Well, not that I don't like the news, but from where I'm looking it (GTM +1 timezone) it went from 75k to 89 k in several hours, and there are less than 6 hours left to the end of the day, so at this pace it would indeed reach the goal tomorrow.Looks like you might wanna revise your timeframe a bit, nearing 90% and has been holding on to a steady pace!
Maybe a subquest where you have to mine some evil ore.
I'm sure your PC can handle it, it looks like a browser game outside having lovely art most such games can't have developed and it should benefit from cursor controls given the genre it's in. Try getting past that pc gaming mental block.If it is true that they would bring it to psn and vita with additional funding I would definitely back this 100%. My computer sucks and may not handle this very well, and in general I don't like to pc game. My wife uses the pc for Facebook and pinterest, so even if I wanted to I couldn't play games on it freely.
I'm not sure about this whole "take a survey to decide which platforms we'll put the game on" thing. Depending on how they proceed, I may be removing my funding. I just want them to commit to Windows, Mac and Linux and not the consoles and handhelds. When you commit to making it on wildly different platforms, I can't help but imagine that certain things will be compromised. I'm also not really interested in funding a bunch of platforms that I have no interest in playing the game on.
I think this is only true to a point, namely after you secure Windows, Mac, and Linux. The Wasteland 2 polls have all indicated that no more than 2% of contributors are interested in tablet ports. I find it hard to imagine that there are more than a tiny, vocal minority who would only chip in if they could get it on tablets.More platforms = more funding, even if you disagree with the decision
Well, it does also mean that they have to spend time porting code so that the game will work in various environments. There aren't a lot of languages or development environments that allow for this to easily occur (sadly, there aren't too many SCUMM environments in the modern day). Despite this, it would still be great if the game were released to as many spaces as possible, as the more these games are exposed, the more I think games will be appreciated in a way that hasn't been seen before. It's actually really great that Kickstarter has begun to fund some of these really ambitious game projects too, rather than watching them be put through publisher grinders and become horrible money-grabs using nostalgia for past franchises that have nothing more than name value.I understand what you're saying, but what exactly do you envision being compromised given the video we've seen of the game? Consoles/handhelds/iOS have had story focused sRPGs/TBS/RPGs without compromising other platforms. Unless you expect them to make it control gamepad only or something, I don't see the problem.
More platforms = more funding, even if you disagree with the decision, unless of course the genre/game is highly reliant on a certain input device. It's your money, but there's nothing inherently bad about releasing a game like this on any major platform I can think of.
I understand what you're saying, but what exactly do you envision being compromised given the video we've seen of the game? Consoles/handhelds/iOS have had story focused sRPGs/TBS/RPGs without compromising other platforms. Unless you expect them to make it control gamepad only or something, I don't see the problem.
More platforms = more funding, even if you disagree with the decision, unless of course the genre/game is highly reliant on a certain input device. It's your money, but there's nothing inherently bad about releasing a game like this on any major platform I can think of.
I'll admit, we weren't prepared to post something this soon, and it's because of your unbelievable support. Once again, (and you'll probably hear this a lot more over the next 30 days), thank you and skol!
When we set out to make The Banner Saga we weren't sure what kind of response we would get. Would people dig the art style or slam us for not going 3D? Was turn-based strategy too small a niche to support us? Would the theme of the game click with people? Those are tough questions to answer when you're putting up your life savings.
Kickstarter has made it all possible, but more importantly than that it answered the question "do people actually want this?" more resolutely than we ever could imagine. We've had so many comments, questions and emails - overwhelmingly positive - that we've spent the last three days doing nothing but churning out answers and thank yous.
We've had one person tell us the project has spread across their art school like wildfire and they're hoping to raise enough for the rotoscoping prize so they can take the experience back with them to share. We've heard from a man who wanted to immortalize his father from Norwegian descent as a viking god. And we've had dozens and dozens of emails from people who had the same experience growing up as we did; playing the same games as us as kids so much that they got into the industry themselves.
I can't tell you how good that feels. We'll do everything we can to give back the love.
Because we've significantly exceeded our goal already, we wanted to give you a heads up on how we're already planning to use the funds and other plans for the future.
Just today we've already gotten back from talking with a local Austin 2D animation studio about getting additional and incredibly professional animations in the game, as well as higher quality cinematics that may remind you of Myth: The Fallen Lords, which will really help to make the game feel like a big, living world in a way we couldn't have before.
We're already in talks with a major sound studio who have worked on several games that we really respect. On our shoestring budget we were going to be snapping branches out back with a hand-held recorder but now we have the option to put incredible, professional sound into the game.
We'll be ramping up our programming support very soon to make sure we get back all the little features we thought we'd have to skip, as well as making the game as stable as possible and making our multiplayer release as robust as possible. Not to mention staying on schedule!
We've gotten a lot of questions about what we'll be doing with additional funding. It's extremely important to us to deliver on our promises and we're dedicated to using the funds to improve the game while balancing our deadlines.
Every additional dollar we get is going into upping the quality and making the game better. Kickstarter has opened a lot of doors to other passionate professionals who want to help us make something special, and your funding has given us the option of working with them.
We've also started a poll to see what other platforms people would most like to see supported. If you've already backed the project take a minute to weigh in on that as well.
We'll continue to give you updates on the our polls and collaborations with great developers as they happen, as well as additional platforms and languages we'll be making available.
Our sincerest thanks,
Alex, Arnie and John
I'm kinda bummed that this game isn't getting the same surge of a bajillion+ dollars like the Double Fine and Wasteland kickstarters did. Obviously those two projects are the exception, but still! Think of how great the animation for this game could be with a million dollar budget! ;_;
Beside, it also came out in a pretty crowded time window.Its a new IP and its kickstarter isnt nearly as advertised. Double Fine, Tim Schafer, Brian Fargo and Wasteland all have more pull among people.
http://www.kickstarter.com/projects/stoic/the-banner-saga/posts/195885?ref=activity
New update: if you donate or have donated $50, you get all three games.
I'm not quite sure how I feel about this kind of thing. They already have to finish one game, and nobody knows if it will sell well enough to warrant the last two. I would like to up my donation, but I'm still hesitant.
This is the one Kickstarter so far that I would donate to, but I would want it most on my Vita, and while it would be awesome, I don't know if there would be enough of a fanbase yet for them to push for that as a viable platform for release.
If they could give us some type of estimate on how likely each platform is for release i'd feel more comfertable donating the cash up front.
They put up the results for the platform poll.
http://www.kickstarter.com/projects/stoic/the-banner-saga/posts/195885?ref=activity
New update: if you donate or have donated $50, you get all three games.
I'm not quite sure how I feel about this kind of thing. They already have to finish one game, and nobody knows if it will sell well enough to warrant the last two. I would like to up my donation, but I'm still hesitant.
They put up the results for the platform poll.
I think they just couldn't offer three at $100,000 as a sure thing, but now they're over $250,000 they feel comfortable enough of the kickstarter funds covering the additional games.
I think they just couldn't offer three at $100,000 as a sure thing, but now they're over $250,000 they feel comfortable enough of the kickstarter funds covering the additional games.
The project might end up at over 500k, + post release sales, so completing the three chapters is not one of my bigger worries.
With 500k I hope they find some way to sex up the battle scenes. The animations are great and the artstyle is beautiful but for some reason when I look at that plain grid I'm reminded of cheap flash games.
If approached at face value it is budgeted at $100k, as the Kickstarter goal declares - but even if it's more, the other two parts will have shared assets from the first one, making them significantly cheaper to make. It seems they have already gotten enough funding for the whole trilogy right here.I'm surprised iPad is not higher.
I just wonder how much each game costs to make.
As of now, there are going to be 866 individual clan banners in the game.
I have no idea how they will incorporate all of them. They really needed to put a cap on that reward.
In both single and multiplayer, players will choose a family crest that represent them; this is your chance to get your family or guild symbol into the Banner Saga