Diablohead
Member
I never had a problem with the flash light switching myself too, some areas were a little pain due to no lighting apart from your own but the game was fully playable.
The problem is that setting com_fixedtic to 0 results in a constant stutter effect as you move around. Setting it to 1 completely eliminates this issue, but requires that you hold 60 fps at all times else the game speed will change. Easy to do with modern hardware unless you go too crazy with Sikkmod.Grayman said:I never run vsync in an id game but from tweakguides:
com_fixedTic [-1,0,1] - If set to 0 (the default) Doom 3's ticrate is capped at 60FPS, meaning the game framerate cannot exceed this, except when running a timedemo. If you want to remove this cap, set com_fixedTic to -1. Setting it to 1 removes the cap, but causes the game physics to go out of sync. Removing the FPS cap doesn't necessarily improve performance, and can lead to more variable framerates. Note that com_fixedTic -1 doesn't work as of the latest patch.
are you seeing tearing without vsync on? because the game is going to lock down to 60 on a normal config without vsync on either and that may fix your stutter while running normal fixedtic.
I don't know if I can agree with that. The type of encounter I'm looking for would be an evolution of System Shock 2. The enemy placement and presence they bring to the scene far exceeds Doom 3 and the Dead Space titles.Fafalada said:I don't have to imagine it - both DeadSpace games did this (though they use spawners as well). Thing is - everything Doom3 tried to do, DS did better and largely perfected.
If they're doing a 4th one - it'd be nice to see something different for once (not that I'm having hopes up after watching Rage gameplay videos).
Fafalada said:You mean aside for the fact that they're thematically virtually the same, use the same sci-fi tropes throughout the story, the same type of story-telling, the same mute lead-character with zero personality or story-role, and DS heavily borrows on elements that D3 introduced?
Don't get me wrong, very little of what DS did was particularly original(if anything at all)- it just happens to be an exceptionally well crafted product.
dark10x said:I'm basically looking for enemy behavior that allows them to both be unaware of the player as well as enter a search/alert mode. With Dead Space and Doom 3, when enemies are present, they always know your location and are always aggressive. With System Shock 2 it was possible to hear and see enemies before they could see you and, sometimes, they were deadly enough that avoiding them was your only option. It brought a lot of tension to the game that is completely missing in those other titles.
seta r_mode "-1"Angry Fork said:Doom 3 won't save my options/settings =( Everytime I change the resolution and AA to the highest one it says you'll need to restart Doom 3 etc. so I do but then it just goes back to the default. I want to get these mods but I want to get that stuff working at least first. Anyone know the issue? I checked the config file and there isn't even any line that has 'aliasing' in it.
Anti-aliasing is the line: seta r_multiSamples "#"Angry Fork said:Doom 3 won't save my options/settings =( Everytime I change the resolution and AA to the highest one it says you'll need to restart Doom 3 etc. so I do but then it just goes back to the default. I want to get these mods but I want to get that stuff working at least first. Anyone know the issue? I checked the config file and there isn't even any line that has 'aliasing' in it.
The_Player said:Speak for yourself, mate.
luka said:I always found the flashlight complaints to be a little hyperbolic. I never found the game that dark. I mean yeah there is a lot of pitch black shadows covering the maps, but where you need to go and where enemies are is almost always sufficiently lit. I almost never had to rely on the flashlight to make my way through.
Hell was fine on my CRT back in the day. I hardly remember using the flashlight at all during the finale.Pimpbaa said:Back when I first played the game, I had a shitty old CRT monitor. I really couldn't see shit for most of the game, and the parts in hell were literally unplayable. I wonder if that was true for most? I just finished the game (and playing RoE now) and I barely had to use the flashlight.
Galdelico said:
The game is best played on CRT simply because it appears properly dark. LCDs completely wash out and ruin the image.Back when I first played the game, I had a shitty old CRT monitor. I really couldn't see shit for most of the game, and the parts in hell were literally unplayable. I wonder if that was true for most? I just finished the game (and playing RoE now) and I barely had to use the flashlight.
This might have been true 7 years ago, but most high end LCDs these days certainly do it justice. It looks stunning on my Samsung LN32A550.dark10x said:The game is best played on CRT simply because it appears properly dark. LCDs completely wash out and ruin the image.
dark10x said:The game is best played on CRT simply because it appears properly dark. LCDs completely wash out and ruin the image.
dark10x said:The game is best played on CRT simply because it appears properly dark. LCDs completely wash out and ruin the image.
jim-jam bongs said:I love the contrast between the tablecloth and the cover art in this shot.
Honestly I'd not bother with the ambient lighting mod, it looks very bright in those screens. It will probably flatten out the bump maps, plus ruin a lot of the great lighting effects like the scene which is "totally" dependent on the player not seeing shit.The Frankman said:Thanks for the info on the sound pack. That'll help a lot.
I also am looking at the flashlight mods and this seems to be the best - http://doom3.filefront.com/file/Duct_Tape_NoObEvEr;89018
Ambient lightning also - http://doom3.filefront.com/file/Ambient_Light;55259
When I meant looking for mods I didn't mean anything that would unbalance the game, just something to add proper lightning, whether it be ambient or dynamic. If I shoot a weapon I want to see a muzzle flash + I want it to sound like I'm shooting. I remember shooting a pistol in the Doom 2/previous games and the pistol always sounded nice and loud. Who can forget the DB Shotgun's BOOM... chik-click sound of firing then reloading the chambers? I like the weapons to sound realistic...
Any other mods I should look out for that'll help me in those areas?
I'm not suggesting that LCDs haven't improved in that regard, but even the best panels are still a far cry from what a CRT could deliver (though LCDs do have a better ANSI contrast ratio). I've yet to see an LCD that can match the Pioneer Kuro I'm using when it comes to true black levels. Still the ultimate display.JRW said:This is true for the most part but if you can find an LCD that uses a PVA panel you'd be surprised how good the black levels & shadow details are on those, Not even the best IPS panel can come close in terms of the actual measured black point, I have a PVA sitting next to a TN panel right now and the difference is ridiculous. Doom 3 looks great on the PVA (Samsung 2333T).
I was comparing images on both recently and when looking at this pic on the PVA the clouds are much darker especially towards the bottom left of the screen, also the orange patch of clouds towards the top have much richer color, it almost has a 3D effect, but on the TN the whole image is washed out / faded in comparison.
I also took this pic to give an example of black levels (TN on the left of course, PX2370).
I've encountered this before with certain CRTs, but in general, that hasn't been the case.All the CRTs I've had failed to be properly dark after a couple of years.
dark10x said:I'm not suggesting that LCDs haven't improved in that regard, but even the best panels are still a far cry from what a CRT could deliver (though LCDs do have a better ANSI contrast ratio). I've yet to see an LCD that can match the Pioneer Kuro I'm using when it comes to true black levels. Still the ultimate display..
Ecrofirt said:Hey all, silly question.
This thread made me want to start up Doom 3 again. I've got the retail copy of the game for PC (box, discs, and my CD key). Is there anything I can do to get it registered via Steam?
I'd like to look into getting the expansion pack and whatnot, and the availability of everything on Steam would be awesome.
No, you can't. Here's the list of all the games that you actually can.Ecrofirt said:Hey all, silly question.
This thread made me want to start up Doom 3 again. I've got the retail copy of the game for PC (box, discs, and my CD key). Is there anything I can do to get it registered via Steam?
I'd like to look into getting the expansion pack and whatnot, and the availability of everything on Steam would be awesome.
But Doom without shotgun and keys isn't Doom! Also, stop bumping teh thread, you're forcing me to replay the game one more time.Nessus said:My biggest problem with the game wasn't the flashlight or the monster closets, it was the damn key cards/passwords.
The game would be so much better if it were more straight forward and didn't waste your time searching for keycards.
For example, the Hell sections are more fun because there aren't any keys.
Co-op is really a fantastic way to experience the game.Son1x said:I played the game with a friend of mine with the co-op mod. It takes away the scare factor, but I still enjoyed it.
What it lists in the game is meaningless, you should be able to tell if what you added to the INI is enabled. Don't touch the ingame settings after modifying the INI because they will reset your resolution.legacyzero said:this thing is getting frustrating.
Setting the resolution and AA is a pain in the ass. Even though I set the resolution in the .cfg file, it still lists it as 640 in the game. and the AA wont update at all either.
what Am I missing GAF?
Stallion Free said:What it lists in the game is meaningless, you should be able to tell if what you added to the INI is enabled. Don't touch the ingame settings after modifying the INI because they will reset your resolution.