I have 28.6GB free.You sure it's not a NTFS/FAT32 issue? Or maybe a disk space issue?
Just gave it a quick test (cheers to Sethos for the file) and it appears to do what it says on the "tin". Definitely nice to record footage at 60fps. Whilst I agree that fraps still has better quality the framerate hit is off putting with fraps.
Only problems I really have with shadowplay are lack of features. A framerate counter would be nice and the ability to take screenshots with shadowplay would be a boon too then I could retire fraps altogether.
Does the software stop recording once it hit 20mins limit?
Seems you are on windows 7 , it is only 4 GB because OS limitationI'm only getting an option to save the last 10 minutes. I thought it was 20.
http://www.geforce.com/whats-new/articles/geforce-shadowplay-beta-available-october-28ShadowPlay leverages the H.264 hardware encoder found on GeForce GTX 600 and 700 Series graphics cards to record 1920x1080, 60 frames per second. All DirectX 9 and newer games are supported. In comparison to software solutions that hammer the CPU, ShadowPlay’s hardware solution has an approximate 5-10% performance impact when using the max-quality 50 mbps recording mode, and by saving to automatically-encoded and compressed H.264 .mp4 files, ShadowPlay avoids the disk-thrashing, humongous, multi-gigabyte files associated with other gameplay recording applications.
When streaming with Twitch in a future GeForce Experience release, this minimal performance impact will ensure competitive multiplayer matches aren’t compromised by high CPU usage or hard disk thrashing.
If you prefer to save every single moment, enable Manual Mode with the rebindable Alt + F9 hotkey, which acts like traditional gameplay recorders, saving your entire session to disk. Windows 7 files cap out at 4GB per file due to OS limitations, but on Windows 8 and Windows 8.1, file size is only limited by available hard disk space, enabling hours of footage to be recorded to a single file.
I wasn't talking about FRAPS in particular, but yes, with better options such as Dxtory you really shouldn't use FRAPS anymore.It is, mainly because FRAPS is pure and utter dogshit - Worst piece of recording software on the market. No options, super performance intensive, recording FPS tied to game FPS - Barely!
You must be referring to 41Mbps because 41Kbps would look horrible.If you just render the footage correctly, 41k bitrate is more than enough to get a good looking image.
At the expense of what? The performance impact is pretty low if you have a good CPU and a good hard drive with at least 100MB+ write speeds.Yes a raw recording rendered down might have IQ benefits but what's the point when it's at the expense of everything else? I doubt anyone in the gaming world is going to pat anyone on the back for using FRAPS instead of something else.
Seems people are misunderstanding this software.
There's two modes; Manual and Shadow.
Manual is like any other recording application. Hit a button and it'll record infinitely until you hit the button again.
Shadow constantly records your gameplay without your interaction, up to 20 minutes. If you hit the shadow key it'll save the last X-minutes ( Which you've specified ). If you don't hit any keys, it'll just constantly dump the cache with the recordings you aren't saving. It's exactly like the next-gen console DVR feature - Just better.
What the shit is this NVIDIA, there's no such limitation...Seems you are on windows 7 , it is only 4 GB because OS limitation
http://www.geforce.com/whats-new/articles/geforce-shadowplay-beta-available-october-28Windows 7 files cap out at 4GB per file due to OS limitations, but on Windows 8 and Windows 8.1, file size is only limited by available hard disk space, enabling hours of footage to be recorded to a single file.
And you're certainly free to use what you want. Some people just prefer to work with the best source material so they're the ones that'll record lossless.
Does the software stop recording once it hit 20mins limit?
What the shit is this NVIDIA, there's no such limitation...
Seems you are on windows 7 , it is only 4 GB because OS limitation
http://www.geforce.com/whats-new/articles/geforce-shadowplay-beta-available-october-28
What the shit is this NVIDIA, there's no such limitation...
Limitations
The maximum size of the authored file is 4 GB. In Windows 8, files large than 4 GB are supported.
I'm getting lots of sluggishness in games with Shadowplay enabled on my 660ti. Hopefully this is just a beta bug.
It would be lame if nvidia is gimping me because I have a 660ti; it cost me $300.
Do you really think I'm using FAT32 in this day and age?
I'm on Windows 7 and I am looking at a 17GB single file (thanks Guild Wars 2!)
Nope.Are you playing games from the disk you're dumping to?
Only works on NVIDIA cards, guess?
Nvidia software, so yeah
Valtýr;87672724 said:This works in ALL games or just games NVIDIA "supports"?
Ah so basically business as usual.That's the whole point of the "shadow" recording mode, yes.
It's like what the new consoles will do, but longer, at higher quality, before they are released, and for your existing games
All. Though I noticed it doesn't work for borderless windowed mode.Valtýr;87672724 said:This works in ALL games or just games NVIDIA "supports"?
Does this capture stuff like sweetfx?
I'm also on a 660ti, and I'm playing GW2 at 2560x1440 at more or less the same frame rates I'm used to. I'm capturing to a separate SSD though.I'm getting lots of sluggishness in games with Shadowplay enabled on my 660ti. Hopefully this is just a beta bug.
All. Though I noticed it doesn't work for borderless windowed mode.
I noticed some juddering when watching the files with VLCplayer after recording them. It seems smoother in Windows Media player though. .