Art team constantly gets jerked around by poor design and art leadership. Some key gameplay features have stalled for over a year with no real accountability.
Advice to Management
Empower those on the team that know what they're doing to get this project moving. We want to make something great and we're held back by a lack of vision and decisive leadership.
I have been working at Sucker Punch Productions full-time
Pros
Place is full of very talented people and coworkers. Enjoy working with most of them.
Cons
Management struggles a bit. Leadership is hard to read and changes minds/directions frequently.
Advice to Management
Trust your employees more. Less micromanagement.
I have been working at Sucker Punch Productions full-time (More than 5 years)
Pros
The studio is filled with talented people. The freedom given and independence expected is great. This is a relaxed, easygoing company to work for.
Cons
We're rudderless. There's little direction from top. All these talented people are wasting their time making internal demos. Promises are made about "creating something special" and "making something amazing" but nothing is ever delivered. One senior partner has spent almost a year ignoring advice and input on developing a next-gen system without showing anything for it. So much is invested in engineering that creative development is forgotten.
Advice to Management
Give us a game to work on. Don't just make us rehash more mechanics demos. Trust your instincts and write the game first. If you can't do that, get out of the way and let someone else do it. Vacuous "pillars" and "razor statements" are only getting in the way of making anything.
I worked at Sucker Punch Productions full-time
Pros
Talented and friendly coworkers.
Excellent pay.
Convivial studio culture.
Sony's benefits package is quite robust, and they seem to give the studio tremendous leeway (perhaps too much).
Cons
Management has completely failed to make important leadership decisions, resulting in a power vacuum and internal politics among senior employees jockeying for position, with disastrous consequences for studio morale and direction.
Studio has been bleeding talent for years.
Shockingly poor diversity among employees, along with bad attitudes towards its value in the first place.
Complete disregard for the value of narrative or creative direction in their development, preferring to follow "tried and true" concepts, resulting in uninspired or unconsidered creative decisions.
Advice to Management
Find the courage to make creative decisions on your own, instead of submitting all creative issues to design by committee. And if you insist on design by committee, don't give equal weight to the people who have no interest or appreciation for creativity.
Also, recognize the people in your studio that are more interested in gaining power and prestige than they are in making a good game. They've slowly taken control of your company away from you, and your employees know it.
Your studio's problems are coming from your lack of leadership. A fish rots from the head down.
FWIW, the Glassdoor reviews of Sucker Punch paint a pretty consistent picture of a team that wants to make something great but has no idea whatsoever what that thing exactly is.
Reading through these Glassdoor reviews for various studios is pretty interesting. Sony Santa Monica's management got praised a lot (though apparently they work in a small studio in terms of actual physical space? That was the main complain I saw) and Naughty Dog's employees seem pretty happy other than the crunch whereas Rockstar San Diego's reviews are just "This is insane, they're treating us like slaves and they banned access to the internet."
Wish that Rockstar had responded to GTA 5 breaking all sales records by treating their employees better.
yeah, solely judging these its no wonder they are still in the dark about it
And thats fine, dont do it unless you feel confident with it and have gone through these development bumps stronger
I also started to read a bunch of them. Naughty Dog lines up so well with what Jason Schreier wrote on his book. Creative freedom with no producers and even devs who dont mind the crunch and rather embrace it
Also, from when is that SMS review about the space? They moved in 2014 to a way bigger place
Sounds bad, discouraging really.
Almost every review of the company from 2016 on is just "jesus christ, stick to a fucking vision already and quit second guessing literally everything."
What?
According to those Glassdoor reviews, that new SP IP doesn't seem very far along, like, at all.
In fact, if those reviews are to be believed, should we even be hyped for the end product?
It doesn't sound appealing whatsoever.
Indeed...
:/
Did we read the same thing? The reviews say the product has potential to be great. I mean, sure, that doesn't mean we should necessarily be head over heels but what info are you reading that suggests the product isn't appealing?What?
According to those Glassdoor reviews, that new SP IP doesn't seem very far along, like, at all.
In fact, if those reviews are to be believed, should we even be hyped for the end product?
It doesn't sound appealing whatsoever.
Indeed...
:/
Sucker Punch still radio silent. I think it's safe to assume that whatever they were working on got cancelled or got a major overhaul. It's been too long for a studio that was very competent in almost every department, not a trailer, teaser, a leak, nothing.
Sucker Punch still radio silent. I think it's safe to assume that whatever they were working on got cancelled or got a major overhaul. It's been too long for a studio that was very competent in almost every department, not a trailer, teaser, a leak, nothing.
That sounds believable coming off of inFamous. The IP has always felt like something that had great potential, but didn't really try to break out on its own and do new things to push the genre ahead. I liked Second Son a lot but it felt like a lot of the same. Like they're clearly a talented studio but they lack creative vision in leadership to go above and beyond.
Reading through these Glassdoor reviews for various studios is pretty interesting. Sony Santa Monica's management got praised a lot (though apparently they work in a small studio in terms of actual physical space? That was the main complain I saw) and Naughty Dog's employees seem pretty happy other than the crunch whereas Rockstar San Diego's reviews are just "This is insane, they're treating us like slaves and they banned access to the internet."
Wish that Rockstar had responded to GTA 5 breaking all sales records by treating their employees better.
How old are those SSM reviews? Because they got a new studio in 2014 and it seems fine in terms of size judging by other large studios i've seen
Did we read the same thing? The reviews say the product has potential to be great. I mean, sure, that doesn't mean we should necessarily be head over heels but what info are you reading that suggests the product isn't appealing?
The current project has no vision which makes it hard to know what we're working towards. Art team constantly gets jerked around by poor design and art leadership.
Leadership is hard to read and changes minds/directions frequently.
Promises are made about "creating something special" and "making something amazing" but nothing is ever delivered.
Complete disregard for the value of narrative or creative direction in their development, preferring to follow "tried and true" concepts, resulting in uninspired or unconsidered creative decisions.
These seem pretty damning, as they're reflective of what's actually happening at SP.
Potential is there, for sure, but none of this is inspiring any confidence in the final product.
I'm tempering expectations going forward, with respect to SP's new IP.