This could boomerang if Sega lawyers decide to DMCA.
Some people get so salty at SEGA news and try to spin anything they do in a negative light. It's amusing to see.
I think this approach is a much better business decision and better for growing a fan community than striking down fan game projects. I also think it's smart of them to hire the talented enthusiasts out there like they did with Taxman and the people from Headcannon.
The trailer for it is my new response when anyone asks what I'd like 3D Sonic to be instead of the Unleashed/Colors/Generations style.
The Sonic Fangame Community is kinda crazy when you realize they've been around for a long time and also MAKING A SONIC ENGINE IS FUCKING HARD.
Yep. 2D Sonic has platformer engine that is still far more complex than any other platformer mechanically, and it enhances the gameplay in unique ways and suits Sonic as a character. There's a reason why Sonic Retro has a fucking guide for the intricate details of how exactly various aspects of 2D Sonic work.
Sonic fans are obsessed with the physics of Sonic for a reason, the use of momentum in combination with slopes is an intrinsic part of what made 2D Sonic great, and if you half-ass that, you're half-assing an integral part of the gameplay, which has obvious results.
"My heart is racing faster than the pitter patter of sonic's feet"
Wat
Why?This is a catastrophically bad idea.
This is a catastrophically bad idea.
INB4 salty nintendo fans reacts..
Why?
I don't see why it wouldn't have been fine. Many Sonic fangames use sprites or other assets from the main games *shrug*I guess that JSRF game using directly ripped assets would have been fine after all.
Sonics twitter account said so.
This is a catastrophically bad idea.
Why?
No, it's very clear that it's essentially a proof of concept a fan made for fun. The idea here is that they created what looks like a fun engine to toy around in, and the final game would actually have stuff to do in it. I'd imagine it'd be like a combination of SSX and Banjo Kazooie if it was a real game.A sandbox with no real completion goals or obstacles?
Why?
Both Nintendo and Sega could really learn a lot from their early 90s selves.This thread is so '90
They took donations for the bandwidth of the forums, not for the actual project. Sega has always been extremely lenient when it comes to Sonic fangames and shits on everything else."BUT MAH PS02! SEGA NO RELEASE GAEMS!"
also, wasn't the case with the Street of Rage Remake shut down was because they were taking donations for the project?
Can Sega even afford lawyers at this point? Trying to get credit for being broke.
No, it's very clear that it's essentially a proof of concept a fan made for fun. The idea here is that they created what looks like a fun engine to toy around in, and the final game would actually have stuff to do in it. I'd imagine it'd be like a combination of SSX and Banjo Kazooie if it was a real game.
What Sega should be doing is encouraging fan games of the hundreds of other IP they've just been sitting on for two-plus decades doing nothing with.
We've already got enough Sonic games, both fan-made and official. Let's bring back Space Channel 5, Golden Axe, Ristar, and all the other forgotten Sega properties.
Its impressive and a fun sandbox, but it wouldn't translate into a Sonic game.
The reason Sonic games have things like autorun sequences is because they're fundamentally obstacle based linear challenges, and those sections are used to move the player along.
That's because they're generally uninteresting to control and explore in, no? Sonic 06 is a prime example... the hubs themselves are simply boring, and Sonic sucks to control. They exist merely to get you from point A to B, and the few diversions are horrifically boring and the player is forced to sit through loading times that can take up to a minute long a piece.The parts of Sonic that are generally hated are the 'free form' open world aspects.
This is a catastrophically bad idea.
The parts of Sonic that are generally hated are the 'free form' open world aspects.
Hasn't turned out badly for Sega at all these past two decades. If anything they've been able to hire some great talent for the next Sonic game by allowing fangames to be made.This is a catastrophically bad idea.
That's because they're generally uninteresting to control and explore in, no? Sonic 06 is a prime example... the hubs themselves are simply boring, and Sonic sucks to control. They exist merely to get you from point A to B, and the few diversions are horrifically boring and the player is forced to sit through loading times that can take up to a minute long a piece.
If SEGA designed a game with the very purpose of exploring a huge environment with amazing momentum based controls ala the classics to back it up, that would be awesome and I think a very ambitious project to undertake. I think the Generations formula shouldn't be touched for now, but if SEGA pulled a Mania again and, say, hired someone who knew how to translate the 2D physics into 3D, I'd be into seeing where that goes.
I refuse to comment on Fan games, Nintendo & Sonic in the gaming section of this forum, but I have to respond to this. WHY is making Sonic fan games and encourging them a bad idea? It not only helps spread the brand of Sonic but it gives fans the pat on the back saying 'We respect you and appreciate you making great content with Sonic'.
How is that a 'catastrophically' bad idea? Its a great idea and I'm happy SEGA is very open to fan projects with the Sonic IP.
Nintendo has the legal right to do whatever they want but them being bullies to their fans and telling them 'Don't touch our IP's in ANY fashion' is just another way of saying 'We don't want you to be a fan of our products'. It's a bad message to send, considering they really want people to buy games with Mario's face on it.
Just happy SEGA is open to fan productions and even went as far as supporting Genesis mods on Steam & working Taxman/Stealth/Progodawest Games (Sonic 2 HD) for Sonic Mania.
Well, there was that one Streets of Rage thing...
I refuse to comment on Fan games, Nintendo & Sonic in the gaming section of this forum, but I have to respond to this. WHY is making Sonic fan games and encourging them a bad idea? It not only helps spread the brand of Sonic but it gives fans the pat on the back saying 'We respect you and appreciate you making great content with Sonic'.
How is that a 'catastrophically' bad idea? Its a great idea and I'm happy SEGA is very open to fan projects with the Sonic IP.
Nintendo has the legal right to do whatever they want but them being bullies to their fans and telling them 'Don't touch our IP's in ANY fashion' is just another way of saying 'We don't want you to be a fan of our products'. It's a bad message to send, considering they really want people to buy games with Mario's face on it.
Just happy SEGA is open to fan productions and even went as far as supporting Genesis mods on Steam & working Taxman/Stealth/Progodawest Games (Sonic 2 HD) for Sonic Mania.
Agni would be awesome and I certainly wouldn't complain, but I'd rather have something totally brand new.
I just looked up the actual game, and wow.
The trailer for it is my new response when anyone asks what I'd like 3D Sonic to be instead of the Unleashed/Colors/Generations style.
Copyright law is a double edged sword. While SEGA is garnering a tremendous amount of goodwill, if they ever had to take someone to court that went too far with a fan game concept let's say, SEGA would have very little to stand on. After all, they did nothing to protect the IP for 20 years in the eyes of the court.
Sega does what Nintendon't
Nintendo knows what's best for their fans. There must be a good reason why they take down all these awesome fan games. They care!INB4 salty nintendo fans reacts..
No. This is not a thing that can happen.Copyright law is a double edged sword. While SEGA is garnering a tremendous amount of goodwill, if they ever had to take someone to court that went too far with a fan game concept let's say, SEGA would have very little to stand on. After all, they did nothing to protect the IP for 20 years in the eyes of the court.
Nintendo is trying to minimize something like that happening. They're losing a lot of goodwill, but that amount is negligible compared to the amount of money they can make from their regular customers buying their real games.
Sega does what Nintendon't