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Super Smash Bros. for 3DS |OT| It's out in Japan

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Violet_0

Banned
is Link's dash attack new? I don't remember it from Brawl and it hits like a truck

he's still too slow though and his fsmash and dsmash still suck. Toon Link 4 Life
 

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Durden77

Member
I hope that something works out for Mii's in competitive play. As dumb as they are, they look fun to play. And it'd be entertaining to beat people up with them from time to time.

I hate that they banned them from for glory. Makes me get the sense that they're not balanced, and in turn will be kind of a wasted character.
 
It's about a million times better than brawl. I'm in the states playing with people in Japan with pretty much zero lag. I've played it for like 12 hours since I got it yesterday. Would easily be double that if I didn't have twelve hour shifts on the weekends lol.

Damn sleep getting in the way of smash too.

thats good to hear hopefully the wii u version runs just as good.
 

JoeInky

Member
Previous characters (click to view)


Disclaimer: I can't read Japanese, so I may have missed certain effects that are hard to test (such as shieldbreaker properties) and I don't know the names of the custom moves so I've completely made them up (though it's pretty easy to guess the names of Megaman's moves haha).

This time I'm doing the Blue Bomber, Megaman, he has some pretty disappointing special moves in Smash 4, so hopefully some of his customisations will be more to your liking.

Neutral Special 1 (Metal Blade)

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Megaman's default neutral, the Metal Blade, can be thrown in 8 directions, travels about halfway through the screen and is a multihit projectile, doing about 3% damage a hit and negligible knockback.

It will stick in the ground if it collides with a surface and can be picked up and thrown again, other players can also catch it if you throw it at them and use it against you, so it's a pretty weak projectile.

Neutral Special 2 (Hyper Bomb)

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Megamans second NSpecial is the Hyper Bomb from the first Megaman game, it can be thrown in 8 directions still but will always have some form of vertical movement, giving it an arcing motion.

Does 8% damage on hit and more knockback than the Metal Blade but it's a bit harder to aim, it won't explode until it hits something so it can be useful as a edgeguarding tool.

Neutral Special 3 (Shadow Blade)

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Megamans third Neutral special, the Shadow Blade, acts just like it does in Megaman 3, instead of going in a straight line, it has a boomerang effect, returning to the same position it was thrown from.

It can still be thrown in 8 directions and does only 2% damage per hit, but it doesn't stick in the ground and it can't be caught and used against you.

Side Special 1 (Crash Bomber)

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Megaman's default Side Special is the Crash Bomber from Megaman 2, it fires in a straight line and can latch onto players or surfaces, 2 seconds later, it explodes, doing around 8% damage and low, diagonal knockback.

The explosion does decent shield damage if they try to block it and the bomb acts like the sticky bomb from Brawl, transferring to another player if they walk past each other.

Side Special 2 (Ice Slasher)

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This customisation lets Megaman use the Ice Slasher from Megaman 1, it does less damage than the Crash Bomber, dealing only 4% a hit, but it pierces enemies and will also freeze the enemy above a certain threshold, somewhat based on their weight (Jigglypuff froze at 20%, Bowser froze at 24%).

It's nothing really to write home about, it has decent vertical knockback but Freezing effects have never been that good in Smash because they never last long enough.

Side Special 3 (Danger Wrap)

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I'd say Megaman's third Side special, the Danger Wrap from Megaman 7, is probably his best variation, it shoots out an explosive wrapped in a bubble that floats upwards, exploding if it comes into contact with anything.

The explosion is multi-hit and does 13% damage and pretty good knockback, at higher percentages the knockback is perfect for just using the move again because it will rise straight to them and get them a second time if you can catch them sleeping.

You can have Danger Wrap and Air Shooter on screen at the same time, so it gives you pretty good coverage for someone trying to return to the stage, the only sacrifice with this move is that you have no horizontal range with it other than a few centimeters.

Up Special 1 (Rush Coil)

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The Rush Coil from Megaman 3 (?) is his default recovery, it's equivalent to Sonic's spring jump, giving some great vertical distance and not putting you into special fall, if you use the move whilst grounded, Rush will stay there and can be jumped on a second time (either by you or an enemy) for an even higher jump.

Rush Coil also has the ability to get you out of weak hitstun, so it can be used as a combo breaker of sorts.

Up Special 2 (Tornado Hold)

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Megaman uses the Tornado Hold from Megaman 8 as his second recovery, dropping a fan on the ground that pushes anyone caught in the cyclone upwards, it damages enemies on the way up, dealing about 1-2% a hit for a total of around 6% damage, you can use your aerials at the height of the recovery, so you can use it to combo into flame sword or Slash Claw but it's not guaranteed. This move also doesn't put you into special fall.

Using the move in midair causes the fan to fall as it pushes you up, you can use this above on stage opponents to delay their rise and give you more time to use an aerial or you can use it off stage to force a recovering opponent to recover high.

As a recovery it doesn't give you much horizontal or vertical distance compared to Beat or Rush Coil.

Up Special 3 (Beat)

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Megaman's third recovery is Beat, who first appeared in Megaman 5, using this move will spawn Beat (complete with NES-esque whistle sound), who will carry you upwards and allow you to get greater horizontal distance than either Rush Coil or Tornado Hold, the drawback to this being that Beat moves slower than Rush Coil launches you so you are slightly more vulnerable.

Like the others, this one doesn't put you into special fall.

Down Special 1 (Leaf Shield)

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Probably Megaman's worst special, the Leaf Shield from Megaman 2, it has very slow startup and can be used to block projectiles or collide with an enemy for 2% damage per leaf.

Projectiles can still hit you if they slip in between the leaves and if a leaf blocks a projectile or hits an enemy, it gets destroyed.

The move stops you from doing anything other than throwing the shield straight ahead or grabbing an enemy, when thrown it does 3-4% a hit. The knockback on every hit is non existant, to get the most out of the move it's best to use it and then just grab them and let the leaves hit them.

Down Special 2 (Skull Barrier)

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The Skull Barrier from Megaman 4 makes it's appearance as Megaman's second down special customisation, it does no damage whatsoever whilst circling Megaman but it will push people back ever so slightly and reflect projectiles rather than block them.

When thrown, it travels less distance than Leaf Shield and does 2% a hit.

Like Leaf Shield, all you can do whilst this move is active is throw it or grab.

Down Special 3 (Plant Barrier)

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The Plant Barrier from Megaman 6 is the final Down Special customisation, in this variation, the petals surrounding you will not disappear when hit, instead staying for the entire duration of the move, does 3% damage a hit whilst circling and 4% when thrown.

Travels less distance than Leaf Shield and moves slightly slower than Leaf Shield, each hit also gives slight knockback compared to Leaf Shield.

Again, like Leaf Shield, all you can do whilst this move is active is throw it or grab.

Final Thoughts

I don't think there's any customisation that redeems Megaman's Down Special, I think if I had to choose I'd probably go with Plant Barrier just because of the piercing effect, Skull Barrier being a reflector isn't massively useful due to the slow nature of it.

Danger Wrap is undoubtedly better than Crash Bomber for me, better damage, better knockback, safer because it's non-transferable. I can live without the horizontal distance, it's not as if he doesn't have loads of other projectiles.

If Crash Bomber wasn't able to swap who it's stuck to, I'd probably say that they're both equal options that suit different situations, but it doesn't, so they aren't.

His recoveries are all good, Beat lets him recover from pretty much anywhere, Rush Coil lets him get out of hit stun but people can chase him and the Tornado Hold is a great combo starter but a poor recovery, I think they're all mostly equal and you should just choose whichever best fits the opponent.

The Neutral Specials are alright, I don't like Metal Blade but Shadow Blade and Hyper Bomb especially feel much better to me.

I think my personal loadout for Megaman would be 2323, his defaults suck imo.
 

JoeInky

Member
I'm doing Dark Pit next but I'll be damned if I'm doing it now, I've stayed up until 3am writing that lol.

E: Whoops, thought someone would have posted by then considering how fast this thread goes.
 

Masked Man

I said wow
Is the whole "Mother 3 had a lukewarm reception in Japan" thing really true? I'm hoping we at least see a Lucas trophy...

Also, how was Press Start?

Mother 2 definitely enjoys more widespread recognition and popularity, but I don't know if opinion about 3 is that divided...

Press Start was AMAZING! Sadly, I didn't get to go backstage because it was a huge media-fest (since the concert coincided with the game's release), but I still got to say hello to my buddy Sakai-san. The concert itself was incredible, though.
  • Main Theme (from Super Smash Bros. for Nintendo 3DS / for Wii U)
  • Overworld Theme (from Super Mario Bros.)
  • JUNGLE LEVEL (from Donkey Kong Country)
  • Gerudo Valley (from The Legend of Zelda: Ocarina of Time) <-from SSB4!
  • Theme of Samus Aran, Space Warrior (from Super Metroid)
  • Green Greens (from Kirby's Adventure) <-from SSB4!
  • Planet Corneria (from StarFox)
  • Battle! Trainer (from Pokémon X & Y)
  • Fire Emblem (from Fire Emblem) <-medley from SSBM
  • Dark Pit's Theme (from Kid Icarus: Uprising)
  • Tortimer Island Medley (from Animal Crossing: New Leaf) <-from SSB4
  • Mega Man 2 Medley( from Mega Man 2) <-from SSB4!
They did an encore at the end of the concert, which was:
  • Ocarina Medley (from The Legend of Zelda: Ocarina of Time) <-from SSBB!
  • Bein' Friends / Eight Melodies (from MOTHER) <-!!!!!
  • Main Theme Medley (from Super Smash Bros. series)
Gerudo Valley and the MM2 medley literally brought me to tears... What a nostalgia rush. Such a wonderful concert! :D

I would, but the game only lets you take screenshots whenever you pause the game, so I can't get shots of the descriptions at all, I could try taking photo's with my phone but I don't know how readable they'd be.

Okay! Well, if you decide to take pics, just let me know. :)
 

Guesong

Member
I'm doing Dark Pit next but I'll be damned if I'm doing it now, I've stayed up until 3am writing that lol.

E: Whoops, thought someone would have posted by then considering how fast this thread goes.

Thank you again for your hard work! Quite curious if Dark Pit customs can redeem him. Probably not.

Interesting that they went a bit of extra mile with Mega Man's GFX design for his customs, but with all the arsenal he has, it's also sad that he didn't get the Palutena treatment.
 

IntelliHeath

As in "Heathcliff"
I'm doing Dark Pit next but I'll be damned if I'm doing it now, I've stayed up until 3am writing that lol.

E: Whoops, thought someone would have posted by then considering how fast this thread goes.

You did fantastic job with all customization updates. I really enjoy reading it :)

Looking forward for Dark Pit, Pit and Duck Hunt Dog.
 

IntelliHeath

As in "Heathcliff"
Previous characters (click to view)


Disclaimer: I can't read Japanese, so I may have missed certain effects that are hard to test (such as shieldbreaker properties) and I don't know the names of the custom moves so I've completely made them up (though it's pretty easy to guess the names of Megaman's moves haha).

This time I'm doing the Blue Bomber, Megaman, he has some pretty disappointing special moves in Smash 4, so hopefully some of his customisations will be more to your liking.

I think my personal loadout for Megaman would be 2323, his defaults suck imo.

0tbZh97.gif


I'm pretty hyped with Mega Man's potential if we started cracking with customization movesets.
 

JoeInky

Member
Mega Man has a lot of effort put into his custom specials. 0_o

The thing about Megaman is that all his moves are projectile based and they all come from his gun, meaning all they have to do is change the type of projectile spawned, rather than edit the properties and animations of the move so to speak.
 

Toxi

Banned
The thing about Megaman is that all his moves are projectile based and they all come from his gun, meaning all they have to do is change the type of projectile spawned, rather than edit the properties and animations of the move so to speak.
Beat is an exception though; the animation for that is new.

I'm kinda glad, because it implies there might be more differentiation in specials than we expected.
 
Is there a confirmed method for unlocking Game & Watch yet? The Smash Wiki said to beat Classic Mode with Duck Hunt, which I did....but G&W didn't unlock :(
 
I always assumed custom moves were going to be super imbalanced and more just for goofing around than for competitive play since I heard you couldn't use them online. Is there any consensus from the community whether or not they'll be allowed in tournaments? I don't really know what to think of them yet.
 
Can anyone give me a link to the video from Melee of the two fox players fighting underneath final destination? I saw it a while ago but can't find it.
 
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