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Detailed info about Gal Metal for Switch from Famitsu

ggx2ac

Member
Apologies that I'm relying on machine translation but some of it is pretty clear.

Link to the article: https://s.famitsu.com/news/201709/21142334.html

First, a reminder that Gal Metal is a rhythm game from DMM for Switch and the executive producer of the game is Tak Fujii.

Here is the TGS trailer for the game: https://youtu.be/a8NrocyszYM

The premise of the game is that you are in a highschool girl metal rock band that has to save the world from invading aliens.

Your band is K.M.G. the Kichijoji Metal Girls.
You play as the drummer, there is a left guitarist, right guitarist, keyboard and bassist as pictured here:

DKQQdP-UEAAkrEq.jpg

The game has a story mode, with regards to gameplay you use motion controls to play the drums as you are the drummer of the band.

Your right Joy-Con is for the bass drum, your left Joy-Con is for the snare drum, if you shake both simultaneously it hits the cymbal.

Went and quoted this part which explains how you play it and how the scoring system works:

In general sound gauges, button input is performed according to flowing notes, but the system of this work is quite special. Various rhythm patterns are prepared, and scores are added by playing them in combination. No musical score is displayed on the screen, and the player plays his / her favorite rhythm pattern according to music with his own ear. In other words, you can combine your favorite rhythm at any time and play it.

However, in order to achieve a high score, it is necessary to generate not only the accuracy of the rhythm but also the combo by a combination of rhythms, and finding a combination of rhythm patterns that are good at yourself and rhythm patterns that can aim for high scores.

Another quote regarding how Tak Fujii wanted to make sure the game was enjoyable to play, not much detail though:

Mr. Fujii talked about the feeling that "I was particular about the enjoyment of playing" about this system.

Here is a picture of Tak Fujii himself doing the presentation of the game at TGS, he did perform but there wasn't a livestream unfortunately.


The Famitsu article states the game is single player, it will come out in February 2018 and will have both a retail and digital version. Price: TBD

Edit: There's some more details in the article if you are able to read it, there's also a slideshow of more pictures from the presentation here: https://s.famitsu.com/images/000/142/334/59c37ec39d4ec.html

Edit:

The most important part is missing! The mascot of the game drumming to X Japan's KURENAI
https://twitter.com/mochi_wsj/status/910750829476319232

EDIT: dangit, I should have refreshed!

But still! The best!

Update:

https://youtu.be/BzM40k46xLY

Here Tak Fujii explains how the gameplay works and shows it. Now I'm sold.
 

cw_sasuke

If all DLC came tied to $13 figurines, I'd consider all DLC to be free
No multi-player? Come on....

But I dig the art style and gameplay description.
 

Ridley327

Member
And if not... At least the Switch is region free.

The nice thing about rhythm games is that if they don't have a straight-up VN-level story mode to go through, they're very import friendly otherwise. Even Ouendan played rather well with the language barrier.
 
Air drumming is fun. I've actually thought about a game that uses the Joy-Cons to drum. I'm really looking forward to this.

They should also get this guy for a demonstration:
nitendofallos2.gif
 

ggx2ac

Member
The trailer gave a real Ouendan vibe. I'm in.

Oh yeah, it'd be awesome if the game is as good or better than Ouendan. Obviously not the same since that had touch controls.

Air drumming is fun. I've actually thought about a game that uses the Joy-Cons to drum. I'm really looking forward to this.

They should also get this guy for a demonstration:

Oh no.

Now to wash my mind of that, anyone affected should really see this clip of the mascot of the game Gal Metal playing drums. It's pretty good:

https://twitter.com/mochi_wsj/status/910750829476319232
 

Opa-Pa

Member
Sold. Really hope this is localized, but if not then I will happily get it digitally from the japanese eShop.

Very happy for Tak, too! I hope his game finds success.
 

Jakten

Member
If this comes to NA I'll definitely be picking this up!

Wow, Tak got a haircut.

I am very interested in this game.

Not to make you feel bad or anything but I think his hair is shorter because he had to get chemotherapy because he had cancer. I actually didn't know if he was doing better or not so hearing this announcement is doubly good.
 

Deft Beck

Member
If this comes to NA I'll definitely be picking this up!



Not to make you feel bad or anything but I think his hair is shorter because he had to get chemotherapy because he had cancer. I actually didn't know if he was doing better or not so hearing this announcement is doubly good.

Oh, I knew that.
 

sfried

Member
Why does this look like...

K-On! meets Elite Beat Agents? Even the premise with aliens is silly.

Also is it just me, but do the copyrights insinuate this is being published by Nintendo?
 

ggx2ac

Member
This is pretty awesome considering how hard it must be to see and move in that costume.

You wouldn't have to worry too much about seeing when it's mainly muscle memory (from practice). It's not like sports where you have to be aware of your surroundings of other competitors, since there's no one to distract him, he has everything literally within arm's reach. (And foot.)
 
Sounds extreeeeme

I like the idea that there are no musical notes to follow. Could allow for a bunch of different drum patterns thrown in depending on the song

Hopefully it comes to NA
 

ggx2ac

Member

ggx2ac

Member
Not really sure if this count as news but Polygon is being incompetent again. They tried the game and didn't ask for instructions, so they assume that the game is as bad as Wii Music.

https://twitter.com/Tak_Fujii/status/911590436686356480

I was just reading that now:

Remember Wii Music, or other Wii games that had you shaking the Wii Remotes around like you were air drumming? Gal Metal works like that, too, except without much satisfying feedback or form.

The tutorial suggested that there would be note maps to follow as I practiced shaking the Joy-Cons along to some repetitive chords. It wasn’t the most entertaining pattern, but more than that, the size of the Joy-Con and the strangely inconsistent use of HD Rumble meant I hardly recognized whether my hits were registering or not.

More confusing is that, after all of that training to learn notes and chords, the actual battle sections — where the band faces off against the aliens — drops any of that strategy or challenge entirely. The point of Gal Metal, according to developer DMM Games, is to just feel the music and jam. I will admit that not knowing Japanese left me especially confused on this point, but the game doesn’t actually encourage freeform play as much as one would think, considering.

As I flailed the tiny Joy-Con throughout an electric “Ode to Joy” cover, I found myself racking up points — and losing them, too. But there were no notes and seemingly no imperative to play in any particular way. Gal Metal still expects players to have perfect timing and keep appropriate tempo, but there’s no guidance as to what either of those meant in context. How scoring worked was unclear, and it was frustrating to see my score increase and decrease with little rhyme or reason.

https://www.polygon.com/platform/amp/2017/9/22/16349358/gal-metal-nintendo-switch-tgs

So the good news is, waggling causes your score to drop. You can't just expect to waggle your way to victory, or in an analogy, expect to win button mashing against a skilled opponent in a fighting game.
 
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