Maybe they'll add it in the European version?Nakayubi said:Xenoblade
Bionis Left Shoulder (Unused "Beta"-Map)
Maybe they'll add it in the European version?Nakayubi said:Xenoblade
Bionis Left Shoulder (Unused "Beta"-Map)
Would be rather unlikely since they'd have to partially rewrite the story. An area of this size would easily offer an additional ~15 hours of gameplay with dozens of NPCs and countless Quests.Datschge said:Maybe they'll add it in the European version?
georaldc said:Use LLE to fix the music problem in Mario Galaxy.
EternalGamer said:After seeing all the amazing screenshots in this thread I decided to give the Dolphin a spin. I have a Wii that I never play (frankly, because it looks kind of ugly on an HD TV). I always wanted to love Super Mario Bros Wii. I got it for Christmas but only played it twice for the aformentioned reason. So I thought I'd give that a shot first.
I seemingly forgot what I learned from years ago in dealing with emulation: it is really a cool hobbyist kinda thing; it isn't really for playing games.
I have a pretty nice PC set up. An overclocked i920 at 3.20 GHZ, 6GB RAM, Solid State Drive, and 2 CrossFired Radeon 6970s. So I thought I should be able to run something like New Super Mario Bros. Wii at full speed, at least with some features turned down. Even turning off Anti-aliasing, it was never up to completely full speed and the bricks were always invisible.
So, even after I optimized the best I could managed I ended up with a version of the game that was only 90% the actual game's speed, looked almost as ugly as it did on the Wii, and had invisible bricks.
Not complaining because I know what a tremendous feat even this is with emulation. But just a note of caution for those "window shopping" this thread": all those pretty pictures you see? Those are not the games in motion. Just keep that in mind.
I think I'll stick to using my PC for playing PC games and leave the emulation to hobbyist. It was a nice dream to actually PLAY Wii games in HD, though...
EternalGamer said:I seemingly forgot what I learned from years ago in dealing with emulation: it is really a cool hobbyist kinda thing; it isn't really for playing games.
So, even after I optimized the best I could managed I ended up with a version of the game that was only 90% the actual game's speed, looked almost as ugly as it did on the Wii, and had invisible bricks.
Not complaining because I know what a tremendous feat even this is with emulation. But just a note of caution for those "window shopping" this thread": all those pretty pictures you see? Those are not the games in motion. Just keep that in mind.
Nostalgia~4ever said:dolphin is very CPU dependent, and that CPU isnt great anyway.
StevieP said:Eh, the CPU's OK. NSMB also requires a lot of tweaking for everything to look proper in Dolphin (game-specific fixes, which you can find by googling), and also isn't a very visually impressive game from an art perspective. (And honestly, it looks fine even at 480p played on a 1080p 120" projection)
Nostalgia~4ever said:dolphin is very CPU dependent, and that CPU isnt great anyway.
Nostalgia~4ever said:I have that CPU as well, but 3.2 GHZ is too low in order to run most dolphin games at full speed. You need to get up at 3.5 - 4 GHZ since the extra cores dont do anything.
EternalGamer said:Only in the world of emulation would my CPU be considered "not that great." I will grant you that it isn't as good as a top of the line Sandy Bridge, but it sure the heck isn't old. I just got this PC six months ago and and it is an Alienware.
It can run every game I've ever thrown at it maxed out with at least 60FPS without a problem including The Witcher 2. I have yet to find a single PC game that I have to dial anything back to play and I couldn't even get this running a 2D platformer at full speed with everything turned off.
theBishop said:Can I use a PS Move with this thing yet? Do I have to write that code myself?
StevieP said:Why in the name of moses would you want to do that? lol
Apart from your failing to set Dolphin up, how did you also manage to fail the 25 or so links over the past couple pages to Jediyoshi's youtube page showing the games running?EternalGamer said:After seeing all the amazing screenshots in this thread I decided to give the Dolphin a spin. I have a Wii that I never play (frankly, because it looks kind of ugly on an HD TV). I always wanted to love Super Mario Bros Wii. I got it for Christmas but only played it twice for the aformentioned reason. So I thought I'd give that a shot first.
I seemingly forgot what I learned from years ago in dealing with emulation: it is really a cool hobbyist kinda thing; it isn't really for playing games.
I have a pretty nice PC set up. An overclocked i920 at 3.20 GHZ, 6GB RAM, Solid State Drive, and 2 CrossFired Radeon 6970s. So I thought I should be able to run something like New Super Mario Bros. Wii at full speed, at least with some features turned down. Even turning off Anti-aliasing, it was never up to completely full speed and the bricks were always invisible.
So, even after I optimized the best I could managed I ended up with a version of the game that was only 90% the actual game's speed, looked almost as ugly as it did on the Wii, and had invisible bricks.
Not complaining because I know what a tremendous feat even this is with emulation. But just a note of caution for those "window shopping" this thread": all those pretty pictures you see? Those are not the games in motion. Just keep that in mind.
I think I'll stick to using my PC for playing PC games and leave the emulation to hobbyist. It was a nice dream to actually PLAY Wii games in HD, though...
theBishop said:No Wiimote...
StevieP said:Dolphin is way way way more CPU-heavy than GPU-heavy, which many PC games are. Your hi-end crossfire setup will cut through Witcher 2 like butter, but it means almost nothing when it comes to emulation. Dolphin is unique in the emulation world, in that it *does* take some advantage of GPUs... but it's not going to help you much. Further overclocking your CPU would help, but as I said - NSMB is strange in that it requires a lot of tweaking to run proper.
As an example, I remember playing with that exact game 6 months ago and it ran practically in slow motion on my i5 2500k Sandy Bridge (at 4.5ghz) until I ... I can't remember which option I turned on to be honest. I googled it. As soon as I turned these particular options on, it shot to 60FPS instantly, with only the loss of spinning coin sprites as a byproduct.
theBishop said:No Wiimote...
If you don't have a Wiimote, then you probably don't have a Wii, so you wouldn't be able to dump your games anyway. Actually, even if you have a Wii then you'd still need a Wiimote to get into the homebrew channel, unless you set it up to boot directly into the homebrew channel or something.theBishop said:No Wiimote...
EternalGamer said:Returning to this thread about two hours after my original post. I'm not afraid to eat crow when I'm wrong.
I'm wrong.
Zimbardo said:i'm just kinda wondering if i'll be able to play through the whole game on the emulator, or will i run into problems later?
georaldc said:Use LLE to fix the music problem in Mario Galaxy. It hurts performance but you should still be good to go with your rig. As for Sin & Punishment 2, if you're using the latest dolphin build, uncheck ram under Hacks - EFB in Graphics Properties (if anyone knows how to do this per game, it would be really grateful). Should give you full speed emulation, but a small portion at the upper left of your screen may be bugged. Don't know if this has been fixed already or not
LLE might also fix your tales of symphonia issue, but I'm not sure.
What revision/settings are YOU using? I have the same input lag problem with DKCR and it would be helpful if we could test the game in the exact same environment as someone who doesn't.Nabs said:I haven't had that problem myself, but I'll try to look around and see if I can find a solution. What are your settings like and what version are you using?
Maybe a little bit, Dolphin seems to be using a really nice texture filter that prevents 2D elements from looking like shit in most games I've tried. Don't expect miracles though.TheVampire said:Guys I wanted to play Resident Evil 2 and 3 again but on PC they look like dated shit.
Would they look any better on the emulated version?
TheVampire said:Can Dolphin use an xbox 360 controller?
nincompoop said:What revision/settings are YOU using? I have the same input lag problem with DKCR and it would be helpful if we could test the game in the exact same environment as someone who doesn't.
AiTM said:How does Super Mario Galaxy work with an Xbox 360 controller using Dolphin?
I've done it before. It works pretty well, but obviously the cursor actions suffer. You can assign the cursor movement to the right stick, but it's really not great. Everything else, however, actually feels better to me. You can assign the waggle action to a button even, which feels so much more natural.AiTM said:How does Super Mario Galaxy work with an Xbox 360 controller using Dolphin?
nincompoop said:What revision/settings are YOU using? I have the same input lag problem with DKCR and it would be helpful if we could test the game in the exact same environment as someone who doesn't.
dark10x said:I've done it before. It works pretty well, but obviously the cursor actions suffer. You can assign the cursor movement to the right stick, but it's really not great. Everything else, however, actually feels better to me. You can assign the waggle action to a button even, which feels so much more natural.