SSM said the game is about 14 hours long.
Of course that depends on the person.
I still doubt this. They did say it was going to be more like 1 after all and 1 is easily the shortest. You can beat it in 6 hours.
SSM said the game is about 14 hours long.
Of course that depends on the person.
Chains of olympus is the shortest followed by ghost of sparta then 1 which was around 8 hours for me on the first playthroughI still doubt this. They did say it was going to be more like 1 after all and 1 is easily the shortest. You can beat it in 6 hours.
I still doubt this. They did say it was going to be more like 1 after all and 1 is easily the shortest. You can beat it in 6 hours.
Chains of olympus is the shortest followed by ghost of sparta then 1 which was around 8 hours for me on the first playthrough
SniperHunter said:Who cares? I hope it's 10 hour joy ride, rather than a 14 hour boring ride filled with shitty Labyrinth levels, to artificially inflate the length.
I was only talking about real god of war games
Good design, but... we want moar gameplay!
Lots of games are linear what's wrong with that?I was only talking about real god of war games
I prefer a 14 hour joy ride over a really linear 8 hour game that's going to make me regret spending $60 on.
I still doubt this. They did say it was going to be more like 1 after all and 1 is easily the shortest. You can beat it in 6 hours.
those games are good, I liked them better than the PS2 God of Wars. Ready at Dawn is a great developer.
Sid said:Lots of games are linear what's wrong with that?
Lots of games are linear what's wrong with that?
I don't know how. They're like the 3 god of war games but without the spectacle and scale. So they're not really god of war games basically.
I like open world and linear games i don't think there is anything wrong with either,though after ascension i hope ssm will be find a middle ground between lords of shadow and darksiders and make their next trilogy based on thatDerrick wishes every game was open-world
Derrick wishes every game was open-world
Was the combat impactful like the sp and did everyone die a lot?Tried the multiplayer in Gamescom and it was really nice, flowed smoothly and had these smartly set "rules" to make combat feel balanced.
It amazed me how quickly the other players started to grasp the system and proceeded to kick my ass
Hopefully next gen with the ps4 and gow4yea I also like both open world and linear games. But when it comes to linear games, they need to take a Crysis open sandbox sort of approach to linearity. Of course most developers can't do that because of lack of ram.
I totally agree games especially the linear ones need to have a lot of playtime,'quality over quantity' i get that,though gow remains my favorite i hope ssm find a way to sustain the quality for a much longer duration like castlevania or darksiders do though to replay a linear game like gow for me hardest difficulty or no upgrade runs are fineEverything. But that's another story for another thread.
The more linear your game is the longer and better the game has to be to justify a $60 price, because since it's linear there's no reason to replay it. Castlevania being over 20 hours was well done and it only had around 2 hours that chugged a bit. So it was a well done ~18 hour linear game.
Hopefully next gen with the ps4 and gow4
that's what I am thinking. With 4 GB of ram, developers will be able to design their games around bigger sandbox maps. PS3 especially can't handle open world games at all.
that's what I am thinking. With 4 GB of ram, developers will be able to design their games around bigger sandbox maps. PS3 especially can't handle open world games at all.
PS3 has all the same open world games as 360 so I don't know what you're talking about.
I really don't think that as soon as devs have more power they're all going to say "finally, we can make that open world game we've always wanted to."
Hmmmm, Infamous 2 is one of the best looking and playing open world games on consoles though
I think after ascension this series should have a new trilogy with lots of changes and increase the adventure by being more open and having a lot more playtime like C:los and be more open like darksiders 1,ofc i'm not saying it should be exactly like them but incorporate what these titles do best and put it in the already existing gow formula or create a new formulaPS3 has all the same open world games as 360 so I don't know what you're talking about.
I really don't think that as soon as devs have more power they're all going to say "finally, we can make that open world game we've always wanted to."
GOW is linear because that's the philosophy they've anchored themselves to and it's probably what they're best at. I'd like to see a GOW game that adopts some of the tropes of Metroid and Zelda, but the devs might not be interested in that, regardless of console power.
Sry i meant like C:los in terms of length or somewhere close and open like dakrsiders 1 without the backtracking,i'm playing 2 right now and yeah i should edit that postC:LoS
"open"
Alrighty then. And I think the last thing this series need is more filler like half of LoS or Darksiders 2 a million and one fetch quests
Was the combat impactful like the sp and did everyone die a lot?
and they all look bad and run even worse. Most first party Sony developers have chosen to go for better graphics, linear levels and 30 FPS which is what PS3 is good at.
Infamous 2 has a horrendous frame rate, it gets really really bad at certain points
Are you using the Infamous series as the the basis for your whole argument here? I know it's the only open world PS3 exclusive, but it's only one data point. You can't draw conclusions about what the PS3 is capable of from those two games.
No quite a few are left to kill like ladon,manticore,furies,charybdis,stheno etc. and one certain massive creature who is confirmed to be in the gameThey're scraping the barrel now, they have used all the creatures haven't they?
I have played other open world games on PS3 here's what I noticed:
Sub 720p resolution
Jaggy image quality
Sub 30 FPS
A lot of pop ins (low level of detail)
Crap textures.
overall pretty poor graphics
VS
Linear games:
720P resolution
30 FPS maintained most of the time
Good graphics
Clean image quality
If you had the choice between the two in this super competitive industry, what would you go with? It's pretty evident most Sony developers have chosen to go with the second option.
Where did you read about this?i know polyphmeus was cut but never even heard of the amazons beforeIf there's a troop of them I hope they have distinct personalities and quirks like Foxhound.
They sort of remind of the proposed Amazons seeking revenge for Ares death that were cut from part 3.
There was some badass art of them that I can't seem to find. They had glowing blue eyes and there were hundreds of them.
They're scraping the barrel now, they have used all the creatures haven't they?
It's completely evident that they've chosen to go with the second option. There is also some reason to choose it. That information alone, by the rules of logic, doesn't prove that's why they chose it.
Darke stranded on a lush open island similar to the one seen in Crysis. 1 path but many ways to get there (take the boat, take a jeep, swim walk through the forest etc). Now, are you saying they would rather keep the corridor jungles of Uncharted? Cause if they had the ram and the horse power, they would have gone with the first option.
We will see what happens when the PS4 is released.
Are you honestly saying that the only reason the Uncharted series isn't open-world is because Naughty Dog are incapable of making it so, due to the PS3's lack of ram and a decent gpu?
.
Where did you read about this?i know polyphmeus was cut but never even heard of the amazons before
Yes, and PS2 has nothing to do with this. PS2 was a good system for it's time and Naughty Dog exploited it well. Like I said, we will see what happens when PS4 is released. I am betting the next Uncharted game will take in an open sandbox like levels seen in Crysis 1.
An open-world Uncharted won't happen until Naughty Dog moves beyond its proclivity for "cinematic storytelling".
Darke stranded on a lush open island similar to the one seen in Crysis. 1 path but many ways to get there (take the boat, take a jeep, swim walk through the forest etc). Now, are you saying they would rather keep the corridor jungles of Uncharted? Cause if they had the ram and the horse power, they would have gone with the first option.
We will see what happens when the PS4 is released.
Assassin's creed games are cinematic and they are open world but i doubt anyone would want uc or gow to have a full open world like ac just something like darksiders without the backtracking(for gow) or crysis(for uc) next gen will doAn open-world Uncharted won't happen until Naughty Dog moves beyond its proclivity for "cinematic storytelling".
The Jak games were also pretty cinematic and yet they were open world games....try again bro.
Yes, and PS2 has nothing to do with this.
PS3 especially can't handle open world games at all.
Despite the fact that it's (PS2) vastly less powerful predecessor had lots and lots of open world games.
There's no technical reason Uncharted couldn't have been open world, they just didn't want to make that kind of game. I don't understand why you think that EVERY developer is secretly wishing they could make their projects open-world, but are constrained by power.
The implicit assumption you're making is that IF someone can an open world, THEN they will definitely choose to. That is, of course, ludicrous.
Given Naughty Dog's past they definitely would have. There is absolutely no reason to stick with static, linear corridor jungles once they get their hands on the PS4 dev kits. The next Uncharted will have open sandbox levels as seen in the original Crysis. Mark my word and feel free to bump this thread once the first media of Uncharted 4 is released.
That is not going to happen , The next UC game most likely going to be like MGS you going from point A to B but you have many ways to get there on foot .
This is what ND is doing with TLOU , UC will never be a full open world game because it will now longer fell like a movie cause the can't control the pace.
Open world isn't the same as open sandbox. Haven't you played Crysis 1? it's easy to control the pacing...they controlled the pace well in Jak 3 and that was an open world game.
Anyway let's stop now.
Has ND said anything to suggest they're returning to Uncharted? I figured they were letting it go the way of Jak & Daxter.
Which reminds me I should probably finish Uncharted 3 someday.
Uncharted and gow are way too big to be abandoned especially in the current video game climateHas ND said anything to suggest they're returning to Uncharted? I figured they were letting it go the way of Jak & Daxter.
Which reminds me I should probably finish Uncharted 3 someday.