Andy787 said:
I know this tool was trolling and banned for it, but damn if AC6 isn't all kinds of awesome. I can't wait for Sky Crawlers.
Andy787 said:
Damn, never noticed the dithering before.Andy787 said:Yuck.
Why?
Ace Combat 7 for PS3 pls. :/
We are getting this:
When we could be getting something even better than this:
http://xbox360media.ign.com/xbox360...t-6-fires-of-liberation-20071004044516625.jpg
CTLance said:If you're using a decent browser you could press F12 (or option-F12 if you're using OSX).
Uncheck this:
...or use the "edit site preferences" tool accordingly.
If you use the OTHER acceptable browser, use a plugin or modify a setting.
Hope that helps.
rezuth said:Damn, never noticed the dithering before.
Farore said:I'm pretty sure that's not dithering but the results of the JPG compression...
Gundam Wing's a sucky anime and game though.TunaLover said:The chances of a American launch are very low, thought, Namco-Bandai already pass by an anime based game: Gundam Wiing
TunaLover said:The chances of a American launch are very low, thought, Namco-Bandai already pass by an anime based game: Gundam Wiing
Zer0 said:the lack of aliasing is suspicious but i love the retro desing of the fighters
Obviously, but I'm more interested in the controls aspect of the gameplay, myself...The control-scheme that's been detailled sounds nice, but I'm hoping they are not doing a dirty job and shoe-horning the Wiimote just for the sake of having motion controls. I just want controls that work great, and that still use enough of the Wiimote and Nuchuk capabilities to contribute to the immersiveness...speedpop said:Gameplay-wise I don't see it deviating much from the Ace Combat style of gaming.
hamzik said:Love the plane design. I really hope this turns out well and comes to Euroland soon enough. And give us online dogfights!
_Alkaline_ said:I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.
no, the gull-wing slope is a bit more pronounced on a corsair, plus a corsair doesn't have that narrow nose look. its more like the bastard child between a corsair and a mustang. i say bastard because the corsair is SUCH the better aircraft.Zenith said:those plane designs are real-life models. those look like Corsairs in the top pic and that japanese experimental plane in the bottom.
SSX Blur begs to differ._Alkaline_ said:I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.
_Alkaline_ said:I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.
Phife Dawg said:SSX Blur begs to differ.
_Alkaline_ said:I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.
Threi said:The only game i played that had accurate nunchuk tilt is Metroid Prime 3. When you cast the grapple lasso, you can tilt the nunchuk to move Samus' hand.
PantherLotus said:Agreed. Of all the problems with that horrific game (horrible trick control, horrible artwork, very, very blurry graphics), the nunchuck tilt was the most reliable part of the game.
Phife Dawg said:SSX Blur begs to differ.
_Alkaline_ said:True, SSX Blur is awesome, but that's more of an exception.
TunaLover said:The chances of a American launch are very low, thought, Namco-Bandai already pass by an anime based game: Gundam Wiing
I believe you can play Kororinpa Marble Mania 2 players with one using the Wiimote and the other using the Nunchuck with the same tilt capabilities._Alkaline_ said:I'm a little sceptical on using the nunchuk to control the plane. That device hasn't been used very effectively for tilt in Wii games so far.
LCGeek said:Which shows why devs need more polish on Wii something that was mentioned numerous times by people in nintendo as we learned more about the system. The system penalizes you for shit control more so than any gamepad ever will but that's sort of the flipside of things. Do things bad it will be far worse than on a bad do things great we get things like moh, godfather, mp3, smg, and pes.
_Alkaline_ said:Perhaps, then, this decision by the Ace Combat team is a good one. After all, if it works out well and it feels great, then it sets up a template for future games to follow and improve on.
I wasn't saying that using the nunchuk for tilt is bad - it's just that, for most games that use it for tilt, the results have been less than impressive. Here's hoping Sky Crawlers changes that trend.