Neuromancer
Member
You can't show good (or bad) level design with a screenshot.Sorry, but your totally delusional if you think
looks better than
Quake's level design was good for 1996. Unreal set the new standard in 1998.
You can't show good (or bad) level design with a screenshot.Sorry, but your totally delusional if you think
looks better than
Quake's level design was good for 1996. Unreal set the new standard in 1998.
Sorry, but your totally delusional if you think
[IMG ]http://4.bp.blogspot.com/-jBsV7P1nSko/TrIXDsn5e1I/AAAAAAAAPGA/C4byX1q6Ko0/s1600/2.jpg[/IMG]
looks better than
[IMG ]http://www.proasm.com/ut/images/u1castle.jpg[/IMG]
Quake's level design was good for 1996. Unreal set the new standard in 1998.
Sorry, but your totally delusional if you think
http://4.bp.blogspot.com/-jBsV7P1nSko/TrIXDsn5e1I/AAAAAAAAPGA/C4byX1q6Ko0/s1600/2.jpg[IMG]
looks better than
[IMG]http://www.proasm.com/ut/images/u1castle.jpg[IMG]
Quake's level design was good for 1996. Unreal set the new standard in 1998.[/QUOTE]
Sorry, I couldn't tell from the pictures. How are the areas and spaces that players move in set up? Where are the enemies placed relative to where players might arrive from? How are power ups or items distributed? What kind of challenges do certain rooms or walkways present to the player?
He is talking about his own past games. What's stupid? Did you play the MP? It's pretty good. The versus mode, horde mode are top notch, the campaign is pretty fun when played with 4 people on high difficulty(next to 2 specific encounters). It's one of the better games out there.He must be reacting to his own creation because Gears of War 3 was one of the most linear, forced games I've ever played. It's pretty much what made me give up on today's "epic" games. So stupid.
Ah, and our resident Quake fanboy shows up right on schedule, claiming he understands level design.
More emergent gameplay and non-linear games? YES, sign me up!
Really looking forward to seeing what comes of this, even if I am somewhat surprised at who is saying it. Good on him.
emergent gameplay is cool but it's not particularly related to non-linearness or open-worldedness.
"I always refer to that .gif that went around [comparing the] first-person shooter design of Doom to where we’ve gotten to: straight hall, cutscenes, straight hall, cutscenes, straight hall, cutscene. So many games these days, with their campaigns, feel like the game designer is chasing you with a sharp pointed stick saying,’You will feel something at this moment.’
Between him and Jaffe it's like certain developers are only now waking up.Fucking bullshit.
Like he only now realized what the rest of us has been asking for.....for ages.
Fucking bullshit.
Like he only now realized what the rest of us has been asking for.....for ages.
This is the same CliffyB who works at Epic Games right? I might be willing to hear this speech from Lord British or Sid Meier but not Cliff. GoW is one of the fathers of the kind of stale game design he is now criticizing.
Make a game demonstrating your new design philosophy, and make it the GoW of next-gen so that when we receive a flood of clones, they will have a great example to steal from.
Come on, read what he said.
He is mentioning his regret. He's not acting like his shit don't stink.I did. You expected a different reaction from me?
I feel Deux Ex forced you to play stealty, any other way leads to your death.
It's not bullshit. He wanted to make scripted games, and now he wants to make less linear ones. This isn't supposed to be some grand epiphany, but a hint of things to come from Epic.Fucking bullshit.
Like he only now realized what the rest of us has been asking for.....for ages.
He is mentioning his regret. He's not acting like his shit don't stink.
He is talking about his own past games. What's stupid? Did you play the MP? It's pretty good. The versus mode, horde mode are top notch, the campaign is pretty fun when played with 4 people on high difficulty(next to 2 specific encounters). It's one of the better games out there.
He said he was specifically going for Hollywood design, which is understandable. As hard as it is to see now, that wasn't really common at the beginning of this gen.
Now he sees that it's played out, and that people like Will Wright have been on the right track for where we should be going.
Gears was good. It's tired now but well-loved when it first came out. And epic has a long resume before this
A big developer recognizing this doesn't need to be "called out". He's calling himself out for clinging to linear design for too long. But it's like they'll always be punished for spending a gen making movie-like games.
This topic is classic this
vs this
no its not
We gotta ride what? And who the hell is that guy?
Honestly I think non open world games but not completely linear are less repetitive, have better exploration (in that you see more new things that are better designed but you see overall less things) and so on than mostly open world games. They are also shorter with more fun per time with less filler.
Take Arkham Asylum vs Arkham City.
Skyrim vs a lot of games that are far less repetitive in content in comparison to something like Witcher 2 which is not open world. Also better but less quests, better designed world in my view, and so on. Deus Ex is also an RPG that I think was better than Skyrim also due to not being as open world.
Risen is an open world game that worked rather well but it is quite different than the likes of Skyrim in that some areas open up at some point the game for it to become open world, you find dangerous high level creatures that don't scale with the level of the player, good combat, less fillerish content, and so on.
I have as much fun with linear games as I do with open world games
In fact sometimes I have more fun
Well yeah, he's saying this after the release of Gears 3.The painfully forced Dom death, the bad jokes, the endless linear shooting punctuated only by awkward dialogue...
For a guy who's talking about making games which are less linear and scripted, he sure didn't do that in the GoW3 campaign.