My biggest complaint about this generation is the ballooning development times and how it affects new IP.
Last generation, a two year development cycle was pretty much the standard, especially once you got an IP up and running. In the PS2 era, some studios could churn out a quality product every year, like Insomniac did with Ratchet & Clank.
This generation, everything's been all over the place. Naughty Dog and Sucker Punch got things going relatively quickly, but relied on old IP to do so. Santa Monica floundered with their new IP and still haven't released a game. Horizon took 5-6 years to bake - and it was phenomenal - but I was hoping that lengthy of a dev cycle was an anomaly. Seems like that's gonna be the new standard though.
After Infamous, I really thought we wouldn't have to wait this long for a follow up. I thought there was a 99% chance we'd see something last E3, and was hoping for a Q1 2017 release.
Really makes you wonder about consoles' life cycles. You used to be able to easily get a trilogy in during a console's life. Now, you may be lucky to get a single sequel. All we've really got so far was Knack II. The Order probably would have been possible by now as well had it gone over better.
When I look back at consoles past, I immediately think of my favorite trilogies: Ratchet & Clank, Uncharted, Resistance, Sly... Will we be able to do that when this generation is over, or are we just gonna have a list of one hit wonders?
That's really the main reason I'm in no rush to see a PS5.