Forsete
Member
Steroyd said:I thought one higher from a Gigaton is a Teraton but that's me being a prick.
Pfft.. My PETA > your girly Tera. ;P
We all know the highest level is a Gafton.
The obliteration of the kosmos.
Steroyd said:I thought one higher from a Gigaton is a Teraton but that's me being a prick.
We all know the highest level is a Gafton.
jett said:
For graphics. They probably use the rest for some other stuff?Raist said:Wait, they're only using 4 SPUs ? o_o
Marconelly said:For graphics. They probably use the rest for some other stuff?
bluheim said:AI and Physics are done on the PPU, according to the doc. What could the 3 remaining SPUs be used for ?
bluheim said:AI and Physics are done on the PPU, according to the doc. What could the 3 remaining SPUs be used for ?
:lol Wownelsonroyale said:check it out hahaha DB's posts on the PS forum:
http://boardsus.playstation.com/playstation/tracker?user.id=1570384
http://boardsus.playstation.com/playstation/board/message?board.id=messhall&message.id=30337#M30337So you somehow knew that someone from NeoGAF named Doom Bringer got permabanned yet you are not this person?
nelsonroyale said:check it out hahaha DB's posts on the PS forum:
http://boardsus.playstation.com/playstation/tracker?user.id=1570384
ZeroTolerance said:More screens here..
Man if the game gets near the targeted render ( which i know it will) >...MEGATON
bud said:that screenshot looks terrible.
= E3 2005 trailer !? *faint*Still a lot of features planned
‣ Ambient occlusion / contact shadows
‣ Shadows on transparent geometry
‣ More efficient anti-aliasing
‣ Dynamic radiosity
Forsete said:
Yeah, looks quite buggy to me. :/
WHERE IS THE AMAZING LIGHTNING YOU PROMISED US GURRILLA`?
Insane Metal said::lol
Hey, what does your nickname mean?
Old by a few days. Which on the internet is like 28 years. Good stuff though.Seiken said:How old is this? http://www.gametrailers.com/umwatcher.php?id=93260
Mmmkay said:Am I late to the party?
Haunted One said:Very nice doc, mmmkay. The post-processing done is really the thing that makes the graphics stand out.
Luckyman said:Without post-processing magic it looks like.. Do not want.
tha_con said:You guy's should really check out the 'scene lighting' image in the PDF. Even w/out textures it looks pretty freaking impressive!
jett said:Can't wait to see what a closer to final KZ2's gonna look like...those textures better be replaced.
HomerSimpson-Man said:
Fascinating, at the very least there is another SPU waiting to be used. I'm trying to figure outside of sound, what's left? Helps assists the rest in general perhaps?
Littleberu said:Is the hive attacked or something?
DontStopTheTatakai said:http://xs318.xs.to/xs318/07326/scenelighting.jpg
!
VonGak! said:According to that pic it looks like there's still a lot of juice to be tapped from the 4 SPUs.
Only ~1/3 is dedicated.
sleeping_dragon said:2007 E3 trailer +
Still a lot of features planned
‣ Ambient occlusion / contact shadows
‣ Shadows on transparent geometry
‣ More efficient anti-aliasing
‣ Dynamic radiosity
= E3 2005 trailer !? *faint*
Wollan said:That's a timeline for each frame though from left to right. They're used fully under the rendering process.
Dahbomb said:Killzone 2 is a beast... holy shit! :lol
Wollan said:They're idle yes at those times. I have no idea how much more they can stuff in there with future projects and how much more time you can dedicate them to rendering before it goes wrong.
Busty said:I usually loathe talk of percentages when it comes to processor power. But owing to CELL's 'exotic' architecture it seems alot more interesting and relevant when trying to get all the pieces to work as a whole.
A few weeks ago (before E3 IIRC) on the Fullmoon Insomniac podcast they had one of the head honchos of Naughty Dog (the name escapes me) on as a special guest. In the interview he said that they checked the PPE/SPU usage of Uncharted on CELL using the profiler in the EDGE toolset. He said that Uncharted was using just 30% of the CELLs power.
It seems to me that the PS3 truly is a bespoke video game console. Here we have a unit with massive amounts of raw power that can produce games like KZ2 while it struggles to run 'one size fits all' engines like UE3 without serious optimisation due to the radical nature of it's processor's design.
JCBossman said:KILLZONE<GEARS OF WAR, Lets be Honest...Say you are being chased by HUGE Monsters,you hit a perpendicular street, you look to your right and their is Fenix, Dom, Coletrain and Brad, you look to the left and their is four (who even KNOWS their names) dudes from Killzone, Question: Which direction are you running for safety? Game Over....:lol
SolidSnakex said:What does that post even mean?
SolidSnakex said:What does that post even mean?