So there's an article going over information revealed during the recent Gamescom presentation of Scalebound and for the most part, a lot of the information is stuff that's been previously discussed in earlier articles, just more in-depth.
Except...
Its no secret the gameplay demonstrations of Scalebound have not exactly been well received. So its somewhat nice to hear an impression from someone who came into the presentation skeptical, a position I imagine is shared by many. Regardless, this is the first time information pertaining to combat with Drew and Thuban like this has been talked about, and I believe fills a very important blank many people were having about the game. Hopefully this gameplay is released for the rest of us to see, because it sounds like the kind that could do much better showing the scale of the game.
Except...
Enter the dragon.
Activate Dragon Link mode with a quick button press, and you'll switch to a first-person view, looking over at your beasts position. You'll be rooted to the spot, but youll have a nice, pulled-out cinematic perspective on your combat-lizard's position. And you'll now have full control of his actions.
I cannot emphasise this next point hard enough. When it's big monster vs. big monster, Scalebound immediately turns into the best Godzilla game you've ever imagined. Two giant beasties knocking lumps out of each other in close proximity, but with a weighty finesse and versatility that could only come from the studio that managed to make Transformers fun and dynamic to play.
And now you have many more options. You can use your dragon to soften the other monster up. You can use him to smash open weak points that you can then rush in to exploit with your blade. But best of all - and this is the thing that really matters - you can set up huge combos that require dextrous co-operation between the two of you.
Let rip with a dragon combo, and you might be able to trigger a launcher. And yeah, that's exactly as ridiculous a sight as you're imagining. House-sized ape aloft, you can then disengage Dragon Link and charge forward to safely catch it with a juggling sword flurry as it plummets, using the extra air-time to safely activate your own powered-up state on the way in.
This, already, is excellent stuff. Not only does Scalebound have a great combo system, it has a combo system that can span entire arenas without dropping a hit. And it also looks nonsensically cool. But it doesn't stop there. Because then Kamiya asks me to consider something. What if there were two giant gorillas, and my vulnerability during Dragon Link saw me getting stomped left, right and centre? Then my dragon would be on attack and protection duty at the same time.
Or more interestingly, I'd have to ration my use of Dragon Link, constantly shifting my position and setting up all kinds of safe opportunities on the fly. Suddenly it really feels like a Platinum game. And then there's co-op, with the potential for designated guardian Dragons clearing space and running security for the designated Linkers.
The scope of Scalebound just exploded. What once felt like an intriguing and but unfocused concept now feels like an immensely well-considered combat ecosystem where fresh ideas and huge scale dovetail with layered strategy and thoughtful finesse. Basically, in half an hour, Scalebound just went from confusing curio to a game I'm going to be keeping a very enthusiastic eye on until its release. Having now finally seen the real game in action, I'd advise that you do the same.
Its no secret the gameplay demonstrations of Scalebound have not exactly been well received. So its somewhat nice to hear an impression from someone who came into the presentation skeptical, a position I imagine is shared by many. Regardless, this is the first time information pertaining to combat with Drew and Thuban like this has been talked about, and I believe fills a very important blank many people were having about the game. Hopefully this gameplay is released for the rest of us to see, because it sounds like the kind that could do much better showing the scale of the game.