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I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (06-05-2011, 11:22 AM)
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#351
Originally Posted by subversus:
Will be buying for PC, and I think it looks fine, open world games ALWAYS look less impressive in terms of fidelity than closed ones. |
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Member
(06-05-2011, 12:02 PM)
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#352
Moar info, you say? Why yes!
- Doomstones, like in Oblivion, can give you birthsign-like buffs and talents. If you decide you want a different constellation to "guide you", you can activate a different doomstone. They're scattered across Skyrim. - The speechcraft wheel from Oblivion is out. Instead, the game offers speech checks like in the Fallout games. - You can bash and block with bows, staffs and two-handed swords. - The ecology interacts with each other. Foxes will, for instance, hunt rabbits. - Storm Call is a high level shout, and calls down a lightning strike from the heavens. - Giants are mentioned to be 12ft tall. - "It will take 300 hours to see everything this game has to offer". |
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Member
(06-05-2011, 12:33 PM)
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#360
Originally Posted by Blue Ninja:
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Member
(06-05-2011, 12:40 PM)
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#361
It has always felt like the developers has seen the game world as a backdrop and an excuse to the main storyline, while modders has always seen the game world as the primary thing.
It seems like Bethesda is going more in the direction of the modders, (but not while forsaking the main questline) which is a good thing. Also; do all the warriors in Skyrim only have the one eye? Monocle business must be good. |
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I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (06-05-2011, 12:44 PM)
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#362
Originally Posted by Colkate:
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Member
(06-05-2011, 12:53 PM)
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#363
Originally Posted by Blue Ninja:
However, that "300 hours" claim.....yeah....we'll see.... |
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Member
(06-05-2011, 01:00 PM)
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#364
Originally Posted by DennisK4:
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Member
(06-05-2011, 01:15 PM)
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#368
Originally Posted by MrBig:
...BUT when a developer makes a claim like that there better a whole lot of content... I mean, you can spend a whole lot of time fucking about but 300 hours for people who get straight to business? |
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Member
(06-05-2011, 01:18 PM)
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#369
Originally Posted by DennisK4:
Still, I know I put more than 300 hours into vanilla Morrowind and I definitely can't say for sure I saw everything that game had to offer. |
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I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (06-05-2011, 01:38 PM)
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#374
Originally Posted by DennisK4:
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Member
(06-05-2011, 01:48 PM)
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#380
I guess right eye injuries are common in Skyrim?
Because that dude has a scar in almost the same place the orc did in the last batch of screenshots.
Originally Posted by Gravijah:
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Universal Access can be found under System Preferences
(06-05-2011, 01:53 PM)
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#382
Originally Posted by Dead Man:
I spent a few hundred hours on Oblivion too, but I'm going to be honest. It took far less for me to "see everything", since once you've seen a dungeon/mine/ruin/cave/oblivion world you've seen them all. Shivering Isles was a nice change of pace. |
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erotic butter maelstrom
(06-05-2011, 01:55 PM)
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#383
As always, I will be playing as the Elder Scrolls master race, which is obviously the Dunmer. They're skilled in destruction, long blade, and marksman, the best abilities. Plus, they have face tats and red eyes which is pretty cool.
I'm definitely gonna blast a lot of shop keep's in the face with arrows and steal their shit, in true ES fashion. |
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erotic butter maelstrom
(06-05-2011, 02:29 PM)
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#388
Originally Posted by Wallach:
1: Dunmer ..... 2:. Lizards 3: Imperials whocares: The rest |
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I got d 2 tha eepdicked
d-e-e-p-d-i-c-k-e-d (06-05-2011, 03:05 PM)
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#392
Originally Posted by xelios:
And why is everyone arguing about which race is best when it is clearly the Redguard?* Although Dunmer and Nords are good too. |
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Member
(06-05-2011, 03:10 PM)
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#393
Originally Posted by Dead Man:
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Originally Posted by Dead Man:
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Member
(06-05-2011, 03:21 PM)
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#396
I like to play a stealthy character/ranger archetype, so I always pick Wood Elf first, then probably either Dark Elf or Nord, but the Wood Elf is clearly the superior race of Tamriel.
Hopefully the 300 hour quote is a conservative estimate - I was done with Oblivion after 200+ hours, which paled in comparison to the 1000+ hours I spent with Morrowind, but I guess the length of Skyrim, for me at least, depends on how engaging the world is, how unique it's dungeons and ruins are and how much interesting and one-of-a-kind loot there is to discover, all three areas that I felt Oblivion distinctly lacked. Also, I'm hoping that the game isn't quite obviously designed around fast travel like Oblivion was. I'm fine with having fast travel, magic compasses and map markers for those that want them, but with Oblivion it was as if they hadn't even considered that anyone wouldn't want to play that way. Gone was the sense of adventure and excitement I got from every quest in Morrowind where I would have to make long journeys to reach the destination and use the map, given directions and landmarks to find the place I was looking for. Many found that aspect of Morrowind frustrating, but to me it was equally frustrating to realise that Cyrodil hadn't been designed with walking in mind. Too much open and empty space that felt computer generated where as everything in Vvardenfell felt hand placed. |
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formerly zmoney
(06-05-2011, 03:29 PM)
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#397
Originally Posted by Snuggler:
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Member
(06-05-2011, 04:01 PM)
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#400
Release this now, Bethesda (by that I meant that it should have been planned for summer release). Games like this are fucking perfect to spend 200-300 hours in Summer when not many high profile/big budget games are releasing.
Now and then I listen main theme and it gives me a chill. My THE most anticipated game in a while. |