zeopower6
Member
I am curious about examples of such booing. So sad he didn't go into more depth there.
Yeah... must have been some angry devs or something.
I am curious about examples of such booing. So sad he didn't go into more depth there.
So now that even Sony admit the Cell was a bad idea, can we abandon the idea that bad PS3 ports were lazy developers?
The XO uses Esram not eDram.
MS use eSRAM which is slower than eDRAM.
It's a fake account.
And here I thought Cerny had used some voodoo magic to cut production time. =[
Agreed and exactly what I felt. His talk wasn't too technical, nor did he "talk down" at all.
Also, LOL at people saying how soothing his voice is on Twitter! XD
Can't believe I wasn't following him, too! For Twitter GAF, here's his Twitter: https://twitter.com/MarkCernyPS4
The PS4 has been out for what, 7 years now? I'd think third party studios have had enough time to do what first parties did 3 ou 4 years ago. Yet Black Ops 2 (as just and example) was so much worse than the 360 version
So you're just going to ignore the fact that they only had to program for PS3 all the time? That's fine, it just means that you're talking past my point.
You sure? It tweets Knack stuff and is followed by Amy Hennig, and other Sony people.
Damnit I missed this!
I don't want to wait for days until Sony uploads it... ;_;
Seems his twitter is just marketing lines?
Just because they've theoretically had the time doesn't mean it would be worth the effort and expenditure for them.
DICE has the time to figure out how to make Frostbite 3 work on Wii U but they won't bother.
So you're just going to ignore the fact that they only had to program for PS3 all the time? That's fine, it just means that you're talking past my point.
It's a somewhat arbitrary metric. The time it took a team to make a render backend that could come close to a system's theoretical triangle count per second.
You sure? It tweets Knack stuff and is followed by Amy Hennig, and other Sony people.
Your argument only holds water with early PS3 titles and even then that area is murky. Oblivion on the PS3 ran better than the 360 version yet Skyrim was a piece of shit on the PS3. So how does that happen? It's a combination of both. You could say that earlier in the PS3's life cycle third parties didn't have a handle on the complexity of the Cell and that would be true. But six, seven, eight, etc. games later? That was complete laziness on their part. The real reason is that they didn't want to take the time on PS3 titles because the 360 had more consoles out there. It simply wasn't worth their time. So it's even worse: it was a combination of apathy and laziness.
But hasn't PS3 sold more than 360?
They don't have that much silicon budget (expensive), and it wouldn't make sense because the CPU and GPU can't keep up with all that fast bandwidth.how about 256bit GDDR5 at 176GB/s *and* a small pool of EDRAM at 1TB/s?
Seems like it. But it is followed by Keighley, Greg Miller, Dan Ryckert, etc. So I gather it's legit...
Yep me too. I can't believe I missed this.Btw I feel like the dumbest person alive. I was unaware that gamelab was these days. I'm from Barcelona and I missed the chance to see Cerny in person, and maybe even be able to talk to him briefly (doubt it but hey there was the chance).
how about 256bit GDDR5 at 176GB/s *and* a small pool of EDRAM at 1TB/s?
all that'll go away in the next few years with stacked memory I guess?
Having the EDRAM took away their goal of making the memory unified, which is something the devs wanted. It made things more complex, you get more bus but it'll take more time to develop for since you have to manage memory with the edram, just like his example with the graphics card that could do sophisticated ray tracing.
Wouldn't this mean that developing for the Xbone now is going to take longer/be more challenging?
Wouldn't this mean that developing for the Xbone now is going to take longer/be more challenging?
That eDRAM would have to take space on their die which means a) A more expensive APU. or b) A weaker APU like X1. The benefits aren't that great tbh and it runs counter to their design goals anyway.how about 256bit GDDR5 at 176GB/s *and* a small pool of EDRAM at 1TB/s?
all that'll go away in the next few years with stacked memory I guess?
The Xbox One uses DDR3 so a bandwidth beast it is not. Don't recall exact numbers, I think they do something like 50-60GB/s? Someone might like to correct me.Yes, it's one of the flaws. MS had different goals than Sony. It's great if you take the time to work with it, but it's extra work. It'll probably not be that much work though, I have no idea.
How does Xbox One's memory bus compare to PS4's? MS is also using cheaper memory so they probably didn't catch up I suppose.
That is because EA doesn't see as financially viable on Wii U. EA calls the shots, not DICE
My guess is devs will lead on the PS4 this time around then figure out how to get their engines working on the Xbox One. Complete turnaround from last gen.
Nope. Shu said it's not him.
This is exactly what will happen and it may be as drastic as the PS4 versions of the titles running at 60 fps whereas the One titles running at 30.
Dammit! I missed and I am frantically searching everywhere on the net. How long do you think before someone uploads it?
Why did Insomniac stray away from Sony? Them and Naughty Dog started pretty much from the same place. Both were talented. But why did ND agree to get bought out by Sony while Insomniac refused? And what happened that caused the great disparity between the quality output of the studios these days? Naughty Dog and Insomniac Games were on even ground in the PS2 era.
ND and Insomniac was also started by Cerny in a way. He hired them to make Spyro and Crash Bandicoot when he was president of Universal Studio's head of game publishing when they consisted of just one or two guys for the whole company.
Insomniac I guess just wanted to become a multiplatform superstar I assume and felt their games are better served towards everyone. Thus souring their relationship with Sony in a way.
My initial guess was that they wanted to own their IP. I would love to know why that is so valuable to them. Is it because it gives them value in the off chance they get bought?
Why did Insomniac stray away from Sony? Them and Naughty Dog started pretty much from the same place. Both were talented. But why did ND agree to get bought out by Sony while Insomniac refused? And what happened that caused the great disparity between the quality output of the studios these days? Naughty Dog and Insomniac Games were on even ground in the PS2 era.