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Sony Playstation: First Party Studios & their Current Projects

The God

Member
FWIW, the Glassdoor reviews of Sucker Punch paint a pretty consistent picture of a team that wants to make something great but has no idea whatsoever what that thing exactly is.

July 11th 2017:



May 27th 2017:



October 4th 2016:



February 29th 2016:



March 24th 2016:




Almost every review of the company from 2016 on is just "jesus christ, stick to a fucking vision already and quit second guessing literally everything."
Yikes
 
These seem pretty damning, as they're reflective of what's actually happening at SP.

Potential is there, for sure, but none of this is inspiring any confidence in the final product.

I'm tempering expectations going forward, with respect to SP's new IP.
I assume this is stuff that impacted projects like Infamous as well and those turned out to be good games. I don't think this stuff impacts whether it will be a good or bad game. I think it more determines whether it will reach its full potential or not. Similar to how the Infamous games feel like they could have been something more despite their quality.
 
The SP stuff basically lines up with their total absence post SS and First Light.

I guess we'll see if they show up at PSX? Because at this point, they put out one of the most solid games early on in the gen and then disappeared. It would be insane to go into 2018 without knowing what SP is up to since what, 2014?

Speaking of MIA, Dreams needs to rereveal it self soon too.

It is absolutely insane to me that Naughty Dog, Sony's most prestigious studio, is likely going to end up putting out the most games of a first part studio this gen for them. Or if not the most, near the top of the list.

I suppose that speaks as much to NDs skill and quality as much as it is a damning assessment of the rest of the first party stable.

(Yea, I know some have good excuses, like SSM, where something like project cancellation is out of their hand).
 
The SP stuff basically lines up with their total absence post SS and First Light.

I guess we'll see if they show up at PSX? Because at this point, they put out one of the most solid games early on in the gen and then disappeared. It would be insane to go into 2018 without knowing what SP is up to since what, 2014?

Speaking of MIA, Dreams needs to rereveal it self soon too.

It is absolutely insane to me that Naughty Dog, Sony's most prestigious studio, is likely going to end up putting out the most games of a first part studio this gen for them. Or if not the most, near the top of the list.

I suppose that speaks as much to NDs skill and quality as much as it is a damning assessment of the rest of the first party stable.

(Yea, I know some have good excuses, like SSM, where something like project cancellation is out of their hand).
Gureilla tho. They're tied right now last of us will put naughty dog ahead tho
 

zsynqx

Member
The SP stuff basically lines up with their total absence post SS and First Light.

I guess we'll see if they show up at PSX? Because at this point, they put out one of the most solid games early on in the gen and then disappeared. It would be insane to go into 2018 without knowing what SP is up to since what, 2014?

Speaking of MIA, Dreams needs to rereveal it self soon too.

It is absolutely insane to me that Naughty Dog, Sony's most prestigious studio, is likely going to end up putting out the most games of a first part studio this gen for them. Or if not the most, near the top of the list.

I suppose that speaks as much to NDs skill and quality as much as it is a damning assessment of the rest of the first party stable.

(Yea, I know some have good excuses, like SSM, where something like project cancellation is out of their hand).

Guerrilla? I could see them putting out one more game before the gen is over.

But yeah, ND are very efficient. Had the director change on UC4 not happened, I reckon we'd have gotten another game after TLOU2 this gen.
 
The SP stuff basically lines up with their total absence post SS and First Light.

I guess we'll see if they show up at PSX? Because at this point, they put out one of the most solid games early on in the gen and then disappeared. It would be insane to go into 2018 without knowing what SP is up to since what, 2014?

Speaking of MIA, Dreams needs to rereveal it self soon too.

It is absolutely insane to me that Naughty Dog, Sony's most prestigious studio, is likely going to end up putting out the most games of a first part studio this gen for them. Or if not the most, near the top of the list.

I suppose that speaks as much to NDs skill and quality as much as it is a damning assessment of the rest of the first party stable.

(Yea, I know some have good excuses, like SSM, where something like project cancellation is out of their hand).

The biggest difference in first party from last gen is the lack of Insomniac. At this point last gen they already released 3 Ratchet & Clank games and 2 Resistance games.
 
It's worth remembering that unlike Guerrilla, Naughty Dog, Insomniac and a number of other teams these days, Sucker Punch are a strictly one team studio. They don't have a small team doing pre-production and figuring out their next project on the side, they're all in on one project. So a lot of these issues are down to them still doing pre-production work while all hands are on deck.

It's a bad structure IMO and I found it weird when they were talking about it a few years ago with a sense of pride, as it's inefficient and leads to significant layoffs every cycle, but they were probably just resistant to changing what's always worked for them. So if you're a fan of their previous games, those problems probably happened behind the scenes on those games too, we just didn't hear about them. No need to panic and say it's DOOOOMED or any other nonsense.

It is absolutely insane to me that Naughty Dog, Sony's most prestigious studio, is likely going to end up putting out the most games of a first part studio this gen for them. Or if not the most, near the top of the list.

I suppose that speaks as much to NDs skill and quality as much as it is a damning assessment of the rest of the first party stable.

(Yea, I know some have good excuses, like SSM, where something like project cancellation is out of their hand).

Japan Studio says what.

As much as I love Naughty Dog, I find what Guerrilla's done this gen far more impressive. They've released two completely different games (four if you include Cambridge), provided both with a ton of post-release support and completely reinvented themselves.
 
Gureilla tho.

GG for sure is up there. Both studios are very consistent with their output. I just sort of put ND at the top due to consistent output and because their games are always top quality.

They basically went:

TLOU (2013) > TLOU:R (small project, 2014) > UC4 (2016) > UC: TLL (2017) > TLOU2 (2019?)

3 year gap between high quality AAA games while doing smaller stuff in between. Can't really ask for much more from a studio of ND's caliber.

And I understand game development is tough. But man, we are approaching 2018. ND is about to deliver, likely, another best of generation contender and we still have Sony studios who haven't released an original PS4 game...

Edit: Oh yea, Insomniac isn't first party but man, they're still at the top of their game this gen.
 
The reviews sound like what others have said about Sucker Punch. I think I read a few years ago from somebody who worked there that management thinks they know more than they do, or think they know everything, or something. This was even before 2016, so I'm assuming the same things were said leading up to Infamous: Second Son.

In fairness that's what pretty much everyone thinks about their management.
 
GG for sure is up there. Both studios are very consistent with their output. I just sort of put ND at the top due to consistent output and because their games are always top quality.

They basically went:

TLOU (2013) > TLOU:R (small project, 2014) > UC4 (2016) > UC: TLL (2017) > TLOU2 (2019?)

3 year gap between high quality AAA games while doing smaller stuff in between. Can't really ask for much more from a studio of ND's caliber.

And I understand game development is tough. But man, we are approaching 2018. ND is about to deliver, likely, another best of generation contender and we still have Sony studios who haven't released an original PS4 game...
True we also gotta take into account hardware transition bend for example haven't been on a console in a long while so it's taken them a lot of time to think of a concept that'll meet the scope of AAA dev and market and sell well(I know ppl think it's a safe game but that studio needs a safe game first let's be honest or they're next on the chopping block)
 

zsynqx

Member
Japan Studio says what.

As much as I love Naughty Dog, I find what Guerrilla's done this gen far more impressive. They've released two completely different games (four if you include Cambridge), provided both with a ton of post-release support and completely reinvented themselves.

Well to be fair, Naughty Dog released TLOU the same year as the PS4 launch and Shadow Fall isn't exactly a game to brag about. Horizon was pretty great though and a massive step up from the studio's previous work.
 

Dynomutt

Member
In fairness that's what pretty much everyone thinks about their management.

Basically. I know people who work for Apple who love their jobs but think management is basically chickens with their heads cut off. This can be said for almost every company is some aspect.

No denying those reviews but It doesn't necessarily mean the end product will be a accumulation of things that went on behind the scenes.
 
The biggest difference in first party from last gen is the lack of Insomniac. At this point last gen they already released 3 Ratchet & Clank games and 2 Resistance games.

In their defense. they have have a unique lineup of games for this gen. From Sunset Overdrive, Mobile Games, Song of the Deep, Ratchet and Clank (reboot), Oculus games and now Spider-Man. In my opinion, they are doing just fine this gen.

So, the supposed new IP of From Software wasn't revealed at TGS right?

PSX then...

Maybe. BB started development in 2012 and was revealed (and leaked) in 2014. But since they were using the same tech for the Souls games maybe they had an easier time making BB. If they are making an entirely new I.P. (that is also an non-souls game), we probably gotta wait another year.
 
Insomniac could sit down the rest of this gen(not including Spider-Man) and nobody could say a bad word about them like seriously very efficient and produce good quality
 
True we also gotta take into account hardware transition bend for example haven't been on a console in a long while so it's taken them a lot of time to think of a concept that'll meet the scope of AAA dev and market and sell well(I know ppl think it's a safe game but that studio needs a safe game first let's be honest or they're next on the chopping block)

Honestly, I don't even put this out there as a complaint or anything. I understand game development is tough and Bend hasn't really done a title of this scope before.

But at the same time, with someone like SP, I'm very inclined to believe those Glassdoor reviews. They put out SS so early on, it was great, it ran great and then they followed it up with First Light. And now we're in late 2017 and haven't heard from them. Even if it gets announced at PSX, it'll still end up being a 2019ish game. Even for a studio making a new IP, that's such a long time for a company that had already (fantastically) adapted to the PS4 to then put out a new title, that I'm inclined to believe they had planning/pre-production issues.
 
From a single project perspective, ND has always been Sony's most efficient non-sports studio.

UC1 -> UC2 - > UC3 -> TLOU were 2-year dev cycles.

TLOU -> UC4 was a 3-year cycle, but knowing what we know now, the game could potentially had been a 2015 game had they not rebooted half the game, scrapped 8 months of work, and worked themselves to the brink of death.

UC4 -> TLL is a one-year cycle, which is impressive on its own right even though it's a smaller title.

~~~

Regarding Sucker Punch...

Am I concerned? A little bit.

But honestly, the same is true for 90% of all games out there. If Jason's book and Kotaku's multiple reporting on development nightmares is any indication, there are no such thing as a fool-proof team that can do no wrong. Sucker Punch's management and leadership issues has long been known since the inFamous days and they still manage to release good games.

At the end of the day, games take a lot of time and a lot of struggles to reach the finish line. New IP or not. I'll trust SP to sort it out its own problems in due time. Or at least sort it out enough to ship a product that doesn't kill their studio in the process. They can take their time.
 
Honestly, I don't even put this out there as a complaint or anything. I understand game development is tough and Bend hasn't really done a title of this scope before.

But at the same time, with someone like SP, I'm very inclined to believe those Glassdoor reviews. They put out SS so early on, it was great, it ran great and then they followed it up with First Light. And now we're in late 2017 and haven't heard from them. Even if it gets announced at PSX, it'll still end up being a 2019ish game. Even for a studio making a new IP, that's such a long time for a company that had already (fantastically) adapted to the PS4 to then put out a new title, that I'm inclined to believe they had planning/pre-production issues.
They should've just made a new sly 🤷🏽*♂️
 
It is absolutely insane to me that Naughty Dog, Sony's most prestigious studio, is likely going to end up putting out the most games of a first part studio this gen for them. Or if not the most, near the top of the list.

I suppose that speaks as much to NDs skill and quality as much as it is a damning assessment of the rest of the first party stable.

(Yea, I know some have good excuses, like SSM, where something like project cancellation is out of their hand).

ND had four games last gen, so I don't think I'd call it insane. =P

I don't think number of games is really indicative of quality or any kind of assessment of first party. Just about everything they've unveiled, from Sony-owned studios to Sony-published games, since 2014 has looked exciting, and most has delivered in spades for me. I'm also ecstatic about the upcoming slate of games next year. When all is said and done, these studios get a lot of time to make what they want, and I think it's shown very well.

No doubt I'd love to get more quality games quicker, but it's just not what we're getting with game development allowing for more but also taking more time.
 

The God

Member
So, the supposed new IP of From Software wasn't revealed at TGS right?

PSX then...

It's increasingly obvious they don't have anything to show this year

especially if Killer Queen is telling the truth I could see their new game being announced on its own time, separate from any conference
 

Zukkoyaki

Member
Those glassdoor reviews of Sucker Punch make me slightly nervous but game development is always fluid and visions change constantly. Hopefully everything will come together well like all of their games seem to.

To chime in on the other conversation here, I think Japan Studio will crank out at least one more notable game this generation. I can see Guerrilla dropping another one as well. If not then Horizon 2 will undoubtedly be an early marque release for the PS5.
 
It is as LiquidSolid said. These type of issues are common. We just don't hear about them. Imagine the amount of "panic" that would have stirred up if we had heard about the development troubles of titles that have already released.
 

Wozman23

Member
My biggest complaint about this generation is the ballooning development times and how it affects new IP.

Last generation, a two year development cycle was pretty much the standard, especially once you got an IP up and running. In the PS2 era, some studios could churn out a quality product every year, like Insomniac did with Ratchet & Clank.

This generation, everything's been all over the place. Naughty Dog and Sucker Punch got things going relatively quickly, but relied on old IP to do so. Santa Monica floundered with their new IP and still haven't released a game. Horizon took 5-6 years to bake - and it was phenomenal - but I was hoping that lengthy of a dev cycle was an anomaly. Seems like that's gonna be the new standard though.

After Infamous, I really thought we wouldn't have to wait this long for a follow up. I thought there was a 99% chance we'd see something last E3, and was hoping for a Q1 2017 release.

Really makes you wonder about consoles' life cycles. You used to be able to easily get a trilogy in during a console's life. Now, you may be lucky to get a single sequel. All we've really got so far was Knack II. The Order probably would have been possible by now as well had it gone over better.

When I look back at consoles past, I immediately think of my favorite trilogies: Ratchet & Clank, Uncharted, Resistance, Sly... Will we be able to do that when this generation is over, or are we just gonna have a list of one hit wonders?

That's really the main reason I'm in no rush to see a PS5.
 

I mean, the reviews of Sucker Punch are basically saying that they're building a bunch of gameplay demos and tech demos and various features and various tech but that creative team doesn't know how to put these pieces together into a coherent vision yet and they don't know what the game is exactly.

They'll figure it out, but this just sounds like a game that is still pretty far away.
 

sense

Member
Making new ip is hard. After watching tlou making of documentary I can see why people that left the company would think the game is not coming along well or blame management. These things sometimes don't come together until the very last moment. I wouldn't be worried just yet unless sucker punch doesn't reveal the game by next e3. As of now I am still expecting it at psx but latest by e3 next year.
 

Loudninja

Member
Making new ip is hard. After watching tlou making of documentary I can see why people that left the company would think the game is not coming along well or blame management. These things sometimes don't come together until the very last moment. I wouldn't be worried just yet unless sucker punch doesn't reveal the game by next e3. As of now I am still expecting it at psx but latest by e3 next year.
Hell it took GG like a really long time to make Horizon.
 

Zukkoyaki

Member
Just goes to show the value of a small pre-production team prepping the next project while another is in full development. Guerrilla and Naughty Dog have a very good system in this regard. Helps to hide how long a significant new IP actually takes.
 
Those reviews are good anecdotes for how difficult creating a new IP can be, especially given the added pressure of being a premiere studio, and how conflicts can always arise over creative differences. That's it.

You'd be surprised by how often pieces tend to come into place late in development.

That's not to downplay issues that exist in the industry, of course. There's just no reason to worry about the game based on the employee reviews. As has been stated, we could get similar anecdotes from the development of much-beloved titles.
 
This is silly.

Are people talking about Dreams, or completely neglecting the dev diaries that MM used to regularly post each week? OR is it SP, cause games are often in long dev cycles without a peep from the devs so I'm not really worried. I don't think Sucker Punch are sitting around drinking piña colada's.
 
Are people talking about Dreams, or completely neglecting the dev diaries that MM used to regularly post each week? OR is it SP, cause games are often in long dev cycles without a peep from the devs so I'm not really worried. I don't think Sucker Punch are sitting around drinking piña colada's.
Sp I wish someone would come for Mm we fighting on the spot
 
It is as LiquidSolid said. These type of issues are common. We just don't hear about them. Imagine the amount of "panic" that would have stirred up if we had heard about the development troubles of titles that have already released.

If it were up to the internet, I'd have panicked in 2014 after the layoffs at Santa Monica. Instead, they moved to a brand new studio, we found out the layoffs were due to a cancelled game behind the scenes (which, while it sucks, is something that happens more than people think), and the next year we got a great God of War reveal.
 

Loudninja

Member
Are people talking about Dreams, or completely neglecting the dev diaries that MM used to regularly post each week? OR is it SP, cause games are often in long dev cycles without a peep from the devs so I'm not really worried. I don't think Sucker Punch are sitting around drinking piña colada's.
Speaking of MM

But as #DreamsPS4 is still in dev, we haven't wanted to go into too much detail because things change + we don't want to disappoint you all.

Replying to @mediamolecule @redcorkhat @Chunkinator104
Which is why we've been quite quiet lately. Things are progressing fast here so we don't want to promise features that won't stick around.
We hope you folks understand, and we know it can be frustrating not to have any news for a while but we will be back, we promise <3 <3
https://twitter.com/mediamolecule/status/910558359790727170
 
I imagine MM doesn't want to show off Dreams again until they can hook people in with the main campaign. The creation suite is only a part of the package. They understand that the game isn't going to sell without a good campaign that showcases the game's creative flexibility. I expect a strong, whimsical trailer before the year's end. Details about the beta should surface, too.
 
My biggest complaint about this generation is the ballooning development times and how it affects new IP.

Last generation, a two year development cycle was pretty much the standard, especially once you got an IP up and running. In the PS2 era, some studios could churn out a quality product every year, like Insomniac did with Ratchet & Clank.

This generation, everything's been all over the place. Naughty Dog and Sucker Punch got things going relatively quickly, but relied on old IP to do so. Santa Monica floundered with their new IP and still haven't released a game. Horizon took 5-6 years to bake - and it was phenomenal - but I was hoping that lengthy of a dev cycle was an anomaly. Seems like that's gonna be the new standard though.

After Infamous, I really thought we wouldn't have to wait this long for a follow up. I thought there was a 99% chance we'd see something last E3, and was hoping for a Q1 2017 release.

Really makes you wonder about consoles' life cycles. You used to be able to easily get a trilogy in during a console's life. Now, you may be lucky to get a single sequel. All we've really got so far was Knack II. The Order probably would have been possible by now as well had it gone over better.

When I look back at consoles past, I immediately think of my favorite trilogies: Ratchet & Clank, Uncharted, Resistance, Sly... Will we be able to do that when this generation is over, or are we just gonna have a list of one hit wonders?

That's really the main reason I'm in no rush to see a PS5.
At best, it seems they may be able to pump out two titles. I think trilogies in the same generation are over with. Especially in terms of retaining/exceeding quality and the audience willing to stay in that long.

I'm low key waiting for someone to make the panic thread on sucker punch I know for a fact it's being made as I type
lol
 
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