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What are the worst professional reviews you've ever read/watched?

Persona7

Banned
The conduit 2 joystiq review, the fact that they published it boggled my mind

I wouldn't consider it professional though
 
kokujin said:
Etrian Odyssey 3 Review from IGN


It's the worst review I've seen on IGN.

7.0 Sound
While the music isn’t earth-shatteringly awesome, it’s pleasant and fits the different environments of the massive labyrinth and seascapes.

THERE WILL BE BLOOD SPILLED THIS DAY.

Oh lord, I had forgotten this one. "I made basically the worst group possible and fail." Pfft. Even then, if I could do an all Farmer playthrough, you should manage with basically any other group.

Someone hand him I or II to review. Let him know real pain.
 

dimb

Bjergsen is the greatest midlane in the world
Orellio said:
If his thesis is "There is a lot wrong with this game, but the good overcame the bad so I give it an A+" then HE SHOULD HAVE STATED THAT UP FRONT and not waited half way through the review to mention it. Even if you don't disagree with that sentiment (And I do. If there is something quantifiably wrong with a game it doesn't deserve a perfect score. Period.), the review is still horribly written/structured. Like he's just making it up as he went along, got half way through the review, realized how much he was bagging on the game and was like, "Oh but I actually really liked it."

It's sloppy writing, plain and simple. And that's part of what makes it the "worst" professional review. It's not just the score, but the manner in which the review is written. He should be embarrassed.
I just don't really agree. I find it much easier to take a positive review seriously when the person can recognize legitimate faults of the game and bring them up in a constructive manner. I don't think Shoe's review is outstanding or anything, but it isn't the "worst" anything.

Stuff like Portal 2 reviews where the only cons listed are stuff like, "Well, stupid people won't be able to like it because the puzzles will hurt their brain," really bother me.
 
http://www.elecplay.com/reviews/view/?article=411

Posting as a reminder, and to give emphasis to what is a truly "worst" review ever. The reviewer makes no attempt to hide his immense dislike for Nintendo properties, he makes constant errors, and he even admits that he never played the multi-player mode (at least he's never played it with human opponents). This is just as bad as the Paper Mario TTYD and God Hand reviews.
 
What was that one review from a magazine back from the SNES/Genesis days that was nothing but dummy text? I think it was for a football game.

Whatever it was, it was hilarious.
 

giggas

Member
acidspunk said:
wut? how is the campaign in gears of war broken?

When I get game over after game over from Dom being an idiot. That's how the campaign is broken. It was enough to make me stop playing and move onto something else.
 

Yuripaw

Banned
darkpaladinmfc said:
lol, most of that was pretty bad. In Pachter's defense though, that guy admits all the time that he doesn't know shit about video games it seems like to some people. He's just a figure head on GT. People like his personality, he's funny sometimes, and even I personally just enjoy listen to him talk to the GB crew, but he obviously doesn't know jack shit about video games. Fortunately for him, the people he works for know less than him, so he gets to spew his BS and make tons of money for it.

The other stuff in that video...wow...Uncharted 2 "nothing original", lmao. PC game of the year...MW2 lmao
 
EmmanuelMunoz said:
I can not find it now. But I remember Morgan Webb bashing Mario Galaxy 2 for being a cartoony rehash
Too cartoony, not enough 3D, I believe she said music sucked at the end too. That was a podcast not a review, still...
 

Oreoleo

Member
Dance In My Blood said:
I just don't really agree. I find it much easier to take a positive review seriously when the person can recognize legitimate faults of the game and bring them up in a constructive manner. I don't think Shoe's review is outstanding or anything, but it isn't the "worst" anything.

Stuff like Portal 2 reviews where the only cons listed are stuff like, "Well, stupid people won't be able to like it because the puzzles will hurt their brain," really bother me.

I don't disagree with you on principal. The review is better than if he'd simply said '"Look at all dat juice!" is the most well written bit of dialogue in gaming, with a top-notch delivery to boot! 10/10!' But I guess I'm just having a hard time disassociating the review from the score. It just doesn't add up, plain and simple. For a 10/10 review he spends a disproportionate amount of time talking about everything wrong with the game. Someone earlier in the thread said that reviewers are afraid to give high-profile games a bad score and the review reeks of that IMO.

Also (since you brought it up), I am genuinely curious what you think some cons of Portal 2 are. I would say it wasn't hard enough. But I don't think it's a reviewers fault if they legitimately can't find fault with a game. I mean, Portal 2 is really really good.
 

tiff

Banned
Portal 2 as an example kinda works in Shoe's favor, really. It's pretty hard to come up with things that the game just gets outright wrong but it doesn't come close to adding up to a 10/10 game either.
 

jarosh

Member
ign's review of orcs & elves ds (i already posted this in a similar thread in 2009):


http://ds.ign.com/articles/836/836903p1.html

As the world of videogames advances through its years, so do the gamers' expectations.
that's the opening line. as the world of games advances through its years? really? that... doesn't mean anything.

Even though its simplified gameplay, just like its mobile phone counterpart id Software's design works on the Nintendo DS.
even though its simplified gameplay WHAT? what does the gameplay do? or did he mean "it's" as in: even though it is simplified gameplay...? but again, WHAT is he referring to that is simplified gameplay? did he mean to say "it is simplified gameplay-wise"? no one really knows. maybe he meant "DESPITE the simplified gameplay". but that's not how you use "even though" and the middle part doesn't work anymore if you use "despite".

in any case, this sentence doesn't make much sense - something is obviously missing.

It has a way of sneaking under the radar; Orcs & Elves is a great nod to a genre that's been left behind.
what exactly is that semicolon for? the two statements are not related in any way, there's no reason to link them, they're separate enough to be individual sentences. i suspect the reviewer might have been trying to make a point here, about the game being so old-school and low-key in its presentation that it sneaks under people's radars. but then the sentences should have been re-worded and conjoined by a conjunction like "because" or "therefore". the whole point of using a semicolon in a case like this would be to join two statements with a self-explanatory connection when there's no need for a conjunction. yet if the reviewer WAS trying to make a point here there absolutely IS a need for a conjunction - if not, then there's no need for a semicolon either, since the two statements have no obvious connection.

What the game lacks in story and customization, it makes up for it in a game design that gets straight to the point.
the second "it" is redundant. if you start with "what it lacks in..." you have to follow it up with "...it makes up for in...". the additional "it" is only needed if you have two separate statements like "the game lacks X but it makes up for it with Y".

You're thrust into got a sword for up-close combat and a wand to blast those far away targets.
jesus christ. get an editor.

Movement is entirely grid-based: every step forward, left, right or backward, as well as every rotation is in 90 degree increments.
okay, let me get this straight: "every step ... as well as every rotation is in 90 degree increments". steps and rotations are in 90 degree increments... hm... wait a second: how can a step in any direction be a 90 degree increment? only ROTATIONS are happening in 90 degree increments. i'm playing the game right now and a step forward is just that: a step forward. it's a straight line. that's all there is to it. there's no "angle" to forward, backward or sideways movement. every rotation in every direction happens in 90 degree increments - and that's it. movement IS grid-based but also completely unrelated to turning or any sort of "degree increment"

The wide variety of potions that players can use in the game add a bunch to the strategy element...
a bunch of... what?

The id Software influence is pretty obvious...
oh? is this helping:

2i27sia.jpg


DUH

The games a lot of fun...
OH GOD

...but it's hard to not roll the eyes in parts of Orcs & Elves corner-cutting presentation.
the presentation of "Orcs & Elves". ITS presentation. that's possessive. since this is the title of a game that ends with a plural noun an apostrophe is needed. "Orcs & Elves' corner-cutting presentation".

And all the maps will rememeber every notch that's been traversed?
REMEMEMMEMMEMEMBER

It’s a mobile phone game brought to the Nintendo DS, but don’t call it a port: the game looks and plays so much better than any version already on the market.
here's a list of all the platforms orcs & elves has been released on:

1. cell phones
2. nintendo ds

so yes, i guess, the ds version plays better than ANY version already on the market.

The game’s back-to-the-basics approach goes against the grain that probably wouldn’t work on any other system but a portable one…and it indeed does work on the Nintendo DS.
let's shorten the first part of this sentence: "the game ... goes against the grain that ... wouldn't work on any other system...". now, what does this mean? if it goes "against the grain that wouldn't work on any other system" doesn't that mean that it WOULD work on any other system? he probably meant for this to be two separate statements: "the game's approach goes against the grain. that probably wouldn't work on any other system..." or "the game's approach goes against the grain which probably wouldn't work on any other system..."




the review is also full of redundant or awkward uses of "the":

...so do the gamers' expectations.
Although we can certainly reminisce about the good ol' days of the dungeon-crawling games like Bard's Tale, Eye of the Beholder, and Lands of Lore...
back-to-the-basics game design
but it's hard to not roll the eyes
who says "roll THE eyes" and not "roll YOUR eyes"?
Thankfully the game's been designed for the on-the-go mentality.
 

benjipwns

Banned
ThoseDeafMutes said:
What I find more distressing, actually, is the fact that games that are good always receive a good score for sound, story, graphics etc even when it absolutely does not warrant it, and games that are bad seem to get trashed on the same stuff. It's like they don't want to bring the overall score down based on the trashy story and mediocre sound design (because they are less important in 99.9% of games), so they basically lie about how good they are on the points table.
If it's a game that uses sprites:
Overall score of 8.5+ = Graphics have old school charm.
Overall score of 7.5 or less = Outdated, 16-bit visuals.
 

RoboShmup

Banned
Xplay's Beatmania Review
Easily the most insulting review I've seen. Inaccurately calling Beatmania a ripoff of Guitar Hero and basically calling any fans of Beatmania outright losers. Granted, the US version of Beatmania wasn't very good, but this review is needlessly full off asshole. The whole thing is just grating.
 

Riposte

Member
WALL OF SHAME

Kieron Gillen (Eurogamer): Darwinia (The most hyperbolic, pretentious, and nonsensical review ever written)
http://www.eurogamer.net/articles/r_darwinia_pc

Chris Roper (IGN): GOD HAND (Partybabyz is better)
http://ps2.ign.com/articles/738/738253p1.html

Hilary Goldstein (IGN): Grand Theft Auto 4 (Oscar-worthy)
http://xbox360.ign.com/articles/869/869381p1.html

Jim Sterling (Destructoid): Vanquish (Too hard, formulaic, shitty controls!)
http://www.destructoid.com/review-vanquish-186214.phtml

Jim Sterling (Destructoid): Witcher 2 (Too hard, boring quests, leaves no lasting impression!)
http://www.destructoid.com/review-the-witcher-2-assassins-of-kings-201752.phtml

Greg Tito (The Escapist): Dragon Age II (What videogames should be, not like this)
http://www.escapistmagazine.com/articles/view/editorials/reviews/8701-Dragon-Age-II-Review

Rich McCormick (PC Gamer): Dragon Age II (Best RPG combat, best storytelling)
http://www.pcgamer.com/2011/03/08/dragon-age-2-review/

Martin Mathers (Dreamcast Magazine): GigaWing (Stupid shooter devs, you expect me dodge all these bullets? 5 levels?! They never learn...)
http://www.outofprintarchive.com/articles/reviews/Dreamcast/GigaWing-DreamcastMagazine14-1.html

Jeremy Parish (1up): Ultimate Ghost 'n Goblins (Too hard, why do people like old games???)
http://www.1up.com/reviews/ghosts-n-goblins

??? (IGN): Marvel vs Capcom 2 (Xbox) (No online? No HD? Not on Dreamcast? No buy)
http://xbox.ign.com/articles/391/391924p1.html

Dave McCarthy (Eurogamer): Resident Evil 4 Wii Edition (Best version of RE4 ever, too bad it is worse than the PS2 version because an optional control scheme)
http://www.eurogamer.net/articles/resident-evil-4-wii-edition-review

Greg Miller (IGN): Dead Space 2 (Relatively good review for an 7 year old)
http://pc.ign.com/articles/114/1145332p1.html

??? (GameTrailers): STALKER Shadows of Chernobyl (Why can't I shoot all these stalkers?!)
http://www.gametrailers.com/video/review-s-t-a-l-k-e-r/18293

David Clayman/Hilary Goldstein (IGN): Jade Empire ("I believe David Clayman may have underrated Jade Empire at a 9.9")
http://xbox.ign.com/articles/602/602787p1.html

Adam Sessler? (Xplay): Beatmania (Too hard, not Guitar Hero)
http://www.g4tv.com/videos/11379/Beatmania-Review/

Meghan Watt (GameShark): Deathsmiles (Basically: Every shitty shooter review ever)
http://www.gameshark.com/reviews/3578/Deathsmiles-Review.htm

Justin McElroy (Joystiq): Nier (Red X too difficult, here is a non-review)
http://www.joystiq.com/2010/05/03/nier-review-fail/
Response thread: http://www.neogaf.com/forum/showthread.php?t=394455
Segata Sanshiro said:
1. Justin McElroy joins NeoGAF, asks that Joystiq be taken off the banned list.
2. Justin McElroy makes silly mistake, blames a game for it.
3. GAF calls Joystiq on this in the usual GAF fashion.
4. Justin McElroy admits silly mistake but still doesn't take any responsibility at all for making it, instead still blaming the game.
5. Joystiq makes a podcast where Justin still doesn't take responsibility for making a mistake, and makes constant shots at GAF for both calling him on it and enjoying Nier.

Dave Halverson (PLAY Magazine): Sonic the Hedgehog (2006) (Speaks for itself)
"Sonic the Hedgehog literally has everything: platforming - some of it amid situations you simply will not believe - high speed chases, close quarters combat, multiple vehicles, flying, speed zones, character customization, real lite cinemas (skillfully acted - this is Sega's best localization to date), beautiful CG, telekinesis, RPG elements, open-world exploration, rail-grinding, rampant diversity, epic bosses, a fantastic soundtrack, a beautiful princess to save - you actually spend a level carrying her - and next-gen visuals that make you happy to be alive. You simply can't ask for more out of an action game. Mission accomplished. Sonic is born anew"

Dave Halverson (PLAY Magazine): Golden Axe: Beast Rider (Speaks for itself)
"Regarding many of the “reviews” on Sega’s Golden Axe: Beast Rider: Be wary. The majority of these people (can’t call them critics) either didn’t complete a fraction of the game, don’t understand game design, or just plain suck at games."
"But to score Beast Rider below a 7 is just irresponsible. These are not valid “opinions” of professional gamers. It’s painfully obvious these people have at best grazed the surface of the overall game which by action gaming standards is anything but short. Avoid critic sites like the plague."

??? (Edge): Marvel vs Capcom 3
Lacks longevity, lacks depth, shallow fanservice game, not enough unlockables
(Would love some direct quotes)

??? (IGN): Football Manager 09
http://uk.pc.ign.com/articles/936/936295p1.html (The apology)
What sports fan doesn't want to take control of his favorite team and guide it to a championship, or, better yet, a long string of championships? Well, if it means playing Worldwide Soccer Manager, you can count me in that number.

Worldwide Soccer Manager 2009 gives gamers the chance to manage and coach 5,000 soccer teams from 50 countries around the globe, giving them the chance to manage every aspect of their team's roster, field questions from reporters at their team's press conferences, and coach their teams in real time as each simulated game unfolds. What it doesn't do, more importantly, is provide any compelling reason to keep "playing."

Although the game's database of more than 350,000 real-life soccer players is certainly impressive, only the most diehard fans of the sport would be able to appreciate having such a massive pool of talent to sift through, and the casual fan would almost certainly find the task overwhelming – I did.

The game's incredibly complex menu system is very difficult to navigate, even with the on-screen help box directing you through the process. In short, this game is extremely difficult to simply pick up and play. If you're unfamiliar with the franchise expect to spend a significant amount of time simply trying to figure out how to navigate the menus.

Worldwide Soccer Manager's presentation problems don't end there though, once you finally make it to your team's first game you'll find that the player renderings and animations are awful, and the stadiums you play in lack any kind of personality or detail. Each field is bordered by fences and what appear to be unfinished stands, which don't have any fans in them. And, when the ball is kicked off of the pitch, it passes smoothly through the surrounding fences, right through the stands, and disappears from view only to return to the field in the same fashion, appearing magically from the stands and passing through the fences (and goals) on its way back into play.

Then there's the sound, or lack thereof. There is no soundtrack that plays while you work in the game's menus, which you'll spend the vast majority of your time in this game doing. There is no audio narration to accompany your participation in press conferences, even though your options for how to respond to each question is incredibly limited. There is no audio commentary to accompany the action in the simulated game's you watch/coach. In fact, the only sound we found in the entire game was the tones of fans cheering as each simulated game played out – which only detracts from the game's feel of authenticity seeing as there are no fans rendered in the stands.

As far as traditional gameplay goes, there really isn't any in Worldwide Soccer Manager 2009. Apart from managing your roster and coaching your team, there really isn't anything to do at all. So, unless you really enjoy clicking on menu buttons, you'll find your interaction with this game extremely disappointing.

However, if you're a big footie fan and big fan of sports simulation, you'll be extremely impressed with the depth of Worldwide Soccer Manager, which allows you to control just about every facet of your team and draw from a player pool that is simply mindboggling.

Closing Comments
This game obviously aims to provide the deepest soccer simulation experience possible for the sport’s most passionate and informed fans, but it offers little to nothing that would appeal to a casual fan of the sport or to the average videogame enthusiast. The menus are complex and difficult to navigate, graphics are terrible, the sound is non-existent and there is no traditional gameplay to speak of. I couldn’t imagine why anybody would prefer Worldwide Soccer Manager to FIFA 09 or Pro Evolution Soccer 2009.

Dean Takahashi(???): Mass Effect (What are level ups?, worst thing since Workshop Games copied off of Gears of War)
I’ve been a been anticipating Mass Effect ever since I saw the first demo of the game in Amsterdam at the X05 unveiling of the Xbox 360’s first slate of games. This was the first next-generation game that I saw with the highest of ambitions: crossing the uncanny valley. The valley is the familiar problem of computer-generated images. The closer they approach reality, the more disturbing the images are, particularly human faces. By trying to do good human facial animation, the developers at BioWare endeavoured to make games as emotionally interesting and visually appealing as movies. As such, this game promised a big leap forward in cinematic storytelling and game play.

It delivered on the first, but not on the second. While the conversational system and facial animation is perhaps the best I’ve ever seen in a video game, the game play is maddeningly flawed. Call it Mass Defect.

I know my criticism will annoy a lot of fans out there. It will no doubt anger all of those who poured a lot of work into this high-profile game, but I consider it my job as a critic to call it as I see it. Call me picky. But just as this game gave me some of the finest experiences I’ve ever seen, it also let me down.

I saw several demos of the game over the course of its long development. The expectations built to unreasonable levels. I participated in that to some degree. I interviewed lead designer Casey Hudson when the game debuted as an exclusive on the Xbox 360 in November. I was duly impressed with everything that I saw in the demos. But I never got my hands on the actual game until it arrived. And the final product leaves me disappointed.

Mass Effect is a big game. You can play it in a non-linear way and that makes you feel like you are truly exploring a galaxy, Captain Kirk style. It’s an open world, or galaxy if you prefer, where you can pretty much travel to the planet of your choosing. The game designers direct your attention by providing you with missions that take you to the key intersections of the game’s story lines. When you reach those points, the game moves into a movie-like scene where the characters talk to each other. The camera closes in on the faces; the developers aren’t afraid of showing you moving lips and synchronized speech, as they are in many of the games with lesser graphics.

For those who haven’t played it, there are actually two parts to this game. One is a conversation system with extremely realistic modeling of characters and their facial features. When you come to a cinematic moment, you watch the characters reveal more of the story.

When it comes to a branching point, three or more lines of conversation appear as text on the screen. You can scroll through the lines and pick the tone and message of what you want to say. The character then speaks the appropriate lines. Most of the time, the character does not mimic the text on the screen. Rather, you pick the subtext, and the character delivers the message.

You can watch the smirk, a bare hint of a smile, and interpret that as a positive reaction to your line of questioning. The female soldier Ashley gives such a barely perceptible lip curl to Commander Shepard, offering a clue to the gamer that Ashley might welcome further inquiries from the commander. You can get some nuance out of the characters.

The cool part of the game — and why it took so long to make — is that you can customize your character at the beginning of the game and then you run through all of those cinematic scenes with your character in the middle of them. You can also go on missions and choose different companions to accompany you. The cinematic scenes change to match those characters.

As Casey Hudson told me, there are more than 20,000 lines of dialogue available in this part of the game. That’s enough for 20 movies, though you won’t encounter all of those lines in a straight play-through of the game, as many of the lines cover alternate stories.

I think the long development cycle was actually part of its problem. BioWare, the Canadian developer recently bought by EA, spent more than 3.5 years working on the game. The team rolled off the development of Star Wars: Knights of the Old Republic role-playing game for the original Xbox. That 2003 game had an original storyline with deep dialogue interspersed with player-controlled third-person sword play and combat. The team adopted some of the same style of that game, another flaw, in my opinion. I think the Mass Effect guys were stuck in the game play of 2003 and they never emerged with superior game play in 2007. I mean, come on! This is the year of Halo 3. If they had game play that resembled anything close to a tenth of the game play of Halo 3, this would have been the game of the year. But it’s not even close.

While the KOTOR game play was more primitive and graphically average, the goal with Mass Effect was far more ambitious. The team tried to create realistic human and alien faces, animated by crisp dialogue. It also tried to create more interesting first-person shooter style combat and to wrap all of this inside a riveting story set in an original sci-fi universe. You can equip your soldiers with all sorts of weapon types. The storyline is truly something that I can see lasting over several games.

But here’s where it breaks down. The tactical play is horrendous. That wasn’t so evident on the early Eden Prime level, but once you’re off in the missions to other planets, it becomes overwhelmingly bad. You feel like you’re fighting with extremely incapable soldiers.

You never run out of ammo. But you’re always shooting these solid mass bullets at the enemy. Every guns sounds and fires and behaves the same, whether it’s a shotgun or an assault rifle. Stupid. Then, when you’re shooting at a target, an orange box appears as the one and only place on that target where you can actually hit them with a mass bullet. That’s not even close to realistic, and counts as stupid No. 2. Then you can’t even tell if you’ve hit your target because your target just keeps coming at you or does not even flinch upon impact, whether their shields are up or down. That’s stupid no. 3. You get a red bar that shows exactly how many times you have to shoot the enemy in order to take them down, no matter whether you’re getting in the equivalent of head shots or toe shots. The grenades are equally stupid. They fly in straight lines like hockey pucks on ice until they hit something. That something will often keep running right at you and then blow you up.

This feels like you’re playing a game from the 1930s. And yes, I know they didn’t have video games in the 1930s. Let me recount a scene deep into the game on the planet Feros. Ignore the fact that I have had to endure countless stupid firefights to get to this point in the game. I’ve done my time, so to speak, to get to this point.

At this point in the game, as the player, you’re trying to take out this big plant-thing called a Thorian. It vomits or excretes an “Asari clone” soldier, who bickers with you and fights you no matter what you say to it. I had a couple of capable companions with me, a reptile-like Wrex and more cerebral alien named Garrus. They are tough fighters. But the Asari takes them out with ease in the extremely confined fighting space. It’s as if the only purpose they serve is to be cannon fodder. (What, they’re dead? Don’t worry. It’s not an emotional scene because they always come back from the dead if you complete the battle scene and move on to the next one.)

With a shotgun or an assault rifle, it takes me around 15 shots to take out the Asari, and then you have to take out the Thorian Creepers who come at you in waves afterward. The only way you can really get these many hits on them is to shoot them when they aren’t looking. And yes, that happens quite often if they are facing the cannon fodder. These Thorian Creeper guys are zombies who actually vomit at you. I was already almost out of grenades and health by the time they came at me. And then they make the guns so that they overheat — yep — about every 14 shots. You doing the math? So you have to shoot in a reserved, haphazard fashion when you’re taking out four or five enemies.

Now it takes me about 10 or 15 attempts to take out the Asari. And you can never skip the cinematics that you have already seen. So you figure that each time you have to waste about two minutes watching a cinematic of an Asari being vomited out of the Thorian. How’s that for major league stupid? So, again, that scene took me about three hours to get through. And it’s one of five battles with a bunch of Asari clones and Thorian Creepers. This is just one example of the ridiculous tactical battles that you have to put up with to get from one cinematic to the next throughout Mass Effect.

I’ve made a sizable commitment of time to this one, but I haven’t come near finishing it. I went through the beginning scene at Eden Prime, wandered aimlessly through all of the different subplots within the Citadel headquarters space station. And made my way to Feros, where I fell into my own personal hell with the tactical game play quagmire.

People tell me that the story gets better. It does. I know because BioWare showed me a very key scene that was full of emotion as a character had to make a very tough choice about a personal friendship. That cinematic scene, when I saw it demoed to me, was riveting. But the game play is so flawed that it’s just not worth it to finish it. I feel like I have to move back several hours in the game play to get my characters in shape doing some other task while I forget about the mission at Feros for a while. That’s just not a viable option in a game this long. It’s like the game allowed me to make a choice that my characters just weren’t ready for.

I know a lot of purists out there say I should finish the game and then spout my opinions about it. But I can’t abide that. The Microsoft folks once told me that I had to finish Perfect Dark Zero because, they promised, “it gets better.” That was baloney. I’m sure that with Mass Effect, it’s true. But this ain’t my fight. If they had come up with Halo 3 game play and Mass Effect cinematics, it surely would be one of the greatest games ever made. But I felt as inept as Homer Simpson running around with a pea shooter in the midst of a melee. There is no excuse for this. I blame the game developers who put me in this losing position.

Maybe this game is just my Vietnam War of video games. I’m stuck in the middle. And I don’t think I’ll ever get out. It has beaten me. And you? If you’re into good game play as much as I am, you should forget about this one.

PHFfml.jpg




Also, hardly counts but the fact that The Last Remnant 360 and PC share the same metacritic score(66) is incredibly concerning. Most of 360's TLR criticism were based on technical issues, boring party setups, and the leveling system going out of a wacky. The PC version fixes all of these(and adds content).

http://www.metacritic.com/game/pc/the-last-remnant
http://www.metacritic.com/game/xbox-360/the-last-remnant
 
shidoshi said:
Somebody who wants to remain anonymous asked me to post this (click for full size):

http://i.imgur.com/PHFfm.jpg]http://i.imgur.com/PHFfml.jpg[/URL][/QUOTE]

Thanks for posting this, but damnit if it doesn't make me angry. Complaining that one of the 16-bit era's most beautiful games is a "first generation SNES game" and spouting lies about reuse of assetts?

This man does not [i]deserve[/i] to play Yoshi's Island.
 

siddx

Magnificent Eager Mighty Brilliantly Erect Registereduser
Anything by Game Informers magazine. It's amazing that a magazine that does such great previews can constantly churn out the worst reviews in the industry.

That gameplayers review is sad. Greatest gaming magazine ever made by a a long shot, but stuff like that taints it's legacy.
 

The Technomancer

card-carrying scientician
kokujin said:
Etrian Odyssey 3 Review from IGN


It's the worst review I've seen on IGN.
You know why this one makes me so mad? Because it shows just how far IGN has degenerated. The first two games were reviewed by people who seemed like they were part of the game's audience, or at the very least people who could appreciate that audience. They got deservedly good scores because they were quite good games if what you are looking for is a masochistic dungeon crawler.
The woman in this review comes across as not having a clue. The things she complains about are the reasons why I bought the game.

EDIT: Actually now that I look at it, EOI and II were reviewed by Bozon. So yeah, IGN degeneration.
 

tiff

Banned
iconoclast said:
This Gameshark review of Death Smiles is one of the worst I've seen in the last few years: http://www.gameshark.com/reviews/3578/Deathsmiles-Review.htm

It's a shooter though, so ignorant [mainstream] reviews come with the territory.
When I asked to play Deathsmiles, I was looking forward to a “so bad, it's good” type game – one of those arcade titles that you and your friends can shamelessly enjoy despite the lack of the highfalutin effects that go into your typical AAA game. Examining Deathsmiles from a distance, it seems to have the right combination of elements to make a perfectly delicious “bad game”: Anime preteens dressed in full goth Lolita fashion, poorly translated Japanese, a nonsensical plot and its core feature, bullet hell side-scrolling action. But where Deathsmiles succeeds in absurdities that will strike you dumb where you sit, it fails at providing a worthwhile bullet hell experience.
I couldn't make it any farther.
 

N4Us

Member
Struct09 said:
Tommy Tallarico had some reviews that probably shaved a few years off of my life

Oh man, totally reminds me of his Judgement Day review of Four Swords where he goes on a rant about MIDI music and calls people who buy the game fanboys.

(I'm very sorry for linking YTMND but this is the only place I've found it)
http://tommytal.ytmnd.com/
 
Chacranajxy said:
The problem was the voice. When the review starts, whoever that is starts talking, and you're like "wait... something's wrong." Then he shows up and you're like "oh..." And it was distracting for the duration of the review. Does that make me an asshole? Maybe. Probably. But c'mon, people... don't pretend like you didn't even flinch.

No, I didn't 'flinch'. It was more like "oh, it's a transgender person". You're also an asshole for referring to her as he and using the word tranny.

Vigilant Walrus said:
MGS4 is unarguable the best game of this generation. Sorry if the awesome went over your head. May you be trolled with MGS4 propaganda and may it annoy you as long as you live.

10/10 - FOREVER.

I would quite easily argue with you that it's not the best game of this generation so it's clearly not unarguable. But I guess you were trolling with this so never mind.


Sn4ke_911 said:
I hope we can soon add OPM's Alice: Madness Returns 5/10 review. I doubt this game is THAT bad.

You're part of the problem man. 5/10 means it's an exactly average game. Your post implies that 5/10 means that a game is horrible.
 

Riposte

Member
Wormdundee said:
You're part of the problem man. 5/10 means it's an exactly average game. Your post implies that 5/10 means that a game is horrible.

Except 5/10 does mean a horrible game when you look at the contents of the review. 5/10 means 2/5 now.
 
Mama Robotnik said:
Thanks for posting this, but damnit if it doesn't make me angry. Complaining that one of the 16-bit era's most beautiful games is a "first generation SNES game" and spouting lies about reuse of assetts?

This man does not deserve to play Yoshi's Island.

Such a legendarily bad review.

Ultra Game Players was host to many a terrible review back in the day.

Also, Next Generation magazine made me rage all too often, with it's not-so-hidden anti-2D agenda.
 
Riposte said:
Edge's Marvel vs Capcom 3 review comes to mind. The sheer confidence in his ignorance is amusing.

Edge's Street Fighter IV review has the same confidence. I say it's bad review, even with its good score.


Overall, fighting game reviews are really terrible. The casualty of being such a niche genre.
 
N4Us said:
Oh man, totally reminds me of his Judgement Day review of Four Swords where he goes on a rant about MIDI music and calls people who buy the game fanboys.

(I'm very sorry for linking YTMND but this is the only place I've found it)
http://tommytal.ytmnd.com/

I really wish people would learn what the word MIDI actually means (not directed at you). Especially Tommy Tallarico of all people. Isn't he a composer or something?

Adds to my list of phrases regarding MIDI heard commonly in the games industry:

"Bad MIDI"
"Cheap MIDI"
"Casio keyboard MIDI"

and now "MIDIchip".

MIDI is data. MIDI is data. That's all it is. There's no such thing as "Cheap MIDI". MIDI does not equal the MIDI files on your PC. There is no such thing as MIDI sound. CHEAP SAMPLES IS THE WORD THAT HE WAS LOOKING FOR.

Some people get upset about graphics, I get upset about the misuse of this word because it seems to equal bad or unprofessional, when the case is that MIDI is used in many facets of the audio industry, and not just synthesized music.


Sorry for the rant. More on topic, I agree with whoever said Game Informer reviews. It wasn't just the reviews, it was more like they took any chance they could to take a stab at Nintendo. I ain't even like a fanboy or nothing, but to hear things all the time about "lol casuals" "how is Wii sports sellingz so much?" and my personal favorite was "looks good... for a Wii game." Do we need that last part in there? They said it at the end of so many Wii game reviews. It was enough to get me to not renew my subscription. That and I got older and felt the magazine was too immature for me and hardly any of the original staff that I used to like was there anymore.
 

bhlaab

Member
Snuggler said:
That MGS4 review has to be parody. I refuse to accept the possibility of that person being serious.

If it's parody then someone alert metacritic because it's stuffing a fat 100 into MGS4's average.
 
BertramCooper said:
What was that one review from a magazine back from the SNES/Genesis days that was nothing but dummy text? I think it was for a football game.

Whatever it was, it was hilarious.
Found it!

Gamefanblunder.jpg


Still cracks me up.
 

BY2K

Membero Americo
RoboShmup said:
Xplay's Beatmania Review
Easily the most insulting review I've seen. Inaccurately calling Beatmania a ripoff of Guitar Hero and basically calling any fans of Beatmania outright losers. Granted, the US version of Beatmania wasn't very good, but this review is needlessly full off asshole. The whole thing is just grating.

The simple fact that they don't know Beatmania has been around in arcades (1997) nearly a decade before Guitar Hero (2005) was ever released is offensive.

THIS review is the reason why I think G4 sucks.
 

Roto13

Member
PhantomOfTheKnight said:
Nope; even he doesn't consider himself an actual reviewer. He prefers to be called a critic insstead.
Like there's a big difference. :p Whether he's a critic or reviewer, he's pretty bad at it.
Man God said:
I remember how hung up he was about 1 ups in Super Mario Galaxy.

1ups have technically been useless in every single one of the 3D Mario games, but the sheer sense of joy you get when you hear that noise is worth it being there.

Mario wouldn't feel right without 1ups.
Yeah, I think a lot of people don't get the point of 1ups in 3D Mario. They're there because a) they're a tradition, and b) they're a reward for going out of your way or solving simple optional puzzles.
shidoshi said:
Somebody who wants to remain anonymous asked me to post this (click for full size):

The best part of this is saying it needed pre-rendered graphics. It's amazing that they ever actually looked appealing to people. :p (I think the negative point in the graphics is actually a positive point but they accidentally used the wrong symbol.)
Orellio said:
Even if you don't disagree with that sentiment (And I do. If there is something quantifiably wrong with a game it doesn't deserve a perfect score. Period.)
That's stupid and apparently exclusive to video game reviews. I don't know why gamers think a perfect score can only go to a perfect game when reviewers in every other medium give perfect scores to everything that's great.
 

The Technomancer

card-carrying scientician
Roto13 said:
That's stupid and apparently exclusive to video game reviews. I don't know why gamers think a perfect score can only go to a perfect game when reviewers in every other medium give perfect scores to everything that's great.
Hardly any reviews for other mediums work on a ten point scale though. 4 stars out of 4 does carry a different emotional weight then 10/10 for most people.
 

sublimit

Banned
Edge really has some highs and lows when it comes to the quality of their reviews (and no i'm not talking about the scores.)
I wish their reviewers didn't "hide" behind anonymity because as it is now the overall quality feels inconsistent.
 
kokujin said:
Etrian Odyssey 3 Review from IGN


It's the worst review I've seen on IGN.

The best/worst part is this

Unfortunately this game adopts such a "hardcore means not explaining anything" mindset that it doesn't teach you how to use the map – the most important tool at your disposal. Sure, there's a basic intro, but the legend is never explained and there are some pretty random icons included (a hand? Scissors? The letter "E"? What does it all mean?!).

Like, the thought of he himself deciding what each symbol means is BEYOND HIM.
 

The Technomancer

card-carrying scientician
PataHikari said:
The best/worst part is this



Like, the thought of he himself deciding what each symbol means is BEYOND HIM.
Her, and I know, right? It didn't even occur to her that maybe there was no "right" or "wrong" way to use the map.

Honestly EOIII especially doesn't have too ridiculous of a learning curve if you've ever played a non-FF non-Bioware party based RPG. Its hardcore, but you can bumble through just fine without learning all of the intricacies of the systems. I mean, if the idea of actually controlling your character's development in a meaningful way is alien to you then yeah, I guess you could get lost. Why the hell are you playing EO again then?
 
This topic kind of reminds me of how anime fans still get into rages about subs vs. dubs, even though the majority of anime has both readily available. I remember when I would buy game magazines and determine my purchasing decision on that trusted review and would feel betrayed if the game did not live up to it. Now with the internet democratizing people's opinions, I wonder why are people still getting worked up about bad game reviews. It is just people's opinion, misguided or not. I guess it is because they are getting paid? Honestly, I pity game reviewers for having to rush through a game and write something about it. If I had to do that, I probably just hate video games altogether.

I honestly feel that reviews are outdated, and blogs and other media are the better way to evaluate if you want to get a game or not.
 
shidoshi said:
Somebody who wants to remain anonymous asked me to post this (click for full size):


The graphics are very reminiscent of Super Mario World--perhaps resembling it too closely.

I tried to think of a rational reply to this but

24bop6h.jpg


TheShampion said:
Now with the internet democratizing people's opinions, I wonder why are people still getting worked up about bad game reviews. It is just people's opinion, misguided or not.

The problem with these reviews is that that they're not just misguided, they're often flat out wrong about things about the game itself. It's one thing to say that you don't like the graphics, it's another to outright say that they look too similar to another game when it's very much clear that that's not the case.
 
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